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fallenstardust
YGOMobile
Commits
d088938e
Commit
d088938e
authored
Sep 14, 2018
by
fallenstardust
Browse files
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Browse Files
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Plain Diff
调整按钮大小&属性种族宣言
parents
31c27ae9
941ba4b3
Changes
12
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Showing
12 changed files
with
81 additions
and
93 deletions
+81
-93
Classes/gframe/event_handler.cpp
Classes/gframe/event_handler.cpp
+11
-31
Classes/gframe/game.cpp
Classes/gframe/game.cpp
+27
-27
Classes/ocgcore/effect.cpp
Classes/ocgcore/effect.cpp
+18
-2
Classes/ocgcore/effect.h
Classes/ocgcore/effect.h
+2
-0
Classes/ocgcore/libeffect.cpp
Classes/ocgcore/libeffect.cpp
+6
-24
Classes/ocgcore/operations.cpp
Classes/ocgcore/operations.cpp
+2
-1
Classes/ocgcore/processor.cpp
Classes/ocgcore/processor.cpp
+9
-4
Classes/ocgcore/scriptlib.cpp
Classes/ocgcore/scriptlib.cpp
+1
-1
Classes/ocgcore/scriptlib.h
Classes/ocgcore/scriptlib.h
+0
-1
README.md
README.md
+4
-1
mobile/libs/libWindbot.aar
mobile/libs/libWindbot.aar
+0
-0
mobile/src/main/java/cn/garymb/ygomobile/ui/home/HomeActivity.java
...c/main/java/cn/garymb/ygomobile/ui/home/HomeActivity.java
+1
-1
No files found.
Classes/gframe/event_handler.cpp
View file @
d088938e
...
@@ -2105,36 +2105,28 @@ void ClientField::ShowMenu(int flag, int x, int y) {
...
@@ -2105,36 +2105,28 @@ void ClientField::ShowMenu(int flag, int x, int y) {
mainGame
->
btnActivate
->
setVisible
(
true
);
mainGame
->
btnActivate
->
setVisible
(
true
);
mainGame
->
btnActivate
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnActivate
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnActivate
->
setVisible
(
false
);
}
else
mainGame
->
btnActivate
->
setVisible
(
false
);
if
(
flag
&
COMMAND_SUMMON
)
{
if
(
flag
&
COMMAND_SUMMON
)
{
mainGame
->
btnSummon
->
setVisible
(
true
);
mainGame
->
btnSummon
->
setVisible
(
true
);
mainGame
->
btnSummon
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnSummon
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnSummon
->
setVisible
(
false
);
}
else
mainGame
->
btnSummon
->
setVisible
(
false
);
if
(
flag
&
COMMAND_SPSUMMON
)
{
if
(
flag
&
COMMAND_SPSUMMON
)
{
mainGame
->
btnSPSummon
->
setVisible
(
true
);
mainGame
->
btnSPSummon
->
setVisible
(
true
);
mainGame
->
btnSPSummon
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnSPSummon
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnSPSummon
->
setVisible
(
false
);
}
else
mainGame
->
btnSPSummon
->
setVisible
(
false
);
if
(
flag
&
COMMAND_MSET
)
{
if
(
flag
&
COMMAND_MSET
)
{
mainGame
->
btnMSet
->
setVisible
(
true
);
mainGame
->
btnMSet
->
setVisible
(
true
);
mainGame
->
btnMSet
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnMSet
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnMSet
->
setVisible
(
false
);
}
else
mainGame
->
btnMSet
->
setVisible
(
false
);
if
(
flag
&
COMMAND_SSET
)
{
if
(
flag
&
COMMAND_SSET
)
{
...
@@ -2145,9 +2137,7 @@ void ClientField::ShowMenu(int flag, int x, int y) {
...
@@ -2145,9 +2137,7 @@ void ClientField::ShowMenu(int flag, int x, int y) {
mainGame
->
btnSSet
->
setVisible
(
true
);
mainGame
->
btnSSet
->
setVisible
(
true
);
mainGame
->
btnSSet
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnSSet
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnSSet
->
setVisible
(
false
);
}
else
mainGame
->
btnSSet
->
setVisible
(
false
);
if
(
flag
&
COMMAND_REPOS
)
{
if
(
flag
&
COMMAND_REPOS
)
{
...
