Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
V
Vgdpro Scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
Vgdpro Scripts
Commits
5aebea91
Commit
5aebea91
authored
Aug 25, 2024
by
xiaoye
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
6346777a
Changes
35
Hide whitespace changes
Inline
Side-by-side
Showing
35 changed files
with
109 additions
and
125 deletions
+109
-125
VgD.Lua
VgD.Lua
+4
-3
VgFuncLib.lua
VgFuncLib.lua
+37
-0
c10102002.lua
c10102002.lua
+1
-5
c10102003.lua
c10102003.lua
+2
-5
c10102005.lua
c10102005.lua
+1
-5
c10105002.lua
c10105002.lua
+1
-5
c10105003.lua
c10105003.lua
+3
-7
c10202016.lua
c10202016.lua
+1
-5
c10203001.lua
c10203001.lua
+1
-1
c10301003.lua
c10301003.lua
+1
-5
c10301005.lua
c10301005.lua
+1
-5
c10301007.lua
c10301007.lua
+1
-5
c10401005.lua
c10401005.lua
+18
-0
c10401023.lua
c10401023.lua
+13
-0
c10401024.lua
c10401024.lua
+1
-1
c10401028.lua
c10401028.lua
+1
-6
c10401030.lua
c10401030.lua
+3
-7
c10401032.lua
c10401032.lua
+1
-1
c10401033.lua
c10401033.lua
+1
-5
c10401040.lua
c10401040.lua
+1
-1
c10401046.lua
c10401046.lua
+1
-5
c10401047.lua
c10401047.lua
+1
-5
c10401050.lua
c10401050.lua
+1
-5
c10401056.lua
c10401056.lua
+1
-1
c10401073.lua
c10401073.lua
+2
-6
c10401075.lua
c10401075.lua
+1
-5
c10401112.lua
c10401112.lua
+1
-5
c10501001.lua
c10501001.lua
+1
-1
c10501036.lua
c10501036.lua
+1
-1
c10501060.lua
c10501060.lua
+1
-5
c10501061.lua
c10501061.lua
+1
-1
c10501070.lua
c10501070.lua
+1
-6
c10501082.lua
c10501082.lua
+1
-5
c10501090.lua
c10501090.lua
+1
-1
c10501092.lua
c10501092.lua
+1
-1
No files found.
VgD.Lua
View file @
5aebea91
...
...
@@ -825,7 +825,7 @@ end
---@param m integer 指示脚本的整数。cxxx的脚本应填入xxx。cm的脚本应填入m。
---@param op function|nil 作为指令卡的效果
---@param con function|nil 作为指令卡的发动条件
---@param cost
any
|nil 作为指令卡的发动费用
---@param cost
function
|nil 作为指令卡的发动费用
function
VgD
.
SpellActivate
(
c
,
m
,
op
,
cost
,
con
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
VgF
.
Stringid
(
m
,
0
))
...
...
@@ -953,8 +953,7 @@ function VgD.MixCostOperation(c,bc,e,tp)
for
i
=
1
,
#
g_from
do
local
tg_from
=
VgF
.
ShiftLocationFromString
(
g_from
[
i
])
local
tg_to
=
VgF
.
ShiftLocationFromString
(
g_to
[
i
])
local
tg
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
tg_from
,
0
,
except_group
)
if
tg
:
GetCount
()
==
0
then
goto
continue
end
local
tg
=
VgF
.
GetMatchingGroup
(
nil
,
tp
,
tg_from
,
0
,
except_group
)
local
tg_filter_c
=
g_filter_c
[
i
]
local
tg_filter_bc
=
g_filter_bc
[
i
]
local
tg_val_c
=
g_val_c
[
i
]
...
...
