Commit 8e749052 authored by whenmo's avatar whenmo

fix CardToG

parent 31652a77
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -2,5 +2,5 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DisCardCost(1))
vgd.CardToG(c,m,nil,vgf.DisCardCost(1))
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DamageCost(1),cm.op)
vgd.CardToG(c,m,cm.op,vgf.DamageCost(1))
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DisCardCost(1))
vgd.CardToG(c,m,nil,vgf.DisCardCost(1))
end
--救命天使 库拉比耶尔
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DisCardCost(1))
vgf.VgCard(c)
vgd.CardToG(c,m,nil,vgf.DisCardCost(1))
end
\ No newline at end of file
......@@ -2,5 +2,5 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DisCardCost(1))
vgd.CardToG(c,m,nil,vgf.DisCardCost(1))
end
......@@ -2,5 +2,5 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DisCardCost(1))
vgd.CardToG(c,m,nil,vgf.DisCardCost(1))
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,nil,cm.op)
vgd.CardToG(c,m,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.DamageCost(1),cm.op)
vgd.CardToG(c,m,cm.op,vgf.DamageCost(1))
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,m,vgf.OverlayCost(1),cm.op,cm.con)
vgd.CardToG(c,m,cm.op,vgf.OverlayCost(1),cm.con)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil)
......@@ -10,26 +10,26 @@ function cm.filter(c)
return c:GetFlagEffect(FLAG_IMPRISON)>0
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttackTarget()
if vgf.RMonsterFilter(tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
local c=e:GetHandler()
local tc=Duel.GetAttackTarget()
if vgf.RMonsterFilter(tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCondition(cm.con1)
e1:SetValue(1)
tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1,m)
end
e1:SetValue(1)
tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then
tc:RegisterFlagEffect(FLAG_DEFENSE_ENTIRELY,RESET_EVENT+RESETS_STANDARD,0,1,m)
end
end
function cm.con1(e)
local c=e:GetHandler()
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not bc or not bc:IsRelateToBattle() then return false end
if not bc or not bc:IsRelateToBattle() then return false end
return bc:IsLevelBelow(2)
end
\ No newline at end of file
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