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HiiragiGuardians
windbot
Commits
aa293795
Commit
aa293795
authored
Aug 23, 2021
by
nanahira
Browse files
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Plain Diff
tricky
parent
9781bfe2
Changes
3
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Showing
3 changed files
with
15 additions
and
15 deletions
+15
-15
Game/BattlePhaseAction.cs
Game/BattlePhaseAction.cs
+3
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+7
-7
Game/MainPhaseAction.cs
Game/MainPhaseAction.cs
+5
-5
No files found.
Game/BattlePhaseAction.cs
View file @
aa293795
...
...
@@ -6,8 +6,8 @@
{
Activate
=
0
,
Attack
=
1
,
ToMainPhaseTwo
=
2
,
ToEndPhase
=
3
ToMainPhaseTwo
=
3
,
ToEndPhase
=
2
}
public
BattleAction
Action
{
get
;
private
set
;
}
...
...
@@ -30,4 +30,4 @@
return
(
Index
<<
16
)
+
(
int
)
Action
;
}
}
}
\ No newline at end of file
}
Game/GameBehavior.cs
View file @
aa293795
...
...
@@ -941,8 +941,8 @@ namespace WindBot.Game
monster
.
Attacked
=
true
;
}
battle
.
CanMainPhaseTwo
=
packet
.
ReadByte
()
!=
0
;
battle
.
CanEndPhase
=
packet
.
ReadByte
()
!=
0
;
battle
.
CanMainPhaseTwo
=
packet
.
ReadByte
()
!=
0
;
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnSelectBattleCmd
(
battle
).
ToValue
());
}
...
...
@@ -1191,7 +1191,7 @@ namespace WindBot.Game
ClientCard
card
=
_duel
.
GetCard
(
player
,
loc
,
seq
);
if
(
card
==
null
)
{
Connection
.
Send
(
CtosMessage
.
Response
,
0
);
Connection
.
Send
(
CtosMessage
.
Response
,
1
);
return
;
}
...
...
@@ -1199,7 +1199,7 @@ namespace WindBot.Game
card
.
SetId
(
cardId
);
int
reply
=
_ai
.
OnSelectEffectYn
(
card
,
desc
)
?
(
1
)
:
(
0
);
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
Connection
.
Send
(
CtosMessage
.
Response
,
1
-
reply
);
}
private
void
OnSelectIdleCmd
(
BinaryReader
packet
)
...
...
@@ -1223,7 +1223,7 @@ namespace WindBot.Game
card
.
ActionIndex
[
k
]
=
i
;
switch
(
k
)
{
case
0
:
case
3
:
main
.
SummonableCards
.
Add
(
card
);
break
;
case
1
:
...
...
@@ -1232,7 +1232,7 @@ namespace WindBot.Game
case
2
:
main
.
ReposableCards
.
Add
(
card
);
break
;
case
3
:
case
0
:
main
.
MonsterSetableCards
.
Add
(
card
);
break
;
case
4
:
...
...
@@ -1260,8 +1260,8 @@ namespace WindBot.Game
main
.
ActivableDescs
.
Add
(
desc
);
}
main
.
CanBattlePhase
=
packet
.
ReadByte
()
!=
0
;
main
.
CanEndPhase
=
packet
.
ReadByte
()
!=
0
;
main
.
CanBattlePhase
=
packet
.
ReadByte
()
!=
0
;
packet
.
ReadByte
();
// CanShuffle
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnSelectIdleCmd
(
main
).
ToValue
());
...
...
@@ -1470,7 +1470,7 @@ namespace WindBot.Game
reply
=
_ai
.
OnSelectBattleReplay
()
?
1
:
0
;
else
reply
=
_ai
.
OnSelectYesNo
(
desc
)
?
1
:
0
;
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
Connection
.
Send
(
CtosMessage
.
Response
,
1
-
reply
);
}
private
void
OnAnnounceAttrib
(
BinaryReader
packet
)
...
...
Game/MainPhaseAction.cs
View file @
aa293795
...
...
@@ -4,14 +4,14 @@
{
public
enum
MainAction
{
Summon
=
0
,
Summon
=
3
,
SpSummon
=
1
,
Repos
=
2
,
SetMonster
=
3
,
SetMonster
=
0
,
SetSpell
=
4
,
Activate
=
5
,
ToBattlePhase
=
6
,
ToEndPhase
=
7
ToBattlePhase
=
7
,
ToEndPhase
=
6
}
public
MainAction
Action
{
get
;
private
set
;
}
...
...
@@ -40,4 +40,4 @@
return
(
Index
<<
16
)
+
(
int
)
Action
;
}
}
}
\ No newline at end of file
}
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