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HiiragiGuardians
ygopro-THC-cards
Commits
8d1ba57c
Commit
8d1ba57c
authored
Aug 16, 2025
by
wyykak
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix from gold
Signed-off-by:
wyykak
<
wyy_1414@126.com
>
parent
c13737e2
Pipeline
#40226
passed with stage
in 19 seconds
Changes
2
Pipelines
1
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Showing
2 changed files
with
245 additions
and
3 deletions
+245
-3
script/c86379652.lua
script/c86379652.lua
+122
-1
script/c86379692.lua
script/c86379692.lua
+123
-2
No files found.
script/c86379652.lua
View file @
8d1ba57c
...
...
@@ -24,6 +24,57 @@ function c86379652.initial_effect(c)
e3
:
SetTarget
(
c86379652
.
destg
)
e3
:
SetOperation
(
c86379652
.
desop
)
c
:
RegisterEffect
(
e3
)
--
if
not
c86379652
.
global_check
then
c86379652
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
c86379652
.
checkop1
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge2
:
SetOperation
(
c86379652
.
checkop2
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_FLIP_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
c86379652
.
checkop3
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
Effect
.
CreateEffect
(
c
)
ge4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge4
:
SetCode
(
EVENT_MSET
)
ge4
:
SetOperation
(
c86379652
.
checkop1
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
Effect
.
CreateEffect
(
c
)
ge5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge5
:
SetCode
(
EVENT_SSET
)
ge5
:
SetOperation
(
c86379652
.
checkop4
)
Duel
.
RegisterEffect
(
ge5
,
0
)
end
end
--
--
function
c86379652
.
checkop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379654
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379652
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379655
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379652
.
checkop3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379656
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379652
.
checkop4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379657
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
--
function
c86379652
.
matfilter
(
c
)
...
...
@@ -68,7 +119,77 @@ function c86379652.op1_1(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
e
:
GetLabelObject
()
local
fid
,
ct
=
e
:
GetLabel
()
if
tc
:
GetFlagEffect
(
86379652
)
>
0
and
tc
:
GetFlagEffectLabel
(
86379652
)
==
fid
then
Duel
.
ReturnToField
(
tc
)
local
rc
=
tc
local
pos
=
rc
:
GetPreviousPosition
()
local
cp
=
rc
:
GetPreviousControler
()
if
rc
:
IsType
(
TYPE_FIELD
)
and
rc
:
IsPreviousLocation
(
LOCATION_FZONE
)
then
if
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
5
)
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_FZONE
,
pos
,
true
)
if
rc
:
IsFacedown
()
and
rc
:
GetFlagEffect
(
186379657
)
>
0
then
rc
:
SetStatus
(
STATUS_SET_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsType
(
TYPE_PENDULUM
)
and
rc
:
IsPreviousLocation
(
LOCATION_PZONE
)
then
if
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
0
)
or
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
4
)
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_PZONE
,
pos
,
true
)
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsType
(
TYPE_MONSTER
)
and
rc
:
IsPreviousLocation
(
LOCATION_SZONE
)
then
local
ty
=
rc
:
GetPreviousTypeOnField
()
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_SZONE
)
>
0
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_SZONE
,
pos
,
true
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
ty
)
rc
:
RegisterEffect
(
e1
,
true
)
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsPreviousLocation
(
LOCATION_MZONE
)
then
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_MZONE
)
>
0
and
rc
:
IsType
(
TYPE_MONSTER
)
then
local
a
=
0
if
rc
:
GetFlagEffect
(
186379654
)
>
0
then
a
=
1
end
if
rc
:
GetFlagEffect
(
186379655
)
>
0
then
a
=
2
end
if
rc
:
GetFlagEffect
(
186379656
)
>
0
then
a
=
3
end
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_MZONE
,
pos
,
true
)
if
a
==
1
then
rc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
end
if
a
==
2
then
rc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
if
a
==
3
then
rc
:
SetStatus
(
STATUS_FLIP_SUMMON_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsPreviousLocation
(
LOCATION_SZONE
)
then
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_SZONE
)
>
0
then
local
a
=
0
if
rc
:
GetFlagEffect
(
186379657
)
>
0
then
a
=
4
end
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_SZONE
,
pos
,
true
)
if
rc
:
IsFacedown
()
and
a
==
4
then
rc
:
SetStatus
(
STATUS_SET_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
end
end
end
--
...
...
script/c86379692.lua
View file @
8d1ba57c
...
...
@@ -36,6 +36,57 @@ function c86379692.initial_effect(c)
e3
:
SetTarget
(
c86379692
.
sptg2
)
e3
:
SetOperation
(
c86379692
.
spop2
)
c
:
RegisterEffect
(
e3
)
--
if
not
c86379692
.
global_check
then
c86379692
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
c86379692
.
checkop1
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge2
:
SetOperation
(
c86379692
.
checkop2
)
Duel
.
RegisterEffect
(
ge2
,
0
)
local
ge3
=
Effect
.
CreateEffect
(
c
)
ge3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge3
:
SetCode
(
EVENT_FLIP_SUMMON_SUCCESS
)
ge3
:
SetOperation
(
c86379692
.
checkop3
)
Duel
.
RegisterEffect
(
ge3
,
0
)
local
ge4
=
Effect
.
CreateEffect
(
c
)
ge4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge4
:
SetCode
(
EVENT_MSET
)
ge4
:
SetOperation
(
c86379692
.
checkop1
)
Duel
.
RegisterEffect
(
ge4
,
0
)
local
ge5
=
Effect
.
CreateEffect
(
c
)
ge5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge5
:
SetCode
(
EVENT_SSET
)
ge5
:
SetOperation
(
c86379692
.
checkop4
)
Duel
.
RegisterEffect
(
ge5
,
0
)
end
end
--
--
function
c86379692
.
checkop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379654
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379692
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379655
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379692
.
checkop3
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379656
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c86379692
.
checkop4
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
tc
in
aux
.
Next
(
eg
)
do
tc
:
RegisterFlagEffect
(
186379657
,
RESET_EVENT
+
RESET_TOFIELD
+
RESET_TOHAND
+
RESET_TOGRAVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
--
function
c86379692
.
filter
(
c
)
...
...
@@ -88,14 +139,84 @@ function c86379692.op1_2(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
e
:
GetLabelObject
()
local
fid
=
e
:
GetLabel
()
if
tc
:
GetFlagEffect
(
86379693
)
>
0
and
tc
:
GetFlagEffectLabel
(
86379693
)
==
fid
then
Duel
.
ReturnToField
(
tc
)
local
rc
=
tc
local
pos
=
rc
:
GetPreviousPosition
()
local
cp
=
rc
:
GetPreviousControler
()
if
rc
:
IsType
(
TYPE_FIELD
)
and
rc
:
IsPreviousLocation
(
LOCATION_FZONE
)
then
if
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
5
)
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_FZONE
,
pos
,
true
)
if
rc
:
IsFacedown
()
and
rc
:
GetFlagEffect
(
186379657
)
>
0
then
rc
:
SetStatus
(
STATUS_SET_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsType
(
TYPE_PENDULUM
)
and
rc
:
IsPreviousLocation
(
LOCATION_PZONE
)
then
if
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
0
)
or
Duel
.
CheckLocation
(
cp
,
LOCATION_SZONE
,
4
)
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_PZONE
,
pos
,
true
)
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsType
(
TYPE_MONSTER
)
and
rc
:
IsPreviousLocation
(
LOCATION_SZONE
)
then
local
ty
=
rc
:
GetPreviousTypeOnField
()
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_SZONE
)
>
0
then
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_SZONE
,
pos
,
true
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
ty
)
rc
:
RegisterEffect
(
e1
,
true
)
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsPreviousLocation
(
LOCATION_MZONE
)
then
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_MZONE
)
>
0
and
rc
:
IsType
(
TYPE_MONSTER
)
then
local
a
=
0
if
rc
:
GetFlagEffect
(
186379654
)
>
0
then
a
=
1
end
if
rc
:
GetFlagEffect
(
186379655
)
>
0
then
a
=
2
end
if
rc
:
GetFlagEffect
(
186379656
)
>
0
then
a
=
3
end
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_MZONE
,
pos
,
true
)
if
a
==
1
then
rc
:
SetStatus
(
STATUS_SUMMON_TURN
,
true
)
end
if
a
==
2
then
rc
:
SetStatus
(
STATUS_SPSUMMON_TURN
,
true
)
end
if
a
==
3
then
rc
:
SetStatus
(
STATUS_FLIP_SUMMON_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
elseif
rc
:
IsPreviousLocation
(
LOCATION_SZONE
)
then
if
Duel
.
GetLocationCount
(
cp
,
LOCATION_SZONE
)
>
0
then
local
a
=
0
if
rc
:
GetFlagEffect
(
186379657
)
>
0
then
a
=
4
end
Duel
.
MoveToField
(
rc
,
cp
,
cp
,
LOCATION_SZONE
,
pos
,
true
)
if
rc
:
IsFacedown
()
and
a
==
4
then
rc
:
SetStatus
(
STATUS_SET_TURN
,
true
)
end
else
Duel
.
SendtoGrave
(
rc
,
REASON_RULE
)
end
end
end
end
--
function
c86379692
.
spfilter
(
c
,
e
,
tp
,
lc
)
return
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsSetCard
(
0x225a
,
0xc225
)
and
bit
.
band
(
c
:
GetReason
(),
REASON_LINK
)
~=
0
and
bit
.
band
(
c
:
GetReason
(),
REASON_MATERIAL
)
~=
0
and
c
:
GetReasonCard
()
==
lc
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
c
:
IsHasEffect
(
EFFECT_NECRO_VALLEY
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
c
:
IsHasEffect
(
EFFECT_NECRO_VALLEY
)
and
c
:
IsSetCard
(
0x225a
,
0xc225
)
and
c
:
IsRace
(
RACE_BEAST
)
end
function
c86379692
.
spfilter2
(
c
,
e
,
tp
,
lc
)
return
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
...
...
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