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xiaoye
Vgdpro Scripts
Commits
3e418aa7
Commit
3e418aa7
authored
Jul 05, 2024
by
jwyxym
Committed by
GitHub
Jul 05, 2024
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #20 from ikaros131417/main
(跳过目前包含黑白翼的所有卡)10501064-10501083
parents
38b4aa41
de37765b
Changes
20
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Showing
20 changed files
with
351 additions
and
73 deletions
+351
-73
c10501003.lua
c10501003.lua
+4
-1
c10501064.lua
c10501064.lua
+25
-4
c10501065.lua
c10501065.lua
+32
-4
c10501067.lua
c10501067.lua
+22
-4
c10501069.lua
c10501069.lua
+22
-4
c10501070.lua
c10501070.lua
+26
-4
c10501071.lua
c10501071.lua
+22
-4
c10501072.lua
c10501072.lua
+16
-4
c10501073.lua
c10501073.lua
+18
-4
c10501074.lua
c10501074.lua
+21
-4
c10501076.lua
c10501076.lua
+14
-4
c10501077.lua
c10501077.lua
+16
-4
c10501078.lua
c10501078.lua
+11
-4
c10501079.lua
c10501079.lua
+26
-4
c10501080.lua
c10501080.lua
+1
-3
c10501081.lua
c10501081.lua
+18
-4
c10501083.lua
c10501083.lua
+18
-4
c10501089.lua
c10501089.lua
+22
-4
c10501090.lua
c10501090.lua
+0
-1
c10501096.lua
c10501096.lua
+17
-4
No files found.
c10501003.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
vgf
.
VMonsterCondition
)
-- 【起】【V】【1回合1次】:通过【费用】[计数爆发1],选择你的指令区中的1张正面表示的歌曲卡,将其歌唱。(发动歌曲卡的能力,那个能力结算完毕后将那张卡转为背面表示。)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
vgf
.
VMonsterCondition
,
nil
,
1
)
-- 补充一回合一次描述
-- 【自】【V】:这个单位攻击时,你的指令区中的背面表示的卡有2张以上的话,选择你的指令区中的1张卡正面表示的歌曲卡,将其歌唱,这次战斗中,对手不能将守护者从手牌CALL到G上。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
op2
,
nil
,
cm
.
con2
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
c10501064.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--午夜课程 凡努
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位登场到R时,通过【费用】[计数爆发2],查看你的牌堆顶的5张卡,选择至多2张触发单位卡,CALL到不存在单位的R上,然后牌堆洗切。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
2
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
5
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CALL
)
local
sg
=
g
:
FilterSelect
(
tp
,
cm
.
filter
,
0
,
2
,
nil
)
if
#
sg
>
0
then
vgf
.
Sendto
(
LOCATION_MZONE
,
c
,
0
,
tp
,
31
,
POS_FACEUP_ATTACK
,
0
)
end
Duel
.
ShuffleDeck
(
tp
)
end
function
cm
.
filter
(
c
)
return
not
c
:
IsRace
(
TRIGGER_NONE
)
end
c10501065.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--书写记录的思绪 罗玛娜
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了「不移之绯红」和「无尽之苍蓝」的话,这个单位的力量+10000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon1
,
cm
.
checkop1
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon2
,
cm
.
checkop2
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con
)
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
and
Duel
.
GetFlagEffect
(
tp
,
m
+
1
)
>
0
end
function
cm
.
checkcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
return
rc
:
IsCode
(
10501116
)
and
rp
==
tp
end
function
cm
.
checkcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
return
rc
:
IsCode
(
10501055
)
and
rp
==
tp
end
function
cm
.
checkop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
PHASE_END
,
0
,
1
)
end
function
cm
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
1
,
PHASE_END
,
0
,
1
)
end
c10501067.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--亲卫队长 玛尔伦
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R/G】:你的R上的〈幽灵〉有3张以上的话,这个单位的力量+2000、盾护+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con2
,
tg
,
EFFECT_UPDATE_DEFENSE
,
reset
,
LOCATION_GZONE
)
end
function
cm
.
con1
(
e
)
return
cm
.
con2
(
e
)
and
vgf
.
RMonsterCondition
(
e
)
end
function
cm
.
con2
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
3
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
vgf
.
RMonsterFilter
(
c
)
end
c10501069.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--友情交友 伊尔达
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位被放置到G时,选择你的至多1张含有「诚意真心」的后防者,返回手牌。(即使被攻击的单位离场,发起攻击的单位的玩家也要正常进行驱动判定以及结算战斗结束时的能力。)
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GZONE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
SearchCard
(
LOCATION_HAND
,
LOCATION_MZONE
,
cm
.
filter
,
0
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
-- local g = vgf.SelectMatchingCard(HINTMSG_ATOHAND,e,tp,cm.filter,tp,LOCATION_MZONE,0,0,1,nil)
-- vgf.Sendto(LOCATION_HAND,g)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
and
vgf
.
RMonsterFilter
(
c
)
end
\ No newline at end of file
c10501070.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--扎起头发的憧憬 海尔维希
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:你的战斗阶段中这个单位登场到R时,通过【费用】[将这个单位放置到灵魂里],抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ph
=
Duel
.
GetCurrentPhase
()
return
not
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
(
ph
>=
PHASE_BATTLE_START
and
ph
<=
PHASE_BATTLE
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
local
rc
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
,
rc
)
end
\ No newline at end of file
c10501071.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--倾注感情 艾贝莉娜
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位被放置到G时,通过【费用】[灵魂爆发1],选择你的1个含有「诚意真心」的单位,这次战斗中,力量+10000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
10000
)
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GZONE
)
end
c10501072.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--魅惑的微笑 采塞利娅
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位从手牌登场到R时,你其他的后防者有3张以上的话,通过【费用】[计数爆发1],抽1张卡。
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
vgf
.
DamageCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
3
,
c
)
end
c10501073.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--舞动的五线谱 艾露梅尔
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位被放置到G时,通过【费用】[灵魂爆发1],你的指令区中的你的卡每有1张,这次战斗中,这个单位的盾护+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
nil
,
EFFECT_TYPE_SINGLE
,
EVENT_MOVE
,
cm
.
op
,
vgf
.
OverlayCost
(
1
),
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GZONE
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ct
=
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
c
)
local
defup
=
5000
*
ct
VgF
.
DefUp
(
c
,
c
,
defup
)
end
\ No newline at end of file
c10501074.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--最不服输 托蕾因
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【后列的R】:这个单位的获得『支援』的技能,力量-2000。
-- 支援
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_ADD_ATTRIBUTE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetValue
(
SKILL_SUPPORT
)
e2
:
SetCondition
(
cm
.
con
)
c
:
RegisterEffect
(
e2
)
-- -2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
return
VgF
.
BackFilter
(
c
)
end
c10501076.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--爽朗的大姐 欧德莉
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你的回合中,你的指令区中有卡存在的话,这个单位的力量+5000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
5000
,
cm
.
con
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
1
,
nil
)
return
vgf
.
RMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
c10501077.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--花开的季节 露蒂
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】【R】:你的后防者被返回手牌时,这个回合中,这个单位的力量+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_HAND
,
VgF
.
AtkUp
(
c
,
c
,
5000
),
nil
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
VgF
.
AtkUp
(
c
,
c
,
5000
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
VgF
.
RMonsterCondition
(
e
)
and
eg
:
IsPreviousLocation
(
LOCATION_MZONE
)
end
c10501078.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--紧张的瞬间 凯缇
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【V/R】:对手的回合中,这个单位的力量-2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
-
2000
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
1
-
tp
end
c10501079.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--美丽的假日 菲尔缇萝萨
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:这个单位被RIDE时,通过【费用】[灵魂爆发1],选择你的弃牌区中的至多1张〈幽灵〉,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
nil
,
cm
.
op
,
OverlayCost
(
1
))
-- 【永】【V/R】:你的回合中,你的R上有〈幽灵〉的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
VgF
.
SearchCard
(
LOCATION_HAND
,
LOCATION_GRAVE
,
cm
.
filter
,
1
,
0
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
IsExistingMatchingCard
(
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xa013
)
end
function
cm
.
filter1
(
c
)
return
c
:
IsSetCard
(
0xa013
)
and
vgf
.
RMonsterFilter
(
c
)
end
\ No newline at end of file
c10501080.lua
View file @
3e418aa7
--爽朗的王子 哈里耶特
-- 未测试
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
...
...
@@ -10,7 +9,6 @@ end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
c
)
return
vgf
.
RMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ORDER
,
0
,
2
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
c10501081.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--坚实的步伐 佩可莉
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:你的回合中,你有含有「诚意真心」的单位的话,这个单位的力量+2000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
end
function
cm
.
con
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
a
=
vgf
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
)
return
vgf
.
RMonsterCondition
(
e
)
and
a
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
filter
(
c
)
return
c
:
IsSetCard
(
0xb6
)
end
\ No newline at end of file
c10501083.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--仓促短跑 瑟尔玛
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】【R】:这个单位支援先导者时,抽1张卡,选择你的手牌中的1张卡,舍弃。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ca
=
Duel
.
GetAttacker
()
return
VgF
.
VMonsterFilter
(
ca
)
and
eg
:
GetFirst
()
==
e
:
GetHandler
()
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
VgF
.
SearchCard
(
LOCATION_GRAVE
,
LOCATION_HAND
,
nil
,
1
,
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
\ No newline at end of file
c10501089.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--精确课程表 莉布谢
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【永】【R】:这个回合中你施放了指令卡的话,这个单位的力量+2000。
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVING
,
cm
.
checkcon
,
cm
.
checkop
)
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con1
)
end
function
cm
.
con1
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
GetFlagEffect
(
tp
,
m
)
>
0
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rp
==
tp
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
PHASE_END
,
0
,
1
)
end
c10501090.lua
View file @
3e418aa7
...
...
@@ -8,7 +8,6 @@ function cm.initial_effect(c)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
operation
,
nil
,
cm
.
con2
,
nil
,
1
)
end
function
cm
.
con1
(
e
)
local
c
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
VMonsterCondition
(
e
)
and
not
vgf
.
IsExistingMatchingCard
(
vgf
.
RMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
GetTurnPlayer
()
==
tp
end
...
...
c10501096.lua
View file @
3e418aa7
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
end
--元气爆发 尤丝缇涅
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】:你的回合中这张卡被从手牌舍弃时,通过【费用】[灵魂爆发1],将这张卡CALL到不存在单位的R上。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_GRAVE
,
EFFECT_TYPE_SINGLE
,
EVENT_DISCARD
,
cm
.
op
,
VgF
.
OverlayCost
(
1
),
cm
.
con
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
Sendto
(
LOCATION_MZONE
,
c
,
0
,
tp
,
31
,
POS_FACEUP_ATTACK
,
0
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
end
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