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fallenstardust
YGOMobile
Commits
efd241fb
Commit
efd241fb
authored
Jan 05, 2025
by
fallenstardust
Browse files
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Plain Diff
根据屏幕分辨率等比缩放手卡、场上卡片
parent
9ba25440
Changes
6
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Inline
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Showing
6 changed files
with
37 additions
and
32 deletions
+37
-32
Classes/gframe/data_manager.cpp
Classes/gframe/data_manager.cpp
+1
-1
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+8
-3
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+22
-23
Classes/gframe/game.h
Classes/gframe/game.h
+1
-0
Classes/gframe/gframe.cpp
Classes/gframe/gframe.cpp
+3
-3
Classes/gframe/menu_handler.cpp
Classes/gframe/menu_handler.cpp
+2
-2
No files found.
Classes/gframe/data_manager.cpp
View file @
efd241fb
...
@@ -166,7 +166,7 @@ bool DataManager::Error(sqlite3* pDB, sqlite3_stmt* pStmt) {
...
@@ -166,7 +166,7 @@ bool DataManager::Error(sqlite3* pDB, sqlite3_stmt* pStmt) {
std
::
strncat
(
errmsg
,
sqlite3_errmsg
(
pDB
),
sizeof
errmsg
-
1
);
std
::
strncat
(
errmsg
,
sqlite3_errmsg
(
pDB
),
sizeof
errmsg
-
1
);
if
(
pStmt
)
if
(
pStmt
)
sqlite3_finalize
(
pStmt
);
sqlite3_finalize
(
pStmt
);
ALOGE
(
"cdb Error="
,
errmsg
);
ALOGE
(
"c
c data_manager: c
db Error="
,
errmsg
);
return
false
;
return
false
;
}
}
code_pointer
DataManager
::
GetCodePointer
(
unsigned
int
code
)
const
{
code_pointer
DataManager
::
GetCodePointer
(
unsigned
int
code
)
const
{
...
...
Classes/gframe/drawing.cpp
View file @
efd241fb
...
@@ -13,9 +13,15 @@ inline void SetS3DVertex(S3DVertex* v, f32 x1, f32 y1, f32 x2, f32 y2, f32 z, f3
...
@@ -13,9 +13,15 @@ inline void SetS3DVertex(S3DVertex* v, f32 x1, f32 y1, f32 x2, f32 y2, f32 z, f3
v
[
2
]
=
S3DVertex
(
x1
,
y2
,
z
,
0
,
0
,
nz
,
SColor
(
255
,
255
,
255
,
255
),
tu1
,
tv2
);
v
[
2
]
=
S3DVertex
(
x1
,
y2
,
z
,
0
,
0
,
nz
,
SColor
(
255
,
255
,
255
,
255
),
tu1
,
tv2
);
v
[
3
]
=
S3DVertex
(
x2
,
y2
,
z
,
0
,
0
,
nz
,
SColor
(
255
,
255
,
255
,
255
),
tu2
,
tv2
);
v
[
3
]
=
S3DVertex
(
x2
,
y2
,
z
,
0
,
0
,
nz
,
SColor
(
255
,
255
,
255
,
255
),
tu2
,
tv2
);
}
}
void
Game
::
SetCardS3DVertex
()
{
f32
defalutScale
=
(
mainGame
->
xScale
-
mainGame
->
yScale
)
/
10
;
ALOGD
(
"cc drawing defalutScale = %f"
,
defalutScale
);
SetS3DVertex
(
matManager
.
vCardFront
,
-
0.35
f
+
defalutScale
,
-
0.5
f
,
0.35
f
-
defalutScale
,
0.5
f
,
0
,
1
,
0
,
0
,
1
,
1
);
SetS3DVertex
(
matManager
.
vCardOutline
,
-
0.375
f
+
defalutScale
,
-
0.54
f
,
0.37
f
-
defalutScale
,
0.54
f
,
0
,
1
,
0
,
0
,
1
,
1
);
SetS3DVertex
(
matManager
.
