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love_飞影
Neos
Commits
86ec6b1c
Commit
86ec6b1c
authored
Mar 19, 2023
by
Chunchi Che
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Plain Diff
fix update data
parent
ca8a2c9a
Changes
2
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2 changed files
with
27 additions
and
25 deletions
+27
-25
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
+19
-18
src/reducers/duel/generic.ts
src/reducers/duel/generic.ts
+8
-7
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
View file @
86ec6b1c
...
...
@@ -71,29 +71,30 @@ function _readUpdateAction(
const
flag
=
reader
.
inner
.
readInt32
();
if
(
flag
==
0
)
return
undefined
;
let
code
;
const
mask
=
-
1
;
let
code
=
mask
;
let
location
;
let
alias
;
let
type_
;
let
level
;
let
rank
;
let
attribute
;
let
race
;
let
attack
;
let
defense
;
let
base_attack
;
let
base_defense
;
let
reason
;
let
reason_card
;
let
alias
=
mask
;
let
type_
=
mask
;
let
level
=
mask
;
let
rank
=
mask
;
let
attribute
=
mask
;
let
race
=
mask
;
let
attack
=
mask
;
let
defense
=
mask
;
let
base_attack
=
mask
;
let
base_defense
=
mask
;
let
reason
=
mask
;
let
reason_card
=
mask
;
let
equip_card
;
let
target_cards
=
[];
let
overlay_cards
=
[];
let
counters
=
new
Map
<
number
,
number
>
();
let
owner
;
let
status
;
let
lscale
;
let
rscale
;
let
link
;
let
owner
=
mask
;
let
status
=
mask
;
let
lscale
=
mask
;
let
rscale
=
mask
;
let
link
=
mask
;
if
(
flag
&
QUERY_CODE
)
{
code
=
reader
.
inner
.
readInt32
();
...
...
src/reducers/duel/generic.ts
View file @
86ec6b1c
...
...
@@ -294,33 +294,34 @@ export function updateCardData<T extends DuelFieldState>(
for
(
const
payload
of
actions
)
{
const
sequence
=
payload
.
location
?.
sequence
;
if
(
typeof
sequence
!==
"
undefined
"
)
{
console
.
log
(
payload
.
type_
);
const
target
=
state
?.
inner
.
find
((
_
,
idx
)
=>
idx
==
sequence
);
if
(
target
&&
target
.
occupant
)
{
const
occupant
=
target
.
occupant
;
// 目前只更新以下字段
if
(
payload
.
code
!==
undefined
)
{
if
(
payload
.
code
!==
undefined
&&
payload
.
code
>=
0
)
{
occupant
.
id
=
payload
.
code
;
occupant
.
text
.
id
=
payload
.
code
;
}
if
(
payload
.
location
!==
undefined
)
{
target
.
location
.
position
=
payload
.
location
.
position
;
}
if
(
payload
.
type_
!==
undefined
)
{
if
(
payload
.
type_
!==
undefined
&&
payload
.
type_
>=
0
)
{
occupant
.
data
.
type
=
payload
.
type_
;
}
if
(
payload
.
level
!==
undefined
)
{
if
(
payload
.
level
!==
undefined
&&
payload
.
level
>=
0
)
{
occupant
.
data
.
level
=
payload
.
level
;
}
if
(
payload
.
attribute
!==
undefined
)
{
if
(
payload
.
attribute
!==
undefined
&&
payload
.
attribute
>=
0
)
{
occupant
.
data
.
attribute
=
payload
.
attribute
;
}
if
(
payload
.
race
!==
undefined
)
{
if
(
payload
.
race
!==
undefined
&&
payload
.
race
>=
0
)
{
occupant
.
data
.
race
=
payload
.
race
;
}
if
(
payload
.
attack
!==
undefined
)
{
if
(
payload
.
attack
!==
undefined
&&
payload
.
attack
>=
0
)
{
occupant
.
data
.
atk
=
payload
.
attack
;
}
if
(
payload
.
defense
!==
undefined
)
{
if
(
payload
.
defense
!==
undefined
&&
payload
.
defense
>=
0
)
{
occupant
.
data
.
def
=
payload
.
defense
;
}
}
...
...
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