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xiaoye
Vgdpro Scripts
Commits
8eceac44
Commit
8eceac44
authored
Apr 04, 2024
by
linmeng
Browse files
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Browse Files
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Plain Diff
更新小写
parent
5e5e6208
Changes
20
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Showing
20 changed files
with
301 additions
and
301 deletions
+301
-301
VgD.Lua
VgD.Lua
+170
-170
VgDefinition.Lua
VgDefinition.Lua
+9
-9
VgFuncLib.lua
VgFuncLib.lua
+43
-43
c10101001.lua
c10101001.lua
+5
-5
c10101002.lua
c10101002.lua
+5
-5
c10101003.lua
c10101003.lua
+5
-5
c10101004.lua
c10101004.lua
+5
-5
c10101005.lua
c10101005.lua
+5
-5
c10101006.lua
c10101006.lua
+5
-5
c10101007.lua
c10101007.lua
+5
-5
c10101008.lua
c10101008.lua
+5
-5
c10101009.lua
c10101009.lua
+5
-5
c10101010.lua
c10101010.lua
+5
-5
c10101011.lua
c10101011.lua
+5
-5
c10101012.lua
c10101012.lua
+5
-5
c10101013.lua
c10101013.lua
+5
-5
c10101014.lua
c10101014.lua
+5
-5
c10101015.lua
c10101015.lua
+4
-4
c10102015.lua
c10102015.lua
+4
-4
c10400855.lua
c10400855.lua
+1
-1
No files found.
VgD.Lua
View file @
8eceac44
This diff is collapsed.
Click to expand it.
VgDefinition.Lua
View file @
8eceac44
VgD
efinition
=
{}
V
gID
=
10101001
vgd
efinition
=
{}
v
gID
=
10101001
--min/max value
MIN_ID
=
1000
--4 digits, by DataManager::GetDesc()
MAX_ID
=
268435455
--28 bits, by DataManager::GetDesc()
...
...
@@ -875,17 +875,17 @@ FLAG_ID_CHAINING =1
FLAG_ID_UNION
=
2
FLAG_ID_NO_NORMAL_DRAW
=
3
--Flag
CountTriggerFlag
=
V
gID
--计数标识
AttackTriggerFlag
=
V
gID
+
1
--多次攻击判定标识
DamageTriggerFlag
=
V
gID
+
2
--多次伤害判定标识
CountTriggerFlag
=
v
gID
--计数标识
AttackTriggerFlag
=
v
gID
+
1
--多次攻击判定标识
DamageTriggerFlag
=
v
gID
+
2
--多次伤害判定标识
--AffectedByEffect
AFFECT_CODE_MIX
=
V
gID
--魔合成
AFFECT_CODE_SendtoG
=
V
gID
+
1
--
AFFECT_CODE_MIX
=
v
gID
--魔合成
AFFECT_CODE_SendtoG
=
v
gID
+
1
--
--Counter
COUNTER_ENERGE
=
0x1
--能量爆发
--自定时点
EVENT_TRIGGER
=
V
gID
--判定时点
EVENT_CRITICAL_STRIKE
=
V
gID
+
1
--暴击值结算时点
EVENT_TRIGGER
=
v
gID
--判定时点
EVENT_CRITICAL_STRIKE
=
v
gID
+
1
--暴击值结算时点
POS_FACEUP_DEFENCE
=
POS_FACEUP_DEFENSE
...
...
VgFuncLib.lua
View file @
8eceac44
VgF
=
{}
vgf
=
{}
function
GetID
()
local
offset
=
self_code
<
100000000
and
1
or
100
return
self_table
,
self_code
,
offset
end
function
VgF
.
Stringid
(
code
,
id
)
function
vgf
.
Stringid
(
code
,
id
)
return
code
*
16
+
id
end
function
VgF
.
SequenceToGlobal
(
p
,
loc
,
seq
)
function
vgf
.
SequenceToGlobal
(
p
,
loc
,
seq
)
if
p
~=
0
and
p
~=
1
then
return
0
end
...
...
@@ -27,17 +27,17 @@ function VgF.SequenceToGlobal(p,loc,seq)
return
0
end
end
function
VgF
.
True
()
function
vgf
.
True
()
return
true
end
function
VgF
.
Next
(
g
)
function
vgf
.
Next
(
g
)
local
first
=
true
return
function
()
if
first
then
first
=
false
return
g
:
GetFirst
()
else
return
g
:
GetNext
()
end
end
end
function
VgF
.
GetValueType
(
v
)
function
vgf
.
GetValueType
(
v
)
local
t
=
type
(
v
)
if
t
==
"userdata"
then
local
mt
=
getmetatable
(
v
)
...
...
@@ -46,11 +46,11 @@ function VgF.GetValueType(v)
else
return
"Card"
end
else
return
t
end
end
function
VgF
.
ReturnCard
(
g
)
function
vgf
.
ReturnCard
(
g
)
local
tc
if
VgF
.
GetValueType
(
g
)
==
"Group"
then
if
vgf
.
GetValueType
(
g
)
==
"Group"
then
tc
=
g
:
GetFirst
()
elseif
VgF
.
GetValueType
(
g
)
==
"Card"
then
elseif
vgf
.
GetValueType
(
g
)
==
"Card"
then
tc
=
g
end
return
tc
...
...
@@ -74,19 +74,19 @@ end
function
bit
.
bnot
(
a
)
return
~
a
end
function
VgF
.
VMonsterFilter
(
c
)
return
VgF
.
IsSequence
(
c
,
5
)
function
vgf
.
VMonsterFilter
(
c
)
return
vgf
.
IsSequence
(
c
,
5
)
end
function
VgF
.
RMonsterFilter
(
c
)
function
vgf
.
RMonsterFilter
(
c
)
return
c
:
GetSequence
()
<
5
end
function
VgF
.
RMonsterCondition
(
e
,
c
)
return
VgF
.
RMonsterFilter
(
e
:
GetHandler
())
function
vgf
.
RMonsterCondition
(
e
,
c
)
return
vgf
.
RMonsterFilter
(
e
:
GetHandler
())
end
function
VgF
.
VMonsterCondition
(
e
,
c
)
return
VgF
.
VMonsterFilter
(
e
:
GetHandler
())
function
vgf
.
VMonsterCondition
(
e
,
c
)
return
vgf
.
VMonsterFilter
(
e
:
GetHandler
())
end
function
VgF
.
IsSequence
(
c
,
...
)
function
vgf
.
IsSequence
(
c
,
...
)
for
i
,
v
in
ipairs
{
...
}
do
if
c
:
GetSequence
()
==
v
then
return
true
...
...
@@ -94,78 +94,78 @@ function VgF.IsSequence(c,...)
end
return
false
end
function
VgF
.
RuleCardCondtion
(
e
)
function
vgf
.
RuleCardCondtion
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_ALL
,
0
,
nil
)
return
e
:
GetHandler
()
==
g
:
GetFirst
()
end
function
VgF
.
RuleTurnCondtion
(
e
)
function
vgf
.
RuleTurnCondtion
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
Duel
.
GetTurnCount
(
tp
)
local
b
=
Duel
.
GetTurnCount
(
1
-
tp
)
return
a
+
b
==
1
end
function
VgF
.
Not
(
c
,
f
)
function
vgf
.
Not
(
c
,
f
)
return
not
f
(
c
)
end
function
VgF
.
GetColumnGroup
(
c
)
function
vgf
.
GetColumnGroup
(
c
)
local
tp
=
c
:
GetControler
()
local
g
=
Group
.