@@ -2160,50 +2150,40 @@ void ClientField::ShowMenu(int flag, int x, int y) {
...
@@ -2160,50 +2150,40 @@ void ClientField::ShowMenu(int flag, int x, int y) {
mainGame
->
btnRepos
->
setVisible
(
true
);
mainGame
->
btnRepos
->
setVisible
(
true
);
mainGame
->
btnRepos
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnRepos
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnRepos
->
setVisible
(
false
);
}
else
mainGame
->
btnRepos
->
setVisible
(
false
);
if
(
flag
&
COMMAND_ATTACK
)
{
if
(
flag
&
COMMAND_ATTACK
)
{
mainGame
->
btnAttack
->
setVisible
(
true
);
mainGame
->
btnAttack
->
setVisible
(
true
);
mainGame
->
btnAttack
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnAttack
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnAttack
->
setVisible
(
false
);
}
else
mainGame
->
btnAttack
->
setVisible
(
false
);
if
(
flag
&
COMMAND_LIST
)
{
if
(
flag
&
COMMAND_LIST
)
{
mainGame
->
btnShowList
->
setVisible
(
true
);
mainGame
->
btnShowList
->
setVisible
(
true
);
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
if
(
flag
&
COMMAND_OPERATION
)
{
if
(
flag
&
COMMAND_OPERATION
)
{
mainGame
->
btnOperation
->
setVisible
(
true
);
mainGame
->
btnOperation
->
setVisible
(
true
);
mainGame
->
btnOperation
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnOperation
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnOperation
->
setVisible
(
false
);
}
else
mainGame
->
btnOperation
->
setVisible
(
false
);
if
(
flag
&
COMMAND_RESET
)
{
if
(
flag
&
COMMAND_RESET
)
{
mainGame
->
btnReset
->
setVisible
(
true
);
mainGame
->
btnReset
->
setVisible
(
true
);
mainGame
->
btnReset
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnReset
->
setRelativePosition
(
position2di
(
1
,
height
));
#ifdef _IRR_ANDROID_PLATFORM_
#ifdef _IRR_ANDROID_PLATFORM_
height
+=
40
*
mainGame
->
yScale
;
height
+=
51
*
mainGame
->
yScale
;
#else
height
+=
21
*
mainGame
->
yScale
;
#endif
#endif
}
else
mainGame
->
btnReset
->
setVisible
(
false
);
}
else
mainGame
->
btnReset
->
setVisible
(
false
);
panel
=
mainGame
->
wCmdMenu
;
panel
=
mainGame
->
wCmdMenu
;
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
20
*
mainGame
->
xScale
,
y
-
20
*
mainGame
->
yScale
-
height
,
x
+
8
0
*
mainGame
->
xScale
,
y
-
20
*
mainGame
->
yScale
));
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
5
*
mainGame
->
xScale
,
y
-
20
*
mainGame
->
yScale
-
height
,
x
+
10
0
*
mainGame
->
xScale
,
y
-
20
*
mainGame
->
yScale
));
}
}
void
ClientField
::
UpdateChainButtons
()
{
void
ClientField
::
UpdateChainButtons
()
{
if
(
mainGame
->
btnChainAlways
->
isVisible
())
{
if
(
mainGame
->
btnChainAlways
->
isVisible
())
{
...
...
Classes/gframe/game.cpp
View file @
d088938e
This diff is collapsed.
Click to expand it.
Classes/ocgcore/effect.cpp
View file @
d088938e
...
@@ -245,8 +245,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
...
@@ -245,8 +245,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
return
FALSE
;
return
FALSE
;
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
}
else
if
(
!
(
type
&
EFFECT_TYPE_CONTINUOUS
))
{
card
*
phandler
=
get_handler
();
card
*
phandler
=
get_handler
();
if
((
phandler
->
data
.
type
&
TYPE_MONSTER
)
&&
(
phandler
->
current
.
location
&
LOCATION_SZONE
)
if
(
!
