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    • fallenstardust's avatar
      * use ref in PROCESSOR_SELECT_SYNCHRO (#606) · 717ff9ae
      fallenstardust authored
      * add interpreter::check_filter
      
      * add lua_State* to filter_matching_card
      
      * add lua_State* to get_release_list
      
      * add lua_State* to get_xyz_material
      
      * add lua_State* to check_tuner_material
      
      * update PROCESSOR_SELECT_SYNCHRO
      
      * use ref in PROCESSOR_SELECT_SYNCHRO
      
      * push pcard in check_tuner_material
      
      * add effect::get_integer_value
      
      * clean up field::check_tuner_material
      
      * always take mg first
      
      * use ref in PROCESSOR_SELECT_SYNCHRO
      
      * remove interpreter::check_matching
      
      * remove Group.ForEach
      
      * use card_set in Duel.SelectSynchroMaterial
      
      * using card_set in global
      
      * using card_vector in global
      
      * add Card.IsCanBePlacedOnField (#536)
      717ff9ae