vCardOutliner
,
0.37
f
-
defalutScale
,
-
0.54
f
,
-
0.375
f
+
defalutScale
,
0.54
f
,
0
,
1
,
0
,
0
,
1
,
1
);
SetS3DVertex
(
matManager
.
vCardBack
,
0.35
f
-
defalutScale
,
-
0.5
f
,
-
0.35
f
+
defalutScale
,
0.5
f
,
0
,
-
1
,
0
,
0
,
1
,
1
);
}
void
Game
::
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
)
{
void
Game
::
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
)
{
#ifdef _IRR_ANDROID_PLATFORM_
glLineWidth
(
width
+
2
);
glLineWidth
(
width
+
2
);
driver
->
setMaterial
(
matManager
.
mOutLine
);
driver
->
setMaterial
(
matManager
.
mOutLine
);
if
(
strip
)
{
if
(
strip
)
{
...
@@ -36,7 +42,6 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
...
@@ -36,7 +42,6 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
driver
->
draw3DLine
(
vec
[
3
].
Pos
,
vec
[
2
].
Pos
);
driver
->
draw3DLine
(
vec
[
3
].
Pos
,
vec
[
2
].
Pos
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
,
vec
[
0
].
Pos
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
,
vec
[
0
].
Pos
);
}
}
#endif
}
}
void
Game
::
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
)
{
void
Game
::
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
)
{
recti
pos
=
element
->
getAbsolutePosition
();
recti
pos
=
element
->
getAbsolutePosition
();
...
...
Classes/gframe/game.cpp
View file @
efd241fb
...
@@ -77,7 +77,7 @@ void Game::process(irr::SEvent &event) {
...
@@ -77,7 +77,7 @@ void Game::process(irr::SEvent &event) {
}
}
void
Game
::
stopBGM
()
{
void
Game
::
stopBGM
()
{
ALOGD
(
"stop bgm"
);
ALOGD
(
"
cc game:
stop bgm"
);
gMutex
.
lock
();
gMutex
.
lock
();
soundManager
->
StopBGM
();
soundManager
->
StopBGM
();
gMutex
.
unlock
();
gMutex
.
unlock
();
...
@@ -109,14 +109,14 @@ void Game::onHandleAndroidCommand(ANDROID_APP app, int32_t cmd){
...
@@ -109,14 +109,14 @@ void Game::onHandleAndroidCommand(ANDROID_APP app, int32_t cmd){
switch
(
cmd
)
switch
(
cmd
)
{
{
case
APP_CMD_PAUSE
:
case
APP_CMD_PAUSE
:
ALOGD
(
"APP_CMD_PAUSE"
);
ALOGD
(
"
cc game:
APP_CMD_PAUSE"
);
if
(
ygo
::
mainGame
!=
nullptr
){
if
(
ygo
::
mainGame
!=
nullptr
){
ygo
::
mainGame
->
stopBGM
();
ygo
::
mainGame
->
stopBGM
();
}
}
break
;
break
;
case
APP_CMD_RESUME
:
case
APP_CMD_RESUME
:
//第一次不一定调用
//第一次不一定调用
ALOGD
(
"APP_CMD_RESUME"
);
ALOGD
(
"
cc game:
APP_CMD_RESUME"
);
if
(
ygo
::
mainGame
!=
nullptr
){
if
(
ygo
::
mainGame
!=
nullptr
){
ygo
::
mainGame
->
playBGM
();
ygo
::
mainGame
->
playBGM
();
}
}
...
@@ -137,8 +137,6 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -137,8 +137,6 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
this
->
appMain
=
app
;
this
->
appMain
=
app
;
srand
(
time
(
0
));
srand
(
time
(
0
));
irr
::
SIrrlichtCreationParameters
params
=
irr
::
SIrrlichtCreationParameters
();
irr
::
SIrrlichtCreationParameters
params
=
irr
::
SIrrlichtCreationParameters
();
#ifdef _IRR_ANDROID_PLATFORM_
glversion
=
options
->
getOpenglVersion
();
glversion
=
options
->
getOpenglVersion
();
if
(
glversion
==
0
)
{
if
(
glversion
==
0
)
{
params
.
