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xiaoye
Vgdpro Scripts
Commits
552975bc
Commit
552975bc
authored
Nov 14, 2024
by
xiaoye
Browse files
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Browse Files
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Plain Diff
update VgF.EffectDamage
parent
0acb55e2
Changes
3
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Showing
3 changed files
with
107 additions
and
14 deletions
+107
-14
VgD.Lua
VgD.Lua
+77
-14
VgDefinition.Lua
VgDefinition.Lua
+1
-0
VgFuncLib.lua
VgFuncLib.lua
+29
-0
No files found.
VgD.Lua
View file @
552975bc
...
...
@@ -123,6 +123,8 @@ function VgD.ResetOperation(e, tp, eg, ep, ev, re, r, rp)
if
c
:
GetFlagEffect
(
FLAG_SUPPORT
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_SUPPORT
)
end
if
c
:
GetFlagEffect
(
FLAG_SUPPORTED
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_SUPPORTED
)
end
if
c
:
GetFlagEffect
(
FLAG_DEFENSE_ENTIRELY
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_DEFENSE_ENTIRELY
)
end
if
c
:
GetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
end
if
c
:
GetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
>
0
then
c
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
end
end
---使卡片具有骑升的功能,已包含在 vgd.VgCard(c) 内
...
...
@@ -315,15 +317,22 @@ function VgD.CardTrigger(c)
e2
:
SetCondition
(
VgD
.
CardTriggerCondtion
(
'Normal'
))
e2
:
SetOperation
(
VgD
.
CardTriggerOperation
(
'Normal'
))
c
:
RegisterEffect
(
e2
)
local
e3
=
e1
:
Clone
()
e3
:
SetCondition
(
VgD
.
CardTriggerCondtion
(
'EffectDamage'
))
e3
:
SetOperation
(
VgD
.
CardTriggerOperation
(
'EffectDamage'
))
c
:
RegisterEffect
(
e3
)
end
function
VgD
.
CardTriggerCondtion
(
chkcon
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
chkcon
==
'EffectDamage'
then
return
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
Duel
.
GetFlagEffect
(
tp
,
FLAG_EFFECT_DAMAGE
)
>
0
end
local
cp
=
tp
if
chkcon
==
'Damage'
then
cp
=
1
-
tp
end
return
Duel
.
GetAttacker
()
and
Duel
.
GetAttacker
():
GetControler
()
==
cp
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
return
Duel
.
GetAttacker
()
and
Duel
.
GetAttacker
():
GetControler
()
==
cp
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
Duel
.
GetFlagEffect
(
tp
,
FLAG_EFFECT_DAMAGE
)
==
0
end
end
function
VgD
.
CardTriggerOperation
(
chkop
)
...
...
@@ -395,8 +404,7 @@ function VgD.CardTriggerOperation(chkop)
Duel
.
Damage
(
tp
,
1
,
REASON_TRIGGER
)
end
end
local
rc
=
VgF
.
GetVMonster
(
tp
)
local
bc
=
rc
:
GetBattleTarget
()
local
bc
=
Duel
.
GetAttackTarget
()
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
if
not
label
then
return
end
if
label
>
0
then
...
...
@@ -406,9 +414,9 @@ function VgD.CardTriggerOperation(chkop)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
Duel
.
RaiseEvent
(
r
c
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
Duel
.
RaiseEvent
(
b
c
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
end
else
else
if
chkop
==
'Normal'
then
if
c
:
IsRace
(
TRIGGER_SUPER
)
then
local
ops
=
{}
local
sel
=
{}
...
...
@@ -447,16 +455,72 @@ function VgD.CardTriggerOperation(chkop)
if
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
c
:
IsRelateToEffect
(
e
)
then
VgF
.
Sendto
(
LOCATION_HAND
,
c
,
nil
,
REASON_TRIGGER
)
end
end
local
rc
=
VgF
.
GetVMonster
(
tp
)
local
label
=
r
c
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
local
bc
=
Duel
.
GetAttacker
(
)
local
label
=
b
c
:
GetFlagEffectLabel
(
FLAG_ATTACK_TRIGGER
)
if
not
label
then
return
end
if
label
>
1
then
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
r
c
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
r
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
b
c
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
b
c
:
RegisterFlagEffect
(
FLAG_ATTACK_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
elseif
label
==
1
then
rc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
bc
:
ResetFlagEffect
(
FLAG_ATTACK_TRIGGER
)
end
else
if
c
:
IsRace
(
TRIGGER_SUPER
)
then
local
ops
=
{}
local
sel
=
{}
if
c
:
IsRelateToEffect
(
e
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
3
))
table.insert
(
sel
,
function
()
VgF
.
Sendto
(
LOCATION_EXILE
,
c
,
REASON_TRIGGER
)
end
)
end
if
true
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
4
))
table.insert
(
sel
,
function
()
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
end
)
end
if
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
sel
,
function
()
local
g
=
VgF
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
100000000
,
nil
)
end
)
end
if
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
table.insert
(
ops
,
VgF
.
Stringid
(
VgID
+
5
,
5
))
table.insert
(
sel
,
function
()
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
)
end
while
#
ops
>
0
do
local
i
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
+
1
sel
[
i
]()
table.remove
(
ops
,
i
)
table.remove
(
sel
,
i
)
end
else
if
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
0
)
then
VgD
.
OperationWhenCardTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
1
)
end
if
c
:
IsRelateToEffect
(
e
)
then
VgF
.
Sendto
(
LOCATION_DAMAGE
,
c
,
tp
,
POS_FACEUP_ATTACK
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
1
,
REASON_EFFECT
)
end
end
if
VgF
.
GetValueType
(
VgF
.
EffectDamageE
)
~=
"Effect"
then
return
end
local
bc
=
VgF
.
EffectDamageE
:
GetHandler
()
local
label
=
bc
:
GetFlagEffectLabel
(
FLAG_DAMAGE_TRIGGER
)
if
not
label
then
return
end
if
label
>
0
then
label
=
label
-
1
Duel
.
RaiseEvent
(
c
,
EVENT_CUSTOM
+
EVENT_TRIGGER
,
e
,
0
,
tp
,
tp
,
0
)
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
0
,
0
,
1
,
label
)
elseif
label
==
0
then
bc
:
ResetFlagEffect
(
FLAG_DAMAGE_TRIGGER
)
VgF
.
EffectDamageE
:
Reset
()
VgF
.
EffectDamageE
=
nil
end
end
end
...
...
@@ -695,15 +759,14 @@ function VgD.MonsterBattleDamageCondition(e, tp, eg, ep, ev, re, r, rp)
return
VgF
.
VMonsterFilter
(
c
)
and
c
==
Duel
.
GetAttackTarget
()
and
atk
>=
def
and
bc
:
GetLeftScale
()
>
0
end
function
VgD
.
MonsterBattleDamageOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
bc
=
Duel
.
GetAttacker
()
local
label
=
bc
:
GetLeftScale
()
-
1
bc
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
label
)
VgD
.
TriggerCard
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
VgD
.
MonsterNextTrigger
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
eg
:
GetFirst
():
GetControler
()
==
tp
and
VgF
.
VMonsterFilter
(
c
)
return
VgF
.
ReturnCard
(
eg
):
GetControler
()
==
tp
and
VgF
.
VMonsterFilter
(
c
)
and
Duel
.
GetFlagEffect
(
tp
,
FLAG_EFFECT_DAMAGE
)
==
0
end
function
VgD
.
SupportCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
GetColumnGroup
(
Duel
.
GetAttacker
()):
IsContains
(
e
:
GetHandler
())
and
Duel
.
GetTurnPlayer
()
==
tp
and
e
:
GetHandler
():
IsAttribute
(
SKILL_SUPPORT
)
...
...
@@ -1804,4 +1867,4 @@ function VgD.GlobalCheckEffect(c, m, code, con, op)
if
con
then
ge
:
SetCondition
(
con
)
end
ge
:
SetOperation
(
op
)
Duel
.
RegisterEffect
(
ge
,
0
)
end
end
\ No newline at end of file
VgDefinition.Lua
View file @
552975bc
...
...
@@ -876,6 +876,7 @@ FLAG_IMPRISON = VgID + 8 --被收容
FLAG_SPELL_COUNT_LIMIT
=
VgID
+
9
--指令卡次数
FLAG_SPELL_USED_COUNT
=
VgID
+
10
--指令卡已使用次数
FLAG_ALSO_CAN_TRIGGER
=
VgID
+
11
--后防着也能驱动判定
FLAG_EFFECT_DAMAGE
=
VgID
+
12
--效果伤害标识
--AffectedByEffect
AFFECT_CODE_MIX
=
VgID
--魔合成
AFFECT_CODE_MIX_DIFFERENT_NAME
=
VgID
+
1
--魔合成(卡名不同)
...
...
VgFuncLib.lua
View file @
552975bc
...
...
@@ -1399,3 +1399,32 @@ function VgF.GetLocCondition(loc, con)
end
return
loc
,
condition
end
VgF
.
EffectDamageE
=
nil
---效果伤害的operation函数
---@param val number 伤害的数值
---@param p number 受伤的玩家
function
VgF
.
EffectDamage
(
val
,
p
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
RegisterFlagEffect
(
FLAG_DAMAGE_TRIGGER
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
,
val
-
1
)
Duel
.
RegisterFlagEffect
(
p
,
FLAG_EFFECT_DAMAGE
,
0
,
0
,
1
)
VgD
.
TriggerCard
(
e
,
p
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetCode
(
EVENT_CUSTOM
+
EVENT_TRIGGER
)
e1
:
SetRange
(
LOCATION_ALL
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCondition
(
function
(
te
,
ttp
,
teg
,
tep
,
tev
,
tre
,
tr
,
trp
)
return
Duel
.
GetFlagEffect
(
p
,
FLAG_EFFECT_DAMAGE
)
>
0
end
)
e1
:
SetOperation
(
VgD
.
TriggerCard
)
c
:
RegisterEffect
(
e1
)
if
VgF
.
GetValueType
(
VgF
.
EffectDamageE
)
==
"Effect"
then
VgF
.
EffectDamageE
:
Reset
()
VgF
.
EffectDamageE
=
nil
end
VgF
.
EffectDamageE
=
e1
end
end
\ No newline at end of file
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