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xiaoye
Vgdpro Scripts
Commits
0e89bd09
Commit
0e89bd09
authored
Mar 25, 2024
by
jwyxym
Committed by
GitHub
Mar 25, 2024
Browse files
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parent
37ad18e9
Changes
17
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Showing
17 changed files
with
163 additions
and
44 deletions
+163
-44
VgD.Lua
VgD.Lua
+56
-15
VgDefinition.Lua
VgDefinition.Lua
+14
-8
VgFuncLib.lua
VgFuncLib.lua
+23
-7
c10101001.lua
c10101001.lua
+5
-1
c10101002.lua
c10101002.lua
+5
-1
c10101003.lua
c10101003.lua
+5
-1
c10101004.lua
c10101004.lua
+5
-1
c10101005.lua
c10101005.lua
+5
-1
c10101006.lua
c10101006.lua
+5
-1
c10101007.lua
c10101007.lua
+5
-1
c10101008.lua
c10101008.lua
+5
-1
c10101009.lua
c10101009.lua
+5
-1
c10101010.lua
c10101010.lua
+5
-1
c10101011.lua
c10101011.lua
+5
-1
c10101012.lua
c10101012.lua
+5
-1
c10101013.lua
c10101013.lua
+5
-1
c10101014.lua
c10101014.lua
+5
-1
No files found.
VgD.Lua
View file @
0e89bd09
...
...
@@ -137,9 +137,9 @@ end
function
VgD
.
CallOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
zone
=
0
if
Duel
.
IsExistingMatchingCard
(
Vg
D
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
7
))
then
if
Duel
.
IsExistingMatchingCard
(
Vg
F
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
VgF
.
Stringid
(
VgID
,
7
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_LEAVEONFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
Vg
D
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
Vg
F
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
zone
=
VgF
.
SequenceToGlobal
(
tp
,
tc
:
GetLocation
(),
tc
:
GetSequence
())
Duel
.
SendtoGrave
(
tc
,
REASON_COST
)
...
...
@@ -264,7 +264,7 @@ function VgD.MonsterPosDefenseOperation(e,tp,eg,ep,ev,re,r,rp)
end
function
VgD
.
MonsterPosAttackCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
Duel
.
GetTurnPlayer
()
==
tp
and
c
:
IsPosition
(
POS_DEFENSE
)
and
(
Vg
D
.
VMonsterFilter
(
c
)
or
VgF
.
RMonsterFilter
(
c
))
return
Duel
.
GetTurnPlayer
()
==
tp
and
c
:
IsPosition
(
POS_DEFENSE
)
and
(
Vg
F
.
VMonsterFilter
(
c
)
or
VgF
.
RMonsterFilter
(
c
))
end
function
VgD
.
MonsterPosAttackOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
@@ -324,34 +324,66 @@ function VgD.MonsterCannotBeAttackedCondition(e,c)
end
--判定
function
VgD
.
MonsterTrigger
(
c
)
function
VgD
.
MonsterTrigger
(
c
,
f
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetRange
(
LOCATION_TRIGGER
)
e1
:
SetCode
(
EVENT_CUSTOM
+
ToTrigger
)
e1
:
SetCondition
(
VgD
.
MonsterTriggerCondtion
(
0
))
e1
:
SetOperation
(
VgD
.
MonsterTriggerOperation
(
0
))
e1
:
SetOperation
(
VgD
.
MonsterTriggerOperation
(
0
,
f
))
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCondition
(
VgD
.
MonsterTriggerCondtion
(
1
))
e2
:
SetOperation
(
VgD
.
MonsterTriggerOperation
(
1
))
e2
:
SetOperation
(
VgD
.
MonsterTriggerOperation
(
1
,
f
))
c
:
RegisterEffect
(
e2
)
end
function
VgD
.
MonsterTriggerCondtion
(
chkcon
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
r
p
=
tp
if
chkcon
==
0
then
r
p
=
1
-
tp
end
return
Duel
.
GetTurnPlayer
()
==
r
p
local
c
p
=
tp
if
chkcon
==
0
then
c
p
=
1
-
tp
end
return
Duel
.
GetTurnPlayer
()
==
c
p
end
end
function
VgD
.
MonsterTriggerOperation
(
chkop
)
function
VgD
.
MonsterTriggerOperation
(
chkop
,
f
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRace
(
TRRIGGER_CRITICAL_STRIKE
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CRITICAL_STRIKE
)
local
tc1
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
VgF
.
StarUp
(
c
,
tc1
,
1
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
tc2
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
VgF
.
AtkUp
(
c
,
tc2
,
10000
)
elseif
c
:
IsRace
(
TRRIGGER_DRAW
)
then
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
VgF
.
AtkUp
(
c
,
tc
,
10000
)
elseif
c
:
IsRace
(
TRRIGGER_HEAL
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODROP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_DAMAGE
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
Duel
.
SendtoGrave
(
tc
,
REASON_TRIGGER
)
end
elseif
c
:
IsRace
(
TRRIGGER_ADVANCE
)
then
local
g
=
Duel
.
GetMatchingGroup
(
VgF
.
IsSequence
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
0
,
4
,
5
)
for
tc
in
VgF
.
Next
(
g
)
do
VgF
.
AtkUp
(
c
,
tc
,
10000
)
end
end
if
chkop
==
0
then
Duel
.
SendtoDamage
(
c
)
Duel
.
Damage
(
tp
,
1
,
REASON_EFFECT
)
if
c
:
IsRace
(
TRRIGGER_SUPER
)
then
Duel
.
Exile
(
c
,
REASON_TRIGGER
)
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
VgF
.
AtkUp
(
c
,
tc
,
100000000
)
else
Duel
.
SendtoDamage
(
c
)
Duel
.
Damage
(
tp
,
1
,
REASON_TRIGGER
)
end
local
rc
=
re
:
GetHandler
()
local
bc
=
rc
:
GetBattleTarget
()
local
label
=
bc
:
GetFlagEffectLabel
(
DamageTriggerFlag
)
...
...
@@ -365,8 +397,17 @@ function VgD.MonsterTriggerOperation(chkop)
bc
:
ResetFlagEffect
(
DamageTriggerFlag
)
end
else
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
c
)
if
c
:
IsRace
(
TRRIGGER_SUPER
)
then
Duel
.
Exile
(
c
,
REASON_TRIGGER
)
Duel
.
Draw
(
tp
,
1
,
REASON_TRIGGER
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATKUP
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
):
GetFirst
()
VgF
.
AtkUp
(
c
,
tc
,
100000000
)
if
f
then
f
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
else
Duel
.
SendtoHand
(
c
,
nil
,
REASON_TRIGGER
)
Duel
.
ConfirmCards
(
1
-
tp
,
c
)
end
local
rc
=
re
:
GetHandler
()
local
label
=
rc
:
GetFlagEffectLabel
(
AttackTriggerFlag
)
if
not
label
then
return
end
...
...
@@ -479,7 +520,7 @@ function VgD.RuleGOperation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
rg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
0
):
Select
(
tp
,
2
,
2
,
nil
)
Duel
.
Exile
(
rg
)
Duel
.
Exile
(
rg
,
REASON_PHASEG
)
end
Duel
.
ShuffleDeck
(
tp
)
end
...
...
VgDefinition.Lua
View file @
0e89bd09
...
...
@@ -15,10 +15,10 @@ LOCATION_REMOVED =0x20 --封锁区
LOCATION_EXTRA
=
0x40
--额外
LOCATION_OVERLAY
=
0x80
--灵魂
LOCATION_ONFIELD
=
0x0c
--场上(LOCATION_MZONE+LOCATION_SZONE)
--LOCATION_EXILE --除外区
--LOCATION_DAMAGE --伤害
区
--LOCATION_ORDER --指令
区
--LOCATION_SPARE --备用格子(用于怪物箱等)
LOCATION_SPARE
=
0x110
--备用格子(用于怪物箱等)
LOCATION_EXILE
=
0x120
--除外
区
LOCATION_DAMAGE
=
0x140
--伤害
区
LOCATION_ORDER
=
0x180
--指令区
LOCATION_RIDE
=
LOCATION_EXTRA
LOCATION_DROP
=
LOCATION_GRAVE
LOCATION_LOCK
=
LOCATION_REMOVED
...
...
@@ -74,7 +74,7 @@ TYPE_LINK =0x4000000 --连接
TYPES_TOKEN_MONSTER
=
0x4011
TYPES_NORMAL_TRAP_MONSTER
=
0x111
TYPES_EFFECT_TRAP_MONSTER
=
0x121
--技能
--技能
--属性
SKILL_ALL
=
0x7f
--All
SKILL_NONE
=
0x01
--无
SKILL_SUPPORT
=
0x02
--支援
...
...
@@ -83,7 +83,7 @@ SKILL_THRICE_TRIGGER=0x08 --双判
SKILL_TWICE_TRIGGER
=
0x10
--三判
SKILL_SELF_RIDE
=
0x20
--人格骑升
SKILL_DEBRIS
=
0x40
--结晶碎片
--触发类型
--触发类型
--种族
TRRIGGER_ALL
=
0x3ffffff
--All
TRRIGGER_NONE
=
0x1
--无
TRRIGGER_CRITICAL_STRIKE
=
0x2
--暴击触发
...
...
@@ -124,6 +124,7 @@ REASON_MAINTENANCE =0x40000000 --维持代价
REASON_ACTION
=
0x80000000
--攻击宣言之际等
REASON_PHASEG
=
REASON_RULE
--G辅助
REASON_PHASEDRAW
=
REASON_RULE
--抽卡
REASON_TRIGGER
=
REASON_EFFECT
--判定
--Location Reason
LOCATION_REASON_TOFIELD
=
0x1
--Duel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_CONTROL
=
0x2
--Card.IsControlerCanBeChanged()使用
...
...
@@ -387,7 +388,7 @@ EFFECT_TO_GRAVE_REDIRECT =63 --去墓地时重新指定去向
EFFECT_REMOVE_REDIRECT
=
64
--除外时重新指定去向
EFFECT_CANNOT_TO_HAND
=
65
--不能加入手牌
EFFECT_CANNOT_TO_DECK
=
66
--不能回卡组
EFFECT_CANNOT_REMOVE
=
67
--不能
除外
EFFECT_CANNOT_REMOVE
=
67
--不能
封锁
EFFECT_CANNOT_TO_GRAVE
=
68
--不能去墓地
EFFECT_CANNOT_TURN_SET
=
69
--不能变里侧
EFFECT_CANNOT_BE_BATTLE_TARGET
=
70
--不能成为攻击对象
...
...
@@ -585,6 +586,7 @@ EFFECT_TUNER =369 --同调召唤时可以当作调整(百檎龙-苹果鳞
EFFECT_KAISER_COLOSSEUM
=
370
--皇帝斗技场
EFFECT_REPLACE_DAMAGE
=
371
--伤害由特定行动代替
EFFECT_FLAG_EFFECT
=
0x20000000
--标记类效果,即RegisterFlagEffect()创建的效果
EFFECT_CANNOT_TO_EXILE
=
0x688
----不能除外
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP
=
1000
--N/A
...
...
@@ -745,7 +747,7 @@ HINTMSG_ATOHAND =506 --请选择要加入手牌的卡
HINTMSG_TODECK
=
507
--请选择要返回卡组的卡
HINTMSG_SUMMON
=
508
--请选择要召唤的卡
HINTMSG_SPSUMMON
=
509
--请选择要特殊召唤的卡
HINTMSG_
DAMAGE
=
510
--请选择要消耗的费用
HINTMSG_
SET
=
510
--请选择要盖放的卡
HINTMSG_FMATERIAL
=
511
--请选择要作为融合素材的卡
HINTMSG_SMATERIAL
=
512
--请选择要作为同调素材的卡
HINTMSG_XMATERIAL
=
513
--请选择要作为超量素材的卡
...
...
@@ -792,7 +794,11 @@ HINTMSG_COUNTER =572 --请选择要放置指示物的卡
HINTMSG_DISABLE
=
573
--请选择要无效的卡
HINTMSG_OPERATECARD
=
574
--请选择要操作的卡
HINTMSG_LEAVEONFIELD
=
HINTMSG_RELEASE
--请选择要退场的卡
HINTMSG_TODROP
=
HINTMSG_TOGRAVE
--请选择要置入弃牌区的卡
HINTMSG_RIDEUP
=
HINTMSG_SUMMON
--请选择要骑升的卡
HINTMSG_DAMAGE
=
HINTMSG_SET
--请选择要消耗的费用
HINTMSG_ATKUP
=
HINTMSG_FMATERIAL
--请选择力量上升的卡
HINTMSG_CRITICAL_STRIKE
=
HINTMSG_SMATERIAL
--请选择☆值上升的卡
--Select --请选择
SELECT_HEADS
=
60
--正面
SELECT_TAILS
=
61
--反面
...
...
VgFuncLib.lua
View file @
0e89bd09
...
...
@@ -2,13 +2,6 @@ VgF={}
POS_FACEUP_DEFENCE
=
POS_FACEUP_DEFENSE
POS_FACEDOWN_DEFENCE
=
POS_FACEDOWN_DEFENSE
function
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
)
end
function
GetID
()
local
offset
=
self_code
<
100000000
and
1
or
100
return
self_table
,
self_code
,
offset
...
...
@@ -138,4 +131,27 @@ function VgF.LvCondition(e)
end
function
VgF
.
LvConditionFilter
(
c
,
lv
)
return
VgF
.
RMonsterFilter
(
c
)
and
c
:
IsLevelAbove
(
lv
)
end
function
VgF
.
AtkUp
(
c
,
tc
,
val
)
if
not
tc
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
function
VgF
.
StarUp
(
c
,
tc
,
val
)
if
not
tc
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LSCALE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
val
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_RSCALE
)
tc
:
RegisterEffect
(
e2
)
end
\ No newline at end of file
c10101001.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101002.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101003.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101004.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101005.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101006.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101007.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101008.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101009.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101010.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101011.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101012.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101013.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
c10101014.lua
View file @
0e89bd09
--
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
VgF
.
VgMonster
(
c
)
VgD
.
Rule
(
c
)
VgD
.
RideUp
(
c
)
VgD
.
CallToV
(
c
)
VgD
.
MonsterBattle
(
c
)
VgD
.
MonsterTrigger
(
c
,
nil
)
end
\ No newline at end of file
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