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love_飞影
Neos
Commits
d521a1cd
Commit
d521a1cd
authored
Jan 14, 2023
by
Chunchi Che
Browse files
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Plain Diff
Merge branch 'optimize/reflect' into 'main'
Optimize/reflect See merge request
!74
parents
26ff2f20
abad13c3
Changes
3
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3 changed files
with
183 additions
and
74 deletions
+183
-74
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
+71
-74
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
+23
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
+89
-0
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
View file @
d521a1cd
...
...
@@ -13,12 +13,12 @@ import MsgNewPhaseAdapter from "./newPhase";
import
MsgHintAdapter
from
"
./hint
"
;
import
MsgSelectIdleCmdAdapter
from
"
./selectIdleCmd
"
;
import
MsgSelectPlaceAdapter
from
"
./selectPlace
"
;
import
MsgMoveAdapter
from
"
./move
"
;
import
MsgSelectCardAdapter
from
"
./selectCard
"
;
import
MsgSelectChainAdapter
from
"
./selectChain
"
;
import
MsgSelectEffectYnAdapter
from
"
./selectEffectYn
"
;
import
MsgSelectPositionAdapter
from
"
./selectPosition
"
;
import
MsgSelectOptionAdapter
from
"
./selectOption
"
;
import
PENETRATE
from
"
./penetrate
"
;
/*
* STOC GameMsg
...
...
@@ -41,83 +41,80 @@ export default class GameMsgAdapter implements StocAdapter {
const
func
=
dataView
.
getUint8
(
0
);
const
gameData
=
exData
.
slice
(
1
);
const
gameMsg
=
new
ygopro
.
StocGameMessage
({});
switch
(
func
)
{
case
GAME_MSG
.
MSG_START
:
{
gameMsg
.
start
=
MsgStartAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_DRAW
:
{
gameMsg
.
draw
=
MsgDrawAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_NEW_TURN
:
{
gameMsg
.
new_turn
=
MsgNewTurnAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_NEW_PHASE
:
{
gameMsg
.
new_phase
=
MsgNewPhaseAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_HINT
:
{
gameMsg
.
hint
=
MsgHintAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_IDLE_CMD
:
{
gameMsg
.
select_idle_cmd
=
MsgSelectIdleCmdAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_PLACE
:
{
gameMsg
.
select_place
=
MsgSelectPlaceAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_MOVE
:
{
gameMsg
.
move
=
MsgMoveAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_CARD
:
{
gameMsg
.
select_card
=
MsgSelectCardAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_CHAIN
:
{
gameMsg
.
select_chain
=
MsgSelectChainAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_EFFECTYN
:
{
gameMsg
.
select_effect_yn
=
MsgSelectEffectYnAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_POSITION
:
{
gameMsg
.
select_position
=
MsgSelectPositionAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_OPTION
:
{
gameMsg
.
select_option
=
MsgSelectOptionAdapter
(
gameData
);
break
;
}
default
:
{
console
.
log
(
"
Unhandled GameMessage function=
"
,
func
);
break
;
let
gameMsg
:
any
=
new
ygopro
.
StocGameMessage
({}).
toObject
();
if
(
!
PENETRATE
.
penetrate
(
func
,
gameMsg
,
gameData
))
{
switch
(
func
)
{
case
GAME_MSG
.
MSG_START
:
{
gameMsg
.
start
=
MsgStartAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_DRAW
:
{
gameMsg
.
draw
=
MsgDrawAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_NEW_TURN
:
{
gameMsg
.
new_turn
=
MsgNewTurnAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_NEW_PHASE
:
{
gameMsg
.
new_phase
=
MsgNewPhaseAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_HINT
:
{
gameMsg
.
hint
=
MsgHintAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_IDLE_CMD
:
{
gameMsg
.
select_idle_cmd
=
MsgSelectIdleCmdAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_PLACE
:
{
gameMsg
.
select_place
=
MsgSelectPlaceAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_CARD
:
{
gameMsg
.
select_card
=
MsgSelectCardAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_CHAIN
:
{
gameMsg
.
select_chain
=
MsgSelectChainAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_EFFECTYN
:
{
gameMsg
.
select_effect_yn
=
MsgSelectEffectYnAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_POSITION
:
{
gameMsg
.
select_position
=
MsgSelectPositionAdapter
(
gameData
);
break
;
}
case
GAME_MSG
.
MSG_SELECT_OPTION
:
{
gameMsg
.
select_option
=
MsgSelectOptionAdapter
(
gameData
);
break
;
}
default
:
{
console
.
log
(
"
Unhandled GameMessage function=
"
,
func
);
break
;
}
}
}
return
new
ygopro
.
YgoStocMsg
({
stoc_game_msg
:
gameMsg
,
stoc_game_msg
:
new
ygopro
.
StocGameMessage
(
gameMsg
)
,
});
}
}
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
0 → 100644
View file @
d521a1cd
{
"50"
:
{
"protoType"
:
"move"
,
"fields"
:
[
{
"fieldName"
:
"code"
,
"fieldType"
:
"uint32"
},
{
"fieldName"
:
"from"
,
"fieldType"
:
"CardLocation"
},
{
"fieldName"
:
"to"
,
"fieldType"
:
"CardLocation"
},
{
"fieldName"
:
"reason"
,
"fieldType"
:
"uint8"
}
]
}
}
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
0 → 100644
View file @
d521a1cd
//! 透传协议
import
PenetrateData
from
"
./penetrate.json
"
;
import
{
BufferReader
}
from
"
../../bufferIO
"
;
import
{
ygopro
}
from
"
../../../idl/ocgcore
"
;
type
Constructor
<
T
=
any
>
=
new
(...
args
:
any
[])
=>
T
;
const
ReadFieldHandlerMap
:
Map
<
string
,
readFieldHandler
>
=
new
Map
([
[
"
uint8
"
,
((
reader
)
=>
reader
.
readUint8
())
as
readFieldHandler
],
[
"
uint16
"
,
(
reader
)
=>
reader
.
readUint16
()],
[
"
uint32
"
,
(
reader
)
=>
reader
.
readUint32
()],
[
"
CardLocation
"
,
(
reader
)
=>
reader
.
readCardLocation
()],
]);
const
MsgConstructorMap
:
Map
<
string
,
Constructor
>
=
new
Map
([
[
"
move
"
,
ygopro
.
StocGameMessage
.
MsgMove
],
]);
export
interface
penetrateType
{
protoType
:
string
;
fields
:
{
fieldName
:
string
;
fieldType
:
string
;
}[];
}
interface
readFieldHandler
{
(
reader
:
BufferReader
):
any
;
}
class
PenetrateManager
{
config
:
Map
<
string
,
penetrateType
>
;
readFieldHandlerMap
:
Map
<
string
,
readFieldHandler
>
=
ReadFieldHandlerMap
;
msgConstructorMap
:
Map
<
string
,
Constructor
>
=
MsgConstructorMap
;
constructor
(
config
:
any
)
{
this
.
config
=
_objToMap
(
config
);
}
private
readField
(
reader
:
BufferReader
,
fieldType
:
string
):
any
{
const
handler
=
this
.
readFieldHandlerMap
.
get
(
fieldType
);
if
(
handler
)
{
return
handler
(
reader
);
}
return
undefined
;
}
private
constructMsg
(
protoType
:
string
,
object
:
any
):
any
{
const
constructor
=
this
.
msgConstructorMap
.
get
(
protoType
);
if
(
constructor
)
{
return
new
constructor
(
object
);
}
return
undefined
;
}
penetrate
(
msgKey
:
number
,
gameMsg
:
any
,
gameData
:
Uint8Array
):
boolean
{
const
config
=
this
.
config
.
get
(
msgKey
.
toString
());
const
reader
=
new
BufferReader
(
gameData
,
true
);
if
(
config
)
{
const
protoType
=
config
.
protoType
;
const
fields
=
config
.
fields
;
let
object
:
any
=
{};
for
(
let
field
of
fields
)
{
object
[
field
.
fieldName
]
=
this
.
readField
(
reader
,
field
.
fieldType
);
}
gameMsg
[
protoType
]
=
this
.
constructMsg
(
protoType
,
object
);
}
return
config
?
true
:
false
;
}
}
function
_objToMap
(
obj
:
any
):
Map
<
string
,
penetrateType
>
{
let
map
=
new
Map
();
for
(
let
key
of
Object
.
keys
(
obj
))
{
map
.
set
(
key
,
obj
[
key
]);
}
return
map
;
}
const
PENETRATE
=
new
PenetrateManager
(
PenetrateData
);
export
default
PENETRATE
;
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