Commit f97d77de authored by 赤子奈落's avatar 赤子奈落

fix ui card detail bug

parent 89a9d7c1
...@@ -6,7 +6,7 @@ using YGOSharp.OCGWrapper.Enums; ...@@ -6,7 +6,7 @@ using YGOSharp.OCGWrapper.Enums;
public class CardDetail : MonoBehaviour public class CardDetail : MonoBehaviour
{ {
public UIWidget widge; public UIPanel Panel;
public UITexture pic; public UITexture pic;
public UILabel label_name; public UILabel label_name;
public UILabel label_property; public UILabel label_property;
...@@ -41,10 +41,10 @@ public class CardDetail : MonoBehaviour ...@@ -41,10 +41,10 @@ public class CardDetail : MonoBehaviour
private void Start() private void Start()
{ {
widge.alpha = 0f; Panel.alpha = 0f;
UIHelper.registEvent(gameObject, "exit_", Hide); UIHelper.registEvent(gameObject, "exit_", Hide);
widge.alpha = 1f; Panel.alpha = 1f;
gameObject.SetActive(false); gameObject.SetActive(false);
} }
...@@ -54,7 +54,7 @@ public class CardDetail : MonoBehaviour ...@@ -54,7 +54,7 @@ public class CardDetail : MonoBehaviour
return; return;
Card origin = CardsManager.Get(card.Id); Card origin = CardsManager.Get(card.Id);
isShowed = true; isShowed = true;
widge.alpha = 1f; Panel.alpha = 1f;
SEHandler.PlayInternalAudio("se_sys/SE_DECK_WINDOW_OPEN"); SEHandler.PlayInternalAudio("se_sys/SE_DECK_WINDOW_OPEN");
pic.mainTexture = GameTextureManager.GetCardPictureNow(origin.Id); pic.mainTexture = GameTextureManager.GetCardPictureNow(origin.Id);
label_name.text = origin.Name; label_name.text = origin.Name;
...@@ -266,7 +266,7 @@ public class CardDetail : MonoBehaviour ...@@ -266,7 +266,7 @@ public class CardDetail : MonoBehaviour
public void Hide() public void Hide()
{ {
isShowed = false; isShowed = false;
widge.alpha=0f; Panel.alpha=0f;
gameObject.SetActive(false); gameObject.SetActive(false);
SEHandler.PlayInternalAudio("se_sys/SE_MENU_CANCEL"); SEHandler.PlayInternalAudio("se_sys/SE_MENU_CANCEL");
} }
......
Assets/MD/Texture/mask_airoom.png

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Assets/MD/Texture/mask_airoom.png

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Assets/MD/Texture/mask_airoom.png
Assets/MD/Texture/mask_airoom.png
Assets/MD/Texture/mask_airoom.png
Assets/MD/Texture/mask_airoom.png
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Assets/MD/Texture/mask_card detail.png

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Assets/MD/Texture/mask_card detail.png

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Assets/MD/Texture/mask_card detail.png
Assets/MD/Texture/mask_card detail.png
Assets/MD/Texture/mask_card detail.png
Assets/MD/Texture/mask_card detail.png
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This diff is collapsed.
...@@ -396,7 +396,7 @@ public class UIDrawCall : MonoBehaviour ...@@ -396,7 +396,7 @@ public class UIDrawCall : MonoBehaviour
if (mFilter == null) mFilter = gameObject.AddComponent<MeshFilter>(); if (mFilter == null) mFilter = gameObject.AddComponent<MeshFilter>();
if (verts.size < 65000) if (verts.size < 65000)
{ {
// Populate the index buffer // Populate the index buffer
int indexCount = (count >> 1) * 3; int indexCount = (count >> 1) * 3;
bool setIndices = (mIndices == null || mIndices.Length != indexCount); bool setIndices = (mIndices == null || mIndices.Length != indexCount);
......
...@@ -8717,6 +8717,18 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8717,6 +8717,18 @@ public class Ocgcore : ServantWithCardDescription
gameField.hideSpButtons(gameObject); gameField.hideSpButtons(gameObject);
gameField.btn_decide.hide(); gameField.btn_decide.hide();
} }
else if (gameObject.name == "pic_button")
{
Debug.Log("Mark1");
gameField.hideSpButtons(gameObject);
gameField.btn_decide.hide();
}
else if (gameObject.name == "back_cardDetail")
{
Debug.Log("Mark2");
gameField.hideSpButtons(gameObject);
gameField.btn_decide.hide();
}
else if (gameObject.name == "duelLog_") else if (gameObject.name == "duelLog_")
{ {
gameField.hideSpButtons(gameObject); gameField.hideSpButtons(gameObject);
......
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