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fallenstardust
YGOMobile
Commits
fb658cf7
Commit
fb658cf7
authored
May 25, 2020
by
fallenstardust
Browse files
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Browse Files
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Email Patches
Plain Diff
update & fix hiding elements
add setting for drawing single chain
parent
e1f22518
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
54 additions
and
71 deletions
+54
-71
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+2
-0
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+20
-41
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+11
-18
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+18
-10
Classes/gframe/game.h
Classes/gframe/game.h
+2
-0
Classes/gframe/replay_mode.cpp
Classes/gframe/replay_mode.cpp
+1
-2
No files found.
Classes/gframe/drawing.cpp
View file @
fb658cf7
...
@@ -1107,6 +1107,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
...
@@ -1107,6 +1107,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
fadingList
.
push_back
(
fu
);
fadingList
.
push_back
(
fu
);
}
}
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
)
{
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
)
{
if
(
!
win
->
isVisible
()
&&
!
set_action
)
return
;
FadingUnit
fu
;
FadingUnit
fu
;
fu
.
fadingSize
=
win
->
getRelativePosition
();
fu
.
fadingSize
=
win
->
getRelativePosition
();
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
...
...
Classes/gframe/duelclient.cpp
View file @
fb658cf7
...
@@ -372,24 +372,17 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -372,24 +372,17 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
is_building
=
true
;
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
CloseGameWindow
();
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
mainGame
->
stTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSideOK
->
setVisible
(
true
);
mainGame
->
btnSideOK
->
setVisible
(
true
);
mainGame
->
btnSideShuffle
->
setVisible
(
true
);
mainGame
->
btnSideShuffle
->
setVisible
(
true
);
mainGame
->
btnSideSort
->
setVisible
(
true
);
mainGame
->
btnSideSort
->
setVisible
(
true
);
mainGame
->
btnSideReload
->
setVisible
(
true
);
mainGame
->
btnSideReload
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
results
.
clear
();
...
@@ -494,12 +487,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -494,12 +487,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
if
(
mainGame
->
wCreateHost
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
else
if
(
mainGame
->
wLanWindow
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
else
if
(
mainGame
->
wSinglePlay
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
...
@@ -658,12 +648,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -658,12 +648,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
if
(
mainGame
->
dInfo
.
player_type
<
7
)
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
CloseGameButtons
();
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
wSurrender
->
setVisible
(
false
);
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
...
@@ -698,14 +683,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -698,14 +683,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
case
STOC_REPLAY
:
{
case
STOC_REPLAY
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wSurrender
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
CloseGameButtons
();
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
char
*
prep
=
pdata
;
char
*
prep
=
pdata
;
Replay
new_replay
;
Replay
new_replay
;
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
...
@@ -1723,9 +1703,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1723,9 +1703,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
selecting_player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
selecting_player
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_min
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_min
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
selectable_field
=
~
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
selectable_field
=
~
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
selected_field
=
0
;
if
(
selecting_player
==
mainGame
->
LocalPlayer
(
1
))
if
(
selecting_player
==
mainGame
->
LocalPlayer
(
1
))
mainGame
->
dField
.
selectable_field
=
(
mainGame
->
dField
.
selectable_field
>>
16
)
|
(
mainGame
->
dField
.
selectable_field
<<
16
);
mainGame
->
dField
.
selectable_field
=
(
mainGame
->
dField
.
selectable_field
>>
16
)
|
(
mainGame
->
dField
.
selectable_field
<<
16
);
mainGame
->
dField
.
selected_field
=
0
;
unsigned
char
respbuf
[
64
];
unsigned
char
respbuf
[
64
];
int
pzone
=
0
;
int
pzone
=
0
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
)
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
)
{
...
@@ -2401,8 +2381,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2401,8 +2381,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
}
}
if
(
mainGame
->
wSurrender
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
mainGame
->
gameConf
.
control_mode
==
0
)
{
if
(
mainGame
->
gameConf
.
control_mode
==
0
)
{
mainGame
->
btnChainIgnore
->
setVisible
(
true
);
mainGame
->
btnChainIgnore
->
setVisible
(
true
);
...
@@ -2921,16 +2900,16 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2921,16 +2900,16 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
return
true
;
return
true
;
if
(
mainGame
->
dField
.
last_chain
)
if
(
mainGame
->
dField
.
chains
.
size
()
>
1
||
mainGame
->
gameConf
.
draw_single_chain
)
{
mainGame
->
WaitFrameSignal
(
11
);
if
(
mainGame
->
dField
.
last_chain
)
if
(
mainGame
->
dField
.
chains
.
size
()
>
1
||
mainGame
->
gameConf
.
draw_single_chain
)
{
mainGame
->
WaitFrameSignal
(
11
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
mainGame
->
dField
.
chains
[
ct
-
1
].
solved
=
false
;
mainGame
->
dField
.
chains
[
ct
-
1
].
solved
=
false
;
mainGame
->
WaitFrameSignal
(
3
);
mainGame
->
WaitFrameSignal
(
3
);
mainGame
->
dField
.
chains
[
ct
-
1
].
solved
=
true
;
mainGame
->
dField
.
chains
[
ct
-
1
].
solved
=
true
;
mainGame
->
WaitFrameSignal
(
3
);
mainGame
->
WaitFrameSignal
(
3
);
}
}
}
}
mainGame
->
dField
.
last_chain
=
false
;
mainGame
->
dField
.
last_chain
=
false
;
return
true
;
return
true
;
}
}
...
...
Classes/gframe/event_handler.cpp
View file @
fb658cf7
...
@@ -134,13 +134,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -134,13 +134,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
CloseDuelWindow
();
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
...
@@ -309,9 +303,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -309,9 +303,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_OPTION_0
:
case
BUTTON_OPTION_0
:
case
BUTTON_OPTION_1
:
case
BUTTON_OPTION_1
:
case
BUTTON_OPTION_2
:
case
BUTTON_OPTION_2
:
case
BUTTON_OPTION_3
:
case
BUTTON_OPTION_3
:
case
BUTTON_OPTION_4
:
{
case
BUTTON_OPTION_4
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
int
step
=
mainGame
->
scrOption
->
isVisible
()
?
mainGame
->
scrOption
->
getPos
()
:
0
;
int
step
=
mainGame
->
scrOption
->
isVisible
()
?
mainGame
->
scrOption
->
getPos
()
:
0
;
...
@@ -1465,8 +1459,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1465,8 +1459,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
chain_when_avail
=
false
;
mainGame
->
chain_when_avail
=
false
;
UpdateChainButtons
();
UpdateChainButtons
();
}
}
if
(
mainGame
->
wSurrender
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
if
(
mainGame
->
fadingList
.
size
())
if
(
mainGame
->
fadingList
.
size
())
break
;
break
;
...
@@ -1842,12 +1835,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1842,12 +1835,12 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
mainGame
->
gameConf
.
quick_animation
=
mainGame
->
chkQuickAnimation
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
quick_animation
=
mainGame
->
chkQuickAnimation
->
isChecked
()
?
1
:
0
;
return
true
;
return
true
;
break
;
break
;
}
}
case
CHECKBOX_DRAW_SINGLE_CHAIN
:
{
case
CHECKBOX_DRAW_SINGLE_CHAIN
:
{
mainGame
->
gameConf
.
draw_single_chain
=
mainGame
->
chkDrawSingleChain
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
draw_single_chain
=
mainGame
->
chkDrawSingleChain
->
isChecked
()
?
1
:
0
;
return
true
;
return
true
;
break
;
break
;
}
}
case
CHECKBOX_PREFER_EXPANSION
:
{
case
CHECKBOX_PREFER_EXPANSION
:
{
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
return
true
;
return
true
;
...
...
Classes/gframe/game.cpp
View file @
fb658cf7
...
@@ -1717,7 +1717,17 @@ void Game::ClearTextures() {
...
@@ -1717,7 +1717,17 @@ void Game::ClearTextures() {
}
}
imageManager
.
ClearTexture
();
imageManager
.
ClearTexture
();
}
}
void
Game
::
CloseDuelWindow
()
{
void
Game
::
CloseGameButtons
()
{
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnShuffle
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
}
void
Game
::
CloseGameWindow
()
{
CloseGameButtons
();
for
(
auto
wit
=
fadingList
.
begin
();
wit
!=
fadingList
.
end
();
++
wit
)
{
for
(
auto
wit
=
fadingList
.
begin
();
wit
!=
fadingList
.
end
();
++
wit
)
{
if
(
wit
->
isFadein
)
if
(
wit
->
isFadein
)
wit
->
autoFadeoutFrame
=
1
;
wit
->
autoFadeoutFrame
=
1
;
...
@@ -1727,34 +1737,32 @@ void Game::CloseDuelWindow() {
...
@@ -1727,34 +1737,32 @@ void Game::CloseDuelWindow() {
wANCard
->
setVisible
(
false
);
wANCard
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wCardImg
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCmdMenu
->
setVisible
(
false
);
wCmdMenu
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
wHand
->
setVisible
(
false
);
wHand
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wPhase
->
setVisible
(
false
);
wPhase
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
wReplayControl
->
setVisible
(
false
);
wReplayControl
->
setVisible
(
false
);
wReplaySave
->
setVisible
(
false
);
wReplaySave
->
setVisible
(
false
);
stHintMsg
->
setVisible
(
false
);
stHintMsg
->
setVisible
(
false
);
stTip
->
setVisible
(
false
);
}
void
Game
::
CloseDuelWindow
()
{
CloseGameWindow
();
wCardImg
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
btnSideSort
->
setVisible
(
false
);
btnSideSort
->
setVisible
(
false
);
btnSideReload
->
setVisible
(
false
);
btnSideReload
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
btnShuffle
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
lstLog
->
clear
();
lstLog
->
clear
();
logParam
.
clear
();
logParam
.
clear
();
lstHostList
->
clear
();
lstHostList
->
clear
();
...
...
Classes/gframe/game.h
View file @
fb658cf7
...
@@ -166,6 +166,8 @@ public:
...
@@ -166,6 +166,8 @@ public:
void
ErrorLog
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
void
initUtils
();
void
initUtils
();
void
ClearTextures
();
void
ClearTextures
();
void
CloseGameButtons
();
void
CloseGameWindow
();
void
CloseDuelWindow
();
void
CloseDuelWindow
();
int
LocalPlayer
(
int
player
);
int
LocalPlayer
(
int
player
);
...
...
Classes/gframe/replay_mode.cpp
View file @
fb658cf7
...
@@ -230,8 +230,7 @@ void ReplayMode::EndDuel() {
...
@@ -230,8 +230,7 @@ void ReplayMode::EndDuel() {
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1501
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1501
));
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
actionSignal
.
Wait
();
...
...
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