Commit 3d9a6944 authored by GuGu's avatar GuGu

Update c30012.lua 清理废弃词条

parent 986fff58
Pipeline #31929 passed with stage
in 10 seconds
...@@ -101,14 +101,12 @@ function c30012.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -101,14 +101,12 @@ function c30012.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then if Duel.NegateAttack() then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1ff0000) e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400) e1:SetValue(-400)
e:GetHandler():RegisterEffect(e1) e:GetHandler():RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e2:SetReset(RESET_EVENT+0x1ff0000) e2:SetReset(RESET_EVENT+0x1ff0000)
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(-400) e2:SetValue(-400)
...@@ -133,14 +131,12 @@ function c30012.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -133,14 +131,12 @@ function c30012.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(re:GetHandler(),REASON_EFFECT) Duel.Destroy(re:GetHandler(),REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1ff0000) e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400) e1:SetValue(-400)
e:GetHandler():RegisterEffect(e1) e:GetHandler():RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e2:SetReset(RESET_EVENT+0x1ff0000) e2:SetReset(RESET_EVENT+0x1ff0000)
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(-400) e2:SetValue(-400)
...@@ -162,14 +158,12 @@ function c30012.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -162,14 +158,12 @@ function c30012.thop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT) then if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1ff0000) e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400) e1:SetValue(-400)
e:GetHandler():RegisterEffect(e1) e:GetHandler():RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e2:SetReset(RESET_EVENT+0x1ff0000) e2:SetReset(RESET_EVENT+0x1ff0000)
e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(-400) e2:SetValue(-400)
......
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