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xiaoye
Vgdpro Scripts
Commits
595dc93f
Commit
595dc93f
authored
May 27, 2024
by
hueiliyi
Committed by
GitHub
May 27, 2024
Browse files
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部分卡片
parent
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Changes
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10 changed files
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200 additions
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1 deletion
+200
-1
c10401024.lua
c10401024.lua
+24
-0
c10401025.lua
c10401025.lua
+21
-0
c10401026.lua
c10401026.lua
+28
-0
c10401027.lua
c10401027.lua
+25
-0
c10401028.lua
c10401028.lua
+18
-0
c10401029.lua
c10401029.lua
+6
-0
c10401030.lua
c10401030.lua
+25
-0
c10401032.lua
c10401032.lua
+19
-0
c10401033.lua
c10401033.lua
+25
-0
c10401034.lua
c10401034.lua
+9
-1
No files found.
c10401024.lua
View file @
595dc93f
--鞭挞的少女 伊蕾尼娅
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择你的弃牌区中的1张等级2以下的卡,CALL到R上,这个回合中,那个单位的力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
end
--效果二处理
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
SearchCardSpecialSummonOP
(
LOCATION_DROP
,
cm
.
fliter2
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetOperatedGroup
()
vgf
.
AtkUp
(
c
,
g
,
5000
)
end
--效果二召唤等级筛选
function
cm
.
fliter2
(
c
)
return
vgf
.
IsLevel
(
c
,
0
,
1
,
2
)
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
vgf
.
OverlayCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
vgf
.
DamageCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
end
c10401025.lua
View file @
595dc93f
--天惠之源龙王 恩宠吐息
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--追加效果——抽1张卡!选择你的1个单位,这个回合中,☆+1!将当前存在于前列的你所有的单位的力量+10000!你的伤害区中的卡的张数在对手的伤害区中的卡的张数以上的话,选择你的伤害区中的1张卡,回复!
VgD
.
CardTrigger
(
c
,
cm
.
operation
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CRITICAL_STRIKE
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g1
)
VgF
.
StarUp
(
c
,
g1
,
1
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
,
4
,
5
)
VgF
.
AtkUp
(
c
,
g2
,
10000
,
nil
)
if
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_DAMAGE
,
0
,
nil
)
>=
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
0
,
LOCATION_DAMAGE
,
nil
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODROP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
Duel
.
SendtoGrave
(
tc
,
REASON_TRIGGER
)
end
end
end
\ No newline at end of file
c10401026.lua
View file @
595dc93f
--突贯龙 猛击三角龙
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】【R】:你的先导者攻击时,对手的后防者在2张以下的话,通过【费用】[将这个单位放置到灵魂里],选择你的1张先导者,这次战斗中,☆+1。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
cm
.
cost
,
cm
.
condition2
)
end
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetAttacker
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetMatchingGroupCount
(
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
<=
2
and
VgF
.
VMonsterFilter
(
g
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
Duel
.
Overlay
(
rc
,
c
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CRITICAL_STRIKE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
VgF
.
StarUp
(
c
,
g
,
1
,
EVENT_BATTLED
)
end
end
function
cm
.
filter
(
c
)
return
vgf
.
VMonsterFilter
(
c
)
end
\ No newline at end of file
c10401027.lua
View file @
595dc93f
--沙尘之凶弹 兰多尔
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位被「沙尘之重炮 尤金」RIDE时,抽1张卡,选择你的弃牌区中的至多1张卡,放置到灵魂里。
vgd
.
BeRidedByCard
(
c
,
m
,
10401002
,
cm
.
operation
)
--【自】【V/R】:这个单位攻击时,对手的后防者在2张以下的话,通过【费用】[计数爆发1],灵魂填充1,这次战斗中,这个单位的力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation1
,
vgf
.
DamageCost
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_XMATERIAL
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
Overlay
(
VgF
.
GetVMonster
(
tp
),
g
)
end
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFillOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
local
e1
=
vgf
.
AtkUp
(
c
,
c
,
5000
)
vgf
.
EffectReset
(
c
,
e1
,
EVENT_BATTLED
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetMatchingGroupCount
(
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
<=
2
end
end
c10401028.lua
View file @
595dc93f
--龙族骑士 达巴弗
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
VgF
.
DamageCost
(
2
),
cm
.
condition
)
end
--这个单位从手牌登场到R时
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFillOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LEAVEONFIELD
)
local
g
=
Duel
.
SelectTarget
(
tp
,
vgf
.
RMonsterFilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
then
Duel
.
HintSelection
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
end
end
c10401029.lua
View file @
595dc93f
--争斗的忍鬼 不动丸
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】【R】:这个单位的攻击击中时,通过【费用】[将手牌中的1张卡舍弃],抽1张卡。
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
operation
,
VgF
.
DisCardCost
(
1
))
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
c10401030.lua
View file @
595dc93f
--龙族骑士 阿尔瓦利斯
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1,灵魂爆发1],选择对手的1张等级2以上的后防者,退场。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
cm
.
cost
,
cm
.
condition
)
end
end
--计数爆发1,灵魂爆发1
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
and
vgf
.
OverlayCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
)
end
vgf
.
DamageCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
vgf
.
OverlayCostOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
--选择对手的1张等级2以上的后防者
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LEAVEONFIELD
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
fliter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
end
end
function
cm
.
fliter
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
3
)
end
\ No newline at end of file
c10401032.lua
View file @
595dc93f
--幻想的奇术师 卡提斯
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,你有「重力的支配者 磁力重压」的先导者的话,灵魂填充2。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
VgF
.
OverlayFill
(
2
),
nil
,
cm
.
condition
)
--【起】【R】:你的灵魂在10张以上的话,通过【费用】[计数爆发2],这个回合中,将当前存在于前列的你所有的单位的力量+5000。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
VgF
.
DamageCost
(
2
),
cm
.
condition1
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
and
VgF
.
GetVMonster
(
tp
):
IsCode
(
10401003
)
end
function
cm
.
condition1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
>=
10
end
function
cm
.
operation
()
local
g2
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
,
4
,
5
)
VgF
.
AtkUp
(
c
,
g2
,
10000
,
nil
)
end
\ No newline at end of file
c10401033.lua
View file @
595dc93f
--电光斯巴达
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。
vgd
.
BeRidedByCard
(
c
,
m
,
10401003
,
cm
.
operation
,
cm
.
cost
)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation1
,
VgF
.
DamageCost
(
1
),
cm
.
condition
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
VgF
.
OverlayFillOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
0
,
LOCATION_HAND
,
nil
)
>=
1
end
local
rc
=
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
HintSelection
(
g
)
Duel
.
Overlay
(
rc
,
g
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
not
(
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
))
end
function
cm
.
operation1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
vgf
.
OverlayFillOp
(
2
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
\ No newline at end of file
c10401034.lua
View file @
595dc93f
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetCondition
(
vgf
.
RMonsterCondition
)
e1
:
SetValue
(
vgf
.
tgoval
)
c
:
RegisterEffect
(
e1
)
end
\ No newline at end of file
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