Commit d9a679a8 authored by SherryChaos's avatar SherryChaos

change scripts to UTF-8 (no BOM)

parent e107c2cd
Busing System.Collections.Generic; Busing System.Collections.Generic;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Busing Cinemachine; Busing Cinemachine;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Busing UnityEngine; Busing UnityEngine;
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B//using System; B//using System;
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B//using UnityEngine; B//using UnityEngine;
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B//using UnityEngine.Rendering.Universal; B//using UnityEngine.Rendering.Universal;
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Bnamespace Willow.UI Bnamespace Willow.UI
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Busing UnityEngine.Scripting; Busing UnityEngine.Scripting;
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Busing UnityEngine; Busing UnityEngine;
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Busing UnityEngine.Rendering.Universal; Busing UnityEngine.Rendering.Universal;
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Busing UnityEngine.Rendering.Universal; Busing UnityEngine.Rendering.Universal;
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Busing UnityEngine; Busing UnityEngine;
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Bnamespace Willow.InGameField Bnamespace Willow.InGameField
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Busing UnityEngine; Busing UnityEngine;
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Busing System.Collections; Busing System.Collections;
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...@@ -42,7 +42,9 @@ namespace MDPro3 ...@@ -42,7 +42,9 @@ namespace MDPro3
StartCoroutine(CheckFile()); StartCoroutine(CheckFile());
} }
#elif !UNITY_EDITOR && UNITY_STANDALONE_OSX #elif !UNITY_EDITOR && UNITY_STANDALONE_OSX
Directory.SetCurrentDirectory(Application.dataPath); Directory.SetCurrentDirectory(Application.dataPath);
InitializeLanguage();
StartCoroutine(LoadMainSceneAsync());
#else #else
InitializeLanguage(); InitializeLanguage();
StartCoroutine(LoadMainSceneAsync()); StartCoroutine(LoadMainSceneAsync());
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Busing MDPro3.Duel.YGOSharp; Busing MDPro3.Duel.YGOSharp;
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Busing System.Collections; Busing System.Collections;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections; Busing System.Collections;
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Busing Meisui.Random; Busing Meisui.Random;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections; Busing System.Collections;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Bnamespace MDPro3.Duel.YGOSharp Bnamespace MDPro3.Duel.YGOSharp
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Bnamespace MDPro3.Duel.YGOSharp Bnamespace MDPro3.Duel.YGOSharp
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Busing System.IO; Busing System.IO;
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Busing System.Threading.Tasks; Busing System.Threading.Tasks;
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Busing System.Collections; Busing System.Collections;
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Busing MDPro3.Duel.YGOSharp; Busing MDPro3.Duel.YGOSharp;
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Busing System.Text.RegularExpressions; Busing System.Text.RegularExpressions;
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Busing MDPro3.Duel.YGOSharp; Busing MDPro3.Duel.YGOSharp;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections.Generic; Busing System.Collections.Generic;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections; Busing System.Collections;
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Busing DG.Tweening; Busing DG.Tweening;
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Busing System.Collections; Busing System.Collections;
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