(
phandler
->
get_type
()
&
TYPE_MONSTER
)
&&
(
get_active_type
()
&
TYPE_MONSTER
))
&&
!
in_range
(
phandler
))
return
FALSE
;
return
FALSE
;
if
(
!
neglect_faceup
&&
(
phandler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
)))
{
if
(
!
neglect_faceup
&&
(
phandler
->
current
.
location
&
(
LOCATION_ONFIELD
|
LOCATION_REMOVED
)))
{
// effects which can be activated while face-down:
// effects which can be activated while face-down:
...
@@ -752,3 +751,20 @@ void effect::set_activate_location() {
...
@@ -752,3 +751,20 @@ void effect::set_activate_location() {
active_location
=
phandler
->
current
.
location
;
active_location
=
phandler
->
current
.
location
;
active_sequence
=
phandler
->
current
.
sequence
;
active_sequence
=
phandler
->
current
.
sequence
;
}
}
void
effect
::
set_active_type
()
{
card
*
phandler
=
get_handler
();
active_type
=
phandler
->
get_type
();
if
(
active_type
&
TYPE_TRAPMONSTER
)
active_type
&=
~
TYPE_TRAP
;
}
uint32
effect
::
get_active_type
()
{
if
(
type
&
0x7f0
)
{
if
(
active_type
)
return
active_type
;
else
if
((
type
&
EFFECT_TYPE_ACTIVATE
)
&&
(
get_handler
()
->
data
.
type
&
TYPE_PENDULUM
))
return
TYPE_PENDULUM
+
TYPE_SPELL
;
else
return
get_handler
()
->
get_type
();
}
else
return
owner
->
get_type
();
}
Classes/ocgcore/effect.h
View file @
d088938e
...
@@ -100,6 +100,8 @@ public:
...
@@ -100,6 +100,8 @@ public:
int32
in_range
(
card
*
pcard
);
int32
in_range
(
card
*
pcard
);
int32
in_range
(
const
chain
&
ch
);
int32
in_range
(
const
chain
&
ch
);
void
set_activate_location
();
void
set_activate_location
();
void
set_active_type
();
uint32
get_active_type
();
bool
is_flag
(
effect_flag
flag
)
const
{
bool
is_flag
(
effect_flag
flag
)
const
{
return
!!
(
this
->
flag
[
0
]
&
flag
);
return
!!
(
this
->
flag
[
0
]
&
flag
);
}
}
...
...
Classes/ocgcore/libeffect.cpp
View file @
d088938e
...
@@ -435,40 +435,22 @@ int32 scriptlib::effect_get_operation(lua_State *L) {
...
@@ -435,40 +435,22 @@ int32 scriptlib::effect_get_operation(lua_State *L) {
interpreter
::
function2value
(
L
,
peffect
->
operation
);
interpreter
::
function2value
(
L
,
peffect
->
operation
);
return
1
;
return
1
;
}
}
// active_type is set in add_chain()
int32
scriptlib
::
effect_get_active_type
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_get_active_type
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
uint32
atype
;
lua_pushinteger
(
L
,
peffect
->
get_active_type
());
if
(
peffect
->
type
&
0x7f0
)
{
if
(
peffect
->
active_type
)
atype
=
peffect
->
active_type
;
else
if
((
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
(
peffect
->
get_handler
()
->
data
.
type
&
TYPE_PENDULUM
))
atype
=
TYPE_PENDULUM
+
TYPE_SPELL
;
else
atype
=
peffect
->
get_handler
()
->
get_type
();
}
else
atype
=
peffect
->
owner
->
get_type
();
lua_pushinteger
(
L
,
atype
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
effect_is_active_type
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_is_active_type
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
check_param
(
L
,
PARAM_TYPE_EFFECT
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
effect
*
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
1
);
uint32
tpe
=
lua_tointeger
(
L
,
2
);
uint32
type
=
lua_tointeger
(
L
,
2
);
uint32
atype
;
if
(
peffect
->
get_active_type
()
&
type
)
if
(
peffect
->
type
&
0x7f0
)
{
lua_pushboolean
(
L
,
1
);
if
(
peffect
->
active_type
)
else
atype
=
peffect
->
active_type
;
lua_pushboolean
(
L
,
0
);
else
if
((
peffect
->
type
&
EFFECT_TYPE_ACTIVATE
)
&&
(
peffect
->
get_handler
()
->
data
.
type
&
TYPE_PENDULUM
))
atype
=
TYPE_PENDULUM
+
TYPE_SPELL
;
else
atype
=
peffect
->
get_handler
()
->
get_type
();
}
else
atype
=
peffect
->
owner
->
get_type
();
lua_pushboolean
(
L
,
atype
&
tpe
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
effect_is_has_property
(
lua_State
*
L
)
{
int32
scriptlib
::
effect_is_has_property
(
lua_State
*
L
)
{
...
...
Classes/ocgcore/operations.cpp
View file @
d088938e
...
@@ -4280,7 +4280,8 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
...
@@ -4280,7 +4280,8 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
if
(
!
(
target
->
current
.
location
&
LOCATION_ONFIELD
))
if
(
!
(
target
->
current
.
location
&
LOCATION_ONFIELD
))
target
->
clear_relate_effect
();
target
->
clear_relate_effect
();
}
}
if
(
ret
!=
1
||
target
->
turnid
!=
infos
.
turn_id
)
{
if
(
ret
!=
1
&&
location
!=
target
->
current
.
location
||
ret
==
1
&&
target
->
turnid
!=
infos
.
turn_id
)
{
target
->
set_status
(
STATUS_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_FLIP_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_FLIP_SUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SPSUMMON_TURN
,
FALSE
);
target
->
set_status
(
STATUS_SPSUMMON_TURN
,
FALSE
);
...
...
Classes/ocgcore/processor.cpp
View file @
d088938e
...
@@ -1702,6 +1702,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1702,6 +1702,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
if
(
tp
==
core
.
current_player
)
if
(
tp
==
core
.
current_player
)
core
.
select_chains
.
push_back
(
*
clit
);
core
.
select_chains
.
push_back
(
*
clit
);
}
else
{
}
else
{
peffect
->
active_type
=
0
;
core
.
new_fchain_s
.
erase
(
clit
++
);
core
.
new_fchain_s
.
erase
(
clit
++
);
continue
;
continue
;
}
}
...
@@ -1794,6 +1795,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1794,6 +1795,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
if
(
tp
==
core
.
current_player
)
if
(
tp
==
core
.
current_player
)
core
.
select_chains
.
push_back
(
*
clit
);
core
.
select_chains
.
push_back
(
*
clit
);
}
else
{
}
else
{
peffect
->
active_type
=
0
;
core
.
new_ochain_s
.
erase
(
clit
++
);
core
.
new_ochain_s
.
erase
(
clit
++
);
continue
;
continue
;
}
}
...
@@ -1819,8 +1821,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1819,8 +1821,10 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
}
}
case
6
:
{
case
6
:
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
{
for
(
const
auto
&
ch
:
core
.
select_chains
)
for
(
const
auto
&
ch
:
core
.
select_chains
)
{
ch
.
triggering_effect
->
active_type
=
0
;
core
.
new_ochain_s
.
remove_if
([
chain_id
=
ch
.
chain_id
](
chain
ch
)
{
return
ch
.
chain_id
==
chain_id
;
});
core
.
new_ochain_s
.
remove_if
([
chain_id
=
ch
.
chain_id
](
chain
ch
)
{
return
ch
.
chain_id
==
chain_id
;
});
}
if
(
core
.
new_ochain_s
.
size
())
{
if
(
core
.
new_ochain_s
.
size
())
{
core
.
current_player
=
1
-
infos
.
turn_player
;
core
.
current_player
=
1
-
infos
.
turn_player
;
core
.
units
.
begin
()
->
step
=
3
;
core
.
units
.
begin
()
->
step
=
3
;
...
@@ -2034,7 +2038,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2034,7 +2038,7 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
}
}
case
2
:
{
case
2
:
{
chain
newchain
;
chain
newchain
;
for
(
auto
evit
=
core
.
point_event
.
begin
();
evit
!=
core
.
instant_event
.
begin
();
++
evit
)
{
for
(
auto
evit
=
core
.
point_event
.
begin
();
evit
!=
core
.
instant_event
.
end
();
++
evit
)
{
if
(
evit
==
core
.
point_event
.
end
())
if
(
evit
==
core
.
point_event
.
end
())
evit
=
core
.
instant_event
.
begin
();
evit
=
core
.
instant_event
.
begin
();
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
auto
pr
=
effects
.
activate_effect
.
equal_range
(
evit
->
event_code
);
...
@@ -2432,6 +2436,7 @@ int32 field::process_single_event(effect* peffect, const tevent& e, chain_list&
...
@@ -2432,6 +2436,7 @@ int32 field::process_single_event(effect* peffect, const tevent& e, chain_list&
else
else
core
.
new_fchain
.
push_back
(
newchain
);
core
.
new_fchain
.
push_back
(
newchain
);
}
}
peffect
->
set_active_type
();
phandler
->
create_relation
(
newchain
);
phandler
->
create_relation
(
newchain
);
effect
*
deffect
;
effect
*
deffect
;
if
(
deffect
=
phandler
->
is_affected_by_effect
(
EFFECT_DISABLE_EFFECT
))
{
if
(
deffect
=
phandler
->
is_affected_by_effect
(
EFFECT_DISABLE_EFFECT
))
{
...
@@ -4258,7 +4263,7 @@ int32 field::add_chain(uint16 step) {
...
@@ -4258,7 +4263,7 @@ int32 field::add_chain(uint16 step) {
peffect
->
card_type
=
phandler
->
get_type
();
peffect
->
card_type
=
phandler
->
get_type
();
if
((
peffect
->
card_type
&
0x5
)
==
0x5
)
if
((
peffect
->
card_type
&
0x5
)
==
0x5
)
peffect
->
card_type
-=
TYPE_TRAP
;
peffect
->
card_type
-=
TYPE_TRAP
;
peffect
->
active_type
=
peffect
->
card_type
;
peffect
->
set_active_type
()
;
peffect
->
active_handler
=
peffect
->
handler
->
overlay_target
;
peffect
->
active_handler
=
peffect
->
handler
->
overlay_target
;
clit
.
chain_count
=
core
.
current_chain
.
size
()
+
1
;
clit
.
chain_count
=
core
.
current_chain
.
size
()
+
1
;
clit
.
target_cards
=
0
;
clit
.
target_cards
=
0
;
...
@@ -4388,7 +4393,7 @@ int32 field::add_chain(uint16 step) {
...
@@ -4388,7 +4393,7 @@ int32 field::add_chain(uint16 step) {
&&
!
phandler
->
is_affected_by_effect
(
EFFECT_REMAIN_FIELD
))
&&
!
phandler
->
is_affected_by_effect
(
EFFECT_REMAIN_FIELD
))
phandler
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
TRUE
);
phandler
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
TRUE
);
}
}
if
(
(
phandler
->
data
.
type
&
(
TYPE_SPELL
+
TYPE_TRAP
)
)
if
(
phandler
->
get_type
()
&
(
TYPE_SPELL
+
TYPE_TRAP
)
&&
(
phandler
->
data
.
type
&
(
TYPE_CONTINUOUS
+
TYPE_FIELD
+
TYPE_EQUIP
+
TYPE_PENDULUM
))
&&
(
phandler
->
data
.
type
&
(
TYPE_CONTINUOUS
+
TYPE_FIELD
+
TYPE_EQUIP
+
TYPE_PENDULUM
))
&&
phandler
->
is_has_relation
(
clit
)
&&
phandler
->
current
.
location
==
LOCATION_SZONE
&&
phandler
->
is_has_relation
(
clit
)
&&
phandler
->
current
.
location
==
LOCATION_SZONE
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
...
...
Classes/ocgcore/scriptlib.cpp
View file @
d088938e
...
@@ -7,7 +7,7 @@
...
@@ -7,7 +7,7 @@
#include "scriptlib.h"
#include "scriptlib.h"
#include "duel.h"
#include "duel.h"
int32
scriptlib
::
check_data_type
(
lua_State
*
L
,
int32
index
,
const
char
*
tname
)
{
static
int32
check_data_type
(
lua_State
*
L
,
int32
index
,
const
char
*
tname
)
{
int32
result
=
FALSE
;
int32
result
=
FALSE
;
if
(
lua_getmetatable
(
L
,
index
))
{
if
(
lua_getmetatable
(
L
,
index
))
{
lua_getglobal
(
L
,
tname
);
lua_getglobal
(
L
,
tname
);
...
...
Classes/ocgcore/scriptlib.h
View file @
d088938e
...
@@ -13,7 +13,6 @@
...
@@ -13,7 +13,6 @@
class
scriptlib
{
class
scriptlib
{
public:
public:
static
int32
check_data_type
(
lua_State
*
L
,
int32
index
,
const
char
*
tname
);
static
int32
check_param
(
lua_State
*
L
,
int32
param_type
,
int32
index
,
BOOL
retfalse
=
FALSE
);
static
int32
check_param
(
lua_State
*
L
,
int32
param_type
,
int32
index
,
BOOL
retfalse
=
FALSE
);
static
int32
check_param_count
(
lua_State
*
L
,
int32
count
);
static
int32
check_param_count
(
lua_State
*
L
,
int32
count
);
static
int32
check_action_permission
(
lua_State
*
L
);
static
int32
check_action_permission
(
lua_State
*
L
);
...
...
README.md
View file @
d088938e
...
@@ -29,6 +29,9 @@ ndk编译环境(请用迅雷,旋风,或者翻墙vpn下载)
...
@@ -29,6 +29,9 @@ ndk编译环境(请用迅雷,旋风,或者翻墙vpn下载)
mobile
\a
ssets
\d
ata
\c
ards.cdb
mobile
\a
ssets
\d
ata
\c
ards.cdb
mobile
\a
ssets
\d
ata
\s
cripts.zip
mobile
\a
ssets
\d
ata
\s
cripts.zip
mobile
\a
ssets
\d
ata
\f
onts
\y
go.ttf
mobile
\a
ssets
\d
ata
\f
onts
\y
go.ttf
mobile
\l
ibs
\l
ibWindbot.aar
最新Libwindbot.aar获取:
https://github.com/mercury233/libWindbot/releases
2.
编译ygo的so
2.
编译ygo的so
-------------------------
-------------------------
...
@@ -64,4 +67,4 @@ ndk编译环境(请用迅雷,旋风,或者翻墙vpn下载)
...
@@ -64,4 +67,4 @@ ndk编译环境(请用迅雷,旋风,或者翻墙vpn下载)
key store password 签名密码
key store password 签名密码
key alias 签名key
key alias 签名key
key password key密码
key password key密码
点Next,第一行就是apk的保存文件夹,下面的V1和V2,如果不懂,请不要勾V2,然后点Finish。
点Next,第一行就是apk的保存文件夹,下面的V1和V2,如果不懂,请不要勾V2,然后点Finish。
\ No newline at end of file
mobile/libs/libWindbot.aar
deleted
100644 → 0
View file @
31c27ae9
File deleted
mobile/src/main/java/cn/garymb/ygomobile/ui/home/HomeActivity.java
View file @
d088938e
...
@@ -234,7 +234,7 @@ abstract class HomeActivity extends BaseActivity implements NavigationView.OnNav
...
@@ -234,7 +234,7 @@ abstract class HomeActivity extends BaseActivity implements NavigationView.OnNav
startActivity
(
new
Intent
(
this
,
DeckManagerActivity
.
getDeckManager
()));
startActivity
(
new
Intent
(
this
,
DeckManagerActivity
.
getDeckManager
()));
break
;
break
;
case
R
.
id
.
action_join_qq_group
:
case
R
.
id
.
action_join_qq_group
:
String
key
=
"
dRkD2L9QgYiYmQoqJUgkR4QUth9UhuT4
"
;
String
key
=
"
4IyCWlDy1rdR14_eg0q1Xi488nG53_Lm
"
;
joinQQGroup
(
key
);
joinQQGroup
(
key
);
break
;
break
;
case
R
.
id
.
action_help
:
{
case
R
.
id
.
action_help
:
{
...
...
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