Commit 7bab553e authored by GuGu's avatar GuGu

Update c10003.lua

parent e8ee86b8
Pipeline #34369 passed with stage
in 10 seconds
......@@ -75,47 +75,38 @@ function c10003.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c10003.filter(c)
return c:IsFaceup() and not c:IsDisabled() and not c:IsType(TYPE_NORMAL)
return c:IsFaceup() and (c:GetAttack()>0 or aux.NegateMonsterFilter(c))
end
function c10003.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c10003.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c10003.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c10003.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function c10003.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetValue(0)
tc:RegisterEffect(e3)
if tc:IsType(TYPE_TRAPMONSTER) then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_SET_ATTACK_FINAL)
e5:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e5:SetValue(0)
tc:RegisterEffect(e5)
end
end
end
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