Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
V
Vgdpro Scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
Vgdpro Scripts
Commits
6b81d098
Commit
6b81d098
authored
Apr 29, 2024
by
jwyxym
Committed by
GitHub
Apr 29, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add files via upload
parent
5c64b7d9
Changes
13
Hide whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
175 additions
and
74 deletions
+175
-74
VgD.Lua
VgD.Lua
+12
-1
VgFuncLib.lua
VgFuncLib.lua
+56
-2
c10102003.lua
c10102003.lua
+1
-1
c10105003.lua
c10105003.lua
+1
-1
c10202001.lua
c10202001.lua
+36
-18
c10202002.lua
c10202002.lua
+7
-15
c10202003.lua
c10202003.lua
+20
-13
c10202005.lua
c10202005.lua
+12
-3
c10202007.lua
c10202007.lua
+2
-4
c10202008.lua
c10202008.lua
+1
-5
c10202016.lua
c10202016.lua
+10
-5
c10202017.lua
c10202017.lua
+16
-5
c10301003.lua
c10301003.lua
+1
-1
No files found.
VgD.Lua
View file @
6b81d098
...
...
@@ -865,6 +865,7 @@ function VgD.BeRidedByCardOperation(m,op,cost,tg,stringid)
e1
:
SetType
(
type
+
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetLabelObject
(
c
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
VgD
.
BeRidedByCardOpCondtion
)
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
...
...
@@ -931,10 +932,20 @@ function VgD.EffectTypeIgnition(c,m,loc,op,cost,con,tg,count,property,stringid)
if
count
and
count
>
0
then
e1
:
SetCountLimit
(
count
)
end
if
VgF
.
GetValueType
(
con
)
==
"function"
then
e1
:
SetCondition
(
con
)
end
if
VgF
.
GetValueType
(
cost
)
==
"function"
then
e1
:
SetCost
(
cost
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
tg
)
end
if
VgF
.
GetValueType
(
tg
)
==
"function"
then
e1
:
SetTarget
(
VgD
.
EffectTypeIgnitionTarget
(
tg
)
)
end
if
VgF
.
GetValueType
(
op
)
==
"function"
then
e1
:
SetOperation
(
op
)
end
c
:
RegisterEffect
(
e1
)
end
function
VgD
.
EffectTypeIgnitionTarget
(
tg
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
VgF
.
GetValueType
(
tg
)
~=
"function"
or
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
local
c
=
e
:
GetLabelObject
()
Duel
.
SetTargetCard
(
c
)
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
function
VgD
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
loc
,
typ
,
op
,
cost
,
con
,
tg
,
count
,
p
,
property
,
stringid
)
if
not
typ
or
typ
==
0
then
typ
=
EFFECT_TYPE_SINGLE
end
if
not
p
then
p
=
c
:
GetControler
()
end
...
...
VgFuncLib.lua
View file @
6b81d098
...
...
@@ -375,8 +375,35 @@ function VgF.AtkUp(c,g,val,reset)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
reset
)
e2
:
SetRange
(
c
:
GetLocation
())
e2
:
SetLabelObject
(
e1
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
reset
)
e3
:
SetRange
(
c
:
GetLocation
())
e3
:
SetLabelObject
(
e1
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetLabelObject
(
e2
)
tc
:
RegisterEffect
(
e4
)
end
return
elseif
VgF
.
GetValueType
(
g
)
==
"Card"
then
...
...
@@ -385,8 +412,35 @@ function VgF.AtkUp(c,g,val,reset)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
reset
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
reset
)
e2
:
SetRange
(
c
:
GetLocation
())
e2
:
SetLabelObject
(
e1
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetCode
(
reset
)
e3
:
SetRange
(
c
:
GetLocation
())
e3
:
SetLabelObject
(
e1
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
effect
=
e
:
GetLabelObject
()
effect
:
Reset
()
end
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetLabelObject
(
e2
)
tc
:
RegisterEffect
(
e4
)
end
end
---以c的名义,使g(中的每一张卡)的☆上升val,并在reset时重置。
...
...
c10102003.lua
View file @
6b81d098
...
...
@@ -19,7 +19,7 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return
vgf
.
IsSequence
(
c
,
5
)
and
r
==
REASON_RIDEUP
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
vgf
.
GetAvailableLocation
(
tp
)
<=
0
then
return
end
if
vgf
.
GetAvailableLocation
(
tp
)
&
0x4
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
g
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
():
GetOverlayGroup
():
FilterSelect
(
tp
,
Card
.
IsCanBeSpecialSummoned
,
1
,
1
,
nil
,
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
,
0x4
)
if
vgf
.
Call
(
g
,
0
,
tp
,
0x4
)
>
0
then
...
...
c10105003.lua
View file @
6b81d098
...
...
