Commit 20c6885c authored by ikaros131417's avatar ikaros131417 Committed by GitHub

Merge branch 'vgdpro:main' into main

parents d597aafa 9f5f243f
This diff is collapsed.
......@@ -94,6 +94,8 @@ TRRIGGER_DRAW =0x4 --抽牌触发
TRRIGGER_HEAL =0x8 --治愈触发
TRRIGGER_ADVANCE =0x10 --前列触发
TRRIGGER_SUPER =0x20 --超限触发
--Category 效果分类
CATEGORY_DEFENDER =0x1 --守护者
--Reason 卡片到当前位置的原因
REASON_DESTROY =0x1 --破坏
REASON_RELEASE =0x2 --解放
......@@ -675,6 +677,7 @@ EVENT_DAMAGE_TRIGGER =VgID+2 --受伤判定完毕时点
EVENT_RIDE_START =VgID+3 --骑升时点
EVENT_SUPPORT =VgID+4 --支援时点
EVENT_TRIGGERCOUNTUP =VgID+5 --驱动追加
EVENT_SING =VgID+6 --演唱时
--攻击时(EVENT_ATTACK_ANNOUNCE)
--支援时(EVENT_CUSTOM+EVENT_SUPPORT)
......@@ -742,8 +745,8 @@ HINTMSG_REMOVEXYZ =519 --请选择要取除的超量素材
HINTMSG_CONTROL =520 --请选择要改变控制权的怪兽
HINTMSG_DESREPLACE =521 --请选择要代替破坏的卡
HINTMSG_FACEUPATTACK =522 --
HINTMSG_FACEUPDEFENSE =523 --请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK =524 --请选择里侧攻击表示的怪兽
HINTMSG_FACEUPDEFENSE =523 --
HINTMSG_FACEDOWNATTACK =524 --
HINTMSG_FACEDOWNDEFENSE =525 --请选择里侧守备表示的怪兽
HINTMSG_CONFIRM =526 --请选择给对方确认的卡
HINTMSG_TOFIELD =527 --请选择要放置到场上的卡
......@@ -784,6 +787,8 @@ HINTMSG_ATKUP =HINTMSG_FMATERIAL --请选择力量上升的卡
HINTMSG_CRITICAL_STRIKE =HINTMSG_SMATERIAL --请选择☆值上升的卡
HINTMSG_IMPRISON =HINTMSG_DESTROY --请选择要收容的卡
HINTMSG_VMONSTER =HINTMSG_FACEUPATTACK --请选择先导者
HINTMSG_RMONSTER =HINTMSG_FACEUPDEFENSE --请选择后防者
HINTMSG_MONSTER =HINTMSG_FACEDOWNATTACK --请选择单位
--Select --请选择
SELECT_HEADS =60 --正面
SELECT_TAILS =61 --反面
......@@ -867,12 +872,10 @@ ConditionFlag =VgID+4 --处于XX状态标识
SupportFlag =VgID+5 --支援状态标识
AttackAtRearFlag =VgID+6 --后列攻击
ImprisonFlag =VgID+7 --被收容
DamageFlag =VgID+8 --被收容
--AffectedByEffect
AFFECT_CODE_MIX =VgID --魔合成
AFFECT_CODE_MIX_DIFFERENT_NAME =VgID+1 --魔合成(卡名不同)
AFFECT_CODE_SENDTOG =VgID+2 --需要两张卡才能防御
AFFECT_CODE_SENDTOG_MZONE =VgID+3 --不能截击
POS_FACEUP_DEFENCE=POS_FACEUP_DEFENSE
......
This diff is collapsed.
......@@ -4,13 +4,12 @@ function cm.initial_effect(c)
vgd.CardToG(c,nil,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local tg=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
local tg=vgf.SelectMatchingCard(HINTMSG_SELF,e,tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if tg:GetCount()>0 then tg:GetFirst():RegisterFlagEffect(DefenseEntirelyFlag,RESET_EVENT+RESETS_STANDARD,0,1) end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if g:GetCount()>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
g=g:FilterSelect(tp,Card.IsDiscardable,1,1,nil,REASON_EFFECT)
Duel.SendtoGrave(g,REASON_EFFECT+REASON_DISCARD)
g=g:Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT+REASON_DISCARD)
end
end
\ No newline at end of file
......@@ -2,7 +2,7 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,vgf.SearchCardSpecialSummon(LOCATION_DROP,cm.filter),vgf.DisCardCost(1),nil,nil,1)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,vgf.SearchCard(LOCATION_HAND,LOCATION_MZONE,LOCATION_DROP,cm.filter),vgf.DisCardCost(1),nil,nil,1)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.DamageCost(1))
end
function cm.filter(c)
......
......@@ -2,7 +2,7 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.BeRidedByCard(c,m,10101001,vgf.SearchCard(LOCATION_DECK,cm.filter),vgf.OverlayCost(1))
vgd.BeRidedByCard(c,m,10101001,vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.filter),vgf.OverlayCost(1))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......
......@@ -2,15 +2,8 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.BeRidedByCard(c,m,10101002,vgf.SearchCardSpecialSummon(LOCATION_DECK,cm.filter))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.con)
e1:SetValue(2000)
c:RegisterEffect(e1)
vgd.BeRidedByCard(c,m,10101002,vgf.SearchCard(LOCATION_HAND,LOCATION_MZONE,LOCATION_DECK,cm.filter))
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,2000,cm.con)
end
function cm.filter(c)
return c:IsCode(10101009)
......
......@@ -9,14 +9,13 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED)
if Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayGroup():FilterCount(Card.IsAbleToGraveAsCost,nil)>=2 and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then
local cg=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,2,2,nil)
if Duel.SendtoGrave(cg,REASON_COST)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayCount()>=2 and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then
local cg=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,2,2,nil)
if vgf.Sendto(LOCATION_DROP,cg,REASON_COST)==2 then
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
end
end
......
......@@ -2,12 +2,11 @@
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
VgD.CardTrigger(c,cm.operation)
vgd.CardTrigger(c,cm.operation)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
if g then
Duel.HintSelection(g)
vgf.AtkUp(c,g,100000000,nil)
......
......@@ -6,11 +6,10 @@ function cm.initial_effect(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g)
VgF.AtkUp(c,g,5000,nil)
vgf.SearchCardOP(LOCATION_DROP,cm.filter,e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,g,5000,nil)
vgf.SearchCard(LOCATION_HAND,LOCATION_DROP,cm.filter)(e,tp,eg,ep,ev,re,r,rp)
end
function cm.filter(c)
return c:IsCode(10101006)
......
......@@ -6,14 +6,7 @@ function cm.initial_effect(c)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.RegisterFlagEffect(tp,ConditionFlag,RESET_PHASE+PHASE_END,0,1,m)
local e=Effect.CreateEffect(c)
e:SetType(EFFECT_TYPE_FIELD)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e:SetCode(m)
e:SetTargetRange(1,0)
e:SetDescription(vgf.Stringid(m,0))
Duel.RegisterEffect(e,tp)
Duel.RegisterFlagEffect(tp,ConditionFlag,RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,m,vgf.Stringid(m,0))
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and vgf.VMonsterCondition(e)
......
......@@ -14,15 +14,11 @@ end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function cm.filter(c)
return c:IsCanOverlay() and vgf.RMonsterFilter(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Overlay(c,g)
if chk==0 then return Duel.IsExistingMatchingCard(vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,nil) end
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
vgf.Sendto(LOCATION_OVERLAY,g,c)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -16,13 +16,12 @@ function cm.con2(e,tp,eg,ep,ev,re,r,rp)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return vgf.IsSequence(c,5) and r==REASON_RIDEUP
return (c:IsSummonType(SUMMON_TYPE_RIDE) or c:IsSummonType(SUMMON_TYPE_SELFRIDE))
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
if vgf.GetAvailableLocation(tp)&0x4<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local g=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsCanBeSpecialSummoned,1,1,nil,e,0,tp,false,false,POS_FACEUP_ATTACK,0x4)
if vgf.Call(g,0,tp,0x4)>0 then
vgf.OverlayFillOP(num,e,tp,eg,ep,ev,re,r,rp)
end
local g=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,1,1,nil)
vgf.Sendto(LOCATION_MZONE,g,0,tp,0x4)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp)
end
......@@ -12,8 +12,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
vgf.OverlayFill(1)
Duel.BreakEffect()
if Duel.GetFlagEffectLabel(tp,ConditionFlag)==10102001 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil) and Duel.SelectEffectYesNo(tp,vgf.stringid(VgID,10)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DAMAGE)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_DAMAGE,e,tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
Duel.ChangePosition(g,POS_FACEDOWN_ATTACK)
vgf.AtkUp(c,c,15000)
end
......
......@@ -7,7 +7,7 @@ end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local num=1
if Duel.GetFlagEffectLabel(tp,ConditionFlag)==10102001 then num=num+1 end
VgF.OverlayFillOP(num,e,tp,eg,ep,ev,re,r,rp)
vgf.OverlayFill(num)(e,tp,eg,ep,ev,re,r,rp)
end
function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return vgf.RMonsterCondition(e) and vgf.GetVMonster(tp):IsCode(10102001)
......
......@@ -38,8 +38,7 @@ function cm.filter(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_RMONSTER,e,tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEUP_ATTACK)
......
--天枪的骑士 勒克斯
local cm,m,o=GetID()
function cm.initial_effect(c)
VgF.VgCard(c)
vgf.VgCard(c)
vgd.BeRidedByCard(c,m,10103001,cm.operation,cm.cost)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......@@ -25,8 +25,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(vgf.IsLevel,tp,LOCATION_HAND,0,3,nil,3) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,vgf.IsLevel,tp,LOCATION_HAND,0,3,3,nil,3)
local g=vgf.SelectMatchingCard(HINTMSG_CONFIRM,e,tp,vgf.IsLevel,tp,LOCATION_HAND,0,3,3,nil,3)
Duel.ConfirmCards(1-tp,g)
end
function cm.condition(e,c)
......
......@@ -7,8 +7,7 @@ function cm.initial_effect(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(vgf.IsLevel,tp,LOCATION_HAND,0,2,nil,3) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,vgf.IsLevel,tp,LOCATION_HAND,0,2,2,nil,3)
local g=vgf.SelectMatchingCard(HINTMSG_CONFIRM,e,tp,vgf.IsLevel,tp,LOCATION_HAND,0,2,2,nil,3)
Duel.ConfirmCards(1-tp,g)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
......@@ -16,16 +15,15 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
local tc=vgf.ReturnCard(g)
Duel.DisableShuffleCheck()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) then
vgf.Call(g,0,tp)
elseif tc:IsAbleToGrave() then
Duel.SendtoGrave(g,REASON_EFFECT)
if tc:IsType(TYPE_MONSTER) then
vgf.Sendto(LOCATION_MZONE,g,0,tp)
else
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
vgf.AtkUp(c,g,5000)
end
......
--激烈的魔女 拉玛娜
local cm,m,o=GetID()
function cm.initial_effect(c)
VgF.VgCard(c)
vgf.VgCard(c)
--【自】【R】:这个单位攻击时,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+5000。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.DamageCost(1),vgf.RMonsterCondition)
end
......
--斧钺的骑士 拉夫尔克
local cm,m,o=GetID()
function cm.initial_effect(c)
VgF.VgCard(c)
vgf.VgCard(c)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,cm.cost,vgf.RMonsterCondition)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g then
Duel.HintSelection(g)
VgF.AtkUp(c,g,10000,nil)
vgf.AtkUp(c,g,10000,nil)
end
end
function cm.filter(c)
......@@ -18,7 +17,7 @@ function cm.filter(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanOverlay() end
local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
Duel.Overlay(rc,c)
if chk==0 then return true end
local rc=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
vgf.Sendto(LOCATION_OVERLAY,c,rc)
end
\ No newline at end of file
--天贯的骑士 加尔斯
local cm,m,o=GetID()
function cm.initial_effect(c)
VgF.VgCard(c)
vgf.VgCard(c)
end
\ No newline at end of file
--圣裁之刻,来临
local cm,m,o=GetID()
function cm.initial_effect(c)
VgF.VgCard(c)
vgf.VgCard(c)
vgd.SpellActivate(c,m,cm.operation)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,2,REASON_EFFECT)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
if g then
Duel.HintSelection(g)
VgF.AtkUp(c,g,5000)
vgf.AtkUp(c,g,5000)
end
end
\ No newline at end of file
......@@ -9,8 +9,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=1
if c:IsSummonType(SUMMON_TYPE_SELFRIDE) then ct=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,ct,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.RMonsterFilter,tp,LOCATION_MZONE,0,1,ct,nil)
if g then
Duel.Hintselectgion(g)
for tc in vgf.Next(g) do
......
......@@ -13,10 +13,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
local tc=vgf.ReturnCard(g)
Duel.DisableShuffleCheck()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) then
vgf.Call(g,0,tp)
elseif tc:IsAbleToHand() then
Duel.SendtoHand(g,nil,REASON_EFFECT)
if tc:IsType(TYPE_MONSTER) then
vgf.Sendto(LOCATION_MZONE,g,0,tp)
else
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......
......@@ -20,10 +20,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
local tc=vgf.ReturnCard(g)
Duel.DisableShuffleCheck()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) and vgf.IsLevel(tc,0,1,2) then
vgf.Call(g,0,tp)
elseif tc:IsCanOverlay() then
Duel.Overlay(c,g)
if tc:IsType(TYPE_MONSTER) and vgf.IsLevel(tc,0,1,2) then
vgf.Sendto(LOCATION_MZONE,g,0,tp)
else
vgf.Sendto(LOCATION_OVERLAY,g,c)
end
end
function cm.con(e)
......
......@@ -17,11 +17,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
c:RegisterEffect(e2)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil) and Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayGroup():FilterCount(Card.IsAbleToGraveAsCost,nil)>=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DAMAGE)
local g1=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil) and Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayCount()>=1 end
local g1=vgf.SelectMatchingCard(HINTMSG_DAMAGE,e,tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
Duel.ChangePosition(g1,POS_FACEDOWN)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local g2=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
Duel.SendtoGrave(g2,REASON_COST)
local g2=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,g2,REASON_COST)
end
\ No newline at end of file
......@@ -11,10 +11,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,1)
local tc=vgf.ReturnCard(g)
Duel.DisableShuffleCheck()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) then
vgf.Call(g,0,tp)
elseif tc:IsAbleToHand() then
Duel.SendtoHand(g,nil,REASON_EFFECT)
if tc:IsType(TYPE_MONSTER) then
vgf.Sendto(LOCATION_MZONE,g,0,tp)
else
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
......@@ -7,8 +7,7 @@ function cm.initial_effect(c)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local atk=5000
if Duel.IsExistingMatchingCard(vgf.IsSequence,tp,LOCATION_MZONE,0,3,nil,1,2,3) then atk=15000 end
if g then
......
......@@ -14,7 +14,6 @@ function cm.filter(c)
end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
if not vgf.CheckPrison(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_IMPRISON)
local g1=Duel.SelectMatchingCard(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,2,2,nil)
local g1=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,2,2,nil)
vgf.SendtoPrison(g1,tp)
end
\ No newline at end of file
......@@ -7,8 +7,7 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not vgf.CheckPrison(tp) then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_IMPRISON)
local g=Duel.SelectMatchingCard(1-tp,nil,tp,0,LOCATION_HAND,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,1-tp,nil,tp,0,LOCATION_HAND,1,1,nil)
vgf.SendtoPrison(g,tp)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.SearchCard(LOCATION_DECK,cm.filter),nil,cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.filter),nil,cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,cm.cost,cm.condition1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......@@ -22,11 +22,10 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil) and Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayGroup():FilterCount(Card.IsAbleToGraveAsCost,nil)>=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DAMAGE)
local g1=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil) and Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayCount()>=1 end
local g1=vgf.SelectMatchingCard(HINTMSG_DAMAGE,e,tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,1,nil)
Duel.ChangePosition(g1,POS_FACEDOWN)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local g2=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
Duel.SendtoGrave(g2,REASON_COST)
local g2=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,g2,REASON_COST)
end
\ No newline at end of file
......@@ -10,7 +10,6 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not vgf.CheckPrison(tp) then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_IMPRISON)
local g=Duel.SelectMatchingCard(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,0,2,nil)
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,0,2,nil)
vgf.SendtoPrison(g,tp)
end
\ No newline at end of file
......@@ -10,7 +10,6 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not vgf.CheckPrison(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_IMPRISON)
local g=Duel.SelectMatchingCard(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_IMPRISON,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
vgf.SendtoPrison(g,tp)
end
\ No newline at end of file
......@@ -2,7 +2,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,2000,con)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,con,tg,c,EFFECT_UPDATE_DEFENSE,reset,LOCATION_GRAVE)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,con,tg,c,EFFECT_UPDATE_DEFENSE,reset,LOCATION_DROP)
end
function cm.con(e,c)
local tp=e:GetHandler()
......
......@@ -9,34 +9,33 @@ function cm.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_ORDER)
end
function cm.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayGroup():FilterCount(Card.IsAbleToGraveAsCost,nil)>=1
local a=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayCount()>=1
local b=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_DAMAGE,0,1,nil)
if chk==0 then return a or b end
local off=1
local ops={}
if a then
ops[off]=VgF.Stringid(VgID,11)
ops[off]=vgf.Stringid(VgID,11)
off=off+1
end
if b then
ops[off]=VgF.Stringid(VgID,12)
ops[off]=vgf.Stringid(VgID,12)
off=off+1
end
local sel=Duel.SelectOption(tp,table.unpack(ops))
if sel==0 and a then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local g=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,num,num,nil)
Duel.SendtoGrave(g,REASON_COST)
local g=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,g,REASON_COST)
e:SetLabel(1)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DAMAGE)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,num,num,nil)
local g=vgf.SelectMatchingCard(HINTMSG_DAMAGE,e,tp,Card.IsFaceup,tp,LOCATION_DAMAGE,0,num,num,nil)
Duel.ChangePosition(g,POS_FACEDOWN_ATTACK)
e:SetLabel(2)
end
end
function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.filter,1,nil,e) and eg:Count()==1
return eg:IsExists(cm.filter,1,nil,e) and eg:GetCount()==1
end
function cm.filter(c,e)
return c:IsSummonType(SUMMON_VALUE_CALL) and c:GetControler()~=e:GetHandler():GetControler()
......@@ -45,14 +44,13 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local zone=vgf.GetAvailableLocation(tp)
local ct=bit.ReturnCount(zone)
if ct>e:GetLabel() then ct=e:GetLabel() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local g=Duel.SelectMatchingCard(tp,cm.filter1,tp,0,LOCATION_ORDER,ct,ct,nil,e,tp)
local g=vgf.SelectMatchingCard(HINTMSG_CALL,e,tp,cm.filter1,tp,0,LOCATION_ORDER,ct,ct,nil,e,tp)
Duel.HintSelection(g)
for tc in vgf.Next(g) do
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) then
vgf.Call(tc,0,tp)
if tc:IsType(TYPE_MONSTER) then
vgf.Sendto(LOCATION_MZONE,tc,0,tp)
else
Duel.SendtoGrave(tc,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,tc,REASON_EFFECT)
end
end
end
......
......@@ -32,7 +32,7 @@ function cm.con(e,c)
return Duel.GetFlagEffect(tp,m)>0
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return VgF.VMonsterFilter(e:GetHandler()) and vgf.VMonsterFilter(Duel.GetAttackTarget())
return vgf.VMonsterFilter(e:GetHandler()) and vgf.VMonsterFilter(Duel.GetAttackTarget())
end
function cm.check(g)
return g:GetClassCount(Card.GetLevel)==#g
......@@ -46,17 +46,17 @@ function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local sg=g:SelectSubGroup(tp,cm.check,true,4,4)
Duel.SendtoGrave(sg,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,sg,REASON_EFFECT)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.SelectTarget(tp,vgf.VMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
local tc=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
if tc:GetAttack()>1 then
local atk=tc:GetAttack()-1
vgf.AtkUp(c,tc,-atk)
end
if Duel.IsExistingMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil) then
VgF.StarUp(c,c,1)
vgf.StarUp(c,c,1)
end
end
function cm.filter(c)
......
......@@ -12,8 +12,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.OverlayFillOP(1,e,tp,eg,ep,ev,re,r,rp)
if VgF.GetVMonster(tp):GetOverlayGroup():GetClassCount(Card.GetLevel)>=3 then
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp)
if vgf.GetVMonster(tp):GetOverlayGroup():GetClassCount(Card.GetLevel)>=3 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】:这个单位被「魔石龙 珠艾尼尔」骑升时,将这张卡召唤到R上。
vgd.BeRidedByCard(c,m,10202002,cm.operation,nil,cm.condition)
vgd.BeRidedByCard(c,m,10202002,cm.operation)
--【自】【R】:这个单位攻击或支援时,这次战斗中,这个单位的力量+5000。这次战斗结束时,将这个单位放置到灵魂里。(这个效果为强制执行。)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation2,nil,cm.condition2)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,cm.operation2,nil,cm.condition3)
......@@ -11,14 +11,15 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetLabelObject()
if c:IsRelateToEffect() then
vgf.Call(c,0,tp)
if c:IsRelateToEffect(e) then
vgf.Sendto(LOCATION_MZONE,c,0,tp)
end
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect() then
VgF.AtkUp(c,c,5000,EVENT_BATTLED)
if c:IsRelateToEffect(e) then
local e2=vgf.AtkUp(c,c,5000)
vgf.EffectReset(c,e2,EVENT_BATTLED)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLED)
......@@ -30,14 +31,12 @@ function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return VgF.RMonsterFilter(e:GetHandler()) and Duel.GetAttacker()==e:GetHandler()
return vgf.RMonsterFilter(e:GetHandler()) and Duel.GetAttacker()==e:GetHandler()
end
function cm.condition3(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst()==e:GetHandler()
end
function cm.operation3(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsCanOverlay() then
Duel.Overlay(VgF.GetVMonster(tp),e:GetHandler())
end
vgf.Sendto(LOCATION_OVERLAY,e:GetHandler(),vgf.GetVMonster(tp))
e:Reset()
end
......@@ -3,13 +3,14 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】【R】:这个单位攻击时,你有含有「道拉珠艾尔德」的先导者的话,通过【费用】[计数爆发1],这次战斗中,这个单位的力量+10000。这次战斗结束时,将这个单位放置到灵魂里。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,VgF.DamageCost(1),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.operation,vgf.DamageCost(1),cm.condition)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
--无法设置重置时点于战斗结束时
local c=e:GetHandler()
if c:IsRelateToEffect() then
VgF.AtkUp(c,c,10000,EVENT_BATTLED)
if c:IsRelateToEffect(e) then
local e2=vgf.AtkUp(c,c,10000)
vgf.EffectReset(c,e2,EVENT_BATTLED)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLED)
......@@ -21,8 +22,9 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return VgF.RMonsterFilter(e:GetHandler()) and VgF.GetVMonster(tp):IsSetCard(0xe8)
return vgf.RMonsterFilter(e:GetHandler()) and vgf.GetVMonster(tp):IsSetCard(0xe8)
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
Duel.Overlay(VgF.GetVMonster(tp),e:GetHandler())
vgf.Sendto(LOCATION_OVERLAY,e:GetHandler(),vgf.GetVMonster(tp))
e:Reset()
end
......@@ -10,6 +10,6 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
Duel.Overlay(rc,c)
local rc=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
vgf.Sendto(LOCATION_OVERLAY,c,rc)
end
......@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf.VgCard(c)
--【自】【R】:这个单位支援等级2以上的单位时,你可以灵魂填充1。
--时点需要改成支援时
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,vgf.OverlayFill(1),VgF.True,cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,vgf.OverlayFill(1),vgf.True,cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsLevelAbove(3) and eg:GetFirst()==e:GetHandler()
......
......@@ -3,10 +3,10 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【起】【R】【1回合1次】:你有等级3以上的先导者的话,通过【费用】[计数爆发2],抽1张卡。
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,VgF.DamageCost(2),cm.condition,nil,1)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,vgf.DamageCost(2),cm.condition,nil,1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return VgF.RMonsterFilter(e:GetHandler()) and VgF.GetVMonster(tp):IsLevelAbove(4)
return vgf.RMonsterFilter(e:GetHandler()) and vgf.GetVMonster(tp):IsLevelAbove(4)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
......
......@@ -3,17 +3,16 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】:这个单位登场到R时,你有含有「道拉珠艾尔德」的先导者的话,通过【费用】[灵魂爆发1],选择你的弃牌区中的1张卡,放置到灵魂里,这个回合中,这个单位的力量+2000。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,VgF.OverlayCost(1),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.OverlayCost(1),cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return VgF.GetVMonster(tp):IsSetCard(0xe8) and VgF.RMonsterFilter(e:GetHandler())
return vgf.GetVMonster(tp):IsSetCard(0xe8) and vgf.RMonsterFilter(e:GetHandler())
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local c=e:GetHandler()
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_GRAVE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,nil,tp,LOCATION_DROP,0,1,1,nil)
if g:GetCount()>0 then
Duel.Overlay(VgF.GetVMonster(tp),g)
vgf.Sendto(LOCATION_OVERLAY,g,vgf.GetVMonster(tp))
end
VgF.AtkUp(c,c,2000,nil)
vgf.AtkUp(c,c,2000,nil)
end
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】:这个单位从手牌登场到R时,通过【费用】[计数爆发1],查看你的牌堆顶的3张卡,选择1张卡,放置到灵魂里,然后牌堆洗切,你的灵魂里有4张以上的相互不同等级的卡的话,抽1张卡。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,VgF.DamageCost(1),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.DamageCost(1),cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -16,10 +16,10 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local sc=g:FilterSelect(tp,Card.IsCanOverlay,1,1,nil):GetFirst()
if sc then
Duel.Overlay(VgF.GetVMonster(tp),sc)
vgf.Sendto(LOCATION_OVERLAY,sc,vgf.GetVMonster(tp))
end
Duel.ShuffleDeck(tp)
if VgF.GetVMonster(tp):GetOverlayGroup():GetClassCount(Card.GetLevel)>=4 then
if vgf.GetVMonster(tp):GetOverlayGroup():GetClassCount(Card.GetLevel)>=4 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
......@@ -6,7 +6,7 @@ function cm.initial_effect(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,nil,cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return VgF.RMonsterFilter(e:GetHandler())
return vgf.RMonsterFilter(e:GetHandler())
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,2)
......@@ -15,7 +15,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local sc=g:FilterSelect(tp,Card.IsCanOverlay,1,1,nil):GetFirst()
if sc then
Duel.Overlay(VgF.GetVMonster(tp),sc)
vgf.Sendto(LOCATION_OVERLAY,sc,vgf.GetVMonster(tp))
g:RemoveCard(sc)
end
if #g>1 then
......
......@@ -6,16 +6,15 @@ function cm.initial_effect(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_BATTLED,cm.operation,nil,cm.condition)
--【永】【R】:这个回合中曾有你的等级3以上的先导者登场过的话,这个单位的力量+5000。
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con)
VgD.GlobalCheckEffect(c,m,EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS,EVENT_SPSUMMON_SUCCESS,cm.checkcon,cm.checkop)
vgd.GlobalCheckEffect(c,m,EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS,EVENT_SPSUMMON_SUCCESS,cm.checkcon,cm.checkop)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if vgf.Call(g,SUMMON_VALUE_REVOLT,tp,0x20)>0 then
local g=vgf.SelectMatchingCard(HINTMSG_CALL,e,tp,cm.filter,tp,LOCATION_HAND,0,1,1,nil)
if vgf.Sendto(LOCATION_MZONE,g,SUMMON_VALUE_REVOLT,tp,0x20)>0 then
local mg=Duel.GetOperatedGroup()
vgd.TriggerCountUp(c,-2,RESET_PHASE+PHASE_END,mg)
end
......@@ -24,8 +23,8 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c
end
function cm.filter(c,e,tp)
return c:IsSetCard(0x76) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
function cm.filter(c)
return c:IsSetCard(0x76) and c:IsType(TYPE_MONSTER)
end
function cm.checkfilter(c)
return (c:IsSummonType(SUMMON_TYPE_SELFRIDE) or c:IsSummonType(SUMMON_TYPE_RIDE)) and c:IsLevelAbove(4)
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.BeRidedByCard(c,m,cm.filter,vgf.SearchCard(LOCATION_DROP,cm.filter1),VgF.DamageCost(1))
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,cm.operation1,VgF.OverlayCost(1),cm.condition1)
vgd.BeRidedByCard(c,m,cm.filter,vgf.SearchCard(LOCATION_HAND,LOCATION_DROP,cm.filter1),vgf.DamageCost(1))
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,cm.operation1,vgf.OverlayCost(1),cm.condition1)
end
function cm.filter(c)
return c:IsSetCard(0x202)
......
......@@ -29,14 +29,14 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,cm.filter,1,1,nil)
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:RemoveCard(vgf.ReturnCard(sg))
elseif (sel==1 and a and b) or (sel==0 and not a and b) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local sg=g:FilterSelect(tp,cm.filter1,1,1,nil,e,tp)
vgf.Call(sg,0,tp)
local sg=g:FilterSelect(tp,cm.filter1,1,1,nil,tp)
vgf.Sendto(LOCATION_MZONE,sg,0,tp)
g:RemoveCard(vgf.ReturnCard(sg))
end
if #g>1 then
......@@ -48,8 +48,8 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsSetCard(0x77) and c:IsAbleToHand()
return c:IsSetCard(0x77)
end
function cm.filter1(c,e,tp)
return c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) and vgf.GetAvailableLocation(tp)>0
function cm.filter1(c,tp)
return c:IsLevelBelow(3) and c:IsType(TYPE_MONSTER) and vgf.GetAvailableLocation(tp)>0
end
\ No newline at end of file
......@@ -34,9 +34,8 @@ end
function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_Call)
local g=vgf.GetVMonster(tp):GetOverlayGroup():FilterSelect(tp,cm.filter,1,1,nil,e,tp)
--Duel.Sendto(g,tp,0,POS_FACEUP,REASON_EFFECT)
vgf.Call(g,0,tp,0x20,POS_FACEDOWN_DEFENCE)
vgf.Sendto(LOCATION_MZONE,g,0,tp,0x20,POS_FACEDOWN_DEFENCE)
end
function cm.filter(c,e,tp)
return c:IsSetCard(0x202) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
return c:IsSetCard(0x202) and c:IsType(TYPE_MONSTER)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_SPSUMMON_SUCCESS,cm.operation,VgF.DamageCost(1),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.DamageCost(1),cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return VgF.RMonsterFilter(c) and eg:IsExists(cm.filter,1,nil,tp)
return vgf.RMonsterFilter(c) and eg:IsExists(cm.filter,1,nil,tp)
end
function cm.filter(c,tp)
return c:IsSummonType(SUMMON_VALUE_REVOLT) and vgf.VMonsterFilter(c) and c:IsControler(tp)
......
......@@ -9,5 +9,5 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if vgf.GetAvailableLocation(tp)<=0 then return end
vgf.Call(c,0,tp)
vgf.Sendto(LOCATION_MZONE,c,0,tp)
end
\ No newline at end of file
......@@ -5,14 +5,14 @@ function cm.initial_effect(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return vgf.RMonsterFilter(c) and VgF.VMonsterFilter(Duel.GetAttackTarget()) and Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,4,nil)
return vgf.RMonsterFilter(c) and vgf.VMonsterFilter(Duel.GetAttackTarget()) and Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,4,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayGroup():FilterCount(Card.IsAbleToGraveAsCost,nil)>=1 and e:GetHandler():IsAbleToGraveAsCost() end
if chk==0 then return Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil,nil):GetFirst():GetOverlayCount()>=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ)
local g=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
local g=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst():GetOverlayGroup():Select(tp,1,1,nil)
g:AddCard(e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
vgf.Sendto(LOCATION_DROP,g,REASON_COST)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(tp,3)
......@@ -20,7 +20,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,cm.filter,0,1,nil)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
else
Duel.Draw(tp,1,REASON_EFFECT)
......@@ -28,5 +28,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsLevelAbove(3) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
return c:IsLevelAbove(3) and c:IsType(TYPE_MONSTER)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.SpellActivate(c,m,vgf.SearchCard(LOCATION_DECK,cm.filter),vgf.DamageCost(1),cm.condition)
vgd.SpellActivate(c,m,vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.filter),vgf.DamageCost(1),cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return vgf.GetVMonster(tp):IsSetCard(0x202)
......
......@@ -17,13 +17,12 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,2,nil)
local g=vgf.SelectMatchingCard(HINTMSG_RTOHAND,e,tp,cm.filter,tp,LOCATION_MZONE,0,1,2,nil)
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
end
function cm.filter(c)
return vgf.RMonsterFilter(c) and c:IsAbleToHand()
return vgf.RMonsterFilter(c)
end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -35,17 +34,16 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local ct=bit.ReturnCount(zone)
zone=bit.bor(zone,0xffffff00)
if ct>2 then ct=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local g=Duel.SelectMatchingCard(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,0,ct,nil,e,0,tp,false,false,POS_FACEUP_ATTACK)
local g=vgf.SelectMatchingCard(HINTMSG_CALL,e,tp,Card.IsType,tp,LOCATION_HAND,0,0,ct,nil,TYPE_MONSTER)
if g:GetCount()==1 then
vgf.Call(g,0,tp)
vgf.Sendto(LOCATION_MZONE,g,0,tp)
elseif g:GetCount()==2 then
local tc1=g:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CallZONE)
local szone=Duel.SelectField(tp,1,LOCATION_MZONE,0,zone)
if Duel.IsExistingMatchingCard(VgD.CallFilter,tp,LOCATION_MZONE,0,1,nil,tp,szone) then
local tc=Duel.GetMatchingGroup(VgD.CallFilter,tp,LOCATION_MZONE,0,nil,tp,szone):GetFirst()
Duel.SendtoGrave(tc,REASON_COST)
if Duel.IsExistingMatchingCard(vgd.CallFilter,tp,LOCATION_MZONE,0,1,nil,tp,szone) then
local tc=Duel.GetMatchingGroup(vgd.CallFilter,tp,LOCATION_MZONE,0,nil,tp,szone):GetFirst()
vgf.Sendto(LOCATION_DROP,tc,REASON_COST)
end
Duel.SpecialSummonStep(tc1,0,tp,tp,false,false,POS_FACEUP_ATTACK,szone)
if szone&0x11>0 then
......@@ -56,9 +54,9 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local tc2=g:GetNext()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CallZONE)
szone=Duel.SelectField(tp,1,LOCATION_MZONE,0,zone)
if Duel.IsExistingMatchingCard(VgD.CallFilter,tp,LOCATION_MZONE,0,1,nil,tp,szone) then
local tc=Duel.GetMatchingGroup(VgD.CallFilter,tp,LOCATION_MZONE,0,nil,tp,szone):GetFirst()
Duel.SendtoGrave(tc,REASON_COST)
if Duel.IsExistingMatchingCard(vgd.CallFilter,tp,LOCATION_MZONE,0,1,nil,tp,szone) then
local tc=Duel.GetMatchingGroup(vgd.CallFilter,tp,LOCATION_MZONE,0,nil,tp,szone):GetFirst()
vgf.Sendto(LOCATION_DROP,tc,REASON_COST)
end
Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP_ATTACK,szone)
Duel.SpecialSummonComplete()
......
......@@ -6,13 +6,12 @@ function cm.initial_effect(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_RTOHAND,e,tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
end
function cm.filter(c)
return vgf.RMonsterFilter(c) and c:IsAbleToHand()
return vgf.RMonsterFilter(c)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil,e:GetHandler()) and Duel.GetAttacker()==e:GetHandler() and vgf.RMonsterCondition(e)
......
......@@ -15,13 +15,12 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if vgf.GetAvailableLocation(tp)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_Call)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local g=vgf.SelectMatchingCard(HINTMSG_Call,e,tp,cm.filter,tp,LOCATION_DROP,0,1,1,nil)
Duel.HintSelection(g)
vgf.Call(g,0,tp,nil,POS_FACEUP_DEFENSE)
vgf.Sendto(LOCATION_MZONE,g,0,tp,nil,POS_FACEUP_DEFENSE)
end
function cm.filter(c,e,tp)
return c:IsLevel(c,0,1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
function cm.filter(c)
return c:IsLevel(c,0,1) and c:IsType(TYPE_MONSTER)
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -11,25 +11,19 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.DisableShuffleCheck()
local off=1
local ops={}
local a=tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) and vgf.GetAvailableLocation(tp)>0
local b=tc:IsAbleToHand()
if not a and not b then return end
local a=tc:IsType(TYPE_MONSTERS) and vgf.GetAvailableLocation(tp)>0
if a then
ops[off]=1152
off=off+1
end
if b then
ops[off]=1190
off=off+1
end
ops[off]=1190
local sel=Duel.SelectOption(tp,table.unpack(ops))
if sel==0 and a then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
else
Duel.SendtoHand(g,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,nil,REASON_EFFECT)
Duel.SendtoGrave(tg,REASON_COST)
local tg=vgf.SelectMatchingCard(HINTMSG_DISCARD,e,tp,nil,tp,LOCATION_HAND,0,1,1,nil)
vgf.Sendto(LOCATION_DROP,tg,REASON_COST)
end
end
\ No newline at end of file
......@@ -6,8 +6,7 @@ function cm.initial_effect(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_VMONSTER)
local g=Duel.SelectMatchingCard(tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_VMONSTER,e,tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_FIELD,5000,nil,cm.tg,g:GetFirst(),EFFECT_UPDATE_ATTACK,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,LOCATION_MZONE,LOCATION_MZONE)
end
function cm.tg(e,c)
......
--能量发生器
local cm,m,o=GetID()
function cm.initial_effect(c)
VgD.Rule(c)
vgd.Rule(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY)
......@@ -23,7 +23,7 @@ function cm.initial_effect(c)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_EMBLEM)
e3:SetCountLimit(1)
e3:SetCost(VgF.EnergyCost(7))
e3:SetCost(vgf.EnergyCost(7))
e3:SetOperation(cm.op3)
c:RegisterEffect(e3)
end
......@@ -35,7 +35,7 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
for i = 1, 3, 1 do
local token=Duel.CreateToken(tp,20401001)
Duel.Sendto(token,tp,LOCATION_EMBLEM,POS_FACEUP,REASON_EFFECT)
vgf.Sendto(LOCATION_EMBLEM,token,tp,POS_FACEUP,REASON_EFFECT)
end
end
function cm.con2(e,tp,eg,ep,ev,re,r,rp)
......@@ -45,7 +45,7 @@ function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_EMBLEM,0,nil,20401001)>=10 then return end
local token=Duel.CreateToken(tp,20401001)
Duel.Sendto(token,tp,LOCATION_EMBLEM,POS_FACEUP,REASON_EFFECT)
vgf.Sendto(LOCATION_EMBLEM,token,tp,POS_FACEUP,REASON_EFFECT)
end
function cm.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
......
......@@ -22,8 +22,8 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,chk) and vgf.DisCardCostOP(1,e,tp,eg,ep,ev,re,r,rp,chk)
return vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk) and vgf.DisCardCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end
vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,chk)
vgf.DisCardCostOP(1,e,tp,eg,ep,ev,re,r,rp,chk)
vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
vgf.DisCardCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end
\ No newline at end of file
......@@ -7,8 +7,7 @@ function cm.initial_effect(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,2,2,nil)
local g=vgf.SelectMatchingCard(HINTMSG_POSCHANGE,e,tp,cm.filter,tp,LOCATION_MZONE,0,2,2,nil)
Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
end
function cm.filter(c)
......@@ -16,9 +15,8 @@ function cm.filter(c)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,vgf.VMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then Duel.SendtoGrave(g,REASON_EFFECT) end
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,vgf.VMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT) end
vgf.AtkUp(c,c,10000)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
......@@ -31,14 +29,14 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(g)
local ct1=vgf.GetAvailableLocation(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CALL)
local sg=g:FilterSelect(tp,Card.IsCanBeSpecialSummoned,0,ct1,nil)
local sg=g:FilterSelect(tp,Card.IsType,0,ct1,nil,TYPE_MONSTER)
if sg:GetCount()>0 then
vgf.Call(sg,0,tp)
for tc in vgf.Next(sg) do g:RemoveCard(tc) end
vgf.Sendto(LOCATION_MZONE,sg,0,tp)
g:Sub(sg)
end
if g:GetCount()>0 then
local tc=vgf.GetVMonster(tp)
Duel.Overlay(tc,g)
vgf.Sendto(LOCATION_OVERLAY,g,tc)
end
end
function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -16,23 +16,11 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.GetMatchingGroup(vgf.RMonsterFilter,tp,0,LOCATION_MZONE,nil)
local tc1=vgf.GetVMonster(tp)
local tc2=vgf.GetVMonster(1-tp)
for tc in vgf.Next(g1) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.Overlay(tc1,og)
end
end
for tc in vgf.Next(g2) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.Overlay(tc2,og)
end
end
Duel.Overlay(tc1,g1)
Duel.Overlay(tc2,g2)
vgf.Sendto(LOCATION_OVERLAY,g1,tc1)
vgf.Sendto(LOCATION_OVERLAY,g2,tc2)
if vgf.GetAvailableLocation(tp)>0 then
local g=tc1:GetOverlayGroup():FilterSelect(tp,Card.IsCanBeSpecialSummoned,tp,0,2,nil,e,0,tp,false,false,POS_FACEUP_ATTACK)
vgf.Call(g,0,tp)
local g=tc1:GetOverlayGroup():FilterSelect(tp,Card.IsType,tp,0,2,nil,TYPE_MONSTER)
vgf.Sendto(LOCATION_MZONE,g,0,tp)
end
end
end
\ No newline at end of file
......@@ -20,10 +20,9 @@ function cm.con1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>0 and cm.con(e,tp,eg,ep,ev,re,r,rp)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_BATTLED,cm.op,cm.cost,cm.con)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(SupportFlag)>0 and vgf.RMonsterCondition(e)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
return vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
end
vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,chk)
vgf.Sendto(LOCATION_DROP,c,REASON_COST)
end
\ No newline at end of file
......@@ -12,7 +12,7 @@ end
--效果二处理
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardSpecialSummonOP(LOCATION_DROP,cm.fliter2,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_MZONE,LOCATION_DROP,cm.fliter2)(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetOperatedGroup()
vgf.AtkUp(c,g,5000)
end
......@@ -22,7 +22,7 @@ function cm.fliter2(c)
end
--计数爆发1,灵魂爆发1
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,0) and vgf.OverlayCostOP(1,e,tp,eg,ep,ev,re,r,rp,0) end
vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayCostOP(1,e,tp,eg,ep,ev,re,r,rp,1)
if chk==0 then return vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,0) and vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,0) end
vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
end
......@@ -3,23 +3,21 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--追加效果——抽1张卡!选择你的1个单位,这个回合中,☆+1!将当前存在于前列的你所有的单位的力量+10000!你的伤害区中的卡的张数在对手的伤害区中的卡的张数以上的话,选择你的伤害区中的1张卡,回复!
VgD.CardTrigger(c,cm.operation)
vgd.CardTrigger(c,cm.operation)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Draw(tp,1,REASON_TRIGGER)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CRITICAL_STRIKE)
local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g1=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g1)
VgF.StarUp(c,g1,1,nil)
vgf.StarUp(c,g1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g2=Duel.GetMatchingGroup(VgF.IsSequence,tp,LOCATION_MZONE,0,nil,0,4,5)
VgF.AtkUp(c,g2,10000,nil)
local g2=Duel.GetMatchingGroup(vgf.IsSequence,tp,LOCATION_MZONE,0,nil,0,4,5)
vgf.AtkUp(c,g2,10000,nil)
if Duel.GetMatchingGroupCount(nil,tp,LOCATION_DAMAGE,0,nil)>=Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_DAMAGE,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODROP)
local tc=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_DAMAGE,0,1,1,nil):GetFirst()
local tc=vgf.SelectMatchingCard(HINTMSG_TODROP,e,tp,nil,tp,LOCATION_DAMAGE,0,1,1,nil):GetFirst()
if tc then
Duel.SendtoGrave(tc,REASON_TRIGGER)
vgf.Sendto(LOCATION_DROP,tc,REASON_TRIGGER)
end
end
end
\ No newline at end of file
......@@ -8,20 +8,19 @@ function cm.initial_effect(c)
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttacker()
return vgf.RMonsterCondition(e) and Duel.GetMatchingGroupCount(vgf.RMonsterFilter,tp,0,LOCATION_MZONE,nil)<=2 and VgF.VMonsterFilter(c)
return vgf.RMonsterCondition(e) and Duel.GetMatchingGroupCount(vgf.RMonsterFilter,tp,0,LOCATION_MZONE,nil)<=2 and vgf.VMonsterFilter(c)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanOverlay() end
local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
Duel.Overlay(rc,c)
if chk==0 then return true end
local rc=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
vgf.Sendto(LOCATION_OVERLAY,c,rc)
end
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CRITICAL_STRIKE)
local g=Duel.SelectMatchingCard(tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_CRITICAL_STRIKE,e,tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
local e1=VgF.StarUp(c,g,1,nil)
local e1=vgf.StarUp(c,g,1,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED)
end
end
\ No newline at end of file
......@@ -10,15 +10,14 @@ function cm.initial_effect(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_GRAVE,0,0,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_XMATERIAL,e,tp,nil,tp,LOCATION_DROP,0,0,1,nil)
if g:GetCount()>0 then
Duel.Overlay(VgF.GetVMonster(tp),g)
vgf.Sendto(LOCATION_OVERLAY,g,vgf.GetVMonster(tp))
end
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.OverlayFillOP(1,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp,1)
local e1=vgf.AtkUp(c,c,5000)
vgf.EffectReset(c,e1,EVENT_BATTLED)
end
......
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】:这个单位登场到R时,通过【费用】[计数爆发2],灵魂填充1,选择对手的1张后防者,退场。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,VgF.DamageCost(2),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.DamageCost(2),cm.condition)
end
--这个单位从手牌登场到R时
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......@@ -12,10 +12,9 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.OverlayFillOP(1,e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
end
......@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】【R】:这个单位的攻击击中时,通过【费用】[将手牌中的1张卡舍弃],抽1张卡。
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.operation, VgF.DisCardCost(1))
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.operation, vgf.DisCardCost(1))
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
......
......@@ -7,9 +7,9 @@ function cm.initial_effect(c)
end
--计数爆发1,灵魂爆发1
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,0) and vgf.OverlayCostOP(1,e,tp,eg,ep,ev,re,r,rp,0) end
vgf.DamageCostOP(1,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayCostOP(1,e,tp,eg,ep,ev,re,r,rp,1)
if chk==0 then return vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,0) and vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,0) end
vgf.DamageCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayCost(1)(e,tp,eg,ep,ev,re,r,rp,1)
end
--选择对手的1张等级2以上的后防者
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
......@@ -18,11 +18,10 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,cm.fliter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,cm.fliter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
end
function cm.fliter(c)
return vgf.RMonsterFilter(c) and c:IsLevelAbove(3)
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,nil,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_MONSTER)
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1)
tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then
tc:RegisterFlagEffect(DefenseEntirelyFlag,RESET_EVENT+RESETS_STANDARD,0,1)
end
end
local sg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if sg:GetCount()>=2 then
sg=sg:Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,sg,REASON_DISCARD+REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -3,20 +3,20 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
--【自】:这个单位登场到R时,你有「重力的支配者 磁力重压」的先导者的话,灵魂填充2。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,VgF.OverlayFill(2),nil,cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.OverlayFill(2),nil,cm.condition)
--【起】【R】:你的灵魂在10张以上的话,通过【费用】[计数爆发2],这个回合中,将当前存在于前列的你所有的单位的力量+5000。
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,VgF.DamageCost(2),cm.condition1)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.operation,vgf.DamageCost(2),cm.condition1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not(c:IsSummonType(SUMMON_TYPE_RIDE) or c:IsSummonType(SUMMON_TYPE_SELFRIDE)) and VgF.GetVMonster(tp):IsCode(10401003)
return not(c:IsSummonType(SUMMON_TYPE_RIDE) or c:IsSummonType(SUMMON_TYPE_SELFRIDE)) and vgf.GetVMonster(tp):IsCode(10401003)
end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return vgf.RMonsterCondition(e) and VgF.GetVMonster(tp):GetOverlayCount()>=10
return vgf.RMonsterCondition(e) and vgf.GetVMonster(tp):GetOverlayCount()>=10
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g2=Duel.GetMatchingGroup(VgF.IsSequence,tp,LOCATION_MZONE,0,nil,0,4,5)
VgF.AtkUp(c,g2,10000,nil)
local g2=Duel.GetMatchingGroup(vgf.IsSequence,tp,LOCATION_MZONE,0,nil,0,4,5)
vgf.AtkUp(c,g2,10000,nil)
end
\ No newline at end of file
......@@ -5,25 +5,25 @@ function cm.initial_effect(c)
--【自】:这个单位被「重力的支配者 磁力重压」RIDE时,通过【费用】[将手牌中的1张卡放置到灵魂里],抽1张卡,灵魂填充1。
vgd.BeRidedByCard(c,m,10401003,cm.operation,cm.cost)
--【自】:这个单位登场到R时,通过【费用】[计数爆发1],灵魂填充2。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,VgF.DamageCost(1),cm.condition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation1,vgf.DamageCost(1),cm.condition)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Draw(tp,1,REASON_EFFECT)
VgF.OverlayFillOP(1,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp,1)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_HAND,nil)>=1 end
local rc=Duel.GetMatchingGroup(VgF.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.HintSelection(g)
Duel.Overlay(rc,g)
local rc=Duel.GetMatchingGroup(vgf.VMonsterFilter,tp,LOCATION_MZONE,0,nil):GetFirst()
local g=vgf.SelectMatchingCard(HINTMSG_OVERLAY,e,tp,nil,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.HintSelection(g)
vgf.Sendto(LOCATION_OVERLAY,g,rc)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not(c:IsSummonType(SUMMON_TYPE_RIDE) or c:IsSummonType(SUMMON_TYPE_SELFRIDE))
end
function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
vgf.OverlayFillOP(2,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayFill(2)(e,tp,eg,ep,ev,re,r,rp,1)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.CardToG(c,nil,cm.op)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_MONSTER,e,tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
if vgf.RMonsterFilter(tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1)
tc:RegisterEffect(e1)
vgf.EffectReset(c,e1,EVENT_BATTLED)
elseif vgf.VMonsterFilter(tc) then
tc:RegisterFlagEffect(DefenseEntirelyFlag,RESET_EVENT+RESETS_STANDARD,0,1)
end
end
local sg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if sg:GetCount()>=2 then
sg=sg:Select(tp,1,1,nil)
vgf.Sendto(LOCATION_DROP,sg,REASON_DISCARD+REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -7,14 +7,14 @@ function cm.initial_effect(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.OverlayFillOP(1,e,tp,eg,ep,ev,re,r,rp,1)
vgf.OverlayFill(1)(e,tp,eg,ep,ev,re,r,rp,1)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local e1=Duel.GetMatchingGroupCount(nil,tp,LOCATION_OVERLAY,0,nil)/5
local e2=e1*10000
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.HintSelection(g)
VgF.AtkUp(c,g,e2,nil)
vgf.AtkUp(c,g,e2,nil)
if Duel.GetMatchingGroupCount(nil,tp,LOCATION_OVERLAY,0,nil)>=10 then
Duel.Draw(tp,1,REASON_EFFECT)
end
......
......@@ -2,9 +2,9 @@
local cm,m,o=GetID()
function cm.initial_effect(c)--这个函数下面用于注册效果
vgf.VgCard(c)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.SearchCard(LOCATION_DECK,cm.filter),VgF.DamageCost(1),cm.con2)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.filter),vgf.DamageCost(1),cm.con2)
-- 【自】【V】:这个单位的攻击击中时,抽1张卡,选择你的1张含有「诚意真心」的后防者,这个回合中,力量+5000。
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.operation1,nil,VgF.VMonsterCondition)
vgd.EffectTypeTriggerWhenHitting(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,cm.operation1,nil,vgf.VMonsterCondition)
end
function cm.con2(e)
local c=e:GetHandler()
......@@ -18,7 +18,7 @@ function cm.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKUP)
local g=Duel.SelectMatchingCard(tp,cm.filter1,tp,LOCATION_MZONE,0,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,cm.filter1,tp,LOCATION_MZONE,0,1,1,nil)
vgf.AtkUp(c,g,5000)
end
......
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.EffectTypeIgnition(c,m,LOCATION_MZONE,cm.op,vgf.DamageCost(1),vgf.VMonsterCondition)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_ATTACK_ANNOUNCE,cm.op2,nil,cm.con2)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_FACEUP,e,tp,cm.filter,tp,LOCATION_ORDER,0,1,1,nil)
Duel.HintSelection(g)
Duel.RaiseEvent(g,EVENT_CUSTOM+EVENT_SING,e,0,tp,tp,0)
end
function cm.filter(c)
return c:IsSetCard(0xa040) and c:IsPosition(POS_FACEUP)
end
function cm.con2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return vgf.RMonsterFilter(c) and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_ORDER,0,2,nil,POS_FACEDOWN)
end
function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=vgf.SelectMatchingCard(HINTMSG_FACEUP,e,tp,cm.filter,tp,LOCATION_ORDER,0,1,1,nil)
Duel.HintSelection(g)
Duel.RaiseEvent(g,EVENT_CUSTOM+EVENT_SING,e,0,tp,tp,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(cm.actlimit)
Duel.RegisterEffect(e1,tp)
vgf.EffectReset(c,e1,EVENT_BATTLED)
end
function cm.actlimit(e,te,tp)
local tc=te:GetHandler()
return te:IsHasCategory(CATEGORY_DEFENDER) and tc:IsType(TYPE_MONSTER) and tc:GetBaseDefense()==0 and tc:IsLocation(LOCATION_HAND)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.GlobalCheckEffect(c,m,EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS,EVENT_CHANGE_POS,cm.checkcon,cm.checkop)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SUPPORT,cm.op,nil,cm.con)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetFlagEffect(tp,m)>0 and eg:IsContains(e:GetHandler()) and vgf.RMonsterFilter(c)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=vgf.AtkUp(c,c,5000,nil)
vgf.EffectReset(c,e1,EVENT_BATTLED)
if vgf.IsSequence(c,2) then
vgf.DamageFill(1)(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.checkfilter(c,tp,re)
return c:IsLocation(LOCATION_ORDER) and c:IsSetCard(0xa040) and c:IsControler(tp) and c:IsPosition(POS_FACEDOWN) and vgf.VMonsterFilter(re:GetHandler())
end
function cm.checkcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.checkfilter,1,nil,tp,re)
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
\ No newline at end of file
......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
-- 【永】【V】:你的回合中,你没有后防者的话,这个单位的力量+5000。
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con1)
--【自】:通过在「认真的挑战者 克拉莉萨」上RIDE的方式将这个单位登场到V时,通过【费用】[灵魂爆发1],查看你的牌堆顶的7张卡,选择至多1张等级2以下的含有「诚意真心」的卡,公开后加入手牌,将其余的卡洗切后放置到牌堆底。
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,VgF.OverlayCost(1),cm.con2)
vgd.EffectTypeTrigger(c,m,LOCATION_MZONE,EFFECT_TYPE_SINGLE,EVENT_SPSUMMON_SUCCESS,cm.operation,vgf.OverlayCost(1),cm.con2)
end
function cm.con1(e)
local c=e:GetHandler()
......@@ -24,7 +24,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,cm.filter,0,1,nil)
if #sg > 0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:RemoveCard(vgf.ReturnCard(sg))
......@@ -35,7 +35,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsSetCard(0xb6) and c:IsLevelBelow(3) and c:IsAbleToHand()
return c:IsSetCard(0xb6) and c:IsLevelBelow(3)
end
......@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgf.VgCard(c)
-- 【永】【V】:【永】【V】:你的回合中,你的指令区中有正面表示的歌曲卡的话,这个单位的力量+5000。
VgD.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con1)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con1)
-- 【自】:这个单位被RIDE时,选择你的牌堆或手牌中的至多1张等级2的歌曲卡,公开后放置到指令区,从牌堆探寻了的话,牌堆洗切。从手牌放置了的话,抽卡1张。
vgd.BeRidedByCard(c,m,nil,cm.operation)
end
......@@ -20,12 +20,11 @@ function cm.filter1(c)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,0,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_TOFIELD,e,tp,cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,0,1,nil)
if #g>0 then
local tc=g:GetFirst()
local chk=tc:IsLocation(LOCATION_HAND)
Duel.Sendto(tc,tp,LOCATION_ORDER,POS_FACEUP_ATTACK,REASON_EFFECT)
vgf.Sendto(LOCATION_ORDER,tc,tp,POS_FACEUP_ATTACK,REASON_EFFECT)
Duel.ShuffleDeck(tp)
if chk then
Duel.Draw(tp,1,REASON_EFFECT)
......@@ -33,7 +32,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsSetCard(0xa040) and c:IsAbleToHand() and vgf.IsLevel(c,2)
return c:IsSetCard(0xa040) and vgf.IsLevel(c,2)
end
......
......@@ -4,7 +4,7 @@ local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
-- 【永】【R】:你的回合中,你的指令区中有2张以上的卡的话,这个单位的力量+5000。
VgD.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con1)
vgd.EffectTypeContinuousChangeAttack(c,EFFECT_TYPE_SINGLE,5000,cm.con1)
end
function cm.con1(e)
......
......@@ -7,12 +7,11 @@ function cm.initial_effect(c)
vgd.BeRidedByCard(c,m,nil,cm.operation,nil,nil)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,0,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_TOFIELD,e,tp,cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,0,1,nil)
if #g>0 then
local tc=g:GetFirst()
local chk=tc:IsLocation(LOCATION_HAND)
Duel.Sendto(tc,tp,LOCATION_ORDER,POS_FACEUP_ATTACK,REASON_EFFECT)
vgf.Sendto(LOCATION_ORDER,tc,tp,POS_FACEUP_ATTACK,REASON_EFFECT)
Duel.ShuffleDeck(tp)
if chk then
Duel.Draw(tp,1,REASON_EFFECT)
......@@ -20,5 +19,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsSetCard(0xa040) and c:IsAbleToHand() and vgf.IsLevel(c,1)
return c:IsSetCard(0xa040) and vgf.IsLevel(c,1)
end
\ No newline at end of file
......@@ -24,7 +24,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,cm.filter,0,1,nil)
if #sg > 0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
vgf.Sendto(LOCATION_HAND,sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:RemoveCard(vgf.ReturnCard(sg))
......@@ -35,5 +35,5 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.filter(c)
return c:IsSetCard(0xb6) and c:IsLevelBelow(2) and c:IsAbleToHand()
return c:IsSetCard(0xb6) and c:IsLevelBelow(2)
end
\ No newline at end of file
local cm,m,o=GetID()
function cm.initial_effect(c)
vgf.VgCard(c)
vgd.ContinuousSpell(c)
vgd.EffectTypeTrigger(c,m,LOCATION_ORDER,EFFECT_TYPE_FIELD,EVENT_CUSTOM+EVENT_SING,cm.op,nil,cm.con)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Draw(tp,1,REASON_EFFECT)
local g=vgf.SelectMatchingCard(HINTMSG_ATKUP,e,tp,vgf.VMonsterFilter,tp,LOCATION_MZONE,0,1,1,nil)
vgf.AtkUp(c,g,5000)
Duel.ChangePosition(c,POS_FACEDOWN_ATTACK)
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return eg:IsContains(e:GetHandler())
end
\ No newline at end of file
--能量发生器
local cm,m,o=GetID()
function cm.initial_effect(c)
VgD.Rule(c)
vgd.Rule(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY)
......@@ -22,7 +22,7 @@ function cm.initial_effect(c)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_EMBLEM)
e3:SetCountLimit(1)
e3:SetCost(VgF.EnergyCost(7))
e3:SetCost(vgf.EnergyCost(7))
e3:SetOperation(cm.op3)
c:RegisterEffect(e3)
end
......@@ -39,7 +39,7 @@ function cm.op1(e,tp,eg,ep,ev,re,r,rp)
local token2=Duel.CreateToken(tp,code)
local token3=Duel.CreateToken(tp,code)
local g=Group.FromCards(token1,token2,token3)
Duel.Sendto(g,tp,LOCATION_EMBLEM,POS_FACEUP_ATTACK,REASON_EFFECT)
vgf.Sendto(LOCATION_EMBLEM,g,tp,POS_FACEUP_ATTACK,REASON_EFFECT)
end
function cm.con2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_EMBLEM,0,nil,code)<10
......@@ -55,8 +55,8 @@ function cm.op2(e,tp,eg,ep,ev,re,r,rp)
local token2=Duel.CreateToken(tp,code)
local token3=Duel.CreateToken(tp,code)
local sg=Group.FromCards(token1,token2,token3)
local g=VgF.GetCardsFromGroup(sg,ct)
Duel.Sendto(g,tp,LOCATION_EMBLEM,POS_FACEUP_ATTACK,REASON_EFFECT)
local g=vgf.GetCardsFromGroup(sg,ct)
vgf.Sendto(LOCATION_EMBLEM,g,tp,POS_FACEUP_ATTACK,REASON_EFFECT)
end
function cm.op3(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
......
......@@ -10,7 +10,7 @@ end
--效果一处理
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardOP(LOCATION_DECK,cm.fliter,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.fliter)(e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,c,10000,nil)
end
--返回效果一寻找卡密
......@@ -25,12 +25,11 @@ end
--效果二处理
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LEAVEONFIELD)
local g=Duel.SelectTarget(tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
local g=vgf.SelectMatchingCard(HINTMSG_LEAVEONFIELD,e,tp,vgf.RMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
if g then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
vgf.Sendto(LOCATION_DROP,g,REASON_EFFECT)
end
vgf.AtkUp(c,c,5000)
VgF.StarUp(c,c,1)
vgf.StarUp(c,c,1)
end
\ No newline at end of file
......@@ -10,7 +10,7 @@ end
--效果一处理
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardOP(LOCATION_DECK,cm.fliter,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.fliter)(e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,c,10000,nil)
end
--返回效果一寻找目标
......@@ -25,7 +25,7 @@ end
--效果二处理
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardSpecialSummonOP(LOCATION_DROP,cm.fliter2,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_MZONE,LOCATION_DROP,cm.fliter2)(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetOperatedGroup()
vgf.AtkUp(c,g,10000)
end
......
......@@ -10,7 +10,7 @@ end
--效果一处理
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardOP(LOCATION_DECK,cm.fliter,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_HAND,LOCATION_DECK,cm.fliter)(e,tp,eg,ep,ev,re,r,rp)
vgf.AtkUp(c,c,10000,nil)
end
--返回找的卡密
......@@ -25,7 +25,7 @@ end
--效果二处理
function cm.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
vgf.SearchCardSpecialSummonOP(LOCATION_HAND,cm.fliter2,e,tp,eg,ep,ev,re,r,rp)
vgf.SearchCard(LOCATION_MZONE,LOCATION_HAND,cm.fliter2)(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetOperatedGroup()
vgf.AtkUp(c,g,10000)
end
......
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