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love_飞影
Neos
Commits
2297be27
Commit
2297be27
authored
Jan 15, 2023
by
chechunchi
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update idleCmd service
parent
c59e11f2
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1
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1 changed file
with
61 additions
and
54 deletions
+61
-54
src/service/duel/selectIdleCmd.ts
src/service/duel/selectIdleCmd.ts
+61
-54
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src/service/duel/selectIdleCmd.ts
View file @
2297be27
...
...
@@ -14,62 +14,69 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
// 先清掉之前的手牌互动性
dispatch
(
clearHandsIdleInteractivity
(
player
));
for
(
let
cmd
of
cmds
)
{
let
interactType
;
switch
(
cmd
.
idle_type
)
{
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SUMMON
:
{
interactType
=
InteractType
.
SUMMON
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SPSUMMON
:
{
interactType
=
InteractType
.
SP_SUMMON
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
POS_CHANGE
:
{
interactType
=
InteractType
.
POS_CHANGE
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
MSET
:
{
interactType
=
InteractType
.
MSET
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SSET
:
{
interactType
=
InteractType
.
SSET
;
break
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
ACTIVATE
:
{
interactType
=
InteractType
.
ACTIVATE
;
break
;
}
}
cmds
.
forEach
((
cmd
)
=>
{
const
interactType
=
idleTypeToInteractType
(
cmd
.
idle_type
);
for
(
let
data
of
cmd
.
idle_datas
)
{
const
card_info
=
data
.
card_info
;
if
(
card_info
.
location
===
2
)
{
// 目前只处理手牌场景
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
// 发动效果会多一个字段
dispatch
(
addHandsIdleInteractivity
({
player
,
sequence
:
card_info
.
sequence
,
interactivity
:
{
interactType
,
activateIndex
:
data
.
effect_description
,
response
:
data
.
response
,
},
})
);
}
else
if
(
interactType
)
{
dispatch
(
addHandsIdleInteractivity
({
player
,
sequence
:
card_info
.
sequence
,
interactivity
:
{
interactType
,
response
:
data
.
response
},
})
);
cmd
.
idle_datas
.
forEach
((
data
)
=>
{
const
cardInfo
=
data
.
card_info
;
switch
(
cardInfo
.
location
)
{
case
ygopro
.
CardZone
.
HAND
:
{
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
// 发动效果会多一个字段
dispatch
(
addHandsIdleInteractivity
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
activateIndex
:
data
.
effect_description
,
response
:
data
.
response
,
},
})
);
}
else
if
(
interactType
)
{
dispatch
(
addHandsIdleInteractivity
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
response
:
data
.
response
},
})
);
}
break
;
}
default
:
{
}
}
});
});
};
function
idleTypeToInteractType
(
idleType
:
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
):
InteractType
|
undefined
{
switch
(
idleType
)
{
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SUMMON
:
{
return
InteractType
.
SUMMON
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SPSUMMON
:
{
return
InteractType
.
SP_SUMMON
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
POS_CHANGE
:
{
return
InteractType
.
POS_CHANGE
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
MSET
:
{
return
InteractType
.
MSET
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
SSET
:
{
return
InteractType
.
SSET
;
}
case
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
.
ACTIVATE
:
{
return
InteractType
.
ACTIVATE
;
}
default
:
{
return
undefined
;
}
}
}
;
}
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