@@ -6,7 +6,7 @@ function cm.initial_effect(c)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
and
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x3040
)
...
...
c10202001.lua
View file @
6b81d098
...
...
@@ -7,18 +7,35 @@ function cm.initial_effect(c)
--【自】【V】:这个单位攻击先导者时,通过【费用】[使用等级均不同的卡进行灵魂爆发4],选择对手的1张先导者,这个回合中,力量增减至1,对手有等级3以上的先导者的话,这个单位的☆+1。(仅将那个时点的力量增减至1,这之后那个单位的力量仍然能通过其他方式增减。)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
--【永】【R】:这个回合中由于你的卡片的能力的费用同时使用4张以上的卡进行了灵魂爆发的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
if
not
cm
.
global_check
then
cm
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_MOVE
)
ge1
:
SetCondition
(
cm
.
checkcon
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
end
function
cm
.
checkfilter
(
c
,
re
)
return
c
:
IsReason
(
REASON_COST
)
and
re
:
IsActivated
()
and
c
:
IsPreviousLocation
(
LOCATION_OVERLAY
)
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
,
re
)
and
eg
:
GetClassCount
(
Card
.
GetLevel
)
>=
4
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
VMonsterFilter
(
e
:
GetHandler
())
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
check
(
sg
)
return
sg
:
FilterCount
(
Card
.
IsLevel
,
nil
,
1
)
<=
1
and
sg
:
FilterCount
(
Card
.
IsLevel
,
nil
,
2
)
<=
1
and
sg
:
FilterCount
(
Card
.
IsLevel
,
nil
,
3
)
<=
1
and
sg
:
FilterCount
(
Card
.
IsLevel
,
nil
,
4
)
<=
1
and
sg
:
FilterCount
(
Card
.
IsLevel
,
nil
,
5
)
<=
1
function
cm
.
check
(
g
)
return
g
:
GetClassCount
(
Card
.
GetLevel
)
==#
g
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
...
...
@@ -28,19 +45,20 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
return
g
:
GetClassCount
(
Card
.
GetLevel
)
>=
4
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVEXYZ
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
vgf
.
True
,
true
,
4
,
4
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
cm
.
check
,
true
,
4
,
4
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetReset
(
nil
)
e1
:
SetValue
(
1
)
Duel
.
GetAttackTarget
():
RegisterEffect
(
e1
)
if
Duel
.
GetAttackTarget
():
IsLevelAbove
(
4
)
then
VgF
.
StarUp
(
c
,
c
,
1
,
nil
)
local
tc
=
Duel
.
SelectTarget
(
tp
,
vgf
.
VMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
):
GetFirst
()
if
tc
:
GetAttack
()
>
1
then
local
atk
=
tc
:
GetAttack
()
-
1
vgf
.
AtkUp
(
c
,
tc
,
-
atk
)
end
if
Duel
.
IsExistingMatchingCard
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
then
VgF
.
StarUp
(
c
,
c
,
1
)
end
end
function
cm
.
filter
(
c
)
return
vgf
.
VMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
4
)
end
\ No newline at end of file
c10202002.lua
View file @
6b81d098
...
...
@@ -3,28 +3,20 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】【V/R】:这个单位的攻击击中先导者时,灵魂填充1。
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
vgf
.
OverlayFill
(
1
)
,
nil
,
cm
.
condition
)
--【自】:这个单位被含有「道拉珠艾尔德」的单位RIDE时,灵魂填充1,你的灵魂里有3张以上的相互不同等级的卡的话,抽1张卡。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
operation2
,
nil
,
condition2
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
DisableShuffleCheck
()
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
Duel
.
GetDecktopGroup
(
tp
,
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
cm
.
filter
,
cm
.
operation
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
DisableShuffleCheck
()
Duel
.
Overlay
(
c
,
Duel
.
GetDecktopGroup
(
tp
,
1
))
if
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
():
GetClassCount
(
Card
.
GetLevel
)
>=
3
then
vgf
.
OverlayFillOP
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
():
GetClassCount
(
Card
.
GetLevel
)
>=
3
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
().
IsSetCard
(
0xe8
)
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xe8
)
end
c10202003.lua
View file @
6b81d098
...
...
@@ -2,28 +2,32 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位被「魔石龙 珠艾尼尔」骑升时,将这张卡召唤到R
C
上。
--【自】:这个单位被「魔石龙 珠艾尼尔」骑升时,将这张卡召唤到R上。
vgd
.
