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xiaoye
mycard
Commits
c1878166
Commit
c1878166
authored
Feb 25, 2013
by
神楽坂玲奈
Browse files
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avatar and match
parent
c95825ee
Changes
5
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Showing
5 changed files
with
133 additions
and
112 deletions
+133
-112
lib/scene_lobby.rb
lib/scene_lobby.rb
+1
-1
lib/update.rb
lib/update.rb
+1
-1
lib/window_lobbybuttons.rb
lib/window_lobbybuttons.rb
+27
-2
lib/ygocore/game.rb
lib/ygocore/game.rb
+95
-106
lib/ygocore/user.rb
lib/ygocore/user.rb
+9
-2
No files found.
lib/scene_lobby.rb
View file @
c1878166
...
...
@@ -25,7 +25,7 @@ class Scene_Lobby < Scene
@userlist
=
Window_UserList
.
new
(
24
,
204
,
$game
.
users
)
@roomlist
=
Window_RoomList
.
new
(
320
,
50
,
$game
.
rooms
)
@userinfo
=
Window_UserInfo
.
new
(
24
,
24
,
$game
.
user
)
@host_window
=
Window_LobbyButtons
.
new
(
678
,
18
)
@host_window
=
Window_LobbyButtons
.
new
(
595
,
18
)
@active_window
=
@roomlist
@chat_window
=
Window_Chat
.
new
(
313
,
$config
[
'screen'
][
'height'
]
-
225
,
698
,
212
)
@count
=
0
...
...
lib/update.rb
View file @
c1878166
...
...
@@ -2,7 +2,7 @@
require
"fileutils"
require_relative
'card'
module
Update
Version
=
'0.9.
4
'
Version
=
'0.9.
6
'
URL
=
"http://my-card.in/mycard/update.json?version=
#{
Version
}
"
class
<<
self
attr_reader
:thumbnails
,
:images
,
:status
...
...
lib/window_lobbybuttons.rb
View file @
c1878166
require_relative
'window_host'
class
Window_LobbyButtons
<
Window_List
def
initialize
(
x
,
y
)
@items
=
[
I18n
.
t
(
'lobby.faq'
),
I18n
.
t
(
'lobby.filter'
),
I18n
.
t
(
'lobby.editdeck'
),
I18n
.
t
(
'lobby.newroom'
)]
@items
=
[
I18n
.
t
(
'lobby.faq'
),
I18n
.
t
(
'lobby.filter'
),
I18n
.
t
(
'lobby.editdeck'
),
I18n
.
t
(
'lobby.newroom'
)
,
"自动匹配"
]
@button
=
Surface
.
load
(
"graphics/lobby/button.png"
)
super
(
x
,
y
,
@items
.
size
*
@button
.
w
/
3
+
@items
.
size
*
4
,
30
)
@font
=
TTF
.
open
(
"fonts/wqy-microhei.ttc"
,
15
)
...
...
@@ -11,7 +11,7 @@ class Window_LobbyButtons < Window_List
def
draw_item
(
index
,
status
=
0
)
x
,
y
,
width
=
item_rect
(
index
)
Surface
.
blit
(
@button
,
status
*
@button
.
w
/
3
,
0
,
@button
.
w
/
3
,
@button
.
h
,
@contents
,
x
,
y
)
draw_stroked_text
(
@items
[
index
],
x
+
center_margin
(
@items
[
index
],
width
,
@font
),
y
+
3
,
2
,
@font
,
[
0xdf
,
0xf1
,
0xff
],
[
0x27
,
0x43
,
0x59
])
draw_stroked_text
(
@items
[
index
],
x
+
center_margin
(
@items
[
index
],
width
,
@font
),
y
+
3
,
2
,
@font
,
[
0xdf
,
0xf1
,
0xff
],
[
0x27
,
0x43
,
0x59
])
end
def
item_rect
(
index
)
...
...
@@ -46,10 +46,35 @@ class Window_LobbyButtons < Window_List
$game
.
class
.
deck_edit
when
3
#建立房间
@host_window
=
Window_Host
.
new
(
300
,
200
)
when
4
#自动匹配
return
if
@waiting
@waiting
=
true
waiting_window
=
Widget_Msgbox
.
new
(
"自动匹配"
,
"正在等待对手"
)
require
'open-uri'
Thread
.
new
{
begin
open
(
'http://mycard-server.my-card.in:9997/match.json'
)
{
|
f
|
@waiting
=
false
if
f
.
read
=~
/^mycard:\/\/([\d\.]+):(\d+)\/(.*)$/
room
=
Room
.
new
(
0
,
$3
.
to_s
)
room
.
server
=
Server
.
new
(
nil
,
nil
,
$1
,
$2
.
to_i
,
false
)
$game
.
join
(
room
)
else
$log
.
error
(
'自动匹配非法回复'
){
f
.
read
}
Widget_Msgbox
.
new
(
"自动匹配"
,
"错误:
#{
exception
}
"
,
ok:
"确定"
)
end
}
rescue
Exception
=>
exception
@waiting
=
false
$log
.
error
(
'自动匹配出错'
){
exception
}
Widget_Msgbox
.
new
(
"自动匹配"
,
"匹配失败:
#{
exception
}
"
,
ok:
"确定"
)
end
}
end
end
def
update
@host_window
.
update
if
@host_window
and
!
@host_window
.
destroyed?
end
end
lib/ygocore/game.rb
View file @
c1878166
...
...
@@ -48,12 +48,6 @@ class Ygocore < Game
$log
.
error
(
'聊天出错'
)
{
[
exception
,
c
,
where
]
}
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务连接中断: '
+
exception
.
to_s
)))
end
@@im
.
add_message_callback
do
|
m
|
p
m
end
@@im
.
add_presence_callback
do
|
m
|
p
m
end
@@im_room
.
add_message_callback
do
|
m
|
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
:lobby
)
rescue
$log
.
error
(
'收到聊天消息'
)
{
$!
}
...
...
@@ -126,23 +120,18 @@ class Ygocore < Game
connected
=
false
if
@@im
.
jid
.
domain
==
"my-card.in"
begin
@@im
.
connect
(
"chat.my-card.in"
,
5223
)
connected
=
true
rescue
Game_Event
.
push
Game_Event
::
Error
.
new
(
'登录'
,
'连接服务器失败'
)
Thread
.
exit
end
@@im
.
connect
(
"ygopro-server.my-card.in"
,
5223
)
rescue
Game_Event
.
push
Game_Event
::
Error
.
new
(
'登录'
,
'连接服务器失败'
)
connected
=
true
else
srv
=
[]
Resolv
::
DNS
.
open
{
|
dns
|
Jabber
::
debuglog
(
"RESOLVING:
\n
_xmpp-client._tcp.
#{
@@im
.
jid
.
domain
}
(SRV)"
)
srv
=
dns
.
getresources
(
"_xmpp-client._tcp.
#{
@@im
.
jid
.
domain
}
"
,
Resolv
::
DNS
::
Resource
::
IN
::
SRV
)
}
if
srv
.
empty?
Game_Event
.
push
Game_Event
::
Error
.
new
(
'登录'
,
'解析服务器地址失败'
)
Thread
.
exit
Game_Event
.
push
Game_Event
::
Error
.
new
(
'登录'
,
'解析服务器地址失败'
)
Thread
.
exit
end
# Sort SRV records: lowest priority first, highest weight first
srv
.
sort!
{
|
a
,
b
|
(
a
.
priority
!=
b
.
priority
)
?
(
a
.
priority
<=>
b
.
priority
)
:
(
b
.
weight
<=>
a
.
weight
)
}
...
...
@@ -192,12 +181,12 @@ class Ygocore < Game
def
chat
(
chatmessage
)
case
chatmessage
.
channel
when
:lobby
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
when
User
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
when
:lobby
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
when
User
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
#send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
end
end
...
...
@@ -283,73 +272,73 @@ class Ygocore < Game
#写入配置文件并运行ygocore
Dir
.
chdir
(
File
.
dirname
(
path
))
do
case
option
when
Room
room
=
option
room_name
=
if
room
.
ot
!=
0
or
room
.
lp
!=
8000
mode
=
case
when
room
.
match?
then
1
;
when
room
.
tag?
then
2
else
0
end
room_name
=
"
#{
room
.
ot
}#{
mode
}
FFF
#{
room
.
lp
}
,5,1,
#{
room
.
name
}
"
elsif
room
.
tag?
"T#"
+
room
.
name
elsif
room
.
pvp?
and
room
.
match?
"PM#"
+
room
.
name
elsif
room
.
pvp?
"P#"
+
room
.
name
elsif
room
.
match?
"M#"
+
room
.
name
else
room
.
name
end
if
room
.
password
and
!
room
.
password
.
empty?
room_name
+=
"$"
+
room
.
password
end
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
when
Room
room
=
option
room_name
=
if
room
.
ot
!=
0
or
room
.
lp
!=
8000
mode
=
case
when
room
.
match?
then
1
;
when
room
.
tag?
then
2
else
0
end
room_name
=
"
#{
room
.
ot
}#{
mode
}
FFF
#{
room
.
lp
}
,5,1,
#{
room
.
name
}
"
elsif
room
.
tag?
"T#"
+
room
.
name
elsif
room
.
pvp?
and
room
.
match?
"PM#"
+
room
.
name
elsif
room
.
pvp?
"P#"
+
room
.
name
elsif
room
.
match?
"M#"
+
room
.
name
else
room
.
name
end
if
room
.
password
and
!
room
.
password
.
empty?
room_name
+=
"$"
+
room
.
password
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
if
$game
.
user
system_conf
[
'nickname'
]
=
$game
.
user
.
name
system_conf
[
'nickname'
]
+=
'$'
+
$game
.
password
if
$game
.
password
and
!
$game
.
password
.
empty?
and
room
.
server
.
auth
end
system_conf
[
'lastip'
]
=
room
.
server
.
ip
system_conf
[
'lastport'
]
=
room
.
server
.
port
.
to_s
system_conf
[
'roompass'
]
=
room_name
if
room_name
and
!
room_name
.
empty?
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-j'
when
:replay
args
=
'-r'
when
:deck
args
=
'-d'
when
String
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
system_conf
[
'lastdeck'
]
=
option
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-d'
if
$game
.
user
system_conf
[
'nickname'
]
=
$game
.
user
.
name
system_conf
[
'nickname'
]
+=
'$'
+
$game
.
password
if
$game
.
password
and
!
$game
.
password
.
empty?
and
room
.
server
.
auth
end
system_conf
[
'lastip'
]
=
room
.
server
.
ip
system_conf
[
'lastport'
]
=
room
.
server
.
port
.
to_s
system_conf
[
'roompass'
]
=
room_name
if
room_name
and
!
room_name
.
empty?
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-j'
when
:replay
args
=
'-r'
when
:deck
args
=
'-d'
when
String
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
system_conf
[
'lastdeck'
]
=
option
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-d'
end
IO
.
popen
(
"ygopro_vs.exe
#{
args
}
"
)
WM
.
iconify
rescue
nil
...
...
@@ -503,12 +492,12 @@ module WebSocket
def
receive_data
(
data
)
# debug "Received raw: ", data
case
@state
when
:connecting
then
handle_connecting
(
data
)
when
:open
then
handle_open
(
data
)
when
:closing
then
handle_closing
(
data
)
when
:connecting
then
handle_connecting
(
data
)
when
:open
then
handle_open
(
data
)
when
:closing
then
handle_closing
(
data
)
end
end
...
...
@@ -563,19 +552,19 @@ module WebSocket
@frame
<<
data
while
frame
=
@frame
.
next
case
frame
.
type
when
:close
@state
=
:closing
close
trigger_onclose
(
frame
.
to_s
)
when
:ping
pong
(
frame
.
to_s
)
trigger_onping
(
frame
.
to_s
)
when
:pong
trigger_onpong
(
frame
.
to_s
)
when
:text
trigger_onmessage
(
frame
.
to_s
,
:text
)
when
:binary
trigger_onmessage
(
frame
.
to_s
,
:binary
)
when
:close
@state
=
:closing
close
trigger_onclose
(
frame
.
to_s
)
when
:ping
pong
(
frame
.
to_s
)
trigger_onping
(
frame
.
to_s
)
when
:pong
trigger_onpong
(
frame
.
to_s
)
when
:text
trigger_onmessage
(
frame
.
to_s
,
:text
)
when
:binary
trigger_onmessage
(
frame
.
to_s
,
:binary
)
end
end
unbind
if
@frame
.
error?
...
...
lib/ygocore/user.rb
View file @
c1878166
...
...
@@ -21,14 +21,21 @@ class User
end
end
def
avatar
(
size
=
:small
)
cache
=
"graphics/avatars/mycard_
#{
@id
}
_
#{
size
}
.png"
id
=
(
@id
.
respond_to?
(
:bare
)
?
@id
.
bare
:
@id
).
to_s
cache
=
"graphics/avatars/mycard_
#{
id
}
_
#{
size
}
.png"
result
=
Surface
.
load
(
cache
)
rescue
Surface
.
load
(
"graphics/avatars/loading_
#{
size
}
.png"
)
scene
=
$scene
if
block_given?
yield
result
Thread
.
new
do
require
'cgi'
open
(
"http://my-card.in/users/
#{
CGI
.
escape
@id
.
to_s
}
.png"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
cache
=
"graphics/avatars/error_
#{
size
}
.png"
$log
.
info
(
'读取头像'
){
"http://my-card.in/users/
#{
CGI
.
escape
id
.
to_s
}
.png"
}
begin
open
(
"http://my-card.in/users/
#{
CGI
.
escape
id
.
to_s
}
.png"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
Exception
=>
exception
$log
.
error
(
'下载头像'
){[
exception
.
inspect
,
*
exception
.
backtrace
].
join
(
"
\n
"
).
force_encoding
(
"UTF-8"
)}
cache
=
"graphics/avatars/error_
#{
size
}
.png"
end
(
yield
Surface
.
load
(
cache
)
if
scene
==
$scene
)
rescue
nil
end
else
...
...
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