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xiaoye
Vgdpro Scripts
Commits
056d9eef
Commit
056d9eef
authored
Jul 14, 2024
by
MX
Browse files
Options
Browse Files
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Plain Diff
c10401061~c10401080
parent
1afdb901
Changes
13
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13 changed files
with
146 additions
and
0 deletions
+146
-0
c10401061.lua
c10401061.lua
+33
-0
c10401067.lua
c10401067.lua
+9
-0
c10401068.lua
c10401068.lua
+13
-0
c10401069.lua
c10401069.lua
+24
-0
c10401070.lua
c10401070.lua
+14
-0
c10401071.lua
c10401071.lua
+11
-0
c10401072.lua
c10401072.lua
+14
-0
c10401073.lua
c10401073.lua
+9
-0
c10401075.lua
c10401075.lua
+15
-0
c10401077.lua
c10401077.lua
+1
-0
c10401078.lua
c10401078.lua
+1
-0
c10401079.lua
c10401079.lua
+1
-0
c10401080.lua
c10401080.lua
+1
-0
No files found.
c10401061.lua
View file @
056d9eef
--忍妖 凌汛爱子
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】【R】:你的主要阶段中对手的后防者退场时,通过【费用】[将这个单位退场],查看你的牌堆顶的1张卡,你可以将查看的单位卡CALL到R上。没有这么做的话,将其余的查看的卡放置到灵魂里。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_TO_GRAVE
,
cm
.
op
,
cm
.
cost
,
cm
.
con
)
end
end
--将这个单位退场
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToGraveAsCost
()(
e
,
tp
,
eg
,
ep
,
ev
,
r
,
rp
,
chk
)
end
vgf
.
Sendto
(
LOCATION_DROP
,
c
,
REASON_COST
)
end
--你的主要阶段中对手的后防者退场时
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
filter
,
1
,
nil
,
tp
)
and
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
and
Duel
.
GetTurnPlayer
()
==
tp
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
Duel
.
ConfirmCards
(
g
)
Duel
.
DisableShuffleCheck
()
local
sg
=
g
:
FilterSelect
(
tp
,
vgf
.
IsCanBeCalled
,
0
,
1
,
nil
,
e
,
tp
)
if
sg
:
GetCount
()
>
0
then
vgf
.
Sendto
(
LOCATION_MZONE
,
g
,
0
,
tp
)
g
:
Sub
(
sg
)
end
if
g
:
GetCount
()
>
0
then
local
tc
=
vgf
.
GetVMonster
(
tp
)
vgf
.
Sendto
(
LOCATION_OVERLAY
,
g
,
tc
)
end
end
c10401067.lua
View file @
056d9eef
--阳光之惩戒
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--通过【费用】[使用1张以上的你希望的张数的卡进行计数爆发]施放!
--由于这个费用支付的计数爆发1每有1张,选择对手的1张后防者,退场。
vgd
.
SpellActivate
(
c
,
m
,
cm
.
op
,
vgf
.
DamageCost
())
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
c10401068.lua
View file @
056d9eef
--清澈的祈祷啊,旺盛燃烧吧
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
vgd
.
QuickSpell
(
c
,
cm
.
op
,
nil
,
cm
.
con
)
end
end
--你的伤害区中的卡有3张以上的话,选择你的1个单位,这次战斗中,力量+15000。
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_DAMAGE
,
0
,
3
,
nil
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
e
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
vgf
.
AtkUp
(
c
,
g
,
15000
,
nil
)
end
\ No newline at end of file
c10401069.lua
View file @
056d9eef
--自私雕刻师
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】【R】:这个单位的攻击击中时,灵魂填充1。
vgd
.
EffectTypeTriggerWhenHitting
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
cm
.
op1
,
nil
)
-- 【自】【R】:这个单位攻击的战斗结束时,你的灵魂在10张以上的话,通过【费用】[将这个单位放置到灵魂里],计数回充1
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_BATTLED
,
cm
.
op2
,
cm
.
cost
,
cm
.
con2
)
end
end
function
cm
.
op1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
.
GetHandler
()
vgf
.
OverlayFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
local
rc
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
,
rc
)
end
function
cm
.
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
DamageFill
(
1
)(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
GetMatchingGroupCount
(
nil
,
tp
,
LOCATION_OVERLAY
,
0
,
nil
)
>=
10
end
\ No newline at end of file
c10401070.lua
View file @
056d9eef
--入魂的操兽师 梅甘
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【永】【R】:这个回合中你进行过灵魂填充的话,这个单位的力量+2000
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
2000
,
cm
.
con
)
vgd
.
GlobalCheckEffect
(
c
,
m
,
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
,
EVENT_CHAIN_SOLVED
,
cm
.
checkcon
,
cm
.
checkop
)
end
end
function
cm
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
vgf
.
RMonsterCondition
(
e
)
and
Duel
.
OverlayFill
()
>
0
end
function
cm
.
checkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
function
cm
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
\ No newline at end of file
c10401071.lua
View file @
056d9eef
--出众三头巨犬
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【自】【R】:这个单位支援时,这个回合中,这个单位的力量+2000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_FIELD
,
EVENT_CUSTOM
+
EVENT_SUPPORT
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterFilter
(
c
)
and
eg
:
IsContains
(
c
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
vgf
.
AtkUp
(
c
,
c
,
2000
)
end
end
c10401072.lua
View file @
056d9eef
--蒸汽艺术家 皮坦纳
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
-- 【起】【R】:通过【费用】[将这个单位放置到灵魂里],选择你的1个单位,这个回合中,力量+2000。
vgd
.
EffectTypeIgnition
(
c
,
m
,
LOCATION_MZONE
,
cm
.
op
,
cm
.
cost
,
vgf
.
RMonsterCondition
)
end
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
local
rc
=
vgf
.
GetMatchingGroup
(
vgf
.
VMonsterFilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
):
GetFirst
()
vgf
.
Sendto
(
LOCATION_OVERLAY
,
c
,
rc
)
end
function
cm
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
vgf
.
SelectMatchingCard
(
HINTMSG_ATKUP
,
tp
,
nil
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
VgF
.
AtkUp
(
c
,
g
,
2000
,
nil
)
end
\ No newline at end of file
c10401073.lua
View file @
056d9eef
--蒸汽侦探 乌巴里特
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到R时,选择你其他的1个与这个单位同纵列的单位,这个回合中,力量+2000。你处于“一气呵成之势”状态的话,力量不+2000而是+5000。
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
cm
.
op
,
nil
,
cm
.
con
)
end
function
cm
.
op
()
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
vgf
.
RMonsterFilter
(
e
:
GetHandler
())
end
end
c10401075.lua
View file @
056d9eef
--深度音速
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
--【自】:这个单位登场到V时,灵魂填充1
vgd
.
EffectTypeTrigger
(
c
,
m
,
LOCATION_MZONE
,
EFFECT_TYPE_SINGLE
,
EVENT_SPSUMMON_SUCCESS
,
vgf
.
OverlayFill
(
1
),
nil
,
cm
.
con1
)
--【永】【R】:你的回合中,你的灵魂在10张以上的话,这个单位的力量+10000。
vgd
.
EffectTypeContinuousChangeAttack
(
c
,
EFFECT_TYPE_SINGLE
,
10000
,
cm
.
con2
)
end
function
cm
.
con1
()
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetMaterial
()
return
c
:
IsSummonType
(
SUMMON_TYPE_RIDE
)
or
c
:
IsSummonType
(
SUMMON_TYPE_SELFRIDE
)
end
function
cm
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
vgf
.
RMonsterCondition
(
e
)
and
vgf
.
GetVMonster
(
tp
):
GetOverlayCount
()
>=
10
end
end
c10401077.lua
View file @
056d9eef
--暴
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
...
...
c10401078.lua
View file @
056d9eef
--引
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
...
...
c10401079.lua
View file @
056d9eef
--前
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
...
...
c10401080.lua
View file @
056d9eef
--治
local
cm
,
m
,
o
=
GetID
()
local
cm
,
m
,
o
=
GetID
()
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
vgf
.
VgCard
(
c
)
vgf
.
VgCard
(
c
)
...
...
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