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xiaoye
Vgdpro Scripts
Commits
2fcf2667
Commit
2fcf2667
authored
Aug 28, 2024
by
xiaoye
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Update README.md
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README.md
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2fcf2667
...
@@ -441,9 +441,9 @@ vgf.SearchCard(loc_to, loc_from, f[, int_max, int_min])
...
@@ -441,9 +441,9 @@ vgf.SearchCard(loc_to, loc_from, f[, int_max, int_min])
>
>
> **f : 过滤函数 `即:找什么样的卡`**
> **f : 过滤函数 `即:找什么样的卡`**
>
>
> **int_max : 找至多几张卡 `填nil
|
不填则为1张`**
> **int_max : 找至多几张卡 `填nil
|
不填则为1张`**
>
>
> **int_min : 找至少几张卡 `一般用于“探寻至多x张”的字样,此时填0,填nil
|
不填则等同于int_max`**
> **int_min : 找至少几张卡 `一般用于“探寻至多x张”的字样,此时填0,填nil
|
不填则等同于int_max`**
## 3.用于行为的封装函数:力量上升
## 3.用于行为的封装函数:力量上升
...
@@ -462,7 +462,7 @@ vgf.AtkUp(c, g, val[, reset, resetcount])
...
@@ -462,7 +462,7 @@ vgf.AtkUp(c, g, val[, reset, resetcount])
>
>
> **reset : 力量上升重置时点 `因为客户端底层缺陷,部分重置时点需其他函数辅助,详情见下文4`**
> **reset : 力量上升重置时点 `因为客户端底层缺陷,部分重置时点需其他函数辅助,详情见下文4`**
>
>
> **resetcount : 每经过一次reset时点,resetcount数值减少1,为0便重置 `填nil
|
不填则为1`**
> **resetcount : 每经过一次reset时点,resetcount数值减少1,为0便重置 `填nil
|
不填则为1`**
与vgf.AtkUp相似函数的函数
与vgf.AtkUp相似函数的函数
...
@@ -507,9 +507,9 @@ vgf.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min,int_max,
...
@@ -507,9 +507,9 @@ vgf.SelectMatchingCard(hintmsg,e,select_tp,f,tp,loc_self,loc_op,int_min,int_max,
>
>
> **f : 过滤函数 `即:选择什么样的卡`**
> **f : 过滤函数 `即:选择什么样的卡`**
>
>
> **tp
|loc_self|
loc_op : 以tp的视角来看,tp的loc_self区域和,tp对手的loc_op区域**
> **tp
| loc_self |
loc_op : 以tp的视角来看,tp的loc_self区域和,tp对手的loc_op区域**
>
>
> **int_min
|
int_max : 选最少int_min张最多int_max张卡**
> **int_min
|
int_max : 选最少int_min张最多int_max张卡**
>
>
> **except_g : 选择except_g以外的卡**
> **except_g : 选择except_g以外的卡**
>
>
...
@@ -550,13 +550,13 @@ vgf..Sendto(loc,sg,...)
...
@@ -550,13 +550,13 @@ vgf..Sendto(loc,sg,...)
>
>
> **LOCATION_DECK : tp,seq,reason `seq可选SEQ_DECKTOP/SEQ_DECKBOTTOM/SEQ_DECKSHUFFLE`**
> **LOCATION_DECK : tp,seq,reason `seq可选SEQ_DECKTOP/SEQ_DECKBOTTOM/SEQ_DECKSHUFFLE`**
>
>
> **LOCATION_HAND : p
|
nil,reason `p为送去的玩家,送去原本持有者则填nil`**
> **LOCATION_HAND : p
|
nil,reason `p为送去的玩家,送去原本持有者则填nil`**
>
>
> **LOCATION_REMOVED : pos,reason**
> **LOCATION_REMOVED : pos,reason**
>
>
> **LOCATION_EXILE : reason**
> **LOCATION_EXILE : reason**
>
>
> **LOCATION_OVERLAY : c `c为叠放的卡,
不填|填nil
则为先导者`**
> **LOCATION_OVERLAY : c `c为叠放的卡,
填nil | 不填
则为先导者`**
>
>
> **LOCATION_TRIGGER : tp,tp,LOCATION_FZONE,POS_FACEUP,true**
> **LOCATION_TRIGGER : tp,tp,LOCATION_FZONE,POS_FACEUP,true**
>
>
...
...
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