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xiaoye
Vgdpro Scripts
Commits
6b0267c4
Commit
6b0267c4
authored
Sep 03, 2024
by
xiaoye
Browse files
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Browse Files
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fix
parent
fbfcbfad
Changes
35
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35 changed files
with
164 additions
and
72 deletions
+164
-72
README.md
README.md
+1
-3
VgD.Lua
VgD.Lua
+2
-2
c10101002.lua
c10101002.lua
+1
-8
c10103001.lua
c10103001.lua
+6
-21
c10103002.lua
c10103002.lua
+2
-9
c10105015.lua
c10105015.lua
+8
-0
c10203001.lua
c10203001.lua
+1
-1
c10203016.lua
c10203016.lua
+1
-1
c10301001.lua
c10301001.lua
+1
-1
c10401002.lua
c10401002.lua
+1
-1
c10401004.lua
c10401004.lua
+1
-1
c10401007.lua
c10401007.lua
+1
-1
c10401008.lua
c10401008.lua
+1
-1
c10401044.lua
c10401044.lua
+1
-1
c10401050.lua
c10401050.lua
+1
-1
c10401070.lua
c10401070.lua
+1
-1
c10401081.lua
c10401081.lua
+10
-0
c10401083.lua
c10401083.lua
+8
-0
c10401084.lua
c10401084.lua
+12
-0
c10401085.lua
c10401085.lua
+8
-0
c10401086.lua
c10401086.lua
+9
-0
c10401092.lua
c10401092.lua
+2
-5
c10401093.lua
c10401093.lua
+4
-6
c10401095.lua
c10401095.lua
+11
-0
c10401096.lua
c10401096.lua
+14
-0
c10401097.lua
c10401097.lua
+10
-0
c10401098.lua
c10401098.lua
+13
-0
c10401099.lua
c10401099.lua
+18
-0
c10401100.lua
c10401100.lua
+8
-0
c10401111.lua
c10401111.lua
+1
-1
c10501020.lua
c10501020.lua
+1
-1
c10501065.lua
c10501065.lua
+2
-2
c10501089.lua
c10501089.lua
+1
-1
c10501117.lua
c10501117.lua
+1
-1
c10501119.lua
c10501119.lua
+1
-2
No files found.
README.md
View file @
6b0267c4
...
@@ -366,8 +366,6 @@ VgD..GlobalCheckEffect(c, m, typ, code, con[, op])
...
@@ -366,8 +366,6 @@ VgD..GlobalCheckEffect(c, m, typ, code, con[, op])
参数注释
参数注释
> **typ : t一般情况下需填写EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS**
>
> **op : 给自身注册一个标记,非特殊情况函數内容不需填写**
> **op : 给自身注册一个标记,非特殊情况函數内容不需填写**
>
>
> **con : 触发注册标记的具体情况**
> **con : 触发注册标记的具体情况**
...
@@ -382,7 +380,7 @@ VgD..GlobalCheckEffect(c, m, typ, code, con[, op])
...
@@ -382,7 +380,7 @@ VgD..GlobalCheckEffect(c, m, typ, code, con[, op])
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
...
...
VgD.Lua
View file @
6b0267c4
...
@@ -1286,8 +1286,8 @@ function VgD.TriggerCountUpOperation(num)
...
@@ -1286,8 +1286,8 @@ function VgD.TriggerCountUpOperation(num)
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
end
end
end
end
function
VgD
.
GlobalCheckEffect
(
c
,
m
,
typ
,
code
,
con
,
op
)
function
VgD
.
GlobalCheckEffect
(
c
,
m
,
code
,
con
,
op
)
if
not
typ
then
typ
=
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
end
local
typ
=
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
not
cm
.
global_check
then
if
not
cm
.
global_check
then
cm
.
global_check
=
true
cm
.
global_check
=
true
...
...
c10101002.lua
View file @
6b0267c4
...
@@ -3,14 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,14 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
OverlayCost
(
1
))
vgd
.
BeRidedByCard
(
c
,
m
,
10101001
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
vgf
.
OverlayCost
(
1
))
local
e1
=
Effect
.
CreateEffect
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
con
)
e1
:
SetValue
(
2000
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101006
)
return
c
:
IsCode
(
10101006
)
...
...
c10103001.lua
View file @
6b0267c4
...
@@ -4,25 +4,9 @@ function cm.initial_effect(c)
...
@@ -4,25 +4,9 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】【V】【1回合1次】:你的攻击判定将等级3的卡判出的战斗结束时,通过【费用】[将手牌中的1张卡舍弃],选择你的1张后防者,重置,这个回合中,那个单位的力量+10000。
--【自】【V】【1回合1次】:你的攻击判定将等级3的卡判出的战斗结束时,通过【费用】[将手牌中的1张卡舍弃],选择你的1张后防者,重置,这个回合中,那个单位的力量+10000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DisCardCost
(
1
),
cm
.
condition
,
nil
,
1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DisCardCost
(
1
),
cm
.
condition
,
nil
,
1
)
if
not
cm
.
global_check
then
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_MOVE
,
cm
.
checkcon
)
cm
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_MOVE
)
ge1
:
SetCondition
(
cm
.
checkcon
)
ge1
:
SetOperation
(
cm
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
--【永】【V】:你的回合中,你所有的等级3的单位的力量+2000。
local
e1
=
Effect
.
CreateEffect
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_FIELD
,
2000
,
cm
.
con
,
cm
.
target
,
nil
,
nil
,
nil
,
nil
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetCondition
(
vgf
.
VMonsterCondition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetValue
(
2000
)
c
:
RegisterEffect
(
e1
)
end
end
function
cm
.
checkfilter
(
c
,
tp
)
function
cm
.
checkfilter
(
c
,
tp
)
return
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsLevel
(
3
)
and
c
:
IsControler
(
tp
)
return
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsLevel
(
3
)
and
c
:
IsControler
(
tp
)
...
@@ -30,9 +14,6 @@ end
...
@@ -30,9 +14,6 @@ end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_EVENT
+
EVENT_BATTLED
,
0
,
1
)
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
and
c
:
IsDefensePos
()
return
vgf
.
RMonsterFilter
(
c
)
and
c
:
IsDefensePos
()
end
end
...
@@ -50,4 +31,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -50,4 +31,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
target
(
e
,
c
)
function
cm
.
target
(
e
,
c
)
return
c
:
IsLevel
(
3
)
and
Duel
.
GetTurnPlayer
()
==
e
:
GetHandlerPlayer
()
return
c
:
IsLevel
(
3
)
and
Duel
.
GetTurnPlayer
()
==
e
:
GetHandlerPlayer
()
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
VMonsterCondition
(
e
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
\ No newline at end of file
c10103002.lua
View file @
6b0267c4
...
@@ -3,14 +3,7 @@ local cm,m,o=GetID()
...
@@ -3,14 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10103001
,
cm
.
operation
,
cm
.
cost
)
vgd
.
BeRidedByCard
(
c
,
m
,
10103001
,
cm
.
operation
,
cm
.
cost
)
local
e1
=
Effect
.
CreateEffect
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
condition
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetValue
(
5000
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
@@ -31,5 +24,5 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -31,5 +24,5 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
cm
.
condition
(
e
,
c
)
function
cm
.
condition
(
e
,
c
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
+
LOCATION_GZONE
,
0
,
3
,
nil
,
3
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
\ No newline at end of file
c10105015.lua
View file @
6b0267c4
...
@@ -5,6 +5,14 @@ function cm.initial_effect(c)
...
@@ -5,6 +5,14 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
OverlayFill
(
3
),
cost
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
vgf
.
OverlayFill
(
3
),
cost
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op1
,
cm
.
cost1
,
cm
.
con1
,
tg
,
count
,
EFFECT_FLAG_BOTH_SIDE
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_ORDER
,
EFFECT_TYPE_FIELD
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op1
,
cm
.
cost1
,
cm
.
con1
,
tg
,
count
,
EFFECT_FLAG_BOTH_SIDE
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_POSCHANGE
,
e
,
tp
,
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENCE
)
end
function
cm
.
cfilter
(
c
)
return
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
and
c
:
IsCanChangePosition
()
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_ORDER
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_ORDER
)
end
end
...
...
c10203001.lua
View file @
6b0267c4
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
...
...
c10203016.lua
View file @
6b0267c4
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
and
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
4
,
nil
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
VMonsterFilter
(
Duel
.
GetAttackTarget
())
and
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
4
,
nil
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
if
chk
==
0
then
return
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
1
end
...
...
c10301001.lua
View file @
6b0267c4
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation1
,
nil
,
cm
.
condition1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation1
,
nil
,
cm
.
condition1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
...
...
c10401002.lua
View file @
6b0267c4
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
OverlayCost
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
OverlayCost
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_TO_GRAVE
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_TO_GRAVE
,
cm
.
checkcon
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
...
...
c10401004.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_LSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_LSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_RSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_RSCALE
)
...
...
c10401007.lua
View file @
6b0267c4
...
@@ -18,7 +18,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -18,7 +18,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
+
LOCATION_GZONE
,
0
,
3
,
nil
,
3
)
end
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10401008.lua
View file @
6b0267c4
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
cm
.
cost1
,
cm
.
con1
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
cm
.
cost1
,
cm
.
con1
,
nil
,
1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
...
...
c10401044.lua
View file @
6b0267c4
...
@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -18,5 +18,5 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
,
3
)
and
vgf
.
RMonsterCondition
(
e
)
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
+
LOCATION_GZONE
,
0
,
3
,
nil
,
3
)
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10401050.lua
View file @
6b0267c4
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHAINING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetType
()
==
TYPE_SPELL
return
c
:
GetType
()
==
TYPE_SPELL
...
...
c10401070.lua
View file @
6b0267c4
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10401081.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
OverlayCost
(
5
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
e1
=
vgf
.
AtkUp
(
c
,
g
,
15000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
\ No newline at end of file
c10401083.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
c
)
local
tp
=
e
:
GetHandler
()
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
and
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
\ No newline at end of file
c10401084.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
Card
.
IsSetCard
,
1
,
0
,
0x5040
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x5040
)
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
(
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
))
and
(
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
or
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
)
and
vgf
.
RMonsterCondition
(
e
)
end
\ No newline at end of file
c10401085.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
AtkUp
(
c
,
c
,
2000
)
end
\ No newline at end of file
c10401086.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
CardToG
(
c
,
vgf
.
DamageCost
(
1
),
cm
.
op
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
val
=
0
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_NIGHT
)
then
val
=
5000
elseif
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
then
val
=
10000
end
vgf
.
DefUp
(
c
,
c
,
val
)
end
\ No newline at end of file
c10401092.lua
View file @
6b0267c4
-- 《狂乱吧因果,遵循我的意志》
-- 通过【费用】[灵魂爆发1]施放!
-- 选择你的1张先导者,这个回合中,力量+10000。
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
))
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
))
end
end
function
cm
.
operation
()
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
10000
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
10000
,
nil
)
end
end
\ No newline at end of file
c10401093.lua
View file @
6b0267c4
...
@@ -6,11 +6,9 @@ function cm.initial_effect(c)
...
@@ -6,11 +6,9 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
vgf
.
DamageCost
(
2
))
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
vgf
.
DamageCost
(
2
))
end
end
function
cm
.
operation
()
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
local
e1
=
VgF
.
AtkUp
(
c
,
g
,
30000
,
nil
)
local
e1
=
VgF
.
AtkUp
(
c
,
g
,
30000
,
nil
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
end
\ No newline at end of file
end
c10401095.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
cm
.
val
,
cm
.
con
,
nil
,
nil
,
EFFECT_UPDATE_DEFENSE
,
nil
,
LOCATION_GRAVE
)
end
end
function
cm
.
val
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
ct
=
vgf
.
GetMatchingGroupCount
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
nil
,
3
)
local
val
=
math.floor
(
ct
/
2
)
*
5000
return
val
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
GetVMonster
(
tp
):
IsCode
(
10103001
)
end
\ No newline at end of file
c10401096.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsRace
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
Duel
.
ChangePosition
(
c
,
POS_FACEUP_ATTACK
)
vgf
.
AtkUp
(
c
,
c
,
5000
)
end
end
\ No newline at end of file
c10401097.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
3
,
nil
,
3
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
StarUp
(
c
,
c
,
1
)
end
end
\ No newline at end of file
c10401098.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
,
nil
,
1
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsRace
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
5000
)
end
end
\ No newline at end of file
c10401099.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401046
,
cm
.
operation
,
vgf
.
DamageCost
(
1
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
,
nil
,
1
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsRace
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
tp
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
function
cm
.
filter2
(
c
)
return
vgf
.
FrontFilter
(
c
)
and
vgf
.
RMonsterFilter
(
c
)
end
\ No newline at end of file
c10401100.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
AtkUp
(
c
,
c
,
2000
)
end
\ No newline at end of file
c10401111.lua
View file @
6b0267c4
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHAINING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501020.lua
View file @
6b0267c4
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501065.lua
View file @
6b0267c4
...
@@ -3,8 +3,8 @@ local cm,m,o=GetID()
...
@@ -3,8 +3,8 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHAIN_SOLVING
,
cm
.
checkcon1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
end
end
...
...
c10501089.lua
View file @
6b0267c4
...
@@ -4,7 +4,7 @@ local cm,m,o=GetID()
...
@@ -4,7 +4,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
...
...
c10501117.lua
View file @
6b0267c4
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)--这个函数下面用于注册效果
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)--这个函数下面用于注册效果
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 这个回合中你的先导者被攻击击中过的话,选择1个被攻击的单位,这次战斗中,力量+30000。
-- 这个回合中你的先导者被攻击击中过的话,选择1个被攻击的单位,这次战斗中,力量+30000。
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
E
FFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
E
VENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
cm
.
checkcon
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
cm
.
checkcon
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
...
c10501119.lua
View file @
6b0267c4
...
@@ -8,8 +8,7 @@ end
...
@@ -8,8 +8,7 @@ end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
b
=
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
if
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
)
then
if
b
then
local
ac
=
Duel
.
GetAttackTarget
()
local
ac
=
Duel
.
GetAttackTarget
()
local
e1
=
vgf
.
AtkUp
(
c
,
ac
,
15000
,
nil
)
local
e1
=
vgf
.
AtkUp
(
c
,
ac
,
15000
,
nil
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
...
...
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