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HiiragiGuardians
ygopro-THC-cards
Commits
85c12ad8
Commit
85c12ad8
authored
Jan 18, 2026
by
GuGu
Browse files
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Update c86379047.lua
parent
7be8e64d
Pipeline
#42638
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in 5 seconds
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1
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1
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-12
script/c86379047.lua
script/c86379047.lua
+17
-12
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script/c86379047.lua
View file @
85c12ad8
...
@@ -141,24 +141,29 @@ function c86379047.mop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -141,24 +141,29 @@ function c86379047.mop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
if
tg
:
GetCount
()
>
0
then
if
tg
:
GetCount
()
>
0
then
local
sg1
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
t
p
)
local
sg1
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
c
p
)
local
sg2
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
1
-
t
p
)
local
sg2
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
1
-
c
p
)
if
sg1
:
GetCount
()
>
0
then
if
sg1
:
GetCount
()
>
0
then
local
scc1
=
sg1
:
GetFirst
()
local
scc1
=
sg1
:
GetFirst
()
while
scc1
do
while
scc1
do
local
seq
=
scc1
:
GetSequence
()
local
seq
=
scc1
:
GetSequence
()
if
seq
==
5
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
1
)
then
if
seq
==
5
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
1
)
then
Duel
.
MoveSequence
(
scc1
,
1
)
Duel
.
MoveSequence
(
scc1
,
1
)
elseif
seq
==
6
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
3
)
then
elseif
seq
==
6
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
3
)
then
Duel
.
MoveSequence
(
scc1
,
3
)
Duel
.
MoveSequence
(
scc1
,
3
)
elseif
(
seq
>
0
and
seq
<
4
)
and
((
seq
>
0
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
seq
-
1
))
elseif
(
seq
>
0
and
seq
<
4
)
and
((
seq
>
0
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
seq
+
1
)))
then
or
(
seq
<
4
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
seq
+
1
)))
then
local
flag
=
0
local
flag
=
0
if
seq
>
0
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
seq
-
1
)
then
flag
=
bit
.
replace
(
flag
,
0x1
,
seq
-
1
)
end
if
seq
>
0
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
seq
-
1
)
then
flag
=
bit
.
replace
(
flag
,
0x1
,
seq
-
1
)
end
if
seq
<
4
and
Duel
.
CheckLocation
(
t
p
,
LOCATION_MZONE
,
seq
+
1
)
then
flag
=
bit
.
replace
(
flag
,
0x1
,
seq
+
1
)
end
if
seq
<
4
and
Duel
.
CheckLocation
(
c
p
,
LOCATION_MZONE
,
seq
+
1
)
then
flag
=
bit
.
replace
(
flag
,
0x1
,
seq
+
1
)
end
flag
=
bit
.
bxor
(
flag
,
0xff
)
flag
=
bit
.
bxor
(
flag
,
0xff
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOZONE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
c
:
GetSummonPlayer
(),
HINTMSG_TOZONE
)
local
s
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
flag
)
local
s
=
0
if
c
:
GetSummonPlayer
()
==
cp
then
s
=
Duel
.
SelectDisableField
(
c
:
GetSummonPlayer
(),
1
,
LOCATION_MZONE
,
0
,
flag
)
else
s
=
Duel
.
SelectDisableField
(
c
:
GetSummonPlayer
(),
1
,
0
,
LOCATION_MZONE
,
flag
)
end
local
nseq
=
0
local
nseq
=
0
if
s
==
1
then
nseq
=
0
if
s
==
1
then
nseq
=
0
elseif
s
==
2
then
nseq
=
1
elseif
s
==
2
then
nseq
=
1
...
@@ -174,9 +179,9 @@ function c86379047.mop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -174,9 +179,9 @@ function c86379047.mop(e,tp,eg,ep,ev,re,r,rp)
local
scc2
=
sg2
:
GetFirst
()
local
scc2
=
sg2
:
GetFirst
()
while
scc2
do
while
scc2
do
local
seq2
=
scc2
:
GetSequence
()
local
seq2
=
scc2
:
GetSequence
()
if
seq2
==
5
and
Duel
.
CheckLocation
(
1
-
t
p
,
LOCATION_MZONE
,
1
)
then
if
seq2
==
5
and
Duel
.
CheckLocation
(
1
-
c
p
,
LOCATION_MZONE
,
1
)
then
Duel
.
MoveSequence
(
scc2
,
1
)
Duel
.
MoveSequence
(
scc2
,
1
)
elseif
seq2
==
6
and
Duel
.
CheckLocation
(
1
-
t
p
,
LOCATION_MZONE
,
3
)
then
elseif
seq2
==
6
and
Duel
.
CheckLocation
(
1
-
c
p
,
LOCATION_MZONE
,
3
)
then
Duel
.
MoveSequence
(
scc2
,
3
)
Duel
.
MoveSequence
(
scc2
,
3
)
end
end
scc2
=
sg2
:
GetNext
()
scc2
=
sg2
:
GetNext
()
...
...
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