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love_飞影
Neos
Commits
4cf436dc
Commit
4cf436dc
authored
Jul 15, 2023
by
Chunchi Che
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fix
parent
a3edc4c6
Changes
3
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3 changed files
with
52 additions
and
16 deletions
+52
-16
src/stores/matStore/store.ts
src/stores/matStore/store.ts
+31
-11
src/stores/placeStore.ts
src/stores/placeStore.ts
+11
-1
src/stores/playerStore.ts
src/stores/playerStore.ts
+10
-4
No files found.
src/stores/matStore/store.ts
View file @
4cf436dc
...
...
@@ -32,14 +32,15 @@ export const isMe = (controller: number): boolean => {
}
};
const
defaultInitInfo
=
{
masterRule
:
"
UNKNOWN
"
,
name
:
"
?
"
,
life
:
-
1
,
// 特地设置一个不可能的值
deckSize
:
0
,
extraSize
:
0
,
};
const
initInfo
:
MatState
[
"
initInfo
"
]
=
(()
=>
{
const
defaultInitInfo
=
{
masterRule
:
"
UNKNOWN
"
,
name
:
"
?
"
,
life
:
-
1
,
// 特地设置一个不可能的值
deckSize
:
0
,
extraSize
:
0
,
};
return
proxy
({
me
:
{
...
defaultInitInfo
},
op
:
{
...
defaultInitInfo
},
...
...
@@ -98,10 +99,29 @@ const initialState: Omit<MatState, "reset"> = {
export
const
matStore
:
MatState
=
proxy
<
MatState
>
({
...
initialState
,
reset
()
{
Object
.
keys
(
initialState
).
forEach
((
key
)
=>
{
// @ts-ignore
matStore
[
key
]
=
initialState
[
key
];
});
// Object.keys(initialState).forEach((key) => {
// // @ts-ignore
// matStore[key] = initialState[key];
// });
// 同`PlayerStore`,不知道为啥这样写状态不能更新,暂时采用比较笨的方法
this
.
chains
=
[];
this
.
timeLimits
.
me
=
-
1
;
this
.
timeLimits
.
op
=
-
1
;
this
.
initInfo
.
me
=
defaultInitInfo
;
this
.
initInfo
.
op
=
defaultInitInfo
;
this
.
selfType
=
ygopro
.
StocTypeChange
.
SelfType
.
UNKNOWN
;
this
.
hint
=
{
code
:
-
1
};
this
.
currentPlayer
=
-
1
;
this
.
phase
=
{
currentPhase
:
ygopro
.
StocGameMessage
.
MsgNewPhase
.
PhaseType
.
UNKNOWN
,
enableBp
:
false
,
// 允许进入战斗阶段
enableM2
:
false
,
// 允许进入M2阶段
enableEp
:
false
,
// 允许回合结束
};
this
.
isReplay
=
false
;
this
.
unimplemented
=
0
;
this
.
handResults
.
me
=
0
;
this
.
handResults
.
op
=
0
;
},
});
...
...
src/stores/placeStore.ts
View file @
4cf436dc
...
...
@@ -68,7 +68,17 @@ class PlaceStore implements NeosStore {
});
}
reset
():
void
{
placeStore
.
inner
=
initialState
;
// this.inner = initialState;
this
.
inner
=
{
[
MZONE
]:
{
me
:
genPLaces
(
7
),
op
:
genPLaces
(
7
),
},
[
SZONE
]:
{
me
:
genPLaces
(
6
),
op
:
genPLaces
(
6
),
},
};
}
}
...
...
src/stores/playerStore.ts
View file @
4cf436dc
...
...
@@ -47,9 +47,15 @@ export const playerStore = proxy<PlayerState>({
return
this
.
player0
;
},
reset
()
{
Object
.
keys
(
initialState
).
forEach
((
key
)
=>
{
// @ts-ignore
playerStore
[
key
]
=
initialState
[
key
];
});
// Object.keys(initialState).forEach((key) => {
// // @ts-ignore
// playerStore[key] = initialState[key];
// });
// 不知道为啥上面这样写状态不能更新,暂时采用比较笨的方法
this
.
player0
=
{};
this
.
player1
=
{};
this
.
observerCount
=
0
;
this
.
isHost
=
false
;
this
.
selfType
=
SelfType
.
UNKNOWN
;
},
});
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