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HiiragiGuardians
ygopro-THC-cards
Commits
1ae1f81f
Commit
1ae1f81f
authored
Dec 15, 2021
by
oilloillo
Browse files
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Update c999518.lua
修复冲突的SetCountLimit Code
parent
cd442171
Pipeline
#7897
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script/c999518.lua
View file @
1ae1f81f
-- 幻光『叠光变换』
local
M
=
c999518
local
Mid
=
999518
function
M
.
initial_effect
(
c
)
-- Activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
-- add / remove counter
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetCountLimit
(
1
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetOperation
(
M
.
op
)
c
:
RegisterEffect
(
e1
)
-- to grave
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
Mid
+
EFFECT_COUNT_CODE_DUEL
)
e2
:
SetTarget
(
M
.
thTg
)
e2
:
SetOperation
(
M
.
thOp
)
c
:
RegisterEffect
(
e2
)
-- cheat
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetDescription
(
aux
.
Stringid
(
Mid
,
7
))
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetRange
(
0xff
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e3
:
SetCountLimit
(
1
,
Mid
+
EFFECT_COUNT_CODE_DUEL
)
e3
:
SetCondition
(
M
.
chCon
)
e3
:
SetOperation
(
M
.
chOp
)
c
:
RegisterEffect
(
e3
)
end
function
M
.
changeCounter
(
tp
,
canCancel
)
local
ct1
=
Nef
.
PLCounter
.
Get
(
tp
,
999521
)
local
ct2
=
Nef
.
PLCounter
.
Get
(
tp
,
999522
)
local
ct3
=
Nef
.
PLCounter
.
Get
(
tp
,
999523
)
local
all
=
ct1
+
ct2
+
ct3
local
operation
=
{
[
0
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999521
,
1
)
end
,
[
1
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999521
,
-
1
)
end
,
[
2
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999522
,
1
)
end
,
[
3
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999522
,
-
1
)
end
,
[
4
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999523
,
1
)
end
,
[
5
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999523
,
-
1
)
end
,
[
6
]
=
function
()
end
,
}
local
t
=
{}
if
ct1
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
0
),
op
=
operation
[
0
]})
end
if
ct2
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
1
),
op
=
operation
[
2
]})
end
if
ct3
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
2
),
op
=
operation
[
4
]})
end
if
ct1
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
3
),
op
=
operation
[
1
]})
end
if
ct2
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
4
),
op
=
operation
[
3
]})
end
if
ct3
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
5
),
op
=
operation
[
5
]})
end
if
canCancel
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
6
),
op
=
operation
[
6
]})
end
local
opt
=
Duel
.
SelectOption
(
tp
,
Nef
.
unpackOneMember
(
t
,
"desc"
))
+
1
t
[
opt
].
op
()
return
opt
~=
#
t
end
function
M
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
M
.
changeCounter
(
tp
,
false
)
end
function
M
.
thTg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
e
:
GetHandler
(),
1
,
nil
,
LOCATION_GRAE
)
end
function
M
.
thOp
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
function
M
.
chCon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnCount
()
==
1
end
function
M
.
chOp
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
3
local
flag
=
true
while
flag
and
ct
>
0
do
flag
=
M
.
changeCounter
(
tp
,
true
)
ct
=
ct
-
1
end
-- 幻光『叠光变换』
local
M
=
c999518
local
Mid
=
999518
function
M
.
initial_effect
(
c
)
-- Activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
-- add / remove counter
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetCountLimit
(
1
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetOperation
(
M
.
op
)
c
:
RegisterEffect
(
e1
)
-- to grave
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetCountLimit
(
1
,
Mid
*
10
+
1
+
EFFECT_COUNT_CODE_DUEL
)
e2
:
SetTarget
(
M
.
thTg
)
e2
:
SetOperation
(
M
.
thOp
)
c
:
RegisterEffect
(
e2
)
-- cheat
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e3
:
SetDescription
(
aux
.
Stringid
(
Mid
,
7
))
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetRange
(
0xff
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e3
:
SetCountLimit
(
1
,
Mid
*
10
+
2
+
EFFECT_COUNT_CODE_DUEL
)
e3
:
SetCondition
(
M
.
chCon
)
e3
:
SetOperation
(
M
.
chOp
)
c
:
RegisterEffect
(
e3
)
end
function
M
.
changeCounter
(
tp
,
canCancel
)
local
ct1
=
Nef
.
PLCounter
.
Get
(
tp
,
999521
)
local
ct2
=
Nef
.
PLCounter
.
Get
(
tp
,
999522
)
local
ct3
=
Nef
.
PLCounter
.
Get
(
tp
,
999523
)
local
all
=
ct1
+
ct2
+
ct3
local
operation
=
{
[
0
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999521
,
1
)
end
,
[
1
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999521
,
-
1
)
end
,
[
2
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999522
,
1
)
end
,
[
3
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999522
,
-
1
)
end
,
[
4
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999523
,
1
)
end
,
[
5
]
=
function
()
Nef
.
PLCounter
.
Add
(
tp
,
999523
,
-
1
)
end
,
[
6
]
=
function
()
end
,
}
local
t
=
{}
if
ct1
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
0
),
op
=
operation
[
0
]})
end
if
ct2
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
1
),
op
=
operation
[
2
]})
end
if
ct3
<
3
and
all
<
6
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
2
),
op
=
operation
[
4
]})
end
if
ct1
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
3
),
op
=
operation
[
1
]})
end
if
ct2
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
4
),
op
=
operation
[
3
]})
end
if
ct3
>
0
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
5
),
op
=
operation
[
5
]})
end
if
canCancel
then
table.insert
(
t
,
{
desc
=
aux
.
Stringid
(
Mid
,
6
),
op
=
operation
[
6
]})
end
local
opt
=
Duel
.
SelectOption
(
tp
,
Nef
.
unpackOneMember
(
t
,
"desc"
))
+
1
t
[
opt
].
op
()
return
opt
~=
#
t
end
function
M
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
M
.
changeCounter
(
tp
,
false
)
end
function
M
.
thTg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
local
c
=
e
:
GetHandler
()
return
c
:
IsLocation
(
LOCATION_GRAVE
)
and
c
:
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
e
:
GetHandler
(),
1
,
nil
,
LOCATION_GRAE
)
end
function
M
.
thOp
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsLocation
(
LOCATION_GRAVE
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
function
M
.
chCon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnCount
()
==
1
end
function
M
.
chOp
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
3
local
flag
=
true
while
flag
and
ct
>
0
do
flag
=
M
.
changeCounter
(
tp
,
true
)
ct
=
ct
-
1
end
end
\ No newline at end of file
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