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xiaoye
mycard
Commits
a3afe1d2
Commit
a3afe1d2
authored
Dec 19, 2011
by
zh99998
Browse files
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Browse Files
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Plain Diff
添加查看卡组指令,还没实现
parent
488befb2
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
56 additions
and
45 deletions
+56
-45
lib/deck.rb
lib/deck.rb
+2
-2
lib/main.rb
lib/main.rb
+0
-1
lib/scene_hall.rb
lib/scene_hall.rb
+5
-5
lib/widget_msgbox.rb
lib/widget_msgbox.rb
+2
-1
lib/window_field.rb
lib/window_field.rb
+47
-36
No files found.
lib/deck.rb
View file @
a3afe1d2
...
@@ -10,8 +10,8 @@ class Deck
...
@@ -10,8 +10,8 @@ class Deck
attr_accessor
:side
attr_accessor
:side
attr_accessor
:extra
attr_accessor
:extra
attr_accessor
:temp
attr_accessor
:temp
#
DeckPath = '/media/44CACC1DCACC0D5C/game/yu-gi-oh/deck'
DeckPath
=
'/media/44CACC1DCACC0D5C/game/yu-gi-oh/deck'
DeckPath
=
'E:/game/yu-gi-oh/deck'
#
DeckPath = 'E:/game/yu-gi-oh/deck'
def
initialize
(
main
,
side
=
[],
extra
=
[],
temp
=
[])
def
initialize
(
main
,
side
=
[],
extra
=
[],
temp
=
[])
@main
=
main
@main
=
main
@side
=
side
@side
=
side
...
...
lib/main.rb
View file @
a3afe1d2
...
@@ -38,7 +38,6 @@ require_relative 'game_event'
...
@@ -38,7 +38,6 @@ require_relative 'game_event'
require_relative
'cacheable'
require_relative
'cacheable'
require_relative
'user'
require_relative
'user'
require_relative
'room'
require_relative
'room'
#4.times{Thread.new{loop{sleep 0.01}}}
$fpstimer
=
FPSTimer
.
new
$fpstimer
=
FPSTimer
.
new
$scene
=
Scene_Title
.
new
$scene
=
Scene_Title
.
new
...
...
lib/scene_hall.rb
View file @
a3afe1d2
...
@@ -41,10 +41,10 @@ class Scene_Hall < Scene
...
@@ -41,10 +41,10 @@ class Scene_Hall < Scene
@active_window
.
clicked
@active_window
.
clicked
when
Key
::
F2
when
Key
::
F2
$game
.
host
$game
.
host
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"创建房间"
,
"正在等待对手"
)
{}
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"创建房间"
,
"正在等待对手"
)
when
Key
::
F3
when
Key
::
F3
$game
.
join
'1
27.0.0.1
'
$game
.
join
'1
92.168.0.103
'
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入房间"
)
{}
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入房间"
)
when
Key
::
F5
when
Key
::
F5
if
@roomlist
.
list
and
room
=
@roomlist
.
list
.
find
{
|
room
|
room
.
player1
==
$game
.
user
or
room
.
player2
==
$game
.
user
}
if
@roomlist
.
list
and
room
=
@roomlist
.
list
.
find
{
|
room
|
room
.
player1
==
$game
.
user
or
room
.
player2
==
$game
.
user
}
$game
.
qroom
room
$game
.
qroom
room
...
@@ -114,10 +114,10 @@ class Scene_Hall < Scene
...
@@ -114,10 +114,10 @@ class Scene_Hall < Scene
return
unless
@roomlist
.
index
and
room
=
@roomlist
.
list
[
@roomlist
.
index
]
return
unless
@roomlist
.
index
and
room
=
@roomlist
.
list
[
@roomlist
.
index
]
if
room
.
full?
if
room
.
full?
$game
.
watch
room
$game
.
watch
room
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入观战"
)
{}
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入观战"
)
else
else
$game
.
join
room
,
"test"
$game
.
join
room
,
"test"
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入房间"
)
{}
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"加入房间"
,
"正在加入房间"
)
end
end
end
end
end
end
...
...
lib/widget_msgbox.rb
View file @
a3afe1d2
...
@@ -69,7 +69,8 @@ class Widget_Msgbox < Window
...
@@ -69,7 +69,8 @@ class Widget_Msgbox < Window
end
end
end
end
def
clicked
def
clicked
@proc
.
call
(
@index
)
if
@index
return
if
@index
.
nil?
@proc
.
call
(
@index
)
if
@proc
self
.
destroy
self
.
destroy
end
end
end
end
lib/window_field.rb
View file @
a3afe1d2
...
@@ -110,6 +110,7 @@ class Window_Field < Window
...
@@ -110,6 +110,7 @@ class Window_Field < Window
when
:deck
when
:deck
@card
=
@field
.
deck
.
first
@card
=
@field
.
deck
.
first
@action_names
=
{
"抽卡"
=>
true
,
@action_names
=
{
"抽卡"
=>
true
,
"查看卡组"
=>
true
,
"卡组洗切"
=>
true
,
"卡组洗切"
=>
true
,
"抽卡并确认"
=>
false
,
"抽卡并确认"
=>
false
,
"顶牌回卡组底"
=>
false
,
"顶牌回卡组底"
=>
false
,
...
@@ -122,14 +123,16 @@ class Window_Field < Window
...
@@ -122,14 +123,16 @@ class Window_Field < Window
}
}
when
:extra
when
:extra
@card
=
@field
.
extra
.
first
@card
=
@field
.
extra
.
first
@action_names
=
{
"特殊召唤"
=>
!
@field
.
empty_field
(
@card
).
nil?
,
@action_names
=
{
"查看"
=>
true
,
"特殊召唤"
=>
!
@field
.
empty_field
(
@card
).
nil?
,
"效果发动"
=>
true
,
"效果发动"
=>
true
,
"从游戏中除外"
=>
true
,
"从游戏中除外"
=>
true
,
"送入墓地"
=>
true
"送入墓地"
=>
true
}
}
when
:removed
when
:removed
@card
=
@field
.
removed
.
first
@card
=
@field
.
removed
.
first
@action_names
=
{
"特殊召唤"
=>
@card
.
monster?
&&
!
@field
.
empty_field
(
@card
).
nil?
,
@action_names
=
{
"查看"
=>
true
,
"特殊召唤"
=>
@card
.
monster?
&&
!
@field
.
empty_field
(
@card
).
nil?
,
"效果发动"
=>
true
,
"效果发动"
=>
true
,
"加入手卡"
=>
true
,
"加入手卡"
=>
true
,
"返回卡组"
=>
true
,
"返回卡组"
=>
true
,
...
@@ -137,7 +140,8 @@ class Window_Field < Window
...
@@ -137,7 +140,8 @@ class Window_Field < Window
}
}
when
:graveyard
when
:graveyard
@card
=
@field
.
graveyard
.
first
@card
=
@field
.
graveyard
.
first
@action_names
=
{
"特殊召唤"
=>
@card
.
monster?
&&
!
@field
.
empty_field
(
@card
).
nil?
,
@action_names
=
{
"查看"
=>
true
,
"特殊召唤"
=>
@card
.
monster?
&&
!
@field
.
empty_field
(
@card
).
nil?
,
"效果发动"
=>
true
,
"效果发动"
=>
true
,
"加入手卡"
=>
true
,
"加入手卡"
=>
true
,
"返回卡组"
=>
true
,
"返回卡组"
=>
true
,
...
@@ -220,72 +224,79 @@ class Window_Field < Window
...
