Commit 595ffd2d authored by xiaoye's avatar xiaoye

update 10401005-10401020

parent 2fcf2667
......@@ -429,7 +429,7 @@ vgf.VgCard(c)
## 2.用于行为的封装函数(仅用于operation函数):从X1处寻找卡送去X2处
```lua
vgf.SearchCard(loc_to, loc_from, f[, int_max, int_min])
vgf.SearchCard(loc_to, loc_from, f[, int_max, int_min, ...])
```
返回值:int 【具体操作的数量】
......@@ -444,6 +444,8 @@ vgf.SearchCard(loc_to, loc_from, f[, int_max, int_min])
> **int_max : 找至多几张卡 `填nil | 不填则为1张`**
>
> **int_min : 找至少几张卡 `一般用于“探寻至多x张”的字样,此时填0,填nil | 不填则等同于int_max`**
>
> **... : 额外参数 `如过滤函数内容为cm.filter(c,e,tp),c为内核对函数传递的参数(即遍历到的每张卡),e,tp则需从额外参数传入`**
## 3.用于行为的封装函数:力量上升
......
......@@ -1250,4 +1250,20 @@ function VgD.GlobalCheckEffect(c,m,typ,code,con,op)
end
Duel.RegisterEffect(ge1,0)
end
end
function VgD.CannotBeTarget(c,con,val,loc)
if not loc then loc=LOCATION_MZONE end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(loc)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
if VgF.GetValueType(con)=="function" then e1:SetCondition(con) end
if VgF.GetValueType(val)=="function" then e1:SetValue(val) else
e1:SetValue(function (e,re,rp)
return rp==1-e:GetHandlerPlayer()
end)
end
c:RegisterEffect(e1)
end
\ No newline at end of file
This diff is collapsed.
......@@ -2,12 +2,5 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetCondition(vgf.RMonsterCondition)
e1:SetValue(vgf.tgoval)
c:RegisterEffect(e1)
vgd.CannotBeTarget(c,vgf.RMonsterCondition)
end
\ No newline at end of file
......@@ -13,8 +13,10 @@ function cm.filter(c)
return c:GetFlagEffect(FLAG_IMPRISON)>0
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_OPPO,e,tp,cm.filter1,tp,0,LOCATION_MZONE,1,1,nil)
vgf.SendtoPrison(g,tp)
if vgf.CheckPrison(tp) then
local g=vgf.SelectMatchingCard(HINTMSG_OPPO,e,tp,cm.filter1,tp,0,LOCATION_MZONE,1,1,nil)
vgf.SendtoPrison(g,tp)
end
end
function cm.filter1(c)
return vgf.RMonsterFilter(c) and vgf.FrontFilter(c)
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,cm.op,cm.cost,cm.con)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local code=vgf.GetVMonster(tp):GetCode()
vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.filter,1,0,code)
end
function cm.filter(c,code)
return c:IsCode(code)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk) end
vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
vgf.Sendto(LOCATION_DROP,c,REASON_COST)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(FLAG_SUPPORT)>0
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardTrigger(c,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op,cm.cost,cm.con,nil,1)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Draw(tp,1,REASON_EFFECT)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp)
if c:IsRelateToEffect(e) and c:IsFaceup() then
vgf.AtkUp(c,c,10000)
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return vgf.IsExistingMatchingCard(vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,c) end
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,1,c)
vgf.Sendto(LOCATION_OVERLAY,g)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFlagEffectLabel(tp,FLAG_CONDITION)
return VgF.GetValueType(ct)=="number" and ct==10102001 and vgf.RMonsterCondition(e)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,nil,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.OverlayFill(1),nil,vgf.RSummonCondition)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.op,vgf.OverlayCost(3),vgf.RMonsterCondition,nil,1)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardTrigger(c,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(10000)
e1:SetCondition(vgf.PlayerEffect)
e1:SetTarget(cm.tg)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_LSCALE)
e2:SetValue(1)
Duel.RegisterEffect(e2,tp)
end
function cm.tg(e,c)
return vgf.VMonsterFilter(c)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.op,cm.cost,vgf.RMonsterCondition,nil,1)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end
vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
if not vgf.CheckPrison(tp) then return end
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
vgf.SendtoPrison(g,tp)
if vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,3,nil) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function cm.filter(c)
return c:GetFlagEffect(FLAG_IMPRISON)>0
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_BATTLED,vgf.DamageFill(1),cm.cost,cm.con)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return true end
vgf.Sendto(LOCATION_OVERLAY,c)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(FLAG_SUPPORT)>0 and vgf.IsExistingMatchingCard(cm.filter,tp,LOCATION_ORDER,0,1,nil)
end
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_CONTINUOUS)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardTrigger(c,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=vgf.GetMatchingGroup(vgf.FrontFilter,tp,LOCATION_MZONE,0,nil)
vgf.AtkUp(c,g,"DOUBLE")
vgf.StarUp(c,g,"DOUBLE")
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CannotBeTarget(c,vgf.RMonsterCondition)
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.op,nil,vgf.RMonsterCondition)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
vgf.DamageFill(1)(e,tp,eg,ep,ev,re,r,rp)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetCondition(vgf.RMonsterCondition)
e1:SetValue(vgf.tgoval)
c:RegisterEffect(e1)
vgd.CannotBeTarget(c,vgf.RMonsterCondition)
end
\ No newline at end of file
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