@@ -963,6 +962,8 @@ function VgD.MixCostOperation(c,bc,e,tp)
local
tg_val_bc_max
=
g_val_bc_max
[
i
]
local
hintmsg
=
HINTMSG_SELECT
local
ext_params
=
{}
if
tg_from
==
LOCATION_OVERLAY
and
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
10401023
,
1
))
then
tg_val_c
,
tg_val_bc
=
0
,
0
end
if
tg
:
GetCount
()
<
tg_val_c
+
tg_val_bc
then
goto
continue
end
if
VgF
.
GetValueType
(
tg_to
)
==
"number"
then
if
tg_to
==
LOCATION_DROP
then
if
tg_from
==
LOCATION_MZONE
then
...
...
VgFuncLib.lua
View file @
5aebea91
...
...
@@ -196,6 +196,23 @@ end
function
VgF
.
VMonsterCondition
(
e
)
return
VgF
.
VMonsterFilter
(
e
:
GetHandler
())
end
function
VgF
.
VSummonCondition
(
e
)
local
c
=
e
:
GetHandler
()
return
VgF
.
IsSummonTypeV
(
c
)
end
function
VgF
.
RSummonCondition
(
e
)
return
not
VgF
.
VSummonCondition
(
e
)
end
function
VgF
.
IsSummonTypeV
(
c
)
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
VgF
.
IsSummonTypeR
(
c
)
return
not
VgF
.
IsSummonTypeV
(
c
)
end
---判断c是否在当前区域的某(几)个编号上
---@param c Card 要判断的卡
---@param ... integer 编号
...
...
@@ -954,6 +971,16 @@ function VgF.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
bit
.
band
(
loc_self
,
LOCATION_OVERLAY
)
>
0
then
local
g1
=
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
()
loc_self
=
loc_self
-
LOCATION_OVERLAY
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
bit
.
band
(
loc_op
,
LOCATION_OVERLAY
)
>
0
then
local
g1
=
VgF
.
GetVMonster
(
1
-
tp
):
GetOverlayGroup
()
loc_op
=
loc_op
-
LOCATION_OVERLAY
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_self
>
0
or
loc_op
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
...
...
@@ -988,6 +1015,16 @@ function VgF.GetMatchingGroup(f,tp,loc_self,loc_op,except_g,...)
loc_op
=
loc_op
-
LOCATION_MZONE
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
bit
.
band
(
loc_self
,
LOCATION_OVERLAY
)
>
0
then
local
g1
=
VgF
.
GetVMonster
(
tp
):
GetOverlayGroup
()
loc_self
=
loc_self
-
LOCATION_OVERLAY
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
bit
.
band
(
loc_op
,
LOCATION_OVERLAY
)
>
0
then
local
g1
=
VgF
.
GetVMonster
(
1
-
tp
):
GetOverlayGroup
()
loc_op
=
loc_op
-
LOCATION_OVERLAY
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
end
if
loc_self
>
0
or
loc_op
>
0
then
local
g1
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
loc_self
,
loc_op
,
nil
)
if
g1
:
GetCount
()
>
0
then
g
:
Merge
(
g1
)
end
...
...
c10102002.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
VSummonConditi
on
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
@@ -20,10 +20,6 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_XMATERIAL
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
c
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
==
10102001
end
\ No newline at end of file
c10102003.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
VSummonConditi
on
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
@@ -15,10 +15,7 @@ function cm.con2(e,tp,eg,ep,ev,re,r,rp)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
return
VgF
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
g
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
():
GetOverlayGroup
():
FilterSelect
(
tp
,
vgf
.
IsCanBeCalled
,
1
,
1
,
nil
,
e
,
tp
,
nil
,
nil
,
0x4
)
...
...
c10102005.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10105002.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
c
ondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
VSummonC
ondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -10,10 +10,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_IMPRISON
,
e
,
1
-
tp
,
nil
,
tp
,
0
,
LOCATION_HAND
,
1
,
1
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
...