BeRidedByCard
(
c
,
m
,
10202002
,
cm
.
operation
,
nil
,
cm
.
condition
)
--【自】【R】:这个单位攻击或支援时,这次战斗中,这个单位的力量+5000。这次战斗结束时,将这个单位放置到灵魂里。(这个效果为强制执行。)
--没有找到支援时点,仅实现攻击时点
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
nil
,
cm
.
condition2
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation2
,
nil
,
cm
.
condition3
)
--vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_BATTLED,cm.operation3,nil,cm.condition2)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
Call
(
e
:
GetHandler
():
GetMaterial
(),
0
,
tp
)
local
c
=
e
:
GetLabelObject
()
if
c
:
IsRelateToEffect
()
then
vgf
.
Call
(
c
,
0
,
tp
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--这里应该有一条检测被ride的珠宝核龙存在于灵魂之中的判断条件
return
true
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--无法设置重置时点于战斗结束时
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
5000
,
EVENT_BATTLED
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation3
)
if
c
:
IsRelateToEffect
()
then
VgF
.
AtkUp
(
c
,
c
,
5000
,
EVENT_BATTLED
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BATTLED
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetOperation
(
cm
.
operation3
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
RMonsterFilter
(
e
:
GetHandler
())
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
...
...
@@ -32,5 +36,8 @@ function cm.condition3(e,tp,eg,ep,ev,re,r,rp)
return
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
function
cm
.
operation3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
e
:
GetHandler
())
if
e
:
GetHandler
():
IsCanOverlay
()
then
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
e
:
GetHandler
())
end
e
:
Reset
()
end
c10202005.lua
View file @
6b81d098
...
...
@@ -8,11 +8,20 @@ end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--无法设置重置时点于战斗结束时
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
10000
,
EVENT_BATTLED
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation2
)
if
c
:
IsRelateToEffect
()
then
VgF
.
AtkUp
(
c
,
c
,
10000
,
EVENT_BATTLED
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BATTLED
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetOperation
(
cm
.
operation2
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
RMonsterFilter
(
e
:
GetHandler
())
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
VgF
.
GetVMonster
(
tp
):
IsSetCard
(
0xe8
)
return
VgF
.
RMonsterFilter
(
e
:
GetHandler
())
and
VgF
.
GetVMonster
(
tp
):
IsSetCard
(
0xe8
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
e
:
GetHandler
())
...
...
c10202007.lua
View file @
6b81d098
...
...
@@ -3,13 +3,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:你的RIDE阶段中这张卡被从手牌舍弃时,你可以将这张卡放置到灵魂里。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_GRAVE
,
EFFECT_TYPE_SINGLE
,
EVENT_TO_GRAVE
,
cm
.
operation
,
vgf
.
True
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
operation
,
vgf
.
True
,
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
return
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
...
...
c10202008.lua
View file @
6b81d098
...
...
@@ -4,11 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
--【自】【R】:这个单位支援等级2以上的单位时,你可以灵魂填充1。
--时点需要改成支援时
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
operation
,
VgF
.
True
,
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
DisableShuffleCheck
()
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
Duel
.
GetDecktopGroup
(
tp
,
1
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
vgf
.
OverlayFill
(
1
),
VgF
.
True
,
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttacker
():
IsLevelAbove
(
3
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
...
...
c10202016.lua
View file @
6b81d098
...
...
@@ -6,15 +6,20 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
VgF
.
DamageCost
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
RMonsterFilter
(
e
:
GetHandler
())
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
3
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
sc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
sc
)
if
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
():
GetClassCount
(
Card
.
GetLevel
)
>=
4
then
local
sc
=
g
:
FilterSelect
(
tp
,
Card
.
IsCanOverlay
,
1
,
1
,
nil
):
GetFirst
()
if
sc
then
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
sc
)
end
Duel
.
ShuffleDeck
(
tp
)
if
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
():
GetClassCount
(
Card
.
GetLevel
)
>=
4
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
c10202017.lua
View file @
6b81d098
...
...
@@ -10,10 +10,21 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
2
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
local
sc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
sc
)
local
sg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
sg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
sc
=
g
:
FilterSelect
(
tp
,
Card
.
IsCanOverlay
,
1
,
1
,
nil
):
GetFirst
()
if
sc
then
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
sc
)
g
:
RemoveCard
(
sc
)
end
if
#
g
>
1
then
Duel
.
SortDecktop
(
tp
,
tp
,
#
g
-
1
)
for
i
=
1
,
#
g
-
1
do
local
dg
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
MoveSequence
(
dg
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
elseif
#
g
>
0
then
Duel
.
MoveSequence
(
g
:
GetFirst
(),
SEQ_DECKBOTTOM
)
end
end
\ No newline at end of file
c10301003.lua
View file @
6b81d098
...
...
@@ -20,7 +20,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
HintSelection
(
g
)
vgf
.
Call
(
g
,
0
,
tp
,
nil
,
POS_FACEUP_DEFENSE
)
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
,
e
,
tp
)
return
c
:
IsLevel
(
c
,
0
,
1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
)
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment