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HiiragiGuardians
windbot
Commits
0e228ca1
Commit
0e228ca1
authored
Sep 04, 2016
by
mercury233
Browse files
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Plain Diff
update card.attacked
parent
2e7936cf
Changes
3
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3 changed files
with
34 additions
and
2 deletions
+34
-2
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+26
-2
Game/ClientCard.cs
Game/ClientCard.cs
+1
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+7
-0
No files found.
Game/AI/Decks/DragunityExecutor.cs
View file @
0e228ca1
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
...
...
@@ -58,7 +59,7 @@ namespace DevBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
CrystalWingSynchroDragon
,
CrystalWingSynchroDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DragunityPhalanx
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DragunityKnightVajrayana
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DragunityArmaMysletainn
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DragunityArmaMysletainn
,
DragunityArmaMysletainnEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DragunityDux
);
// Summon
...
...
@@ -98,7 +99,7 @@ namespace DevBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
StarlightRoad
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
MirrorForce
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
DimensionalPrison
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
AssaultModeActivate
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
AssaultModeActivate
,
AssaultModeActivate
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
...
...
@@ -432,6 +433,12 @@ namespace DevBot.Game.AI.Decks
return
false
;
}
private
bool
DragunityArmaMysletainnEffect
()
{
AI
.
SelectCard
((
int
)
CardId
.
DragunityPhalanx
);
return
true
;
}
private
bool
DragunityArmaMysletainnTribute
()
{
if
((
Duel
.
Fields
[
0
].
HasInMonstersZone
((
int
)
CardId
.
AssaultBeast
)
...
...
@@ -468,6 +475,23 @@ namespace DevBot.Game.AI.Decks
return
LastChainPlayer
==
1
;
}
private
bool
AssaultModeActivate
()
{
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
List
<
ClientCard
>
monsters
=
Duel
.
Fields
[
0
].
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
Id
==
(
int
)
CardId
.
StardustDragon
&&
monster
.
Attacked
)
{
AI
.
SelectCard
(
monster
);
return
true
;
}
}
}
return
Duel
.
Player
==
1
;
}
private
ClientCard
GetProblematicCard
()
{
ClientCard
card
=
Duel
.
Fields
[
1
].
MonsterZone
.
GetInvincibleMonster
();
...
...
Game/ClientCard.cs
View file @
0e228ca1
...
...
@@ -32,6 +32,7 @@ namespace WindBot.Game
public
int
SelectSeq
{
get
;
set
;
}
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
Attacked
{
get
;
set
;
}
public
int
[]
ActionIndex
{
get
;
set
;
}
public
IDictionary
<
int
,
int
>
ActionActivateIndex
{
get
;
private
set
;
}
...
...
Game/GameBehavior.cs
View file @
0e228ca1
...
...
@@ -542,8 +542,15 @@ namespace WindBot.Game
else
card
.
CanDirectAttack
=
false
;
battle
.
AttackableCards
.
Add
(
card
);
card
.
Attacked
=
false
;
}
}
List
<
ClientCard
>
monsters
=
_duel
.
Fields
[
0
].
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(!
battle
.
AttackableCards
.
Contains
(
monster
))
monster
.
Attacked
=
true
;
}
battle
.
CanMainPhaseTwo
=
packet
.
ReadByte
()
!=
0
;
battle
.
CanEndPhase
=
packet
.
ReadByte
()
!=
0
;
...
...
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