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HiiragiGuardians
windbot
Commits
f7366b40
Commit
f7366b40
authored
Aug 07, 2024
by
wind2009
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Merge remote-tracking branch 'upstream'
parents
fc1f021c
4c4c5c66
Changes
2
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2 changed files
with
9 additions
and
4 deletions
+9
-4
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+8
-4
Game/AI/Decks/SuperheavySamuraiExecutor.cs
Game/AI/Decks/SuperheavySamuraiExecutor.cs
+1
-0
No files found.
Game/AI/CardContainer.cs
View file @
f7366b40
...
@@ -55,28 +55,32 @@ namespace WindBot.Game.AI
...
@@ -55,28 +55,32 @@ namespace WindBot.Game.AI
{
{
return
cards
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Attack
).
FirstOrDefault
();
.
OrderByDescending
(
card
=>
card
.
Attack
)
.
FirstOrDefault
();
}
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
return
cards
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderBy
(
card
=>
card
.
Defense
).
FirstOrDefault
();
.
OrderByDescending
(
card
=>
card
.
Defense
)
.
FirstOrDefault
();
}
}
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
return
cards
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
.
OrderBy
(
card
=>
card
.
Attack
)
.
FirstOrDefault
();
}
}
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
return
cards
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
.
OrderByDescending
(
card
=>
card
.
Defense
).
FirstOrDefault
();
.
OrderBy
(
card
=>
card
.
Defense
)
.
FirstOrDefault
();
}
}
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
...
...
Game/AI/Decks/SuperheavySamuraiExecutor.cs
View file @
f7366b40
...
@@ -212,6 +212,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -212,6 +212,7 @@ namespace WindBot.Game.AI.Decks
activate_Genius
=
false
;
activate_Genius
=
false
;
activate_Sarutobi
=
false
;
activate_Sarutobi
=
false
;
to_deck
=
false
;
to_deck
=
false
;
base
.
OnNewTurn
();
}
}
public
override
bool
OnSelectHand
()
public
override
bool
OnSelectHand
()
{
{
...
...
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