...
c10105003.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
cm
.
cost
,
cm
.
condition1
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DECK
,
cm
.
filter
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
cm
.
cost
,
cm
.
condition
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0x3040
)
end
function
cm
.
condition
1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
end
...
...
c10202016.lua
View file @
5aebea91
...
...
@@ -3,11 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1],查看你的牌堆顶的3张卡,选择1张卡,放置到灵魂里,然后牌堆洗切,你的灵魂里有4张以上的相互不同等级的卡的话,抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
...
...
c10203001.lua
View file @
5aebea91
...
...
@@ -29,7 +29,7 @@ function cm.filter(c,e,tp)
return
c
:
IsSetCard
(
0x76
)
and
vgf
.
IsCanBeCalled
(
c
,
e
,
tp
)
end
function
cm
.
checkfilter
(
c
)
return
(
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
)
and
c
:
IsLevelAbove
(
3
)
return
vgf
.
IsSummonTypeV
(
c
)
and
c
:
IsLevelAbove
(
3
)
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
)
...
...
c10301003.lua
View file @
5aebea91
...
...
@@ -2,13 +2,9 @@
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
True
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
True
,
vgf
.
VSummonConditi
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
nil
,
cm
.
con2
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
...
...
c10301005.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
c
ondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
vgf
.
RSummonC
ondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
\ No newline at end of file
c10301007.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
cm
.
c
ondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
vgf
.
RSummonC
ondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
10000
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
\ No newline at end of file
c10401005.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_NIGHT
)
or
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Group
.
CreateGroup
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
vgf
.
Stringid
(
m
,
0
))
local
ct
=
Duel
.
AnnounceNumber
(
tp
,
1
,
2
,
3
)
for
i
=
1
,
ct
do
local
tc
=
Duel
.
CreateToken
(
tp
,
VgID
)
g
:
AddCard
(
tc
)
end
vgf
.
Sendto
(
LOCATION_MZONE
,
g
,
0
,
tp
)
end
\ No newline at end of file
c10401023.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonCondition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
cm
.
cost
,
vgf
.
RMonsterCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
vgf
.
Sendto
(
LOCATION_GRAVE
,
g
,
REASON_EFFECT
)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
AFFECT_CODE_OVERLAY_COST_FREE_WHEN_MIX
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
vgf
.
Stringid
(
m
,
0
))
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
end
vgf
.
Sendto
(
LOCATION_DROP
,
e
:
GetHandler
(),
REASON_COST
)
end
\ No newline at end of file
c10401024.lua
View file @
5aebea91
...
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
c
:
IsSummonLocation
(
LOCATION_HAND
)
return
vgf
.
RMonsterCondition
(
e
)
and
c
:
IsSummonLocation
(
LOCATION_HAND
)
end
--效果二处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401028.lua
View file @
5aebea91
...
...
@@ -3,12 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
2
),
cm
.
condition
)
end
--这个单位从手牌登场到R时
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
vgf
.
DamageCost
(
2
),
vgf
.
RSummonCondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401030.lua
View file @
5aebea91
...
...
@@ -3,19 +3,15 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择对手的1张等级2以上的后防者,退场。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
cm
.
cost
,
cm
.
c
ondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
cm
.
cost
,
vgf
.
RSummonC
ondition
)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
--选择对手的1张等级2以上的后防者
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_LEAVEONFIELD
,
e
,
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
...
...
c10401032.lua
View file @
5aebea91
...
...
@@ -9,7 +9,7 @@ vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,vgf.DamageCost(2),cm.cond
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
end
function
cm
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10401033.lua
View file @
5aebea91
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。
vgd
.
BeRidedByCard
(
c
,
m
,
10401003
,
cm
.
operation
,
cm
.
cost
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
vgf
.
DamageCost
(
1
),
cm
.
c
ondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
vgf
.
DamageCost
(
1
),
vgf
.
RSummonC
ondition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -19,10 +19,6 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OVERLAY
,
e
,
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
rc
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFill
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
\ No newline at end of file
c10401040.lua
View file @
5aebea91
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
and
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
return
Duel
.
IsPlayerAffectedByEffect
(
tp
,
AFFECT_CODE_DEEP_NIGHT
)
and
vgf
.
RSummonCondition
(
e
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
...
...
c10401046.lua
View file @
5aebea91
...
...
@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
BeRidedByCard
(
c
,
m
,
10401008
,
cm
.
op
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op2
,
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op2
,
nil
,
vgf
.
RSummonConditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
...
...
@@ -12,10 +12,6 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
if
ct
>
1
then
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
end
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
...
...
c10401047.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
RSummonCondition
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsCanChangePosition
()
and
e
:
GetHandler
():
IsPosition
(
POS_FACEUP_ATTACK
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
...
...
c10401050.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonConditi
on
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
,
cm
.
checkop
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
filter
(
c
)
return
c
:
GetType
()
==
TYPE_SPELL
end
...
...
c10401056.lua
View file @
5aebea91
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10401073.lua
View file @
5aebea91
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,选择你其他的1个与这个单位同纵列的单位,这个回合中,力量+2000。你处于“一气呵成之势”状态的话,力量不+2000而是+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
c
on
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonConditi
on
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
@@ -16,8 +16,4 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsControler
(
tp
)
and
c
:
IsFaceup
()
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
))
end
end
\ No newline at end of file
c10401075.lua
View file @
5aebea91
...
...
@@ -3,14 +3,10 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到V时,灵魂填充1
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
OverlayFill
(
1
),
nil
,
cm
.
con1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
OverlayFill
(
1
),
nil
,
vgf
.
VSummonCondition
)
--【永】【R】:你的回合中,你的灵魂在10张以上的话,这个单位的力量+10000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
...
...
c10401112.lua
View file @
5aebea91
...
...
@@ -3,11 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,选择你其他的1张后防者,这个回合中,力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10501001.lua
View file @
5aebea91
...
...
@@ -9,7 +9,7 @@ end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501036
)
return
vgf
.
VSummonCondition
(
e
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501036
)
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10501021
)
...
...
c10501036.lua
View file @
5aebea91
...
...
@@ -15,7 +15,7 @@ end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501090
)
return
vgf
.
VSummonCondition
(
e
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501090
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
...
...
c10501060.lua
View file @
5aebea91
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
RSummonCondition
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_SPELL_COUNT_LIMIT
)
...
...
c10501061.lua
View file @
5aebea91
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
return
not
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
vgf
.
RSummonCondition
(
e
)
end
--对手要从手牌将卡CALL到G上之际,不将2张以上同时CALL的话则不能CALL出场。
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501070.lua
View file @
5aebea91
...
...
@@ -8,13 +8,8 @@ end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
RSummonCondition
(
e
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
...
...
c10501082.lua
View file @
5aebea91
...
...
@@ -23,7 +23,7 @@ function cm.initial_effect(c)
return
tc
:
IsLevelBelow
(
1
)
and
vgf
.
RMonsterFilter
(
tc
)
end
)
c
:
RegisterEffect
(
e2
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
vgf
.
VSummonCondition
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_LOCK
,
0
,
1
,
nil
)
...
...
@@ -37,10 +37,6 @@ end
function
cm
.
filter2
(
c
)
return
c
:
GetLevel
()
%
2
==
0
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
vgf
.
Sendto
(
LOCATION_LOCK
,
g
,
POS_FACEUP
,
REASON_EFFECT
)
...
...
c10501090.lua
View file @
5aebea91
...
...
@@ -14,7 +14,7 @@ end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501102
)
return
vgf
.
VSummonCondition
(
e
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
10501102
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
7
)
...
...
c10501092.lua
View file @
5aebea91
...
...
@@ -12,7 +12,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
return
vgf
.
RSummonCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
vgf
.
RMonsterFilter
(
c
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment