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Vgdpro Scripts
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xiaoye
Vgdpro Scripts
Commits
18f6925f
Commit
18f6925f
authored
Nov 06, 2024
by
xiaoye
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fix
parent
6f727eb1
Changes
4
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4 changed files
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5 additions
and
5 deletions
+5
-5
c10104001.lua
c10104001.lua
+1
-1
c10104002.lua
c10104002.lua
+1
-1
c10202007.lua
c10202007.lua
+2
-2
c10402003.lua
c10402003.lua
+1
-1
No files found.
c10104001.lua
View file @
18f6925f
...
...
@@ -3,7 +3,7 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】【V】:这个单位攻击的战斗结束时,通过【费用】[计数爆发1],选择你的1张后防者,这个回合中,那个单位可以从后列攻击,力量+5000。这个回合中你进行了人格RIDE的话,不选择1张,而是选择3张。
vgd
.
EffectTypeTrigger
(
c
,
m
,
cm
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
operation
,
vgf
.
DamageCost
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10104002.lua
View file @
18f6925f
...
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--【自】:这个单位被「树角兽王 马格诺利亚」RIDE时,通过【费用】[灵魂爆发1],将你的牌堆顶的1张卡公开,那张卡是单位卡的话,CALL到R上,不是的话,加入手牌。
vgd
.
BeRidedByCard
(
c
,
m
,
10104001
,
cm
.
operation
,
vgf
.
OverlayCost
(
1
))
--【自】【后列的R】:这个单位攻击先导者时,通过【费用】[灵魂爆发1],这次战斗中,这个单位的力量+10000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
cm
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
cm
.
operation2
,
vgf
.
OverlayCost
(
1
),
cm
.
condition
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10202007.lua
View file @
18f6925f
...
...
@@ -3,10 +3,10 @@ local cm,m,o=GetID()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
--【自】:你的RIDE阶段中这张卡被从手牌舍弃时,你可以将这张卡放置到灵魂里。
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_
DISCARD
,
cm
.
operation
,
vgf
.
True
,
cm
.
condition
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
loc
,
EFFECT_TYPE_SINGLE
,
EVENT_
TO_GRAVE
,
cm
.
operation
,
vgf
.
True
,
cm
.
condition
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
return
Duel
.
GetCurrentPhase
()
==
PHASE_STANDBY
and
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
c10402003.lua
View file @
18f6925f
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
cm
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
OverlayFill
(
1
),
nil
,
cm
.
con
)
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_ATTACK_ANNOUNCE
,
vgf
.
OverlayFill
(
1
),
nil
,
cm
.
con
)
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_OVERLAY
,
cm
.
op
,
cm
.
cost
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
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