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HiiragiGuardians
windbot
Commits
5eb4766a
Commit
5eb4766a
authored
Jul 26, 2024
by
wind2009
Committed by
GitHub
Jul 26, 2024
Browse files
Options
Browse Files
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Plain Diff
AI_Albaz (#200)
parent
721a8337
Changes
7
Expand all
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Showing
7 changed files
with
5945 additions
and
2 deletions
+5945
-2
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Albaz.ydk
Decks/AI_Albaz.ydk
+64
-0
Dialogs/ecclesia.zh-CN.json
Dialogs/ecclesia.zh-CN.json
+2
-1
Game/AI/Decks/AlbazExecutor.cs
Game/AI/Decks/AlbazExecutor.cs
+5861
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+11
-0
WindBot.csproj
WindBot.csproj
+1
-0
YGOSharp.OCGWrapper.Enums/CardRace.cs
YGOSharp.OCGWrapper.Enums/CardRace.cs
+1
-1
No files found.
BotWrapper/bot.conf
View file @
5eb4766a
...
@@ -224,6 +224,11 @@ Name=艾克莉西娅 Deck=Dogmatika Dialog=ecclesia.zh-CN
...
@@ -224,6 +224,11 @@ Name=艾克莉西娅 Deck=Dogmatika Dialog=ecclesia.zh-CN
教导卡组。
教导卡组。
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!艾克莉西娅-阿不思
Name
=艾克莉西娅
Deck
=
Albaz
Dialog
=
ecclesia
.
zh
-
CN
以阿不思的落胤为中心的卡组。
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
!神数不神-刹帝利
!神数不神-刹帝利
Name
=神数不神
Deck
=
Kashtira
Dialog
=
Zefra
.
zh
-
CN
Name
=神数不神
Deck
=
Kashtira
Dialog
=
Zefra
.
zh
-
CN
俱舍怒威族卡组。
俱舍怒威族卡组。
...
...
Decks/AI_Albaz.ydk
0 → 100644
View file @
5eb4766a
#created by ...
#main
32731036
25451383
60242223
62962630
62962630
62962630
68468459
68468459
45484331
45883110
95515789
19096726
14558127
14558127
14558127
23434538
23434538
23434538
36577931
1984618
1984618
6498706
6498706
34995106
44362883
75500286
81439173
24224830
24224830
29948294
36637374
65681983
82738008
18973184
10045474
10045474
10045474
19271881
32756828
17751597
#extra
11321089
38811586
44146295
44146295
92892239
70534340
3410461
24915933
72272462
1906812
41373230
51409648
87746184
87746184
53971455
!side
56787189
55273561
68468460
72554664
95515790
\ No newline at end of file
Dialogs/ecclesia.zh-CN.json
View file @
5eb4766a
{
{
"welcome"
:
[
"welcome"
:
[
"这里就是大灵峰吗?"
,
"这里就是大灵峰吗?"
,
"这里是教导龙国。"
"这里是教导龙国。"
,
"这里是开放的大地。"
],
],
"deckerror"
:
[
"deckerror"
:
[
"{0}被冰水咒缚了!"
"{0}被冰水咒缚了!"
...
...
Game/AI/Decks/AlbazExecutor.cs
0 → 100644
View file @
5eb4766a
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
5eb4766a
...
@@ -1129,6 +1129,15 @@ namespace WindBot.Game.AI
...
@@ -1129,6 +1129,15 @@ namespace WindBot.Game.AI
_CardId
.
EvenlyMatched
,
_CardId
.
EvenlyMatched
,
_CardId
.
DivineArsenalAAZEUS_SkyThunder
_CardId
.
DivineArsenalAAZEUS_SkyThunder
};
};
int
[]
destroyAllMonsterList
=
{
_CardId
.
DarkHole
,
_CardId
.
InterruptedKaijuSlumber
};
int
[]
destroyAllOpponentMonsterList
=
{
_CardId
.
Raigeki
};
int
[]
destroyAllOpponentSpellList
=
int
[]
destroyAllOpponentSpellList
=
{
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
HarpiesFeatherDuster
,
...
@@ -1137,6 +1146,8 @@ namespace WindBot.Game.AI
...
@@ -1137,6 +1146,8 @@ namespace WindBot.Game.AI
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentSpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentSpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
Util
.
ChainContainsCard
(
destroyAllMonsterList
)
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
.
Controller
==
1
&&
c
.
IsCode
(
destroyAllOpponentMonsterList
))
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
lightningStormOption
==
0
&&
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Card
.
IsAttack
())
return
true
;
if
(
lightningStormOption
==
0
&&
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Card
.
IsAttack
())
return
true
;
if
(
lightningStormOption
==
1
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
lightningStormOption
==
1
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
// TODO: ChainContainsCard(id, player)
...
...
WindBot.csproj
View file @
5eb4766a
...
@@ -60,6 +60,7 @@
...
@@ -60,6 +60,7 @@
<Compile
Include=
"Game\AI\CardSelector.cs"
/>
<Compile
Include=
"Game\AI\CardSelector.cs"
/>
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
...
...
YGOSharp.OCGWrapper.Enums/CardRace.cs
View file @
5eb4766a
...
@@ -17,7 +17,7 @@
...
@@ -17,7 +17,7 @@
Thunder
=
0x1000
,
Thunder
=
0x1000
,
Dragon
=
0x2000
,
Dragon
=
0x2000
,
Beast
=
0x4000
,
Beast
=
0x4000
,
BestWarrior
=
0x8000
,
Be
a
stWarrior
=
0x8000
,
Dinosaur
=
0x10000
,
Dinosaur
=
0x10000
,
Fish
=
0x20000
,
Fish
=
0x20000
,
SeaSerpent
=
0x40000
,
SeaSerpent
=
0x40000
,
...
...
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