Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
YGOMobile
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
fallenstardust
YGOMobile
Commits
e256e800
Commit
e256e800
authored
Mar 12, 2023
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
卡组编辑搜索结果列表显示怪兽卡攻守
增加放大缩小效果文本按钮(未实现) 调整stQmessage换行(未实现) 左侧卡名不一起显示卡片code
parent
ccb0a1be
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
26 additions
and
20 deletions
+26
-20
Classes/gframe/drawing.cpp
Classes/gframe/drawing.cpp
+5
-5
Classes/gframe/duelclient.cpp
Classes/gframe/duelclient.cpp
+3
-3
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+8
-0
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+6
-12
Classes/gframe/game.h
Classes/gframe/game.h
+4
-0
No files found.
Classes/gframe/drawing.cpp
View file @
e256e800
...
@@ -1283,10 +1283,10 @@ void Game::DrawDeckBd() {
...
@@ -1283,10 +1283,10 @@ void Game::DrawDeckBd() {
}
}
}
}
//search result
//search result
driver
->
draw2DRectangle
(
recti
(
805
*
mainGame
->
xScale
,
137
*
mainGame
->
yScale
,
9
15
*
mainGame
->
xScale
,
157
*
mainGame
->
yScale
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangle
(
recti
(
805
*
mainGame
->
xScale
,
137
*
mainGame
->
yScale
,
9
30
*
mainGame
->
xScale
,
157
*
mainGame
->
yScale
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
recti
(
80
4
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
915
*
mainGame
->
xScale
,
157
*
mainGame
->
yScale
));
driver
->
draw2DRectangleOutline
(
recti
(
80
5
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
930
*
mainGame
->
xScale
,
157
*
mainGame
->
yScale
));
DrawShadowText
(
guiFont
,
dataManager
.
GetSysString
(
1333
),
recti
(
79
0
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
90
0
*
mainGame
->
xScale
,
156
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
guiFont
,
dataManager
.
GetSysString
(
1333
),
recti
(
79
5
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
93
0
*
mainGame
->
xScale
,
156
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
numFont
,
deckBuilder
.
result_string
,
recti
(
865
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
9
25
*
mainGame
->
xScale
,
156
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
DrawShadowText
(
numFont
,
deckBuilder
.
result_string
,
recti
(
865
*
mainGame
->
xScale
,
136
*
mainGame
->
yScale
,
9
30
*
mainGame
->
xScale
,
156
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
true
,
false
);
driver
->
draw2DRectangle
(
recti
(
805
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
,
1020
*
mainGame
->
xScale
,
630
*
mainGame
->
yScale
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangle
(
recti
(
805
*
mainGame
->
xScale
,
160
*
mainGame
->
yScale
,
1020
*
mainGame
->
xScale
,
630
*
mainGame
->
yScale
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
recti
(
804
*
mainGame
->
xScale
,
159
*
mainGame
->
yScale
,
1020
*
mainGame
->
xScale
,
630
*
mainGame
->
yScale
));
driver
->
draw2DRectangleOutline
(
recti
(
804
*
mainGame
->
xScale
,
159
*
mainGame
->
yScale
,
1020
*
mainGame
->
xScale
,
630
*
mainGame
->
yScale
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
...
@@ -1328,7 +1328,7 @@ void Game::DrawDeckBd() {
...
@@ -1328,7 +1328,7 @@ void Game::DrawDeckBd() {
wcscat
(
textBuffer
,
L" [TCG]"
);
wcscat
(
textBuffer
,
L" [TCG]"
);
else
if
((
ptr
->
second
.
ot
&
AVAIL_CUSTOM
)
==
AVAIL_CUSTOM
)
else
if
((
ptr
->
second
.
