Commit 5c955205 authored by wind2009's avatar wind2009 Committed by GitHub

Update TrickstarExecutor.cs

Edit OnBattle
parent afa65cfc
...@@ -1601,13 +1601,12 @@ namespace WindBot.Game.AI.Decks ...@@ -1601,13 +1601,12 @@ namespace WindBot.Game.AI.Decks
ClientCard attacker = attackers[j]; ClientCard attacker = attackers[j];
attacker.RealPower = attacker.Attack; attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower(); defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
continue;
// add
if (!defender.IsMonsterHasPreventActivationEffectInBattle() && !attacker.IsDisabled()) if (!defender.IsMonsterHasPreventActivationEffectInBattle() && !attacker.IsDisabled())
{ {
if ((attacker.Id == CardId.Eater && !defender.HasType(CardType.Token)) || attacker.Id == CardId.borrel) return AI.Attack(attacker, defender); if ((attacker.Id == CardId.Eater && !defender.HasType(CardType.Token)) || attacker.Id == CardId.borrel) return AI.Attack(attacker, defender);
} }
if (!OnPreBattleBetween(attacker, defender))
continue;
if (attacker.RealPower > defender.RealPower || (attacker.RealPower >= defender.RealPower && j == attackers.Count - 1)) if (attacker.RealPower > defender.RealPower || (attacker.RealPower >= defender.RealPower && j == attackers.Count - 1))
return AI.Attack(attacker, defender); return AI.Attack(attacker, defender);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment