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love_飞影
Neos
Commits
b8ee8490
Commit
b8ee8490
authored
Jan 16, 2023
by
chechunchi
Browse files
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Plain Diff
update select battle cmd service
parent
dd528e77
Changes
4
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4 changed files
with
133 additions
and
1 deletion
+133
-1
src/reducers/duel/generic.ts
src/reducers/duel/generic.ts
+4
-0
src/reducers/duel/mod.ts
src/reducers/duel/mod.ts
+3
-0
src/reducers/duel/phaseSlice.ts
src/reducers/duel/phaseSlice.ts
+11
-0
src/service/duel/selectBattleCmd.ts
src/service/duel/selectBattleCmd.ts
+115
-1
No files found.
src/reducers/duel/generic.ts
View file @
b8ee8490
...
...
@@ -38,12 +38,16 @@ export enum InteractType {
ACTIVATE
=
6
,
// 可作为位置选择
PLACE_SELECTABLE
=
7
,
// 可攻击
ATTACK
=
8
,
}
export
interface
Interactivity
<
T
>
{
interactType
:
InteractType
;
// 如果`interactType`是`ACTIVATE`,这个字段是对应的效果编号
activateIndex
?:
number
;
// 如果`interactType`是`ATTACK`,这个字段表示是否可以直接攻击
directAttackAble
?:
boolean
;
// 用户点击后,需要回传给服务端的`response`
response
:
T
;
}
...
...
src/reducers/duel/mod.ts
View file @
b8ee8490
...
...
@@ -18,6 +18,7 @@ import {
newPhaseImpl
,
PhaseState
,
setEnableBpImpl
,
setEnableM2Impl
,
setEnableEpImpl
,
}
from
"
./phaseSlice
"
;
import
{
RootState
}
from
"
../../store
"
;
...
...
@@ -184,6 +185,7 @@ const duelSlice = createSlice({
// 阶段相关
updatePhase
:
newPhaseImpl
,
setEnableBp
:
setEnableBpImpl
,
setEnableM2
:
setEnableM2Impl
,
setEnableEp
:
setEnableEpImpl
,
// UI相关`Reducer`
...
...
@@ -225,6 +227,7 @@ export const {
updateTurn
,
updatePhase
,
setEnableBp
,
setEnableM2
,
setEnableEp
,
clearHandsIdleInteractivity
,
addHandsIdleInteractivity
,
...
...
src/reducers/duel/phaseSlice.ts
View file @
b8ee8490
...
...
@@ -5,6 +5,7 @@ import { DuelState } from "./mod";
export
interface
PhaseState
{
currentPhase
:
string
;
// 当前的阶段
enableBp
:
boolean
;
// 允许进入战斗阶段
enableM2
:
boolean
;
// 允许进入M2阶段
enableEp
:
boolean
;
// 允许回合结束
}
export
const
newPhaseImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
string
>>
=
(
...
...
@@ -17,6 +18,7 @@ export const newPhaseImpl: CaseReducer<DuelState, PayloadAction<string>> = (
state
.
phase
=
{
currentPhase
:
action
.
payload
,
enableBp
:
false
,
enableM2
:
false
,
enableEp
:
false
,
};
}
...
...
@@ -31,6 +33,15 @@ export const setEnableBpImpl: CaseReducer<DuelState, PayloadAction<boolean>> = (
}
};
export
const
setEnableM2Impl
:
CaseReducer
<
DuelState
,
PayloadAction
<
boolean
>>
=
(
state
,
action
)
=>
{
if
(
state
.
phase
)
{
state
.
phase
.
enableM2
=
action
.
payload
;
}
};
export
const
setEnableEpImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
boolean
>>
=
(
state
,
action
...
...
src/service/duel/selectBattleCmd.ts
View file @
b8ee8490
import
{
ActionCreatorWithPayload
}
from
"
@reduxjs/toolkit
"
;
import
{
ygopro
}
from
"
../../api/ocgcore/idl/ocgcore
"
;
import
{
Interactivity
,
InteractType
}
from
"
../../reducers/duel/generic
"
;
import
{
addFieldIdleInteractivities
,
addHandsIdleInteractivity
,
addMagicIdleInteractivities
,
addMonsterIdleInteractivities
,
clearFieldIdleInteractivities
,
clearHandsIdleInteractivity
,
clearMagicIdleInteractivities
,
clearMonsterIdleInteractivities
,
setEnableEp
,
setEnableM2
,
}
from
"
../../reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
../../store
"
;
import
MsgSelectBattleCmd
=
ygopro
.
StocGameMessage
.
MsgSelectBattleCmd
;
export
default
(
selectBattleCmd
:
MsgSelectBattleCmd
,
dispatch
:
AppDispatch
)
=>
{
console
.
log
(
selectBattleCmd
);
const
player
=
selectBattleCmd
.
player
;
const
cmds
=
selectBattleCmd
.
battle_cmds
;
// 先清掉之前的互动性
dispatch
(
clearHandsIdleInteractivity
(
player
));
dispatch
(
clearMonsterIdleInteractivities
(
player
));
dispatch
(
clearMagicIdleInteractivities
(
player
));
dispatch
(
clearFieldIdleInteractivities
(
player
));
const
dispatcher
=
(
battleData
:
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
,
interactType
:
InteractType
|
undefined
,
actionCreator
:
ActionCreatorWithPayload
<
{
player
:
number
;
sequence
:
number
;
interactivity
:
Interactivity
<
number
>
;
},
string
>
)
=>
{
const
cardInfo
=
battleData
.
card_info
;
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
dispatch
(
actionCreator
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
activateIndex
:
battleData
.
effect_description
,
response
:
battleData
.
response
,
},
})
);
}
else
if
(
interactType
===
InteractType
.
ATTACK
)
{
dispatch
(
actionCreator
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
directAttackAble
:
battleData
.
direct_attackable
,
response
:
battleData
.
response
,
},
})
);
}
else
{
console
.
log
(
`Unhandled InteractType`
);
}
};
cmds
.
forEach
((
cmd
)
=>
{
const
interactType
=
battleTypeToInteracType
(
cmd
.
battle_type
);
cmd
.
battle_datas
.
forEach
((
data
)
=>
{
const
cardInfo
=
data
.
card_info
;
switch
(
cardInfo
.
location
)
{
case
ygopro
.
CardZone
.
HAND
:
{
dispatcher
(
data
,
interactType
,
addHandsIdleInteractivity
);
break
;
}
case
ygopro
.
CardZone
.
MZONE
:
{
dispatcher
(
data
,
interactType
,
addMonsterIdleInteractivities
);
break
;
}
case
ygopro
.
CardZone
.
SZONE
:
{
dispatcher
(
data
,
interactType
,
addMagicIdleInteractivities
);
break
;
}
case
ygopro
.
CardZone
.
ONFIELD
:
{
dispatcher
(
data
,
interactType
,
addFieldIdleInteractivities
);
break
;
}
default
:
{
}
}
});
});
dispatch
(
setEnableM2
(
selectBattleCmd
.
enable_m2
));
dispatch
(
setEnableEp
(
selectBattleCmd
.
enable_ep
));
};
function
battleTypeToInteracType
(
battleType
:
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
):
InteractType
|
undefined
{
switch
(
battleType
)
{
case
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
.
ATTACK
:
{
return
InteractType
.
ATTACK
;
}
case
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
.
ACTIVATE
:
{
return
InteractType
.
ACTIVATE
;
}
default
:
{
return
undefined
;
}
}
}
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