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xiaoye
Vgdpro Scripts
Commits
5433db98
Commit
5433db98
authored
Aug 28, 2024
by
xiaoye
Browse files
Options
Browse Files
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Plain Diff
fix
parent
ff3885b9
Changes
21
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Side-by-side
Showing
21 changed files
with
130 additions
and
55 deletions
+130
-55
c10103002.lua
c10103002.lua
+1
-1
c10104007.lua
c10104007.lua
+1
-1
c10203001.lua
c10203001.lua
+1
-4
c10301001.lua
c10301001.lua
+1
-4
c10401002.lua
c10401002.lua
+1
-4
c10401004.lua
c10401004.lua
+1
-4
c10401006.lua
c10401006.lua
+17
-0
c10401007.lua
c10401007.lua
+24
-0
c10401008.lua
c10401008.lua
+36
-0
c10401009.lua
c10401009.lua
+13
-1
c10401010.lua
c10401010.lua
+10
-0
c10401011.lua
c10401011.lua
+13
-0
c10401044.lua
c10401044.lua
+1
-1
c10401050.lua
c10401050.lua
+1
-4
c10401070.lua
c10401070.lua
+1
-4
c10401111.lua
c10401111.lua
+1
-4
c10501020.lua
c10501020.lua
+1
-4
c10501065.lua
c10501065.lua
+3
-7
c10501074.lua
c10501074.lua
+1
-1
c10501089.lua
c10501089.lua
+1
-7
c10501117.lua
c10501117.lua
+1
-4
No files found.
c10103002.lua
View file @
5433db98
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_
ATTRIBUTE
)
e2
:
SetCode
(
EFFECT_ADD_
SKILL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetCondition
(
cm
.
condition
)
...
...
c10104007.lua
View file @
5433db98
...
@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -11,7 +11,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_
ATTRIBUTE
)
e2
:
SetCode
(
EFFECT_ADD_
SKILL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
...
...
c10203001.lua
View file @
5433db98
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
...
@@ -8,7 +8,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
nil
,
cm
.
condition
)
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
...
@@ -33,7 +33,4 @@ function cm.checkfilter(c)
...
@@ -33,7 +33,4 @@ function cm.checkfilter(c)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
)
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
\ No newline at end of file
c10301001.lua
View file @
5433db98
...
@@ -3,14 +3,11 @@ function cm.initial_effect(c)
...
@@ -3,14 +3,11 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation1
,
nil
,
cm
.
condition1
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation1
,
nil
,
cm
.
condition1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
vgf
.
VMonsterFilter
(
c
)
return
vgf
.
VMonsterFilter
(
c
)
...
...
c10401002.lua
View file @
5433db98
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
VMonsterCondition
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
OverlayCost
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
vgf
.
OverlayCost
(
5
),
cm
.
con
,
nil
,
nil
,
nil
,
2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_TO_GRAVE
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_TO_GRAVE
,
cm
.
checkcon
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
if
chk
==
0
then
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
end
...
@@ -46,7 +46,4 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -46,7 +46,4 @@ function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
cfilter
(
c
,
tp
)
function
cm
.
cfilter
(
c
,
tp
)
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousControler
(
1
-
tp
)
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousControler
(
1
-
tp
)
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
\ No newline at end of file
c10401004.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHANGE_POS
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_LSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_LSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_RSCALE
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
1
,
cm
.
con1
,
nil
,
nil
,
EFFECT_UPDATE_RSCALE
)
...
@@ -10,9 +10,6 @@ end
...
@@ -10,9 +10,6 @@ end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsContains
(
e
:
GetHandler
())
return
eg
:
IsContains
(
e
:
GetHandler
())
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
local
ct
=
Duel
.
GetFlagEffectLabel
(
tp
,
FLAG_CONDITION
)
return
VgF
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
return
VgF
.
GetValueType
(
ct
)
==
"number"
and
ct
==
10102001
...
...
c10401006.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
function
(
e
)
return
vgf
.
RMonsterCondition
(
e
)
and
cm
.
con
(
e
)
end
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
,
nil
,
nil
,
EFFECT_UPDATE_DEFENSE
,
nil
,
LOCATION_GZONE
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
vgf
.
RSummonCondition
)
end
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandler
()
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_ORDER
,
0
,
2
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
:
GetFlagEffect
(
FLAG_IMPRISON
)
>
0
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_OPPO
,
e
,
tp
,
cm
.
filter1
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
vgf
.
SendtoPrison
(
g
,
tp
)
end
function
cm
.
filter1
(
c
)
return
vgf
.
RMonsterFilter
(
c
)
and
vgf
.
FrontFilter
(
c
)
end
\ No newline at end of file
c10401007.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
vgf
.
RSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op1
,
nil
,
cm
.
con
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
2
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_CALL
,
e
,
tp
,
vgf
.
IsCanBeCalled
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
vgf
.
Sendto
(
LOCATION_MZONE
,
g
,
0
,
tp
)
>
0
and
g
:
GetFirst
():
IsLevel
(
3
)
then
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
Card
.
IsLevel
,
tp
,
LOCATION_MZONE
,
0
,
3
,
nil
,
3
)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
5000
)
end
end
\ No newline at end of file
c10401008.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op1
,
cm
.
cost1
,
cm
.
con1
,
nil
,
1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
VMonsterCondition
(
e
)
and
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetTurnPlayer
()
==
tp
and
Duel
.
GetAttackTarget
()
end
function
cm
.
filter
(
c
,
tp
)
return
c
:
IsRace
(
TRIGGER_CARDS
)
and
c
:
IsLocation
(
LOCATION_TRIGGER
)
and
c
:
IsControler
(
tp
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_RMONSTER
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonType
,
1
,
nil
,
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
VMonsterCondition
(
e
)
end
function
cm
.
cost1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
and
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
vgf
.
DamageCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
vgf
.
OverlayCost
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_TODECK
,
e
,
tp
,
Card
.
IsRace
,
tp
,
LOCATION_HAND
,
0
,
0
,
1
,
nil
,
TRIGGER_ADVANCE
+
TRIGGER_CRITICAL_STRIKE
)
if
g
:
GetCount
()
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
vgf
.
Sendto
(
LOCATION_DECK
,
g
,
tp
,
SEQ_DECKTOP
,
REASON_EFFECT
)
end
vgd
.
TriggerCountUp
(
c
,
1
,
RESET_PHASE
+
PHASE_END
)
end
\ No newline at end of file
c10401009.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
AFFECT_CODE_MIX
)
e1
:
SetRange
(
LOCATION_ORDER
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCondition
(
vgf
.
VMonsterCondition
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
AFFECT_CODE_MIX_DIFFERENT_NAME
)
c
:
RegisterEffect
(
e2
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
vgf
.
SearchCard
(
LOCATION_MZONE
,
LOCATION_DROP
),
vgf
.
DamageCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
end
\ No newline at end of file
c10401010.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
return
vgf
.
BackFilter
(
c
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
vgf
.
AtkUp
(
c
,
g
,
c
:
GetAttack
())
end
\ No newline at end of file
c10401011.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
OverDress
(
c
,
10101009
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
GetFlagEffectLabel
(
FLAG_CONDITION
)
==
201
and
vgf
.
RSummonCondition
(
e
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
vgf
.
AtkUp
(
c
,
c
,
5000
)
end
end
\ No newline at end of file
c10401044.lua
View file @
5433db98
...
@@ -10,7 +10,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -10,7 +10,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_ADD_
ATTRIBUTE
)
e1
:
SetCode
(
EFFECT_ADD_
SKILL
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
SKILL_SUPPORT
)
e1
:
SetValue
(
SKILL_SUPPORT
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
...
...
c10401050.lua
View file @
5433db98
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
...
@@ -3,7 +3,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
SearchCard
(
LOCATION_HAND
,
LOCATION_DROP
,
cm
.
filter
,
1
,
0
),
nil
,
vgf
.
VSummonCondition
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetType
()
==
TYPE_SPELL
return
c
:
GetType
()
==
TYPE_SPELL
...
@@ -11,9 +11,6 @@ end
...
@@ -11,9 +11,6 @@ end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10401070.lua
View file @
5433db98
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CUSTOM
+
EVENT_OVERLAY_FILL
,
cm
.
checkcon
)
end
end
function
cm
.
con
(
e
)
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
...
@@ -12,7 +12,4 @@ function cm.con(e)
...
@@ -12,7 +12,4 @@ function cm.con(e)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
rp
==
tp
return
Duel
.
GetTurnPlayer
()
==
tp
and
rp
==
tp
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
PHASE_END
,
0
,
1
)
end
end
\ No newline at end of file
c10401111.lua
View file @
5433db98
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
--【永】【R】:这个回合中你施放过指令卡的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAINING
,
cm
.
checkcon
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -22,9 +22,6 @@ end
...
@@ -22,9 +22,6 @@ end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
vgf
.
RMonsterCondition
(
e
)
end
end
\ No newline at end of file
c10501020.lua
View file @
5433db98
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHANGE_POS
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHANGE_POS
,
cm
.
checkcon
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -23,7 +23,4 @@ function cm.checkfilter(c,tp,re)
...
@@ -23,7 +23,4 @@ function cm.checkfilter(c,tp,re)
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
,
tp
,
re
)
return
eg
:
IsExists
(
cm
.
checkfilter
,
1
,
nil
,
tp
,
re
)
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
\ No newline at end of file
c10501065.lua
View file @
5433db98
...
@@ -3,8 +3,8 @@ local cm,m,o=GetID()
...
@@ -3,8 +3,8 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
,
cm
.
checkop1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
2
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
end
end
...
@@ -23,10 +23,6 @@ function cm.checkcon2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -23,10 +23,6 @@ function cm.checkcon2(e,tp,eg,ep,ev,re,r,rp)
return
rc
:
IsCode
(
10501055
)
and
rp
==
tp
return
rc
:
IsCode
(
10501055
)
and
rp
==
tp
end
end
function
cm
.
checkop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
PHASE_END
,
0
,
1
)
end
function
cm
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
1
,
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
1
,
PHASE_END
,
0
,
1
)
end
end
c10501074.lua
View file @
5433db98
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_
ATTRIBUTE
)
e2
:
SetCode
(
EFFECT_ADD_
SKILL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetCondition
(
cm
.
con
)
e2
:
SetCondition
(
cm
.
con
)
...
...
c10501089.lua
View file @
5433db98
...
@@ -4,19 +4,13 @@ local cm,m,o=GetID()
...
@@ -4,19 +4,13 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
end
end
function
cm
.
con1
(
e
)
function
cm
.
con1
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
end
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
end
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
PHASE_END
,
0
,
1
)
end
c10501117.lua
View file @
5433db98
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)--这个函数下面用于注册效果
...
@@ -4,7 +4,7 @@ function cm.initial_effect(c)--这个函数下面用于注册效果
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 这个回合中你的先导者被攻击击中过的话,选择1个被攻击的单位,这次战斗中,力量+30000。
-- 这个回合中你的先导者被攻击击中过的话,选择1个被攻击的单位,这次战斗中,力量+30000。
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CUSTOM
+
EVENT_DAMAGE_TRIGGER
,
cm
.
checkcon
)
end
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -22,7 +22,4 @@ end
...
@@ -22,7 +22,4 @@ end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
vgf
.
GetVMonster
(
tp
)
local
rc
=
vgf
.
GetVMonster
(
tp
)
return
eg
:
IsContains
(
rc
)
return
eg
:
IsContains
(
rc
)
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
\ No newline at end of file
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