Commit 59410b88 authored by Flagsh33p's avatar Flagsh33p Committed by GitHub

Update c10202002.lua

parent 6855895f
--魔石龙 珠艾尼尔
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
vgf.VgCard(c) vgf.VgCard(c)
--【自】【V/R】:这个单位的攻击击中先导者时,灵魂填充1。
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.operation,nil,cm.condition)
--【自】:这个单位被含有「道拉珠艾尔德」的单位RIDE时,灵魂填充1,你的灵魂里有3张以上的相互不同等级的卡的话,抽1张卡。
--目前条件设置为被「拥宝之龙牙 道拉珠艾尔德」Ride时发动
vgd.BeRidedByCard(c,m,10202001,cm.operation2,nil)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.DisableShuffleCheck()
Duel.Overlay(e:GetHandler(),Duel.GetDecktopGroup(tp,1))
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.VMonsterFilter(Duel.GetAttackTarget())
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DisableShuffleCheck()
Duel.Overlay(c,Duel.GetDecktopGroup(tp,1))
if(Drajewlcheck(c,3))
then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function Drajewlcheck(c,target)
local g = c:GetOverlayGroup()
local levelnum = {0,0,0,0,0}
if g:GetCount()>0 then
for tc in VgF.Next(g) do
if tc:IsLevel(0) and levelnum[0]==0
then
levelnum[0]=1
elseif tc:IsLevel(1) and levelnum[1]==0
then
levelnum[1]=1
elseif tc:IsLevel(2) and levelnum[2]==0
then
levelnum[2]=1
elseif tc:IsLevel(3) and levelnum[3]==0
then
levelnum[3]=1
elseif tc:IsLevel(4) and levelnum[4]==0
then
levelnum[4]=1
end
end
end
local sum=0
for i2,value in ipairs(levelnum) do
sum=sum+value
end
return sum>=target
end end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment