Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
V
Vgdpro Scripts
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
xiaoye
Vgdpro Scripts
Commits
54ba43bb
Commit
54ba43bb
authored
Feb 25, 2025
by
xiaoye
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
79bfddcb
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
50 additions
and
50 deletions
+50
-50
c10401067.lua
c10401067.lua
+5
-5
c10401106.lua
c10401106.lua
+5
-5
c10401118.lua
c10401118.lua
+5
-5
c10402031.lua
c10402031.lua
+5
-5
vgfuncLib.lua
vgfuncLib.lua
+30
-30
No files found.
c10401067.lua
View file @
54ba43bb
...
@@ -5,11 +5,11 @@ function cm.initial_effect(c)
...
@@ -5,11 +5,11 @@ function cm.initial_effect(c)
--通过【费用】[使用1张以上的你希望的张数的卡进行计数爆发]施放!
--通过【费用】[使用1张以上的你希望的张数的卡进行计数爆发]施放!
--由于这个费用支付的计数爆发1每有1张,选择对手的1张后防者,退场。
--由于这个费用支付的计数爆发1每有1张,选择对手的1张后防者,退场。
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgf
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_DAMAGE"
)
vgf
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_DAMAGE"
)
vgf
.
Add
MixCostGroup
To
(
c
,
m
,
"POSCHANGE"
)
vgf
.
Add
Alchemagic
To
(
c
,
m
,
"POSCHANGE"
)
vgf
.
Add
MixCostGroup
Filter
(
c
,
m
,
Card
.
IsFaceup
)
vgf
.
Add
Alchemagic
Filter
(
c
,
m
,
Card
.
IsFaceup
)
vgf
.
Add
MixCostGroup
CountMin
(
c
,
m
,
1
)
vgf
.
Add
Alchemagic
CountMin
(
c
,
m
,
1
)
vgf
.
Add
MixCostGroup
CountMax
(
c
,
m
,
100
)
vgf
.
Add
Alchemagic
CountMax
(
c
,
m
,
100
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
vgf
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
nil
)
local
ct
=
vgf
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
nil
)
...
...
c10401106.lua
View file @
54ba43bb
...
@@ -2,11 +2,11 @@ local cm,m,o=GetID()
...
@@ -2,11 +2,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgf
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_OVERLAY"
)
vgf
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_OVERLAY"
)
vgf
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
Add
MixCostGroup
Filter
(
c
,
m
,
function
(
tc
)
return
tc
:
IsLevel
(
3
)
end
)
vgf
.
Add
Alchemagic
Filter
(
c
,
m
,
function
(
tc
)
return
tc
:
IsLevel
(
3
)
end
)
vgf
.
Add
MixCostGroup
CountMin
(
c
,
m
,
1
)
vgf
.
Add
Alchemagic
CountMin
(
c
,
m
,
1
)
vgf
.
Add
MixCostGroup
CountMax
(
c
,
m
,
1
)
vgf
.
Add
Alchemagic
CountMax
(
c
,
m
,
1
)
end
end
function
cm
.
filter
(
c
,
p
)
function
cm
.
filter
(
c
,
p
)
return
c
:
IsControler
(
p
)
and
vgf
.
RMonsterFilter
(
c
)
return
c
:
IsControler
(
p
)
and
vgf
.
RMonsterFilter
(
c
)
...
...
c10401118.lua
View file @
54ba43bb
...
@@ -5,11 +5,11 @@ local cm,m,o=GetID()
...
@@ -5,11 +5,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
2
,
2
))
vgd
.
Order
(
c
,
m
,
cm
.
op
,
vgf
.
LeaveFieldCost
(
vgf
.
RMonsterFilter
,
2
,
2
))
vgf
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_MZONE"
)
vgf
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_MZONE"
)
vgf
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
Add
MixCostGroup
Filter
(
c
,
m
,
vgf
.
RMonsterFilter
)
vgf
.
Add
Alchemagic
Filter
(
c
,
m
,
vgf
.
RMonsterFilter
)
vgf
.
Add
MixCostGroup
CountMin
(
c
,
m
,
2
)
vgf
.
Add
Alchemagic
CountMin
(
c
,
m
,
2
)
vgf
.
Add
MixCostGroup
CountMax
(
c
,
m
,
2
)
vgf
.
Add
Alchemagic
CountMax
(
c
,
m
,
2
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10402031.lua
View file @
54ba43bb
...
@@ -2,11 +2,11 @@ local cm,m,o=GetID()
...
@@ -2,11 +2,11 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
VgCard
(
c
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgd
.
Order
(
c
,
m
,
cm
.
op
,
cm
.
cost
)
vgf
.
Add
MixCostGroup
Filter
(
c
,
m
,
cm
.
filter
)
vgf
.
Add
Alchemagic
Filter
(
c
,
m
,
cm
.
filter
)
vgf
.
Add
MixCostGroup
CountMin
(
c
,
m
,
1
)
vgf
.
Add
Alchemagic
CountMin
(
c
,
m
,
1
)
vgf
.
Add
MixCostGroup
CountMax
(
c
,
m
,
1
)
vgf
.
Add
Alchemagic
CountMax
(
c
,
m
,
1
)
vgf
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_HAND"
)
vgf
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_HAND"
)
vgf
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_DROP"
)
vgf
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_DROP"
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
vgfuncLib.lua
View file @
54ba43bb
...
@@ -630,11 +630,11 @@ function VgF.DisCardCost(val)
...
@@ -630,11 +630,11 @@ function VgF.DisCardCost(val)
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_HAND"
)
VgF
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_HAND"
)
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_DROP"
)
VgF
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_DROP"
)
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
nil
)
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
nil
)
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
val
)
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
val
)
end
end
return
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
val
,
nil
)
return
VgF
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_HAND
,
0
,
val
,
nil
)
end
end
...
@@ -653,11 +653,11 @@ function VgF.EnergyCost(val)
...
@@ -653,11 +653,11 @@ function VgF.EnergyCost(val)
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_EMBLEM"
)
VgF
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_EMBLEM"
)
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
"0"
)
VgF
.
Add
Alchemagic
To
(
c
,
m
,
"0"
)
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
function
(
tc
)
tc
:
IsCode
(
CARD_ENERGY
)
end
)
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
function
(
tc
)
tc
:
IsCode
(
CARD_ENERGY
)
end
)
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
val
)
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
val
)
end
end
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
val
,
nil
,
CARD_ENERGY
)
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_EMBLEM
,
0
,
val
,
nil
,
CARD_ENERGY
)
end
end
...
@@ -676,11 +676,11 @@ function VgF.OverlayCost(val)
...
@@ -676,11 +676,11 @@ function VgF.OverlayCost(val)
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_OVERLAY"
)
VgF
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_OVERLAY"
)
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_DROP"
)
VgF
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_DROP"
)
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
nil
)
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
nil
)
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
val
)
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
val
)
end
end
return
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
val
return
Duel
.
GetMatchingGroup
(
VgF
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
nil
):
GetFirst
():
GetOverlayCount
()
>=
val
end
end
...
@@ -699,11 +699,11 @@ function VgF.OverlayFill(val)
...
@@ -699,11 +699,11 @@ function VgF.OverlayFill(val)
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_DECK"
)
VgF
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_DECK"
)
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
"LOCATION_OVERLAY"
)
VgF
.
Add
Alchemagic
To
(
c
,
m
,
"LOCATION_OVERLAY"
)
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
nil
)
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
nil
)
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
val
)
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
val
)
end
end
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
val
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
val
end
end
...
@@ -724,11 +724,11 @@ function VgF.DamageCost(val)
...
@@ -724,11 +724,11 @@ function VgF.DamageCost(val)
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
if
chk
==
0
then
if
chk
==
0
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
"LOCATION_DAMAGE"
)
VgF
.
Add
Alchemagic
From
(
c
,
m
,
"LOCATION_DAMAGE"
)
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
"POSCHANGE"
)
VgF
.
