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HiiragiGuardians
windbot
Commits
9201368f
Commit
9201368f
authored
Mar 19, 2021
by
mercury233
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Plain Diff
update LuckyExecutor select deck's card first
parent
5c389425
Changes
1
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Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+19
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Game/AI/Decks/LuckyExecutor.cs
View file @
9201368f
...
@@ -89,6 +89,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -89,6 +89,11 @@ namespace WindBot.Game.AI.Decks
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
};
private
List
<
int
>
HintMsgForDeck
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
Remove
,
HintMsg
.
AddToHand
,
HintMsg
.
FusionMaterial
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
...
@@ -115,6 +120,20 @@ namespace WindBot.Game.AI.Decks
...
@@ -115,6 +120,20 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
if
(
HintMsgForDeck
.
Contains
(
hint
))
{
IList
<
ClientCard
>
deckCards
=
cards
.
Where
(
card
=>
card
.
Location
==
CardLocation
.
Deck
).
ToList
();
// select deck's card first
while
(
deckCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
deckCards
[
Program
.
Rand
.
Next
(
deckCards
.
Count
)];
selected
.
Add
(
card
);
deckCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
// select random cards
// select random cards
while
(
selected
.
Count
<
min
)
while
(
selected
.
Count
<
min
)
{
{
...
...
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