@@ -220,72 +224,79 @@ class Window_Field < Window
when
0
when
0
Action
::
Draw
.
new
(
true
)
Action
::
Draw
.
new
(
true
)
when
1
when
1
Action
::
Shuffle
.
new
Widget_Msgbox
.
new
(
"查看卡组"
,
"功能未实现"
)
when
2
when
2
p
"未实现"
Action
::
Shuffle
.
new
(
true
)
#Action::Draw.new(true)
when
3
when
3
p
"未实现"
Widget_Msgbox
.
new
(
"抽卡并确认"
,
"功能未实现"
)
when
4
when
4
Action
::
SendToGraveyard
.
new
(
true
,
:deck
,
@card
)
Widget_Msgbox
.
new
(
"顶牌回卡组底"
,
"功能未实现"
)
when
5
when
5
Action
::
Remove
.
new
(
true
,
:deck
,
@card
)
Action
::
SendToGraveyard
.
new
(
true
,
:deck
,
@card
)
when
6
when
6
p
"未实现"
Action
::
Remove
.
new
(
true
,
:deck
,
@card
)
when
7
when
7
p
"未实现"
Widget_Msgbox
.
new
(
"顶牌背面除外"
,
"功能未实现"
)
when
8
when
8
p
"未实现"
Widget_Msgbox
.
new
(
"确认顶牌"
,
"功能未实现"
)
when
9
when
9
p
"未实现"
Widget_Msgbox
.
new
(
"双方确认顶牌"
,
"功能未实现"
)
when
10
Widget_Msgbox
.
new
(
"对方确认顶牌"
,
"功能未实现"
)
end
end
when
:extra
when
:extra
case
@action_window
.
index
case
@action_window
.
index
when
0
when
0
Widget_Msgbox
.
new
(
"查看"
,
"功能未实现"
)
when
1
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:extra
,
pos
,
@card
,
nil
,
:attack
)
Action
::
SpecialSummon
.
new
(
true
,
:extra
,
pos
,
@card
,
nil
,
:attack
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"特殊召唤"
,
"场位已满"
)
end
end
when
1
Action
::
Effect_Activate
.
new
(
true
,
:extra
,
@card
)
when
2
when
2
Action
::
Remov
e
.
new
(
true
,
:extra
,
@card
)
Action
::
Effect_Activat
e
.
new
(
true
,
:extra
,
@card
)
when
3
when
3
Action
::
Remove
.
new
(
true
,
:extra
,
@card
)
when
4
Action
::
SendToGraveyard
.
new
(
true
,
:extra
,
@card
)
Action
::
SendToGraveyard
.
new
(
true
,
:extra
,
@card
)
end
end
when
:removed
when
:removed
case
@action_window
.
index
case
@action_window
.
index
when
0
#特殊召唤
when
0
Widget_Msgbox
.
new
(
"查看"
,
"功能未实现"
)
when
1
#特殊召唤
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:removed
,
pos
,
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:removed
,
pos
,
@card
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"特殊召唤"
,
"场位已满"
)
end
end
when
1
#效果发动
when
2
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
:removed
,
@card
)
Action
::
Effect_Activate
.
new
(
true
,
:removed
,
@card
)
when
2
#加入手卡
when
3
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
:removed
,
@card
)
Action
::
ReturnToHand
.
new
(
true
,
:removed
,
@card
)
when
3
Action
::
ReturnToDeck
.
new
(
true
,
:removed
,
@card
)
when
4
when
4
Action
::
ReturnToDeck
.
new
(
true
,
:removed
,
@card
)
when
5
Action
::
SendToGraveyard
.
new
(
true
,
:removed
,
@card
)
Action
::
SendToGraveyard
.
new
(
true
,
:removed
,
@card
)
end
end
when
:graveyard
when
:graveyard
case
@action_window
.
index
case
@action_window
.
index
when
0
#特殊召唤
when
0
Widget_Msgbox
.
new
(
"查看"
,
"功能未实现"
)
when
1
#特殊召唤
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:graveyard
,
pos
,
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:graveyard
,
pos
,
@card
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"特殊召唤"
,
"场位已满"
)
end
end
when
1
#效果发动
when
2
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
:graveyard
,
@card
)
Action
::
Effect_Activate
.
new
(
true
,
:graveyard
,
@card
)
when
2
#加入手卡
when
3
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
:graveyard
,
@card
)
Action
::
ReturnToHand
.
new
(
true
,
:graveyard
,
@card
)
when
3
Action
::
ReturnToDeck
.
new
(
true
,
:graveyard
,
@card
)
when
4
when
4
Action
::
ReturnToDeck
.
new
(
true
,
:graveyard
,
@card
)
when
5
Action
::
Remove
.
new
(
true
,
:graveyard
,
@card
)
Action
::
Remove
.
new
(
true
,
:graveyard
,
@card
)
end
end
when
0
..
5
#后场
when
0
..
5
#后场
...
@@ -318,9 +329,9 @@ class Window_Field < Window
...
@@ -318,9 +329,9 @@ class Window_Field < Window
when
5
when
5
Action
::
Effect_Activate
.
new
(
true
,
@index
,
@card
)
Action
::
Effect_Activate
.
new
(
true
,
@index
,
@card
)
when
6
when
6
p
"未实现"
Widget_Msgbox
.
new
(
"攻击宣言"
,
"功能未实现"
)
when
7
when
7
p
"未实现"
Widget_Msgbox
.
new
(
"转移控制权"
,
"功能未实现"
)
when
8
when
8
Action
::
ReturnToDeck
.
new
(
true
,
@index
,
@card
)
Action
::
ReturnToDeck
.
new
(
true
,
@index
,
@card
)
when
9
when
9
...
@@ -336,25 +347,25 @@ class Window_Field < Window
...
@@ -336,25 +347,25 @@ class Window_Field < Window
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
Summon
.
new
(
true
,
:hand
,
pos
,
@card
)
Action
::
Summon
.
new
(
true
,
:hand
,
pos
,
@card
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"召唤"
,
"场位已满"
)
end
end
when
1
#特殊召唤
when
1
#特殊召唤
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
SpecialSummon
.
new
(
true
,
:hand
,
pos
,
@card
,
nil
,
:attack
)
Action
::
SpecialSummon
.
new
(
true
,
:hand
,
pos
,
@card
,
nil
,
:attack
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"特殊召唤"
,
"场位已满"
)
end
end
when
2
#发动
when
2
#发动
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
Activate
.
new
(
true
,
:hand
,
pos
,
@card
)
Action
::
Activate
.
new
(
true
,
:hand
,
pos
,
@card
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"发动"
,
"场位已满"
)
end
end
when
3
#放置
when
3
#放置
if
pos
=
@field
.
empty_field
(
@card
)
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
Set
.
new
(
true
,
:hand
,
pos
,
@card
)
Action
::
Set
.
new
(
true
,
:hand
,
pos
,
@card
)
else
else
p
"场位已满"
Widget_Msgbox
.
new
(
"放置"
,
"场位已满"
)
end
end
when
4
#返回卡组
when
4
#返回卡组
Action
::
ReturnToDeck
.
new
(
true
,
:hand
,
@card
)
Action
::
ReturnToDeck
.
new
(
true
,
:hand
,
@card
)
...
@@ -366,7 +377,7 @@ class Window_Field < Window
...
@@ -366,7 +377,7 @@ class Window_Field < Window
Action
::
Effect_Activate
.
new
(
true
,
:hand
,
@card
)
Action
::
Effect_Activate
.
new
(
true
,
:hand
,
@card
)
end
end
end
end
$scene
.
action
action
$scene
.
action
action
if
action
.
is_a?
Action
@index
=
nil
@index
=
nil
refresh
refresh
mousemoved
(
Mouse
.
state
[
0
],
Mouse
.
state
[
1
])
mousemoved
(
Mouse
.
state
[
0
],
Mouse
.
state
[
1
])
...
...
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