CreateGroup
()
if
c
:
GetSequence
()
==
0
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
1
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
3
,
4
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
1
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
3
,
4
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
if
c
:
GetSequence
()
==
1
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
3
,
4
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
3
,
4
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
if
c
:
GetSequence
()
==
2
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
5
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
2
,
5
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
5
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
2
,
5
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
if
c
:
GetSequence
()
==
3
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
4
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0
,
1
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
4
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0
,
1
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
if
c
:
GetSequence
()
==
4
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
3
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0
,
1
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
3
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0
,
1
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
if
c
:
GetSequence
()
==
5
then
local
sg1
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
2
)
local
sg2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
2
,
5
)
local
sg1
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
2
)
local
sg2
=
Duel
.
GetMatchingGroup
(
vgf
.
IsSequence
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
2
,
5
)
if
sg1
then
g
:
Merge
(
sg1
)
end
if
sg2
then
g
:
Merge
(
sg2
)
end
end
return
g
end
function
VgF
.
Call
(
g
,
sumtype
,
sp
,
zone
)
function
vgf
.
Call
(
g
,
sumtype
,
sp
,
zone
)
if
not
zone
then
zone
=
0x7f
end
return
Duel
.
SpecialSummon
(
g
,
sumtype
,
sp
,
sp
,
true
,
true
,
POS_FACEUP_ATTACK
,
zone
)
end
function
VgF
.
LvCondition
(
e
)
function
vgf
.
LvCondition
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
c
:
GetControler
()
local
lv
=
c
:
GetLevel
()
return
Duel
.
IsExistingMatchingCard
(
VgF
.
LvConditionFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
lv
)
return
Duel
.
IsExistingMatchingCard
(
vgf
.
LvConditionFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
lv
)
end
function
VgF
.
LvConditionFilter
(
c
,
lv
)
return
VgF
.
VMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
lv
)
function
vgf
.
LvConditionFilter
(
c
,
lv
)
return
vgf
.
VMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
lv
)
end
function
VgF
.
AtkUp
(
c
,
g
,
val
,
reset
)
function
vgf
.
AtkUp
(
c
,
g
,
val
,
reset
)
if
not
c
or
not
g
then
return
end
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
local
tc
=
VgF
.
ReturnCard
(
g
)
local
tc
=
vgf
.
ReturnCard
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
@@ -173,10 +173,10 @@ function VgF.AtkUp(c,g,val,reset)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
tc
:
RegisterEffect
(
e1
)
end
function
VgF
.
StarUp
(
c
,
g
,
val
,
reset
)
function
vgf
.
StarUp
(
c
,
g
,
val
,
reset
)
if
not
c
or
not
g
then
return
end
if
not
reset
then
reset
=
RESET_PHASE
+
PHASE_END
end
local
tc
=
VgF
.
ReturnCard
(
g
)
local
tc
=
vgf
.
ReturnCard
(
g
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LSCALE
)
...
...
@@ -189,7 +189,7 @@ function VgF.StarUp(c,g,val,reset)
e2
:
SetCode
(
EFFECT_UPDATE_RSCALE
)
tc
:
RegisterEffect
(
e2
)
end
function
VgF
.
IsAbleToGZone
(
c
)
function
vgf
.
IsAbleToGZone
(
c
)
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
return
c
:
IsAttribute
(
SKILL_BLOCK
)
end
...
...
c10101001.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101002.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101003.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101004.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101005.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101006.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101007.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101008.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101009.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101010.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101011.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101012.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101013.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101014.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToR
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CallToR
(
c
)
vgd
.
MonsterBattle
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101015.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
VgD
.
SpellActivate
(
c
,
m
,
cm
.
op
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
...
...
c10102015.lua
View file @
8eceac44
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CardTrigger
(
c
,
nil
)
VgD
.
SpellActivate
(
c
,
m
,
nil
,
cm
.
op
,
0
,
1
)
vgd
.
Rule
(
c
)
vgd
.
RideUp
(
c
)
vgd
.
CardTrigger
(
c
,
nil
)
vgd
.
SpellActivate
(
c
,
m
,
nil
,
cm
.
op
,
0
,
1
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10400855.lua
View file @
8eceac44
--能量发生器
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgD
.
Rule
(
c
)
vgd
.
Rule
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
...
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