Commit 0c0079b6 authored by timel's avatar timel

Merge branch 'dev/callalily' into 'main'

fetchCard/searchCard改为同步

See merge request !277
parents 270df721 19073671
......@@ -50,8 +50,8 @@ export interface CardText {
* @returns 卡片数据
*
* */
export async function fetchCard(id: number): Promise<CardMeta> {
const res = await sqliteMiddleWare({
export function fetchCard(id: number): CardMeta {
const res = sqliteMiddleWare({
cmd: sqliteCmd.SELECT,
payload: { id },
});
......@@ -65,8 +65,8 @@ export async function fetchCard(id: number): Promise<CardMeta> {
* @returns 卡片数据
*
* */
export async function searchCards(params: FtsParams): Promise<CardMeta[]> {
const res = await sqliteMiddleWare({
export function searchCards(params: FtsParams): CardMeta[] {
const res = sqliteMiddleWare({
cmd: sqliteCmd.FTS,
payload: { ftsParams: params },
});
......
......@@ -36,6 +36,6 @@ export async function getStrings(description: number): Promise<string> {
const code = description >> 4;
const index = description & 0xf;
return getCardStr(await fetchCard(code), index) || "";
return getCardStr(fetchCard(code), index) || "";
}
}
......@@ -24,8 +24,8 @@ export enum sqliteCmd {
FTS,
}
export interface sqliteAction {
cmd: sqliteCmd;
export interface sqliteAction<T extends sqliteCmd> {
cmd: T;
// 初始化DB需要业务方传入的数据
initInfo?: {
dbUrl: string;
......@@ -47,8 +47,14 @@ const sqlPromise = initSqlJs({
locateFile: (file) => `${NeosConfig.assetsPath}/${file}`,
});
export default function <T extends sqliteCmd>(
action: sqliteAction<T>,
): T extends sqliteCmd.INIT ? Promise<void> : sqliteResult {
return helper(action) as any;
}
// FIXME: 应该有个返回值,告诉业务方本次请求的结果,比如初始化DB失败
export default async function (action: sqliteAction): Promise<sqliteResult> {
function helper<T extends sqliteCmd>(action: sqliteAction<T>) {
switch (action.cmd) {
case sqliteCmd.INIT: {
const info = action.initInfo;
......@@ -56,16 +62,14 @@ export default async function (action: sqliteAction): Promise<sqliteResult> {
const dataPromise = pfetch(info.dbUrl, {
progressCallback: action.initInfo?.progressCallback,
}).then((res) => res.arrayBuffer()); // TODO: i18n
const [SQL, buffer] = await Promise.all([sqlPromise, dataPromise]);
YGODB = new SQL.Database(new Uint8Array(buffer));
console.info("YGODB inited!");
return Promise.all([sqlPromise, dataPromise]).then(([SQL, buffer]) => {
YGODB = new SQL.Database(new Uint8Array(buffer));
console.log("YGODB inited!");
});
} else {
console.warn("init YGODB action without initInfo");
return {};
}
return {};
}
case sqliteCmd.SELECT: {
if (YGODB && action.payload && action.payload.id) {
......
......@@ -40,7 +40,7 @@ export default async (announce: MsgAnnounce) => {
case MsgAnnounce.AnnounceType.Card: {
const options = [];
for (const option of announce.options) {
const meta = await fetchCard(option.code);
const meta = fetchCard(option.code);
if (meta.text.name) {
options.push({
info: meta.text.name,
......
......@@ -18,7 +18,7 @@ export default async (chaining: ygopro.StocGameMessage.MsgChaining) => {
// 设置连锁序号
target.chainIndex = matStore.chains.length;
const meta = await fetchCard(chaining.code);
const meta = fetchCard(chaining.code);
// 这里不能设置`code`,因为存在一个场景:
// 对方的`魔神仪-曼德拉护肤草`发动效果后,后端会发一次`MSG_SHUFFLE_HAND`,但传给前端的codes全是0,如果这里设置了`code`的话,在后面的`MSG_SHUFFLE_HAND`处理就会有问题。
// target.code = meta.id;
......
......@@ -11,7 +11,7 @@ export default async (confirmCards: ygopro.StocGameMessage.MsgConfirmCards) => {
if (target) {
// 设置`occupant`
const meta = await fetchCard(card.code);
const meta = fetchCard(card.code);
target.meta = meta;
// 动画
await callCardFocus(target.uuid);
......
......@@ -17,7 +17,7 @@ export default async (draw: ygopro.StocGameMessage.MsgDraw) => {
for (const idx in newHands) {
const card = newHands[Number(idx)];
const code = draw.cards[idx];
const meta = await fetchCard(code);
const meta = fetchCard(code);
card.code = code;
card.meta = meta;
card.location.zone = ygopro.CardZone.HAND;
......
......@@ -34,7 +34,7 @@ export default async (move: MsgMove) => {
const to = move.to;
const reason = move.reason;
const meta = await fetchCard(code);
const meta = fetchCard(code);
if (meta.data.type !== undefined && (meta.data.type & TYPE_TOKEN) > 0) {
// 衍生物
if (from.zone === DECK) {
......
......@@ -32,6 +32,6 @@ export default async (selectEffectYn: MsgSelectEffectYn) => {
// TODO: 国际化文案
const desc = fetchStrings(Region.System, effect_description);
const meta = await fetchCard(code);
const meta = fetchCard(code);
await displayYesNoModal(textGenerator(desc, meta, location));
};
......@@ -13,7 +13,7 @@ export default async (selectOption: ygopro.StocGameMessage.MsgSelectOption) => {
fetchStrings(Region.System, 556),
await Promise.all(
options.map(async ({ code, response }) => {
const meta = await fetchCard(code >> 4);
const meta = fetchCard(code >> 4);
const msg = getCardStr(meta, code & 0xf) || "[?]";
return { msg, response };
}),
......
......@@ -6,7 +6,7 @@ type MsgSortCard = ygopro.StocGameMessage.MsgSortCard;
export default async (sortCard: MsgSortCard) => {
const options = await Promise.all(
sortCard.options.map(async ({ code, response }) => {
const meta = await fetchCard(code!);
const meta = fetchCard(code!);
return {
meta,
response: response!,
......
......@@ -106,7 +106,7 @@ export default async (start: ygopro.StocGameMessage.MsgStart) => {
const genCard = (o: CardType) => {
const t = proxy(o);
subscribeKey(t, "code", async (code) => {
const meta = await fetchCard(code ?? 0);
const meta = fetchCard(code ?? 0);
t.meta = meta;
});
return t;
......
......@@ -16,7 +16,7 @@ export default async (updateData: MsgUpdateData) => {
if (target) {
// 目前只更新以下字段
if (action?.code >= 0) {
const newMeta = await fetchCard(action.code);
const newMeta = fetchCard(action.code);
target.code = action.code;
target.meta = newMeta;
}
......
......@@ -24,7 +24,7 @@ export default async function handleErrorMsg(errorMsg: ygopro.StocErrorMsg) {
case ErrorType.DECKERROR: {
const flag = error_code >> 28;
const code = error_code && 0xfffffff;
const card = await fetchCard(code);
const card = fetchCard(code);
const baseMsg = `卡组非法,请检查:${card.text.name}`;
switch (flag) {
case DECKERROR_LFLIST: {
......
......@@ -30,7 +30,7 @@ const helper = async (
code !== 0
? code
: cardStore.at(location.zone, controller, location.sequence)?.code || 0;
const meta = await fetchCard(newID);
const meta = fetchCard(newID);
const effectDesc = effect_description
? getCardStr(meta, effect_description & 0xf)
......
......@@ -22,7 +22,7 @@ export const fetchSelectHintMeta = async ({
let selectHintMeta = "";
if (selectHintData > DESCRIPTION_LIMIT) {
// 针对`MSG_SELECT_PLACE`的特化逻辑
const cardMeta = await fetchCard(selectHintData);
const cardMeta = fetchCard(selectHintData);
selectHintMeta = fetchStrings(Region.System, 569).replace(
"[%ls]",
cardMeta.text.name || "[?]",
......@@ -55,7 +55,7 @@ export const fetchEsHintMeta = async ({
? originMsg
: fetchStrings(Region.System, originMsg);
const cardMeta = cardID ? await fetchCard(cardID) : undefined;
const cardMeta = cardID ? fetchCard(cardID) : undefined;
let esHint = newOriginMsg;
......
......@@ -23,7 +23,7 @@ export const CardDetail: React.FC<{
}> = ({ code, open, onClose }) => {
const [card, setCard] = useState<CardMeta>();
useEffect(() => {
fetchCard(code).then(setCard);
setCard(fetchCard(code));
}, [code]);
const cardType = useMemo(
() =>
......
......@@ -262,8 +262,8 @@ const Search: React.FC = () => {
] as const
).map(([label, onClick], key) => ({ key, label, onClick }));
const handleSearch = async (conditions: FtsConditions = searchConditions) => {
const result = (await searchCards({ query: searchWord, conditions }))
const handleSearch = (conditions: FtsConditions = searchConditions) => {
const result = searchCards({ query: searchWord, conditions })
.filter((card) => !isToken(card.data.type ?? 0))
.sort(sortRef.current); // 衍生物不显示
setSearchResult(() => result);
......
......@@ -54,9 +54,15 @@
.inner {
position: absolute;
left: 0;
width: 150px;
height: 70px;
filter: blur(120px);
transition: 0.3s;
}
&.ready .inner {
width: 250px;
height: 100px;
filter: blur(120px);
filter: blur(100px) brightness(1.2) saturate(1.2);
}
&.me {
box-shadow: -5px 0 20px 0 rgba(0, 115, 255, 0.15);
......
......@@ -99,6 +99,7 @@ export const Component: React.FC = () => {
who={Who.Me}
player={me}
avatar={user?.avatar_url}
ready={me?.state === PlayerState.READY}
btn={
room.stage === RoomStage.WAITING ? (
<Button
......@@ -144,6 +145,7 @@ export const Component: React.FC = () => {
key={idx}
who={Who.Op}
player={player}
ready={op?.state === PlayerState.READY}
btn={
room.stage === RoomStage.WAITING ? null : (
<MoraAvatar
......@@ -183,12 +185,17 @@ enum Who {
// 玩家区域: 双方各有一个
const PlayerZone: React.FC<{
btn?: React.ReactNode; // 在内部右侧可以放一个按钮
who?: Who;
who: Who;
player?: Player;
avatar?: string; // 因为对手的头像目前不清楚如何获取,因此暂时这里作为一个参数传入
}> = ({ btn, who, player, avatar }) => {
ready: boolean;
}> = ({ btn, who, player, avatar, ready }) => {
return (
<div className={classNames(styles["side-box"], who && styles[who])}>
<div
className={classNames(styles["side-box"], styles[who], {
[styles.ready]: ready,
})}
>
<div className={styles.inner}></div>
<div style={{ position: "relative" }}>
<Avatar
......@@ -364,7 +371,10 @@ const ActionButton: React.FC<{
<span>等待游戏开始</span>
</>
) : (
<></>
<>
<LoadingOutlined />
<span>等待游戏开始</span>
</>
)}
</SpecialButton>
</TpPopover>
......
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