ot
&
AVAIL_CUSTOM
)
==
AVAIL_CUSTOM
)
wcscat
(
textBuffer
,
L" [Custom]"
);
wcscat
(
textBuffer
,
L" [Custom]"
);
DrawShadowText
(
guiFont
,
textBuffer
,
recti
(
850
*
mainGame
->
xScale
,
(
186
+
i
*
66
)
*
mainGame
->
yScale
,
1000
*
mainGame
->
xScale
,
(
207
+
i
*
66
)
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
false
,
false
);
DrawShadowText
(
guiFont
,
textBuffer
,
recti
(
850
*
mainGame
->
xScale
,
(
209
+
i
*
66
)
*
mainGame
->
yScale
,
1000
*
mainGame
->
xScale
,
(
230
+
i
*
66
)
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
false
,
false
);
}
else
{
}
else
{
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetName
(
ptr
->
first
));
DrawShadowText
(
guiFont
,
textBuffer
,
recti
(
850
*
mainGame
->
xScale
,
(
164
+
i
*
66
)
*
mainGame
->
yScale
,
1000
*
mainGame
->
xScale
,
(
185
+
i
*
66
)
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
false
,
false
);
DrawShadowText
(
guiFont
,
textBuffer
,
recti
(
850
*
mainGame
->
xScale
,
(
164
+
i
*
66
)
*
mainGame
->
yScale
,
1000
*
mainGame
->
xScale
,
(
185
+
i
*
66
)
*
mainGame
->
yScale
),
recti
(
0
,
1
*
mainGame
->
yScale
,
2
*
mainGame
->
xScale
,
0
),
0xffffffff
,
0xff000000
,
false
,
false
);
...
...
Classes/gframe/duelclient.cpp
View file @
e256e800
...
@@ -1461,7 +1461,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1461,7 +1461,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
}
}
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
7
0
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
9
0
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
return
false
;
return
false
;
...
@@ -1471,7 +1471,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1471,7 +1471,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
highlighting_card
=
0
;
mainGame
->
dField
.
highlighting_card
=
0
;
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
7
0
*
mainGame
->
xScale
,
mainGame
->
textFont
,
dataManager
.
GetDesc
(
desc
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
9
0
*
mainGame
->
xScale
,
mainGame
->
textFont
,
dataManager
.
GetDesc
(
desc
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
return
false
;
return
false
;
...
@@ -1731,7 +1731,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1731,7 +1731,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
L"%ls
\n
%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
222
),
dataManager
.
GetSysString
(
223
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
222
),
dataManager
.
GetSysString
(
223
));
else
else
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
203
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
203
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
7
0
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
3
9
0
*
mainGame
->
xScale
,
mainGame
->
guiFont
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
}
}
}
}
...
...
Classes/gframe/event_handler.cpp
View file @
e256e800
...
@@ -225,6 +225,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -225,6 +225,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
ClearChatMsg
();
mainGame
->
ClearChatMsg
();
break
;
break
;
}
}
case
BUTTON_REDUCE_CARD_TEXT
:
{
mainGame
->
gameConf
.
textfontsize
=
mainGame
->
gameConf
.
textfontsize
-
2
;
break
;
}
case
BUTTON_ENLARGE_CARD_TEXT
:
{
mainGame
->
gameConf
.
textfontsize
=
mainGame
->
gameConf
.
textfontsize
+
2
;
break
;
}
case
BUTTON_CHAIN_IGNORE
:
{
case
BUTTON_CHAIN_IGNORE
:
{
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
soundManager
->
PlaySoundEffect
(
SoundManager
::
SFX
::
BUTTON
);
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
...
...
Classes/gframe/game.cpp
View file @
e256e800
...
@@ -496,6 +496,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -496,6 +496,8 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
scrCardText
->
setLargeStep
(
1
);
scrCardText
->
setLargeStep
(
1
);
scrCardText
->
setSmallStep
(
1
);
scrCardText
->
setSmallStep
(
1
);
scrCardText
->
setVisible
(
false
);
scrCardText
->
setVisible
(
false
);
btnReduceCardText
=
env
->
addButton
(
rect
<
s32
>
(
140
*
yScale
,
345
*
yScale
,
165
*
yScale
,
370
*
yScale
),
wInfos
,
BUTTON_REDUCE_CARD_TEXT
,
L"A-"
);
btnEnlargeCardText
=
env
->
addButton
(
rect
<
s32
>
(
175
*
yScale
,
345
*
yScale
,
200
*
yScale
,
370
*
yScale
),
wInfos
,
BUTTON_ENLARGE_CARD_TEXT
,
L"A+"
);
//imageButtons pallet
//imageButtons pallet
wPallet
=
env
->
addWindow
(
rect
<
s32
>
(
262
*
xScale
,
275
*
yScale
,
307
*
xScale
,
639
*
yScale
),
false
,
L""
);
wPallet
=
env
->
addWindow
(
rect
<
s32
>
(
262
*
xScale
,
275
*
yScale
,
307
*
xScale
,
639
*
yScale
),
false
,
L""
);
wPallet
->
getCloseButton
()
->
setVisible
(
false
);
wPallet
->
getCloseButton
()
->
setVisible
(
false
);
...
@@ -667,7 +669,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
...
@@ -667,7 +669,7 @@ bool Game::Initialize(ANDROID_APP app, android::InitOptions *options) {
wQuery
->
getCloseButton
()
->
setVisible
(
false
);
wQuery
->
getCloseButton
()
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
ChangeToIGUIImageWindow
(
wQuery
,
&
bgQuery
,
imageManager
.
tDialog_L
);
ChangeToIGUIImageWindow
(
wQuery
,
&
bgQuery
,
imageManager
.
tDialog_L
);
stQMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
370
*
xScale
,
1
0
0
*
yScale
),
false
,
true
,
wQuery
,
-
1
,
false
);
stQMessage
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
*
xScale
,
20
*
yScale
,
370
*
xScale
,
1
1
0
*
yScale
),
false
,
true
,
wQuery
,
-
1
,
false
);
stQMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stQMessage
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnYes
=
env
->
addButton
(
rect
<
s32
>
(
60
*
xScale
,
120
*
yScale
,
170
*
xScale
,
170
*
yScale
),
wQuery
,
BUTTON_YES
,
dataManager
.
GetSysString
(
1213
));
btnYes
=
env
->
addButton
(
rect
<
s32
>
(
60
*
xScale
,
120
*
yScale
,
170
*
xScale
,
170
*
yScale
),
wQuery
,
BUTTON_YES
,
dataManager
.
GetSysString
(
1213
));
ChangeToIGUIImageButton
(
btnYes
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
ChangeToIGUIImageButton
(
btnYes
,
imageManager
.
tButton_S
,
imageManager
.
tButton_S_pressed
);
...
@@ -1582,21 +1584,13 @@ void Game::LoadExpansions() {
...
@@ -1582,21 +1584,13 @@ void Game::LoadExpansions() {
for
(
u32
i
=
0
;
i
<
DataManager
::
FileSystem
->
getFileArchiveCount
();
++
i
)
{
for
(
u32
i
=
0
;
i
<
DataManager
::
FileSystem
->
getFileArchiveCount
();
++
i
)
{
const
IFileList
*
archive
=
DataManager
::
FileSystem
->
getFileArchive
(
i
)
->
getFileList
();
const
IFileList
*
archive
=
DataManager
::
FileSystem
->
getFileArchive
(
i
)
->
getFileList
();
for
(
u32
j
=
0
;
j
<
archive
->
getFileCount
();
++
j
)
{
for
(
u32
j
=
0
;
j
<
archive
->
getFileCount
();
++
j
)
{
#ifdef _WIN32
wchar_t
fname
[
1024
];
const
wchar_t
*
fname
=
archive
->
getFullFileName
(
j
).
c_str
();
#else
wchar_t
fname
[
1024
];
const
char
*
uname
=
archive
->
getFullFileName
(
j
).
c_str
();
const
char
*
uname
=
archive
->
getFullFileName
(
j
).
c_str
();
BufferIO
::
DecodeUTF8
(
uname
,
fname
);
BufferIO
::
DecodeUTF8
(
uname
,
fname
);
#endif
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".cdb"
,
4
))
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".cdb"
,
4
))
dataManager
.
