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Vgdpro Scripts
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xiaoye
Vgdpro Scripts
Commits
70c48b60
Commit
70c48b60
authored
Apr 09, 2024
by
jwyxym
Committed by
GitHub
Apr 09, 2024
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Update README.md
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README.md
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70c48b60
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@@ -104,15 +104,15 @@
--在这个地方注册一个起动效果
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE
--[[怪兽区域的效果]] ,cm.operation --[[对下文同名函数调用]] ,vgf.OverlayCost(2)--[[调用VgFunction库中[灵魂爆发]的封装函数]],vgf.RMonsterCondition--[[检测这张卡在R位]],tg,count,property--[[往后的参数都没了,可以直接不填,也可以填写“nil(无)”、“false(错误)”或原本参数名“tg”、“count”、“property”]]
)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE
--[[怪兽区域的效果]] ,cm.operation --[[对下文同名函数调用]] ,vgf.OverlayCost(2) --[[调用VgFunction库中[灵魂爆发]的封装函数]] ,vgf.RMonsterCondition --[[检测这张卡在R位]] ,tg,count,property --[[往后的参数都没了,可以直接不填,也可以填写“nil(无)”、“false(错误)”或原本参数名“tg”、“count”、“property”]]
)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)--[[8位参数由内核固定传入,费用函数会多传1位“chk”]]
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
--[[8位参数由内核固定传入,费用函数会多传1位“chk”]]
local c=e:GetHandler()--[[得到卡片自身]]
local c=e:GetHandler()
--[[得到卡片自身]]
vgf.AtkUp(c,c,5000)--[[调用函数上升自身攻击力]]
vgf.AtkUp(c,c,5000)
--[[调用函数上升自身攻击力]]
end
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