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xiaoye
Vgdpro Scripts
Commits
2f4453fa
Commit
2f4453fa
authored
May 28, 2024
by
jwyxym
Committed by
GitHub
May 28, 2024
Browse files
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parent
48bf5f53
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
29 additions
and
9 deletions
+29
-9
VgFuncLib.lua
VgFuncLib.lua
+7
-6
c10103015.lua
c10103015.lua
+1
-2
c10203018.lua
c10203018.lua
+1
-1
c10401037.lua
c10401037.lua
+20
-0
No files found.
VgFuncLib.lua
View file @
2f4453fa
...
@@ -500,10 +500,10 @@ end
...
@@ -500,10 +500,10 @@ end
---@return function 效果的Cost函数
---@return function 效果的Cost函数
function
VgF
.
DisCardCost
(
num
)
function
VgF
.
DisCardCost
(
num
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
DisCardCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
DisCardCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
end
end
function
VgF
.
DisCardCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
VgF
.
DisCardCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
...
@@ -524,10 +524,10 @@ end
...
@@ -524,10 +524,10 @@ end
---@return function 效果的Cost函数
---@return function 效果的Cost函数
function
VgF
.
EnergyCost
(
num
)
function
VgF
.
EnergyCost
(
num
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
EnergyCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
EnergyCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
end
end
function
VgF
.
EnergyCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
VgF
.
EnergyCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
...
@@ -548,10 +548,10 @@ end
...
@@ -548,10 +548,10 @@ end
---@return function 效果的Cost函数
---@return function 效果的Cost函数
function
VgF
.
OverlayCost
(
num
)
function
VgF
.
OverlayCost
(
num
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
OverlayCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
VgF
.
OverlayCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
end
end
end
function
VgF
.
OverlayCostO
p
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
VgF
.
OverlayCostO
P
(
num
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
m
=
c
:
GetOriginalCode
()
local
m
=
c
:
GetOriginalCode
()
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
...
@@ -611,6 +611,7 @@ function VgF.DamageCostOP(num,e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -611,6 +611,7 @@ function VgF.DamageCostOP(num,e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
nil
)
end
end
Debug
.
Message
(
chk
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DAMAGE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DAMAGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
num
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_DAMAGE
,
0
,
num
,
num
,
nil
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_ATTACK
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_ATTACK
)
...
...
c10103015.lua
View file @
2f4453fa
...
@@ -2,8 +2,7 @@
...
@@ -2,8 +2,7 @@
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
VgF
.
VgCard
(
c
)
VgF
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
nil
,
0
,
0
,
0
,
0
,
0
,
2
)
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
)
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
2
,
REASON_EFFECT
)
...
...
c10203018.lua
View file @
2f4453fa
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
SpellActivate
(
c
,
m
,
vgf
.
SearchCard
(
LOCATION_DECK
,
cm
.
filter
),
cm
.
condition
,
vgf
.
DamageCost
(
1
)
)
vgd
.
SpellActivate
(
c
,
m
,
vgf
.
SearchCard
(
LOCATION_DECK
,
cm
.
filter
),
vgf
.
DamageCost
(
1
),
cm
.
condition
)
end
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0x202
)
return
vgf
.
GetVMonster
(
tp
):
IsSetCard
(
0x202
)
...
...
c10401037.lua
View file @
2f4453fa
--在地上爬行吧,“下等生物”!
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--通过【费用】[计数爆发1]施放!灵魂填充1。这之后,选择你的1个单位,你的灵魂里的卡每有5张,这个回合中,力量+10000。你的灵魂在10张以上的话,抽1张卡。
vgd
.
SpellActivate
(
c
,
m
,
cm
.
operation
,
vgf
.
DamageCost
(
1
))
end
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
OverlayFillOp
(
1
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
e1
=
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
/
5
local
e2
=
e1
*
10000
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
g
)
VgF
.
AtkUp
(
c
,
g
,
e2
,
nil
)
if
Duel
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
>=
10
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
cm
.
filter
(
c
)
return
c
:
IsCode
(
10101006
)
end
\ No newline at end of file
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