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xiaoye
Vgdpro Scripts
Commits
8756723c
Commit
8756723c
authored
Apr 08, 2024
by
jwyxym
Committed by
GitHub
Apr 08, 2024
Browse files
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parent
62f397c7
Changes
4
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4 changed files
with
53 additions
and
26 deletions
+53
-26
VgD.Lua
VgD.Lua
+46
-24
VgDefinition.Lua
VgDefinition.Lua
+1
-0
VgFuncLib.lua
VgFuncLib.lua
+1
-1
c10101006.lua
c10101006.lua
+5
-1
No files found.
VgD.Lua
View file @
8756723c
...
...
@@ -102,10 +102,14 @@ function VgD.RideUpOperation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetValue
(
10000
)
e1
:
SetTarget
(
VgD
.
SelfRideAtk
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
function
VgD
.
SelfRideAtk
(
e
,
c
)
return
vgf
.
IsSequence
(
c
,
0
,
4
,
5
)
end
function
VgD
.
RideZeroCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
if
rc
then
return
false
end
...
...
@@ -274,16 +278,23 @@ function VgD.MonsterBattle(c)
c
:
RegisterEffect
(
e5
)
--支援
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
CONTINUOUS
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_
TRIGGER_O
)
e6
:
SetRange
(
LOCATION_MZONE
)
e6
:
SetCode
(
EVENT_
PRE_DAMAGE_CALCULAT
E
)
e6
:
SetCode
(
EVENT_
ATTACK_ANNOUNC
E
)
e6
:
SetCondition
(
VgD
.
SupportCondition
)
e6
:
SetOperation
(
VgD
.
SupportOperation
)
c
:
RegisterEffect
(
e6
)
local
e9
=
Effect
.
CreateEffect
(
c
)
e9
:
SetType
(
EFFECT_TYPE_SINGLE
)
e9
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e9
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e9
:
SetRange
(
LOCATION_MZONE
)
e9
:
SetValue
(
VgD
.
SupportValue
)
c
:
RegisterEffect
(
e9
)
--防御
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e7
:
SetCode
(
EVENT_
ATTACK_ANNOUNCE
)
e7
:
SetCode
(
EVENT_
BATTLE_START
)
e7
:
SetRange
(
LOCATION_HAND
+
LOCATION_MZONE
)
e7
:
SetCountLimit
(
1
)
e7
:
SetCost
(
VgD
.
SendToGCost
)
...
...
@@ -335,6 +346,7 @@ function VgD.MonsterBattle(c)
e16
:
SetType
(
EFFECT_TYPE_SINGLE
)
e16
:
SetCode
(
EFFECT_CANNOT_BE_BATTLE_TARGET
)
e16
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e16
:
SetRange
(
LOCATION_MZONE
)
e16
:
SetCondition
(
VgD
.
MonsterCannotBeAttackedCondition
)
e16
:
SetValue
(
VgF
.
True
)
c
:
RegisterEffect
(
e16
)
...
...
@@ -387,32 +399,42 @@ function VgD.SupportCondition(e,tp,eg,ep,ev,re,r,rp)
return
VgF
.
GetColumnGroup
(
Duel
.
GetAttacker
()):
IsContains
(
e
:
GetHandler
())
and
Duel
.
GetTurnPlayer
()
==
tp
and
e
:
GetHandler
():
IsAttribute
(
SKILL_SUPPORT
)
end
function
VgD
.
SupportOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
7
))
then
return
end
local
c
=
e
:
GetHandler
()
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_DAMAGE_STEP_END
)
e1
:
SetValue
(
c
:
GetAttack
())
Duel
.
GetAttacker
():
RegisterEffect
(
e1
)
Duel
.
GetAttacker
():
RegisterFlagEffect
(
SupportFlag
,
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_DAMAGE_STEP_END
,
0
,
1
)
end
function
VgD
.
SupportValue
(
e
)
if
Duel
.
GetAttacker
()
~=
e
:
GetHandler
()
then
return
0
end
local
tp
=
e
:
GetHandlerPlayer
()
local
g
=
Duel
.
GetMatchingGroup
(
function
(
c
)
return
c
:
GetFlagEffect
(
SupportFlag
)
>
0
end
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
atk
=
0
for
tc
in
vgf
.
Next
(
g
)
do
atk
=
atk
+
tc
:
GetAttack
()
end
return
atk
end
function
VgD
.
SendToGCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
not
c
:
IsPublic
()
and
(
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_SendtoG
)
or
Duel
.
IsExistingMatchingCard
(
VgF
.
Not
(
Card
.
IsPublic
),
tp
,
LOCATION_HAND
,
0
,
1
,
c
))
end
local
g
=
Group
.
FromCards
(
c
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_SendtoG
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsPublic
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
then
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
VgF
.
Not
(
Card
.
IsPublic
),
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
)
tc
=
VgF
.
ReturnCard
(
tc
)
e
:
SetLabelObject
(
tc
)
g
:
AddCard
(
tc
)
end
for
tc
in
VgF
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_CHAIN_SOLVED
)
tc
:
RegisterEffect
(
e1
)
if
c
:
IsLocation
(
LOCATION_MZONE
)
then
if
chk
==
0
then
return
true
end
else
if
chk
==
0
then
return
not
c
:
IsPublic
()
and
(
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_SendtoG
)
or
Duel
.
IsExistingMatchingCard
(
VgF
.
Not
(
Card
.
IsPublic
),
tp
,
LOCATION_HAND
,
0
,
1
,
c
))
end
local
g
=
Group
.
FromCards
(
c
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_SendtoG
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsPublic
,
tp
,
LOCATION_HAND
,
0
,
2
,
nil
)
then
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
VgF
.
Not
(
Card
.
IsPublic
),
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
)
tc
=
VgF
.
ReturnCard
(
tc
)
e
:
SetLabelObject
(
tc
)
g
:
AddCard
(
tc
)
end
for
tc
in
VgF
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
EVENT_CHAIN_SOLVED
)
tc
:
RegisterEffect
(
e1
)
end
end
end
function
VgD
.
SendToGCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
VgDefinition.Lua
View file @
8756723c
...
...
@@ -882,6 +882,7 @@ AttackTriggerFlag =VgID+1 --多次攻击判定标识
DamageTriggerFlag
=
VgID
+
2
--多次伤害判定标识
DefenseEntirelyFlag
=
VgID
+
3
--完全防御标识
ConditionFlag
=
VgID
+
4
--处于XX状态标识
SupportFlag
=
VgID
+
5
--支援状态标识
--AffectedByEffect
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_SendtoG
=
VgID
+
1
--
...
...
VgFuncLib.lua
View file @
8756723c
...
...
@@ -253,7 +253,7 @@ function VgF.EnegyCost(num)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
num
,
nil
,
10800730
)
end
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
1
,
1
,
nil
,
10800730
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
num
,
num
,
nil
,
10800730
)
Duel
.
Sendto
(
g
,
tp
,
0
,
POS_FACEUP
,
REASON_COST
)
end
end
...
...
c10101006.lua
View file @
8756723c
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
AddCodeList
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
nil
,
vgf
.
RMonsterCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
nil
,
cm
.
condition2
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
m
,
cm
.
operation3
,
vgf
.
OverlayCost
(
2
),
cm
.
condition3
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -19,6 +19,10 @@ function cm.operation3(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
GetFlagEffectLabel
(
ConditionFlag
)
==
201
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
condition3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
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