Add
Alchemagic
To
(
c
,
m
,
"POSCHANGE"
)
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
Card
.
IsFaceup
)
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
Card
.
IsFaceup
)
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
val
)
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
val
)
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
val
)
end
end
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
nil
)
return
VgF
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
val
,
nil
)
end
end
...
@@ -1430,35 +1430,35 @@ function VgF.AddRideMaterialCode(c, m, ...)
...
@@ -1430,35 +1430,35 @@ function VgF.AddRideMaterialCode(c, m, ...)
table.insert
(
cm
.
ride_code
,
v
)
table.insert
(
cm
.
ride_code
,
v
)
end
end
end
end
function
VgF
.
Add
MixCostGroup
From
(
c
,
m
,
...
)
function
VgF
.
Add
Alchemagic
From
(
c
,
m
,
...
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
VgF
.
GetValueType
(
cm
.
cos_from
)
~=
"table"
then
cm
.
cos_from
=
{}
end
if
VgF
.
GetValueType
(
cm
.
cos_from
)
~=
"table"
then
cm
.
cos_from
=
{}
end
for
i
,
v
in
ipairs
({
...
})
do
for
i
,
v
in
ipairs
({
...
})
do
table.insert
(
cm
.
cos_from
,
v
)
table.insert
(
cm
.
cos_from
,
v
)
end
end
end
end
function
VgF
.
Add
MixCostGroup
To
(
c
,
m
,
...
)
function
VgF
.
Add
Alchemagic
To
(
c
,
m
,
...
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
VgF
.
GetValueType
(
cm
.
cos_to
)
~=
"table"
then
cm
.
cos_to
=
{}
end
if
VgF
.
GetValueType
(
cm
.
cos_to
)
~=
"table"
then
cm
.
cos_to
=
{}
end
for
i
,
v
in
ipairs
({
...
})
do
for
i
,
v
in
ipairs
({
...
})
do
table.insert
(
cm
.
cos_to
,
v
)
table.insert
(
cm
.
cos_to
,
v
)
end
end
end
end
function
VgF
.
Add
MixCostGroup
CountMin
(
c
,
m
,
...
)
function
VgF
.
Add
Alchemagic
CountMin
(
c
,
m
,
...
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
VgF
.
GetValueType
(
cm
.
cos_val
)
~=
"table"
then
cm
.
cos_val
=
{}
end
if
VgF
.
GetValueType
(
cm
.
cos_val
)
~=
"table"
then
cm
.
cos_val
=
{}
end
for
i
,
v
in
ipairs
({
...
})
do
for
i
,
v
in
ipairs
({
...
})
do
table.insert
(
cm
.
cos_val
,
v
)
table.insert
(
cm
.
cos_val
,
v
)
end
end
end
end
function
VgF
.
Add
MixCostGroup
CountMax
(
c
,
m
,
...
)
function
VgF
.
Add
Alchemagic
CountMax
(
c
,
m
,
...
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
VgF
.
GetValueType
(
cm
.
cos_val_max
)
~=
"table"
then
cm
.
cos_val_max
=
{}
end
if
VgF
.
GetValueType
(
cm
.
cos_val_max
)
~=
"table"
then
cm
.
cos_val_max
=
{}
end
for
i
,
v
in
ipairs
({
...
})
do
for
i
,
v
in
ipairs
({
...
})
do
table.insert
(
cm
.
cos_val_max
,
v
)
table.insert
(
cm
.
cos_val_max
,
v
)
end
end
end
end
function
VgF
.
Add
MixCostGroup
Filter
(
c
,
m
,
...
)
function
VgF
.
Add
Alchemagic
Filter
(
c
,
m
,
...
)
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
if
VgF
.
GetValueType
(
cm
.
cos_filter
)
~=
"table"
then
cm
.
cos_filter
=
{}
end
if
VgF
.
GetValueType
(
cm
.
cos_filter
)
~=
"table"
then
cm
.
cos_filter
=
{}
end
for
i
,
v
in
ipairs
({
...
})
do
for
i
,
v
in
ipairs
({
...
})
do
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment