Commit 04e8c43e authored by xiaoye's avatar xiaoye

fix

parent 837b5122
......@@ -4,7 +4,7 @@ function cm.initial_effect(c)
vgd.EffectTypeTrigger(c,m,loc,EFFECT_TYPE_SINGLE,EVENT_DISCARD,cm.operation,vgf.True,cm.condition)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_STANDBY
return Duel.GetCurrentPhase()==PHASE_RIDE
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -1873,7 +1873,6 @@ function VgD.GlobalCheckEffect(c, m, code, con, op)
Duel.RegisterFlagEffect(rp, m, RESET_PHASE + PHASE_END, 0, 1)
end
-- set effect
Debug.Message("set")
local ge = Effect.CreateEffect(c)
ge:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
ge:SetCode(code)
......
......@@ -222,6 +222,7 @@ PHASE_DAMAGE_CAL = 0x40 --伤害计算时
PHASE_BATTLE = 0x80 --战斗阶段結束
PHASE_MAIN2 = 0x100 --主要阶段2
PHASE_END = 0x200 --结束阶段
PHASE_RIDE = PHASE_STANDBY --骑升阶段
--Player --玩家
PLAYER_NONE = 2 --2个玩家都不是
PLAYER_ALL = 3 --2个玩家都是
......@@ -429,6 +430,7 @@ EFFECT_FLIPSUMMON_COST = 93 --翻转召唤代价
EFFECT_MSET_COST = 94 --怪兽放置代价
EFFECT_SSET_COST = 95 --魔陷放置代价
EFFECT_ATTACK_COST = 96 --攻击代价(霞之谷猎鹰)
EFFECT_CANMOVE_PARALLEL = 97 --横向移动
EFFECT_UPDATE_ATTACK = 100 --增减攻击力
EFFECT_SET_ATTACK = 101 --设置自身攻击力、攻击力变成X特殊召唤、持续改变攻击力
......
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