DriverType
=
irr
::
video
::
EDT_OGLES1
;
params
.
DriverType
=
irr
::
video
::
EDT_OGLES1
;
...
@@ -172,10 +170,12 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -172,10 +170,12 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
xScale
=
android
::
getXScale
(
app
);
xScale
=
android
::
getXScale
(
app
);
yScale
=
android
::
getYScale
(
app
);
yScale
=
android
::
getYScale
(
app
);
ALOGD
(
"xScale = %f, yScale = %f"
,
xScale
,
yScale
);
ALOGD
(
"cc game: xScale = %f, yScale = %f"
,
xScale
,
yScale
);
SetCardS3DVertex
();
//reset cardfront cardback S3DVertex size
//io::path databaseDir = options->getDBDir();
//io::path databaseDir = options->getDBDir();
io
::
path
workingDir
=
options
->
getWorkDir
();
io
::
path
workingDir
=
options
->
getWorkDir
();
ALOGD
(
"workingDir= %s"
,
workingDir
.
c_str
());
ALOGD
(
"
cc game:
workingDir= %s"
,
workingDir
.
c_str
());
dataManager
.
FileSystem
->
changeWorkingDirectoryTo
(
workingDir
);
dataManager
.
FileSystem
->
changeWorkingDirectoryTo
(
workingDir
);
/* Your media must be somewhere inside the assets folder. The assets folder is the root for the file system.
/* Your media must be somewhere inside the assets folder. The assets folder is the root for the file system.
...
@@ -200,12 +200,12 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -200,12 +200,12 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
for
(
int
i
=
0
;
i
<
len
;
i
++
){
for
(
int
i
=
0
;
i
<
len
;
i
++
){
io
::
path
zip_path
=
zips
[
i
];
io
::
path
zip_path
=
zips
[
i
];
if
(
dataManager
.
FileSystem
->
addFileArchive
(
zip_path
.
c_str
(),
false
,
false
,
EFAT_ZIP
))
{
if
(
dataManager
.
FileSystem
->
addFileArchive
(
zip_path
.
c_str
(),
false
,
false
,
EFAT_ZIP
))
{
ALOGD
(
"add arrchive ok:%s"
,
zip_path
.
c_str
());
ALOGD
(
"
cc game:
add arrchive ok:%s"
,
zip_path
.
c_str
());
}
else
{
}
else
{
ALOGW
(
"add arrchive fail:%s"
,
zip_path
.
c_str
());
ALOGW
(
"
cc game:
add arrchive fail:%s"
,
zip_path
.
c_str
());
}
}
}
}
#endif
LoadConfig
();
LoadConfig
();
linePatternD3D
=
0
;
linePatternD3D
=
0
;
linePatternGL
=
0x0f0f
;
linePatternGL
=
0x0f0f
;
...
@@ -229,7 +229,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -229,7 +229,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
}
else
{
}
else
{
isNPOTSupported
=
((
COGLES1Driver
*
)
driver
)
->
queryOpenGLFeature
(
COGLES1ExtensionHandler
::
IRR_OES_texture_npot
);
isNPOTSupported
=
((
COGLES1Driver
*
)
driver
)
->
queryOpenGLFeature
(
COGLES1ExtensionHandler
::
IRR_OES_texture_npot
);
}
}
ALOGD
(
"isNPOTSupported = %d"
,
isNPOTSupported
);
ALOGD
(
"
cc game:
isNPOTSupported = %d"
,
isNPOTSupported
);
if
(
isNPOTSupported
)
{
if
(
isNPOTSupported
)
{
if
(
quality
==
1
)
{
if
(
quality
==
1
)
{
driver
->
setTextureCreationFlag
(
irr
::
video
::
ETCF_CREATE_MIP_MAPS
,
false
);
driver
->
setTextureCreationFlag
(
irr
::
video
::
ETCF_CREATE_MIP_MAPS
,
false
);
...
@@ -258,15 +258,15 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -258,15 +258,15 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
wchar_t
wpath
[
1024
];
wchar_t
wpath
[
1024
];
BufferIO
::
DecodeUTF8
(
cdb_path
.
c_str
(),
wpath
);
BufferIO
::
DecodeUTF8
(
cdb_path
.
c_str
(),
wpath
);
if
(
dataManager
.
LoadDB
(
wpath
))
{
if
(
dataManager
.
LoadDB
(
wpath
))
{
ALOGD
(
"add cdb ok:%s"
,
cdb_path
.
c_str
());
ALOGD
(
"
cc game:
add cdb ok:%s"
,
cdb_path
.
c_str
());
}
else
{
}
else
{
ALOGW
(
"add cdb fail:%s"
,
cdb_path
.
c_str
());
ALOGW
(
"
cc game:
add cdb fail:%s"
,
cdb_path
.
c_str
());
}
}
}
}
//if(!dataManager.LoadDB(workingDir.append("/cards.cdb").c_str()))
//if(!dataManager.LoadDB(workingDir.append("/cards.cdb").c_str()))
// return false;
// return false;
if
(
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/expansions/strings.conf"
)).
c_str
())){
if
(
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/expansions/strings.conf"
)).
c_str
())){
ALOGD
(
"loadStrings expansions/strings.conf"
);
ALOGD
(
"
cc game:
loadStrings expansions/strings.conf"
);
}
}
if
(
!
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/strings.conf"
)).
c_str
()))
{
if
(
!
dataManager
.
LoadStrings
((
workingDir
+
path
(
"/strings.conf"
)).
c_str
()))
{
ErrorLog
(
"Failed to load strings!"
);
ErrorLog
(
"Failed to load strings!"
);
...
@@ -282,7 +282,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -282,7 +282,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
titleFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
32
*
yScale
,
isAntialias
,
true
);
titleFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
32
*
yScale
,
isAntialias
,
true
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
int
)
gameConf
.
textfontsize
*
yScale
,
isAntialias
,
true
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
(
int
)
gameConf
.
textfontsize
*
yScale
,
isAntialias
,
true
);
if
(
!
numFont
||
!
guiFont
)
{
if
(
!
numFont
||
!
guiFont
)
{
ALOGW
(
"add font fail "
);
ALOGW
(
"
cc game:
add font fail "
);
}
}
smgr
=
device
->
getSceneManager
();
smgr
=
device
->
getSceneManager
();
device
->
setWindowCaption
(
L"[---]"
);
device
->
setWindowCaption
(
L"[---]"
);
...
@@ -1328,9 +1328,8 @@ void Game::MainLoop() {
...
@@ -1328,9 +1328,8 @@ void Game::MainLoop() {
float
atkframe
=
0.1
f
;
float
atkframe
=
0.1
f
;
irr
::
ITimer
*
timer
=
device
->
getTimer
();
irr
::
ITimer
*
timer
=
device
->
getTimer
();
timer
->
setTime
(
0
);
timer
->
setTime
(
0
);
#ifdef _IRR_ANDROID_PLATFORM_
// get FPS
IGUIElement
*
stat
=
device
->
getGUIEnvironment
()
->
getRootGUIElement
()
->
getElementFromId
(
GUI_INFO_FPS
);
IGUIElement
*
stat
=
device
->
getGUIEnvironment
()
->
getRootGUIElement
()
->
getElementFromId
(
GUI_INFO_FPS
);
#endif
int
fps
=
0
;
int
fps
=
0
;
int
cur_time
=
0
;
int
cur_time
=
0
;
#if defined(_IRR_ANDROID_PLATFORM_)
#if defined(_IRR_ANDROID_PLATFORM_)
...
@@ -1349,14 +1348,14 @@ void Game::MainLoop() {
...
@@ -1349,14 +1348,14 @@ void Game::MainLoop() {
if
(
!
driver
->
queryFeature
(
video
::
EVDF_PIXEL_SHADER_1_1
)
&&
if
(
!
driver
->
queryFeature
(
video
::
EVDF_PIXEL_SHADER_1_1
)
&&
!
driver
->
queryFeature
(
video
::
EVDF_ARB_FRAGMENT_PROGRAM_1
))
!
driver
->
queryFeature
(
video
::
EVDF_ARB_FRAGMENT_PROGRAM_1
))
{
{
ALOGD
(
"WARNING: Pixel shaders disabled "
ALOGD
(
"
cc game:
WARNING: Pixel shaders disabled "
"because of missing driver/hardware support."
);
"because of missing driver/hardware support."
);
psFileName
=
""
;
psFileName
=
""
;
}
}
if
(
!
driver
->
queryFeature
(
video
::
EVDF_VERTEX_SHADER_1_1
)
&&
if
(
!
driver
->
queryFeature
(
video
::
EVDF_VERTEX_SHADER_1_1
)
&&
!
driver
->
queryFeature
(
video
::
EVDF_ARB_VERTEX_PROGRAM_1
))
!
driver
->
queryFeature
(
video
::
EVDF_ARB_VERTEX_PROGRAM_1
))
{
{
ALOGD
(
"WARNING: Vertex shaders disabled "
ALOGD
(
"
cc game:
WARNING: Vertex shaders disabled "
"because of missing driver/hardware support."
);
"because of missing driver/hardware support."
);
solidvsFileName
=
""
;
solidvsFileName
=
""
;
TACvsFileName
=
""
;
TACvsFileName
=
""
;
...
@@ -1377,9 +1376,9 @@ void Game::MainLoop() {
...
@@ -1377,9 +1376,9 @@ void Game::MainLoop() {
psFileName
,
"vertexMain"
,
video
::
EVST_VS_1_1
,
psFileName
,
"vertexMain"
,
video
::
EVST_VS_1_1
,
blendvsFileName
,
"pixelMain"
,
video
::
EPST_PS_1_1
,
blendvsFileName
,
"pixelMain"
,
video
::
EPST_PS_1_1
,
&
customShadersCallback
,
video
::
EMT_ONETEXTURE_BLEND
,
0
,
shadingLanguage
);
&
customShadersCallback
,
video
::
EMT_ONETEXTURE_BLEND
,
0
,
shadingLanguage
);
ALOGD
(
"ogles2Sold = %d"
,
ogles2Solid
);
ALOGD
(
"
cc game:
ogles2Sold = %d"
,
ogles2Solid
);
ALOGD
(
"ogles2BlendTexture = %d"
,
ogles2BlendTexture
);
ALOGD
(
"
cc game:
ogles2BlendTexture = %d"
,
ogles2BlendTexture
);
ALOGD
(
"ogles2TrasparentAlpha = %d"
,
ogles2TrasparentAlpha
);
ALOGD
(
"
cc game:
ogles2TrasparentAlpha = %d"
,
ogles2TrasparentAlpha
);
}
}
}
}
matManager
.
mCard
.
MaterialType
=
(
video
::
E_MATERIAL_TYPE
)
ogles2BlendTexture
;
matManager
.
mCard
.
MaterialType
=
(
video
::
E_MATERIAL_TYPE
)
ogles2BlendTexture
;
...
@@ -1407,7 +1406,7 @@ void Game::MainLoop() {
...
@@ -1407,7 +1406,7 @@ void Game::MainLoop() {
}
}
#endif
#endif
while
(
device
->
run
())
{
while
(
device
->
run
())
{
//ALOGV("game draw frame");
//ALOGV("
cc
game draw frame");
linePatternD3D
=
(
linePatternD3D
+
1
)
%
30
;
linePatternD3D
=
(
linePatternD3D
+
1
)
%
30
;
linePatternGL
=
(
linePatternGL
<<
1
)
|
(
linePatternGL
>>
15
);
linePatternGL
=
(
linePatternGL
<<
1
)
|
(
linePatternGL
>>
15
);
atkframe
+=
0.1
f
;
atkframe
+=
0.1
f
;
...
...
Classes/gframe/game.h
View file @
efd241fb
...
@@ -171,6 +171,7 @@ public:
...
@@ -171,6 +171,7 @@ public:
void
RefreshReplay
();
void
RefreshReplay
();
void
RefreshSingleplay
();
void
RefreshSingleplay
();
void
RefreshBot
();
void
RefreshBot
();
void
SetCardS3DVertex
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
);
void
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
);
void
DrawBackGround
();
void
DrawBackGround
();
...
...
Classes/gframe/gframe.cpp
View file @
efd241fb
...
@@ -65,7 +65,7 @@ int main(int argc, char* argv[]) {
...
@@ -65,7 +65,7 @@ int main(int argc, char* argv[]) {
*/
*/
bool
keep_on_return
=
false
;
bool
keep_on_return
=
false
;
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
ALOGD
(
"handle args %d"
,
argc
);
ALOGD
(
"
cc gframe:
handle args %d"
,
argc
);
//android
//android
for
(
int
i
=
0
;
i
<
argc
;
++
i
)
{
for
(
int
i
=
0
;
i
<
argc
;
++
i
)
{
const
char
*
arg
=
argv
[
i
].
c_str
();
const
char
*
arg
=
argv
[
i
].
c_str
();
...
@@ -112,7 +112,7 @@ int main(int argc, char* argv[]) {
...
@@ -112,7 +112,7 @@ int main(int argc, char* argv[]) {
wchar_t
fname
[
1024
];
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
name
,
fname
);
BufferIO
::
DecodeUTF8
(
name
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstReplayList
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstReplayList
,
fname
);
ALOGD
(
"open replay file:index=%d, name=%s"
,
index
,
name
);
ALOGD
(
"
cc gframe:
open replay file:index=%d, name=%s"
,
index
,
name
);
}
}
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ClickButton
(
ygo
::
mainGame
->
btnReplayMode
);
ClickButton
(
ygo
::
mainGame
->
btnReplayMode
);
...
@@ -139,7 +139,7 @@ int main(int argc, char* argv[]) {
...
@@ -139,7 +139,7 @@ int main(int argc, char* argv[]) {
wchar_t
fname
[
1024
];
wchar_t
fname
[
1024
];
BufferIO
::
DecodeUTF8
(
name
,
fname
);
BufferIO
::
DecodeUTF8
(
name
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstSinglePlayList
,
fname
);
index
=
GetListBoxIndex
(
ygo
::
mainGame
->
lstSinglePlayList
,
fname
);
ALOGD
(
"open single file:index=%d, name=%s"
,
index
,
name
);
ALOGD
(
"
cc gframe:
open single file:index=%d, name=%s"
,
index
,
name
);
}
}
if
(
index
>=
0
){
if
(
index
>=
0
){
ygo
::
mainGame
->
lstSinglePlayList
->
setSelected
(
index
);
ygo
::
mainGame
->
lstSinglePlayList
->
setSelected
(
index
);
...
...
Classes/gframe/menu_handler.cpp
View file @
efd241fb
...
@@ -377,9 +377,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -377,9 +377,9 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
prev_operation
=
id
;
prev_operation
=
id
;
prev_sel
=
sel
;
prev_sel
=
sel
;
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
ALOGD
(
"1share replay file=%s"
,
name
);
ALOGD
(
"
cc menu_handler:
1share replay file=%s"
,
name
);
android
::
OnShareFile
(
mainGame
->
appMain
,
"yrp"
,
name
);
android
::
OnShareFile
(
mainGame
->
appMain
,
"yrp"
,
name
);
ALOGD
(
"2after share replay file:index=%d"
,
sel
);
ALOGD
(
"
cc menu_handler:
2after share replay file:index=%d"
,
sel
);
#endif
#endif
break
;
break
;
}
}
...
...
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