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HiiragiGuardians
windbot
Commits
4b080580
Commit
4b080580
authored
Apr 09, 2018
by
mercury233
Browse files
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parent
8667b223
Changes
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1 changed file
with
8 additions
and
8 deletions
+8
-8
Game/GameBehavior.cs
Game/GameBehavior.cs
+8
-8
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Game/GameBehavior.cs
View file @
4b080580
...
...
@@ -264,7 +264,7 @@ namespace WindBot.Game
private
void
OnDuelEnd
(
BinaryReader
packet
)
{
Connection
.
Close
();
Logger
.
DebugWriteLine
(
"********************* Duel end *********************"
);
Logger
.
DebugWriteLine
(
"********************* Duel end *********************"
);
}
private
void
OnChat
(
BinaryReader
packet
)
...
...
@@ -352,7 +352,7 @@ namespace WindBot.Game
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
count
=
packet
.
ReadByte
();
Logger
.
DebugWriteLine
(
"("
+
player
.
ToString
()
+
"抽了"
+
count
.
ToString
()
+
"张卡)"
);
Logger
.
DebugWriteLine
(
"("
+
player
.
ToString
()
+
"抽了"
+
count
.
ToString
()
+
"张卡)"
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
...
...
@@ -424,7 +424,7 @@ namespace WindBot.Game
private
void
OnNewPhase
(
BinaryReader
packet
)
{
_duel
.
Phase
=
(
DuelPhase
)
packet
.
ReadInt16
();
Logger
.
DebugWriteLine
(
"(进入"
+
(
_duel
.
Phase
.
ToString
())
+
")"
);
Logger
.
DebugWriteLine
(
"(进入"
+
(
_duel
.
Phase
.
ToString
())
+
")"
);
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
Fields
[
0
].
BattlingMonster
=
null
;
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
...
...
@@ -436,7 +436,7 @@ namespace WindBot.Game
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
final
=
_duel
.
Fields
[
player
].
LifePoints
-
packet
.
ReadInt32
();
if
(
final
<
0
)
final
=
0
;
Logger
.
DebugWriteLine
(
"("
+
player
.
ToString
()
+
"受到了伤害,当前为"
+
final
.
ToString
()
+
")"
);
Logger
.
DebugWriteLine
(
"("
+
player
.
ToString
()
+
"受到了伤害,当前为"
+
final
.
ToString
()
+
")"
);
_duel
.
Fields
[
player
].
LifePoints
=
final
;
}
...
...
@@ -466,7 +466,7 @@ namespace WindBot.Game
packet
.
ReadInt32
();
// reason
ClientCard
card
=
_duel
.
GetCard
(
pc
,
(
CardLocation
)
pl
,
ps
);
if
(
card
!=
null
)
Logger
.
DebugWriteLine
(
"("
+
pc
.
ToString
()
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"从"
+
(
CardLocation
)
pl
+
"移动到了"
+
(
CardLocation
)
cl
+
")"
);
if
(
card
!=
null
)
Logger
.
DebugWriteLine
(
"("
+
pc
.
ToString
()
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"从"
+
(
CardLocation
)
pl
+
"移动到了"
+
(
CardLocation
)
cl
+
")"
);
if
((
pl
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
{
...
...
@@ -510,7 +510,7 @@ namespace WindBot.Game
ClientCard
attackcard
=
_duel
.
GetCard
(
ca
,
(
CardLocation
)
la
,
sa
);
ClientCard
defendcard
=
_duel
.
GetCard
(
cd
,
(
CardLocation
)
ld
,
sd
);
if
(
defendcard
==
null
)
Logger
.
DebugWriteLine
(
"("
+
(
attackcard
.
Name
??
"未知卡片"
)
+
"直接攻击)"
);
if
(
defendcard
==
null
)
Logger
.
DebugWriteLine
(
"("
+
(
attackcard
.
Name
??
"未知卡片"
)
+
"直接攻击)"
);
else
Logger
.
DebugWriteLine
(
"("
+
ca
.
ToString
()
+
"的"
+
(
attackcard
.
Name
??
"未知卡片"
)
+
"攻击了"
+
cd
.
ToString
()
+
"的"
+
(
defendcard
.
Name
??
"未知卡片"
)
+
")"
);
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
...
...
@@ -546,7 +546,7 @@ namespace WindBot.Game
int
subs
=
packet
.
ReadSByte
();
ClientCard
card
=
_duel
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
int
cc
=
GetLocalPlayer
(
packet
.
ReadByte
());
if
(
card
!=
null
)
Logger
.
DebugWriteLine
(
"("
+
cc
.
ToString
()
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"发动了效果)"
);
if
(
card
!=
null
)
Logger
.
DebugWriteLine
(
"("
+
cc
.
ToString
()
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"发动了效果)"
);
_ai
.
OnChaining
(
card
,
cc
);
_duel
.
ChainTargets
.
Clear
();
_duel
.
LastSummonPlayer
=
-
1
;
...
...
@@ -641,7 +641,7 @@ namespace WindBot.Game
/*int sseq = */
packet
.
ReadByte
();
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
continue
;
Logger
.
DebugWriteLine
(
"("
+
(
CardLocation
)
loc
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"成为了对象)"
);
Logger
.
DebugWriteLine
(
"("
+
(
CardLocation
)
loc
+
"的"
+
(
card
.
Name
??
"未知卡片"
)
+
"成为了对象)"
);
_duel
.
ChainTargets
.
Add
(
card
);
}
}
...
...
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