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love_飞影
Neos
Commits
d1dc97f1
Commit
d1dc97f1
authored
May 28, 2023
by
Chunchi Che
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fix updateData
parent
27941bf4
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17 deletions
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-17
src/service/duel/updateData.ts
src/service/duel/updateData.ts
+18
-17
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src/service/duel/updateData.ts
View file @
d1dc97f1
import
{
ygopro
}
from
"
@/api
"
;
import
MsgUpdateData
=
ygopro
.
StocGameMessage
.
MsgUpdateData
;
import
{
mat
Store
}
from
"
@/stores
"
;
import
{
card
Store
}
from
"
@/stores
"
;
export
default
(
updateData
:
MsgUpdateData
)
=>
{
const
{
player
:
controller
,
zone
,
actions
}
=
updateData
;
if
(
controller
!==
undefined
&&
zone
!==
undefined
&&
actions
!==
undefined
)
{
const
field
=
matStore
.
in
(
zone
).
of
(
controller
);
const
field
=
cardStore
.
at
(
zone
,
controller
);
actions
.
forEach
((
action
)
=>
{
const
sequence
=
action
.
location
?.
sequence
;
if
(
typeof
sequence
!==
"
undefined
"
)
{
const
target
=
field
[
sequence
];
if
(
target
&&
(
target
.
occupant
||
target
.
reload
))
{
if
(
target
.
occupant
===
undefined
)
{
target
.
occupant
=
{
id
:
action
.
code
!
,
data
:
{},
text
:
{}
};
}
const
occupant
=
target
.
occupant
;
const
target
=
field
.
at
(
sequence
);
if
(
target
)
{
const
meta
=
target
.
meta
;
// 目前只更新以下字段
if
(
action
.
code
!==
undefined
&&
action
.
code
>=
0
)
{
occupant
.
id
=
action
.
code
;
occupant
.
text
.
id
=
action
.
code
;
meta
.
id
=
action
.
code
;
meta
.
text
.
id
=
action
.
code
;
}
if
(
action
.
location
!==
undefined
)
{
target
.
location
.
position
=
action
.
location
.
position
;
target
.
position
=
action
.
location
.
position
;
}
if
(
action
.
type_
!==
undefined
&&
action
.
type_
>=
0
)
{
occupant
.
data
.
type
=
action
.
type_
;
meta
.
data
.
type
=
action
.
type_
;
}
if
(
action
.
level
!==
undefined
&&
action
.
level
>=
0
)
{
occupant
.
data
.
level
=
action
.
level
;
meta
.
data
.
level
=
action
.
level
;
}
if
(
action
.
attribute
!==
undefined
&&
action
.
attribute
>=
0
)
{
occupant
.
data
.
attribute
=
action
.
attribute
;
meta
.
data
.
attribute
=
action
.
attribute
;
}
if
(
action
.
race
!==
undefined
&&
action
.
race
>=
0
)
{
occupant
.
data
.
race
=
action
.
race
;
meta
.
data
.
race
=
action
.
race
;
}
if
(
action
.
attack
!==
undefined
&&
action
.
attack
>=
0
)
{
occupant
.
data
.
atk
=
action
.
attack
;
meta
.
data
.
atk
=
action
.
attack
;
}
if
(
action
.
defense
!==
undefined
&&
action
.
defense
>=
0
)
{
occupant
.
data
.
def
=
action
.
defense
;
meta
.
data
.
def
=
action
.
defense
;
}
// TODO: counters
}
else
{
console
.
warn
(
`<UpdateData>target from zone=
${
zone
}
, controller=
${
controller
}
, sequence=
${
sequence
}
is null`
);
}
if
(
target
?.
reload
)
{
target
.
reload
=
false
;
...
...
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