LoadDB
(
fname
);
dataManager
.
LoadDB
(
fname
);
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".conf"
,
5
))
{
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".conf"
,
5
))
{
#ifdef _WIN32
IReadFile
*
reader
=
DataManager
::
FileSystem
->
createAndOpenFile
(
fname
);
#else
IReadFile
*
reader
=
DataManager
::
FileSystem
->
createAndOpenFile
(
uname
);
IReadFile
*
reader
=
DataManager
::
FileSystem
->
createAndOpenFile
(
uname
);
#endif
dataManager
.
LoadStrings
(
reader
);
dataManager
.
LoadStrings
(
reader
);
}
}
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".ydk"
,
4
))
{
if
(
wcsrchr
(
fname
,
'.'
)
&&
!
wcsncasecmp
(
wcsrchr
(
fname
,
'.'
),
L".ydk"
,
4
))
{
...
@@ -1841,8 +1835,8 @@ void Game::ShowCardInfo(int code) {
...
@@ -1841,8 +1835,8 @@ void Game::ShowCardInfo(int code) {
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
));
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
));
imgCard
->
setScaleImage
(
true
);
imgCard
->
setScaleImage
(
true
);
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
myswprintf
(
formatBuffer
,
L"%ls
[%08d]"
,
dataManager
.
GetName
(
cd
.
alias
),
cd
.
alias
);
myswprintf
(
formatBuffer
,
L"%ls
"
,
dataManager
.
GetName
(
cd
.
alias
)
);
else
myswprintf
(
formatBuffer
,
L"%ls
[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
else
myswprintf
(
formatBuffer
,
L"%ls
"
,
dataManager
.
GetName
(
code
)
);
stName
->
setText
(
formatBuffer
);
stName
->
setText
(
formatBuffer
);
int
offset
=
0
;
int
offset
=
0
;
if
(
!
gameConf
.
hide_setname
)
{
if
(
!
gameConf
.
hide_setname
)
{
...
...
Classes/gframe/game.h
View file @
e256e800
...
@@ -305,6 +305,8 @@ public:
...
@@ -305,6 +305,8 @@ public:
irr
::
gui
::
IGUIStaticText
*
stSetName
;
irr
::
gui
::
IGUIStaticText
*
stSetName
;
irr
::
gui
::
IGUIStaticText
*
stText
;
irr
::
gui
::
IGUIStaticText
*
stText
;
irr
::
gui
::
IGUIScrollBar
*
scrCardText
;
irr
::
gui
::
IGUIScrollBar
*
scrCardText
;
irr
::
gui
::
IGUIButton
*
btnReduceCardText
;
irr
::
gui
::
IGUIButton
*
btnEnlargeCardText
;
irr
::
gui
::
IGUICheckBox
*
chkMAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkMAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkSTAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkSTAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkRandomPos
;
irr
::
gui
::
IGUICheckBox
*
chkRandomPos
;
...
@@ -911,6 +913,8 @@ extern Game* mainGame;
...
@@ -911,6 +913,8 @@ extern Game* mainGame;
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382
#define BUTTON_BIG_CARD_ZOOM_OUT 382
#define BUTTON_BIG_CARD_ORIG_SIZE 383
#define BUTTON_BIG_CARD_ORIG_SIZE 383
#define BUTTON_ENLARGE_CARD_TEXT 384
#define BUTTON_REDUCE_CARD_TEXT 385
#define AVAIL_OCG 0x1
#define AVAIL_OCG 0x1
#define AVAIL_TCG 0x2
#define AVAIL_TCG 0x2
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment