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love_飞影
Neos
Commits
9f0682ec
Commit
9f0682ec
authored
May 28, 2023
by
Chunchi Che
Browse files
Options
Browse Files
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Email Patches
Plain Diff
remove PlayMat and remain NewPlayMat
parent
0679fcf3
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
18 additions
and
703 deletions
+18
-703
src/ui/Duel/Main.tsx
src/ui/Duel/Main.tsx
+2
-3
src/ui/Duel/NewPlayMat/Card/index.tsx
src/ui/Duel/NewPlayMat/Card/index.tsx
+6
-6
src/ui/Duel/NewPlayMat/Menu.tsx
src/ui/Duel/NewPlayMat/Menu.tsx
+10
-10
src/ui/Duel/PlayMat/Block.tsx
src/ui/Duel/PlayMat/Block.tsx
+0
-121
src/ui/Duel/PlayMat/Card.tsx
src/ui/Duel/PlayMat/Card.tsx
+0
-81
src/ui/Duel/PlayMat/Chain.tsx
src/ui/Duel/PlayMat/Chain.tsx
+0
-66
src/ui/Duel/PlayMat/Mat.tsx
src/ui/Duel/PlayMat/Mat.tsx
+0
-313
src/ui/Duel/PlayMat/Menu.tsx
src/ui/Duel/PlayMat/Menu.tsx
+0
-100
src/ui/Duel/PlayMat/index.ts
src/ui/Duel/PlayMat/index.ts
+0
-3
No files found.
src/ui/Duel/Main.tsx
View file @
9f0682ec
...
...
@@ -13,9 +13,8 @@ import {
SortCardModal
,
YesNoModal
,
}
from
"
./Message
"
;
import
{
Mat
as
NewMat
}
from
"
./NewPlayMat
"
;
import
{
Mat
}
from
"
./NewPlayMat
"
;
import
{
Menu
}
from
"
./NewPlayMat/Menu
"
;
import
Mat
from
"
./PlayMat
"
;
const
NeosDuel
=
()
=>
{
return
(
...
...
@@ -24,7 +23,7 @@ const NeosDuel = () => {
{
/* <Test /> */
}
{
/* <Mat /> */
}
<
Menu
/>
<
New
Mat
/>
<
Mat
/>
<
CardModal
/>
<
CardListModal
/>
<
HintNotification
/>
...
...
src/ui/Duel/NewPlayMat/Card/index.tsx
View file @
9f0682ec
...
...
@@ -121,8 +121,8 @@ const onCardClick = (card: CardType) => {
// 中央弹窗展示选中卡牌信息
messageStore
.
cardModal
.
meta
=
{
id
:
card
.
code
,
text
:
card
.
text
,
data
:
card
.
data
,
text
:
card
.
meta
.
text
,
data
:
card
.
meta
.
data
,
};
messageStore
.
cardModal
.
interactivies
=
card
.
idleInteractivities
.
map
(
(
interactivity
)
=>
({
...
...
@@ -139,8 +139,8 @@ const onCardClick = (card: CardType) => {
card
.
overlayMaterials
.
map
((
overlay
)
=>
({
meta
:
{
id
:
overlay
.
code
,
text
:
overlay
.
text
,
data
:
overlay
.
data
,
text
:
overlay
.
meta
.
text
,
data
:
overlay
.
meta
.
data
,
},
interactivies
:
[],
}))
||
[];
...
...
@@ -153,8 +153,8 @@ const onFieldClick = (card: CardType) => () => {
messageStore
.
cardListModal
.
list
=
displayStates
.
map
((
item
)
=>
({
meta
:
{
id
:
item
.
code
,
text
:
item
.
text
,
data
:
item
.
data
,
text
:
item
.
meta
.
text
,
data
:
item
.
meta
.
data
,
},
interactivies
:
item
.
idleInteractivities
.
map
((
interactivy
)
=>
({
desc
:
interactTypeToString
(
interactivy
.
interactType
),
...
...
src/ui/Duel/NewPlayMat/Menu.tsx
View file @
9f0682ec
...
...
@@ -11,10 +11,7 @@ import {
sendSurrender
,
ygopro
,
}
from
"
@/api
"
;
import
{
clearAllIdleInteractivities
as
clearAllIdleInteractivities
,
matStore
,
}
from
"
@/stores
"
;
import
{
cardStore
,
matStore
}
from
"
@/stores
"
;
import
PhaseType
=
ygopro
.
StocGameMessage
.
MsgNewPhase
.
PhaseType
;
const
{
phase
}
=
matStore
;
...
...
@@ -37,22 +34,25 @@ export const Menu = () => {
?
3
:
7
;
const
clearAllIdleInteractivities
=
()
=>
{
for
(
const
card
of
cardStore
.
inner
)
{
card
.
idleInteractivities
=
[];
}
};
const
onBp
=
()
=>
{
sendSelectIdleCmdResponse
(
6
);
clearAllIdleInteractivities
(
0
);
clearAllIdleInteractivities
(
1
);
clearAllIdleInteractivities
();
phase
.
enableBp
=
false
;
};
const
onM2
=
()
=>
{
sendSelectBattleCmdResponse
(
2
);
clearAllIdleInteractivities
(
0
);
clearAllIdleInteractivities
(
1
);
clearAllIdleInteractivities
();
phase
.
enableM2
=
false
;
};
const
onEp
=
()
=>
{
sendSelectIdleCmdResponse
(
response
);
clearAllIdleInteractivities
(
0
);
clearAllIdleInteractivities
(
1
);
clearAllIdleInteractivities
();
phase
.
enableEp
=
false
;
};
const
onSurrender
=
()
=>
{
...
...
src/ui/Duel/PlayMat/Block.tsx
deleted
100644 → 0
View file @
0679fcf3
import
"
@/styles/mat.css
"
;
import
classnames
from
"
classnames
"
;
import
React
,
{
MouseEventHandler
}
from
"
react
"
;
import
{
sendSelectPlaceResponse
}
from
"
@/api
"
;
import
{
CardState
,
clearAllPlaceInteradtivities
,
DuelFieldState
,
}
from
"
@/stores
"
;
export
const
Block
:
React
.
FC
<
{
isExtra
?:
boolean
;
highlight
?:
boolean
;
onClick
?:
MouseEventHandler
;
outerLeft
?:
boolean
;
outerRight
?:
boolean
;
}
>
=
({
isExtra
=
false
,
highlight
=
false
,
onClick
,
outerLeft
=
false
,
outerRight
=
false
,
})
=>
(
<
div
className=
{
classnames
(
"
block
"
,
{
"
block-extra
"
:
isExtra
,
"
block-left
"
:
outerLeft
,
"
block-right
"
:
outerRight
,
})
}
style=
{
{
"
--highlight-on
"
:
highlight
?
1
:
0
,
}
as
any
}
onClick=
{
onClick
}
/>
);
export
function
BlockRow
<
T
extends
DuelFieldState
>
(
props
:
{
states
:
T
;
leftState
?:
CardState
;
rightState
?:
CardState
;
})
{
return
(
<
div
className=
"block-row"
>
{
props
.
leftState
?
(
<
Block
highlight=
{
props
.
leftState
.
placeInteractivity
!==
undefined
}
onClick=
{
()
=>
{
onBlockClick
(
props
.
leftState
!
);
}
}
outerLeft
/>
)
:
(
<></>
)
}
{
props
.
states
.
map
((
block
,
idx
)
=>
(
<
Block
key=
{
idx
}
highlight=
{
block
.
placeInteractivity
!==
undefined
}
onClick=
{
()
=>
{
onBlockClick
(
block
);
}
}
/>
))
}
{
props
.
rightState
?
(
<
Block
highlight=
{
props
.
rightState
.
placeInteractivity
!==
undefined
}
onClick=
{
()
=>
{
onBlockClick
(
props
.
rightState
!
);
}
}
outerRight
/>
)
:
(
<></>
)
}
</
div
>
);
}
export
const
ExtraBlockRow
:
React
.
FC
<
{
meLeft
:
CardState
;
meRight
:
CardState
;
opLeft
:
CardState
;
opRight
:
CardState
;
}
>
=
({
meLeft
,
meRight
,
opLeft
,
opRight
})
=>
(
<
div
className=
"block-row"
>
<
Block
highlight=
{
meLeft
.
placeInteractivity
!==
undefined
||
opLeft
.
placeInteractivity
!==
undefined
}
isExtra=
{
true
}
onClick=
{
()
=>
{
onBlockClick
(
meLeft
);
onBlockClick
(
opLeft
);
}
}
/>
<
Block
highlight=
{
meRight
.
placeInteractivity
!==
undefined
||
opRight
.
placeInteractivity
!==
undefined
}
isExtra=
{
true
}
onClick=
{
()
=>
{
onBlockClick
(
meRight
);
onBlockClick
(
opRight
);
}
}
/>
</
div
>
);
const
onBlockClick
=
(
state
:
CardState
)
=>
{
if
(
state
.
placeInteractivity
)
{
sendSelectPlaceResponse
(
state
.
placeInteractivity
.
response
);
clearAllPlaceInteradtivities
(
0
);
clearAllPlaceInteradtivities
(
1
);
}
};
src/ui/Duel/PlayMat/Card.tsx
deleted
100644 → 0
View file @
0679fcf3
import
"
@/styles/mat.css
"
;
import
classnames
from
"
classnames
"
;
import
React
,
{
type
CSSProperties
,
MouseEventHandler
}
from
"
react
"
;
import
{
useConfig
}
from
"
@/config
"
;
import
{
Chain
}
from
"
./Chain
"
;
const
NeosConfig
=
useConfig
();
const
ASSETS_BASE
=
import
.
meta
.
env
.
BASE_URL
==
"
/
"
?
NeosConfig
.
assetsPath
:
import
.
meta
.
env
.
BASE_URL
+
NeosConfig
.
assetsPath
;
const
FOCUS_SCALE
=
2.5
;
const
FOCUS_HIGHT
=
100
;
export
const
Card
:
React
.
FC
<
{
code
:
number
;
row
:
number
;
col
:
number
;
hight
:
number
;
opponent
?:
boolean
;
defense
?:
boolean
;
facedown
?:
boolean
;
vertical
?:
boolean
;
highlight
?:
boolean
;
focus
?:
boolean
;
fly
?:
boolean
;
chainIdx
?:
number
;
transTime
?:
number
;
onClick
?:
MouseEventHandler
<
{}
>
;
style
?:
CSSProperties
;
}
>
=
({
code
,
row
,
col
,
hight
,
defense
=
false
,
facedown
=
false
,
opponent
=
false
,
vertical
=
false
,
highlight
=
false
,
focus
=
false
,
fly
=
false
,
chainIdx
,
transTime
=
0.3
,
onClick
,
style
=
{},
})
=>
(
<
div
className=
{
classnames
(
"
card
"
,
{
"
card-defense
"
:
defense
,
fly
:
fly
&&
!
focus
,
})
}
style=
{
{
"
--h
"
:
focus
?
FOCUS_HIGHT
:
hight
,
"
--r
"
:
row
,
"
--c
"
:
col
,
"
--shadow
"
:
hight
>
0
?
1
:
0
,
"
--opponent-deg
"
:
opponent
?
"
180deg
"
:
"
0deg
"
,
"
--vertical
"
:
vertical
?
1
:
0
,
"
--trans-time
"
:
`${
fly ? NeosConfig.ui.chainingDelay / 1000 : transTime
}s`
,
"
--highlight-on
"
:
highlight
?
1
:
0
,
"
--scale-focus
"
:
focus
?
FOCUS_SCALE
:
1
,
"
--card-img
"
:
facedown
?
`url(${ASSETS_BASE + "/card_back.jpg"})`
:
`url(${NeosConfig.cardImgUrl + "/" + code + ".jpg"})`
,
...
style
,
}
as
any
}
onClick=
{
onClick
}
>
{
chainIdx
?
<
Chain
chainIdx=
{
chainIdx
}
/>
:
<></>
}
</
div
>
);
src/ui/Duel/PlayMat/Chain.tsx
deleted
100644 → 0
View file @
0679fcf3
import
"
@/styles/chain.css
"
;
import
React
from
"
react
"
;
const
CIRCLES_COUNT
=
10
;
const
EASE
=
0.2
;
const
R
=
60
;
export
const
Chain
:
React
.
FC
<
{
chainIdx
:
number
}
>
=
(
props
:
{
chainIdx
:
number
;
})
=>
(
<
div
className=
"circles"
style=
{
{
"
--R
"
:
R
+
"
px
"
,
}
as
any
}
>
{
calcXYs
(
30
,
CIRCLES_COUNT
).
map
((
item
,
idx
)
=>
(
<
div
className=
"circle"
key=
{
idx
}
style=
{
{
"
--x
"
:
item
.
X
+
"
px
"
,
"
--y
"
:
item
.
Y
+
"
px
"
,
"
--ease
"
:
(
idx
*
EASE
).
toString
()
+
"
s
"
,
}
as
any
}
></
div
>
))
}
<
div
className=
"font"
>
{
props
.
chainIdx
}
</
div
>
</
div
>
);
// Ref: https://zhuanlan.zhihu.com/p/104226591
/**
* R:大圆半径,2*R = 外部正方形的边长
* counts: 圆的数量
* 返回值:
* [
* [x1,y1],
* [x2,y2],
* ...
* ]
*/
function
calcXYs
(
R
:
number
,
counts
:
number
)
{
// 当前度数
let
deg
=
0
;
// 单位度数
let
pDeg
=
360
/
counts
;
return
Array
(
counts
)
.
fill
(
0
)
.
map
((
_
,
i
)
=>
{
// 度数以单位度数递增
deg
=
pDeg
*
i
;
// Math.sin接收的参数以 π 为单位,需要根据360度 = 2π进行转化
const
proportion
=
Math
.
PI
/
180
;
// 以外部DIV左下角为原点,计算小圆圆心的横纵坐标
const
Y
=
R
+
R
*
Math
.
sin
(
proportion
*
deg
);
const
X
=
R
+
R
*
Math
.
cos
(
proportion
*
deg
);
return
{
X
,
Y
,
deg
};
});
}
src/ui/Duel/PlayMat/Mat.tsx
deleted
100644 → 0
View file @
0679fcf3
import
"
@/styles/mat.css
"
;
import
React
from
"
react
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
CardState
,
DuelFieldState
,
matStore
,
messageStore
}
from
"
@/stores
"
;
import
{
interactTypeToString
}
from
"
../utils
"
;
import
{
BlockRow
,
ExtraBlockRow
}
from
"
./Block
"
;
import
{
Card
}
from
"
./Card
"
;
import
{
Menu
}
from
"
./Menu
"
;
import
YgoZone
=
ygopro
.
CardZone
;
import
YgoPosition
=
ygopro
.
CardPosition
;
type
RenderCard
=
CardState
&
{
sequence
:
number
;
opponent
?:
boolean
;
};
const
HIGH_SCALE
=
0.1
;
const
DEFAULT_HIGH
=
1
;
export
const
Mat
=
()
=>
{
const
snap
=
useSnapshot
(
matStore
);
const
monsters
=
snap
.
monsters
;
const
magics
=
snap
.
magics
;
const
hands
=
snap
.
hands
;
const
grave
=
snap
.
graveyards
;
const
banished
=
snap
.
banishedZones
;
const
deck
=
snap
.
decks
;
const
extraDeck
=
snap
.
extraDecks
;
const
mapper
=
(
opponent
?:
boolean
)
=>
(
state
:
CardState
,
sequence
:
number
)
=>
{
return
{
sequence
,
opponent
,
...
state
,
};
};
const
filter
=
(
state
:
CardState
)
=>
state
.
occupant
!==
undefined
;
const
renderCards
:
RenderCard
[]
=
monsters
.
me
.
map
(
mapper
())
.
filter
(
filter
)
.
concat
(
monsters
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
magics
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
magics
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
hands
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
hands
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
grave
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
grave
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
banished
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
banished
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
deck
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
deck
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
))
.
concat
(
extraDeck
.
me
.
map
(
mapper
()).
filter
(
filter
))
.
concat
(
extraDeck
.
op
.
map
(
mapper
(
true
)).
filter
(
filter
));
renderCards
.
sort
((
card_a
,
card_b
)
=>
(
card_a
.
uuid
>
card_b
.
uuid
?
1
:
0
));
return
(
<>
<
Menu
/>
<
div
id=
"life-bar-container"
>
<
div
id=
"life-bar"
>
{
`${snap.initInfo.me.name}: ${snap.initInfo.me.life}`
}
</
div
>
<
div
id=
"life-bar"
>
{
`${snap.initInfo.op.name}: ${snap.initInfo.op.life}`
}
</
div
>
</
div
>
<
div
id=
"camera"
>
<
div
id=
"board"
>
<
div
id=
"board-bg"
>
<
BlockRow
states=
{
magics
.
op
.
slice
(
0
,
5
)
as
DuelFieldState
}
/>
<
BlockRow
states=
{
monsters
.
op
.
slice
(
0
,
5
)
as
DuelFieldState
}
rightState=
{
magics
.
op
[
5
]
as
CardState
}
/>
<
ExtraBlockRow
meLeft=
{
monsters
.
me
[
5
]
as
CardState
}
meRight=
{
monsters
.
me
[
6
]
as
CardState
}
opLeft=
{
monsters
.
op
[
5
]
as
CardState
}
opRight=
{
monsters
.
op
[
6
]
as
CardState
}
/>
<
BlockRow
states=
{
monsters
.
me
.
slice
(
0
,
5
)
as
DuelFieldState
}
leftState=
{
magics
.
me
[
5
]
as
CardState
}
/>
<
BlockRow
states=
{
magics
.
me
.
slice
(
0
,
5
)
as
DuelFieldState
}
/>
</
div
>
{
renderCards
.
map
((
card
)
=>
(
<
Card
key=
{
card
.
uuid
}
code=
{
card
.
occupant
!
.
id
}
row=
{
cardStateToRow
(
card
)
}
col=
{
cardStateToCol
(
card
)
}
hight=
{
CardStateToHigh
(
card
)
}
defense=
{
!
card
.
focus
&&
(
card
.
location
.
position
===
YgoPosition
.
DEFENSE
||
card
.
location
.
position
===
YgoPosition
.
FACEDOWN_DEFENSE
||
card
.
location
.
position
===
YgoPosition
.
FACEUP_DEFENSE
)
}
facedown=
{
CardStateToFaceDown
(
card
)
}
vertical=
{
card
.
location
.
zone
==
YgoZone
.
HAND
||
card
.
focus
}
highlight=
{
card
.
idleInteractivities
.
length
>
0
}
focus=
{
card
.
focus
||
(
card
.
chaining
&&
card
.
location
.
zone
==
YgoZone
.
HAND
)
}
fly=
{
(
card
.
chaining
&&
card
.
location
.
zone
!=
YgoZone
.
HAND
)
||
card
.
attackTarget
!==
undefined
||
card
.
directAttack
}
opponent=
{
card
.
opponent
}
chainIdx=
{
card
.
chainIndex
}
onClick=
{
card
.
location
.
zone
==
YgoZone
.
SZONE
||
card
.
location
.
zone
==
YgoZone
.
MZONE
||
card
.
location
.
zone
==
YgoZone
.
HAND
?
onCardClick
(
card
)
:
card
.
location
.
zone
==
YgoZone
.
DECK
?
()
=>
{}
:
onFieldClick
(
renderCards
,
card
)
}
/>
))
}
</
div
>
</
div
>
</>
);
};
function
cardStateToRow
(
state
:
RenderCard
):
number
{
if
(
state
.
focus
)
return
2
;
if
(
state
.
directAttack
)
{
// 正在直接攻击玩家
if
(
state
.
opponent
)
{
return
4.5
;
}
else
{
return
-
0.5
;
}
}
if
(
state
.
attackTarget
)
{
// 正在攻击怪兽
return
(
cardStateToRow
(
state
.
attackTarget
)
-
0.2
*
(
state
.
attackTarget
.
opponent
?
-
1
:
1
)
);
}
if
(
state
.
opponent
)
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
case
YgoZone
.
DECK
:
return
0
;
case
YgoZone
.
HAND
:
return
state
.
chaining
?
2
:
-
1
;
case
YgoZone
.
SZONE
:
return
state
.
sequence
>=
5
?
1
:
0
;
case
YgoZone
.
GRAVE
:
return
1
;
case
YgoZone
.
MZONE
:
return
state
.
sequence
>=
5
?
2
:
1
;
case
YgoZone
.
REMOVED
:
return
2
;
default
:
return
0
;
}
}
else
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
case
YgoZone
.
DECK
:
return
4
;
case
YgoZone
.
HAND
:
return
state
.
chaining
?
2
:
5
;
case
YgoZone
.
SZONE
:
return
state
.
sequence
>=
5
?
3
:
4
;
case
YgoZone
.
GRAVE
:
return
3
;
case
YgoZone
.
MZONE
:
return
state
.
sequence
>=
5
?
2
:
3
;
case
YgoZone
.
REMOVED
:
return
2
;
default
:
return
0
;
}
}
}
function
cardStateToCol
(
state
:
RenderCard
):
number
{
if
(
state
.
focus
)
return
2
;
if
(
state
.
attackTarget
)
{
// 正在攻击对方怪兽
return
cardStateToCol
(
state
.
attackTarget
);
}
if
(
state
.
opponent
)
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
return
5
;
case
YgoZone
.
HAND
:
return
state
.
chaining
?
2
:
4
-
state
.
sequence
;
case
YgoZone
.
SZONE
:
return
state
.
sequence
>=
5
?
5
:
4
-
state
.
sequence
;
case
YgoZone
.
DECK
:
case
YgoZone
.
REMOVED
:
case
YgoZone
.
GRAVE
:
return
-
1
;
case
YgoZone
.
MZONE
:
return
state
.
sequence
>=
5
?
state
.
sequence
==
5
?
3
:
1
:
4
-
state
.
sequence
;
default
:
return
0
;
}
}
else
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
return
-
1
;
case
YgoZone
.
HAND
:
return
state
.
chaining
?
2
:
state
.
sequence
;
case
YgoZone
.
SZONE
:
return
state
.
sequence
>=
5
?
-
1
:
state
.
sequence
;
case
YgoZone
.
DECK
:
case
YgoZone
.
REMOVED
:
case
YgoZone
.
GRAVE
:
return
5
;
case
YgoZone
.
MZONE
:
return
state
.
sequence
>=
5
?
state
.
sequence
==
5
?
1
:
3
:
state
.
sequence
;
default
:
return
0
;
}
}
}
function
CardStateToHigh
(
state
:
RenderCard
):
number
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
case
YgoZone
.
DECK
:
case
YgoZone
.
REMOVED
:
case
YgoZone
.
GRAVE
:
return
state
.
sequence
*
HIGH_SCALE
;
case
YgoZone
.
SZONE
:
case
YgoZone
.
MZONE
:
case
YgoZone
.
HAND
:
return
DEFAULT_HIGH
;
default
:
return
0
;
}
}
function
CardStateToFaceDown
(
state
:
RenderCard
):
boolean
{
if
(
state
.
focus
&&
state
.
occupant
?.
id
!==
0
)
return
false
;
const
position
=
state
.
location
.
position
;
return
(
((
position
===
YgoPosition
.
FACEDOWN
||
position
===
YgoPosition
.
FACEDOWN_ATTACK
||
position
===
YgoPosition
.
FACEDOWN_DEFENSE
)
&&
state
.
location
.
zone
!=
YgoZone
.
HAND
)
||
state
.
occupant
!
.
id
==
0
);
}
const
onCardClick
=
(
state
:
CardState
)
=>
()
=>
{
const
occupant
=
state
.
occupant
;
if
(
occupant
)
{
// 中央弹窗展示选中卡牌信息
messageStore
.
cardModal
.
meta
=
occupant
;
messageStore
.
cardModal
.
interactivies
=
state
.
idleInteractivities
.
map
(
(
interactivity
)
=>
({
desc
:
interactTypeToString
(
interactivity
.
interactType
),
effectCode
:
interactivity
.
activateIndex
,
response
:
interactivity
.
response
,
})
);
messageStore
.
cardModal
.
counters
=
state
.
counters
;
messageStore
.
cardModal
.
isOpen
=
true
;
// 侧边栏展示超量素材信息
if
(
state
.
overlay_materials
&&
state
.
overlay_materials
.
length
>
0
)
{
messageStore
.
cardListModal
.
list
=
state
.
overlay_materials
?.
map
((
overlay
)
=>
({
meta
:
overlay
,
interactivies
:
[],
}))
||
[];
messageStore
.
cardListModal
.
isOpen
=
true
;
}
}
};
const
onFieldClick
=
(
states
:
Array
<
CardState
>
,
clicked
:
CardState
)
=>
()
=>
{
const
displayStates
=
states
.
filter
(
(
state
)
=>
state
.
location
.
zone
==
clicked
.
location
.
zone
&&
state
.
location
.
controler
===
clicked
.
location
.
controler
);
messageStore
.
cardListModal
.
list
=
displayStates
.
map
((
item
)
=>
({
meta
:
item
.
occupant
,
interactivies
:
item
.
idleInteractivities
.
map
((
interactivy
)
=>
({
desc
:
interactTypeToString
(
interactivy
.
interactType
),
response
:
interactivy
.
response
,
})),
}));
messageStore
.
cardListModal
.
isOpen
=
true
;
};
src/ui/Duel/PlayMat/Menu.tsx
deleted
100644 → 0
View file @
0679fcf3
import
"
@/styles/mat.css
"
;
import
{
Button
,
Modal
}
from
"
antd
"
;
import
React
,
{
useState
}
from
"
react
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
fetchStrings
,
sendSelectBattleCmdResponse
,
sendSelectIdleCmdResponse
,
sendSurrender
,
ygopro
,
}
from
"
@/api
"
;
import
{
cardStore
,
matStore
}
from
"
@/stores
"
;
import
PhaseType
=
ygopro
.
StocGameMessage
.
MsgNewPhase
.
PhaseType
;
const
{
phase
}
=
matStore
;
export
const
Menu
=
()
=>
{
const
snapPhase
=
useSnapshot
(
phase
);
const
enableBp
=
snapPhase
.
enableBp
;
const
enableM2
=
snapPhase
.
enableM2
;
const
enableEp
=
snapPhase
.
enableEp
;
const
currentPhase
=
snapPhase
.
currentPhase
;
const
[
modalOpen
,
setModalOpen
]
=
useState
(
false
);
const
response
=
currentPhase
===
PhaseType
.
BATTLE_START
||
currentPhase
===
PhaseType
.
BATTLE_STEP
||
currentPhase
===
PhaseType
.
DAMAGE
||
currentPhase
===
PhaseType
.
DAMAGE_GAL
||
currentPhase
===
PhaseType
.
BATTLE
?
3
:
7
;
const
clearAllIdleInteractivities
=
()
=>
{
for
(
const
card
of
cardStore
.
inner
)
{
card
.
idleInteractivities
=
[];
}
};
const
onBp
=
()
=>
{
sendSelectIdleCmdResponse
(
6
);
clearAllIdleInteractivities
();
phase
.
enableBp
=
false
;
};
const
onM2
=
()
=>
{
sendSelectBattleCmdResponse
(
2
);
clearAllIdleInteractivities
();
phase
.
enableM2
=
false
;
};
const
onEp
=
()
=>
{
sendSelectIdleCmdResponse
(
response
);
clearAllIdleInteractivities
();
phase
.
enableEp
=
false
;
};
const
onSurrender
=
()
=>
{
setModalOpen
(
true
);
};
return
(
<
div
id=
"controller"
>
<
button
disabled=
{
!
enableBp
}
onClick=
{
onBp
}
>
{
fetchStrings
(
"
!system
"
,
80
)
}
</
button
>
<
button
disabled=
{
!
enableM2
}
onClick=
{
onM2
}
>
进入主要阶段2
</
button
>
<
button
disabled=
{
!
enableEp
}
onClick=
{
onEp
}
>
{
fetchStrings
(
"
!system
"
,
81
)
}
</
button
>
<
button
onClick=
{
onSurrender
}
>
{
fetchStrings
(
"
!system
"
,
1351
)
}
</
button
>
<
Modal
title=
"是否确认要投降?"
open=
{
modalOpen
}
closable=
{
false
}
footer=
{
<>
<
Button
onClick=
{
()
=>
{
sendSurrender
();
setModalOpen
(
false
);
}
}
>
Yes
</
Button
>
<
Button
onClick=
{
()
=>
{
setModalOpen
(
false
);
}
}
>
No
</
Button
>
</>
}
/>
</
div
>
);
};
src/ui/Duel/PlayMat/index.ts
deleted
100644 → 0
View file @
0679fcf3
import
{
Mat
}
from
"
./Mat
"
;
export
default
Mat
;
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